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DarkReborn

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I love the Turkish pack. Once I figure out how to shade it properly I'm using it for mediterranean.

Yeah, they actually look pretty much Mediterranean with the proper shading. Then again, anything else looks more Mediterranean than the orange potato men from outer space.

medtest.jpg
 

alfian

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Given that the Turk bases make excellent bases for the Cumans, I've taken the liberty of redirecting my modding efforts to giving the Cumans a redux. Attached is a screenshot. Very much a work in progress.

ybdREZ0.png


I intend on completely redoing the clothing and possibly the hair/beards. Either way, I've created the bulk of the material I need to render and now it's a matter of making it work in-game. I cannot give a timeline. My real life is far to chaotic, but I hope to have something ready in short order.

fix for female too :)
 

CrackdToothGrin

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JohnathanCrow - I don't know what a Cuman is supposed to look like, but that looks fantastic.
nitroholic - Praise Crackdtoothgrin!
nonex1stent - Oh god this is great news

Thanks. :)

Is this using parts of the Turkish DLC? It looks awesome either way though.

Requires the Turkish DLC. I just extracted and prettied-up a base face of the largest sizes so the clothing doesn't clip weird.

Federalist girl - That looks lovely, although I'm a little sad to see the Byzantines take a backseat!
Dhop84 - I second that

They're not forgotten. There's a lot of overlap, actually. I hand-create full outfits in Marvelous Designer 3 and import into other programs for processing, and I have a lot of Byzzie stuff created because the Cumans wore a lot of their clothing through trade (although it was usually under a Kaftan).

Anyways, figured I'd show a little test render of the stuff I made since yesterday. Some changes from the picture yesterday. These represent the Emperor-tier, 2 King-tier, 1 Common, and Martial headgear, and the full Royal clothing and one Noble clothing set.

vXZF2IJ.png
 

DarkReborn

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I see the shenanigans you had to do to cover the face+beards in that Cuman mask.
I wish there was a "hide facial hair" line at the portrait interface files like there's for normal hair.

Requires the Turkish DLC. I just extracted and prettied-up a base face of the largest sizes so the clothing doesn't clip weird.

The clothing is your original work then? Any plans to rework the Pecheneg clothes in the same vein, if time allows?

Also I guess reworking your original Turkish clothes is out of the question? I prefer yours so very much over Paradox' Turkish clothings.
 

CrackdToothGrin

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I see the shenanigans you had to do to cover the face+beards in that Cuman mask.
I wish there was a "hide facial hair" line at the portrait interface files like there's for normal hair.

Yeah. Suggest for Captain Gars, maybe?

The clothing is your original work then? Any plans to rework the Pecheneg clothes in the same vein, if time allows?
Yes. I always made my own clothes. Might have borrowed from vanilla for a piece or two, especially the hair. But, yes. I have made period reconstructions in 3D of about 100 different clothing items, from Kaftans to Hats, etc. I do intend on giving the Pechenegs another go, but we'll see.

Also I guess reworking your original Turkish clothes is out of the question? I prefer yours so very much over Paradox' Turkish clothings.
And that's where we differ. They're pretty much perfect for the Seljuks. I may make another later Turkish style to reflect the Ottomans, but that's really far back on my list.
 

Calantyr

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Yeah, they actually look pretty much Mediterranean with the proper shading. Then again, anything else looks more Mediterranean than the orange potato men from outer space.

medtest.jpg

Nice stuff I like what you did there. I did something similar for my private mod. It's a shame we can't distribute much work from the DLC packs, but completely understandable.
 

Frostschaden

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And that's where we differ. They're pretty much perfect for the Seljuks. I may make another later Turkish style to reflect the Ottomans, but that's really far back on my list.
Ah, that is good to hear. I'm only vaguely familiar with Seljuk costume, so I will trust your judgement in this. The hats seemed to match with what I remember from a lecture on the Seljuks.

How about the other Turkish cultures? You're recreating the Cumans and possibly the Pechenegs. Which of those would fit best with the Khazars, for example?
I hand-create full outfits in Marvelous Designer 3
That's some quality software. How difficult is it to get a perspective and view that fits with the portrait heads?
 

CrackdToothGrin

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Hey, Crackd! Amazing Cumans you've done! Will you give a try for Volga Bulgars and Khazars? I know there's not so much sources on them...
I'd really like to know too, just so I don't have to use Paradox's take on them.

If I do the Pechenegs, it would easily apply to both of them. There are actually a lot of sources if you can speak Russian or German. Now, I cannot do either of those things, but I do maintain active contact with people who do, and who focus on the time period academically. (I'm pretty sure that I'm the only one on here who actively contacts history departments and organizations. It's a lot easier to find an expert who can help. They are often all too excited to turn down an offer to talk about their historical focus)

Ah, that is good to hear. I'm only vaguely familiar with Seljuk costume, so I will trust your judgement in this. The hats seemed to match with what I remember from a lecture on the Seljuks.

Trust me, they're about perfect.

How about the other Turkish cultures? You're recreating the Cumans and possibly the Pechenegs. Which of those would fit best with the Khazars, for example?

Pechenegs. The Cumans were an outlier with their weird hats. Most everyone else would be pretty standard, although there is a marked difference between European and Central Asian Turkic peoples. Honestly, the further back in the timeline you go, the more likely they would be standardized. There might even be a potential for just a plain "Turkic" culture and set before everyone started fragmenting, or to at least represent the Turks proximal to the Irtysh and Tien Shan.

That's some quality software. How difficult is it to get a perspective and view that fits with the portrait heads?

Easy. It has export options for most software. If you have a character to work with, you can export to .obj or Collada and import into MD3, then export back out on the same scale an import into your software of choice. You can pick which parts to export, their level of detail, and the treatment of their UVW maps. Then, I unwrap them with UVMapper if needed (usually don't have to, since the 'pattern' for the clothing is also the UVW map), and save a texture map. Since I don't have to do full-body textures, I can contentrate on just the top. If need be, I can simulate embroidery and leather tooling through normal or displacement mapping, or import into Mudbox or ZBrush to do detail work and bake the textures.

In fact, most everything in my pipeline is handled by third-party software except model creation. That, and hair. Hair is really difficult. I just paint that with the Wacom.
 

CrackdToothGrin

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Another test sample. Still need to do the clothes, but the headgear is about finished.

UuzwhTs.png
 

Federalist girl

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They're not forgotten. There's a lot of overlap, actually. I hand-create full outfits in Marvelous Designer 3 and import into other programs for processing, and I have a lot of Byzzie stuff created because the Cumans wore a lot of their clothing through trade (although it was usually under a Kaftan).

Well, alright. The more hats the merrier, at any rate. I'll surely use your updated Cumans too, although I think my RAM is starting to hate me... ROI + all the portraits seem to be brutal.
 

CrackdToothGrin

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Well, alright. The more hats the merrier, at any rate. I'll surely use your updated Cumans too, although I think my RAM is starting to hate me... ROI + all the portraits seem to be brutal.

I'm pretty sure they said they are still trying to optimize everything. Although I might suggest maybe making your own mod where you replace all event pictures with a 1x1 pixel or just blank white images to save VRAM. I may actually make a "Cumans Lite" version so it doesn't eat up too much resources.

Everything is looking great. Have you worked on new Indian portraits? Approximate release date?

I have not worked on Indian portraits. I consider them one of the best ones, and wouldn't touch them. In a perfect world, there would be like twenty or more portrait packs for the subcontinent. But there are performance issues to consider and the Indians are fine by me. As to release date, I have no idea. I hope within the month.

What file can i find the red and gold priests cape or cope as its called ?

Religious clothing. Worst case I have backups of all old portrait pieces and I can send it to you.
 

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Calantyr

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I particularly like the 4th from the right. Very lumberjack.