• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Anton Rex

Second Lieutenant
61 Badges
Feb 24, 2014
186
230
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Battle for Bosporus
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • Victoria 2
I have a question regarding the different helmets and how to acquire them.
For example I have the "pig helmet", the 4th from left, how can I change it to say.... the 2nd or the 4th one?
 

Ese Khan

MM Dev Team
31 Badges
Jan 2, 2009
1.705
472
  • Crusader Kings II
  • Sengoku
  • Europa Universalis III Complete
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Mass Transit
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Cities: Skylines
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I have a question relating to CPRplus and HiP.

Since the updated (and must I say, gorgeous) Arabic Egyptian protraits really express the fact that Egyptians are related to the southern Cushitic people in terms of facial appearance, shouldn't the Coptics also have updated faces as well, instead of generic Levantine faces?

I don't really know if you guys have control over that part of HiP, but I'd figured I'd suggest it, since it'd make my Coptic runs much more immersive.
coptic.jpg

Done!
 

Ese Khan

MM Dev Team
31 Badges
Jan 2, 2009
1.705
472
  • Crusader Kings II
  • Sengoku
  • Europa Universalis III Complete
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Mass Transit
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Cities: Skylines
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I have a question regarding the different helmets and how to acquire them.
For example I have the "pig helmet", the 4th from left, how can I change it to say.... the 2nd or the 4th one?
You must have a different combination of Martial and Personal Combat Skill. This doesn't apply to Muslim and Steppe armors, however.
 

denbo

Recruit
40 Badges
May 6, 2017
9
0
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Necroids
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
Hai.

I come here for asking permission to use your mod assets for my mod..."CPRplus for A Game of Thrones MOD ".
My modwork has already finished...here is example.
LfmWALp.png
1aYezXd.png

cR2Afzi.png
K3loMAS.png

anoVjKK.png


My present mod includes original CPRplus/gfx/characters/afgan_female~westernslavic_male files(except shared file and religious clothes), and I changed nothing about original portrait.dds files inclueded in CPRplus.
I'm waiting for a good reply:)!!

####post script####
All of my modwork is not only setting new cultures and portrait.gfx file,but also imploving original AGOT portrait mechanics.

In original AGOT,the clothes of "kingsguard","maestar" and "nightswatch" are inclueded in gfx/characters/XXX_male or XXX_female.dds .
But this structure causes problem...it's incapable to use DLC portrait because of not including these trait based clothes!!

So I found a solution...added new portrait properties.

1.Override defines to "NDefines.NGraphics.NUMBER_OF_PROPERTIES = 15"
2.Add a layer in portraits.gfx: "GFX_custom:14"
3.Create new traitclothes.dds including these 3 clothes and blank

Here is example:westerman.gfx(mixture of lombald face and westernslavic clothes)

portraitType = {
name = "PORTRAIT_westermangfx_male"
effectFile = "gfx/FX/portrait.lua"
layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
"GFX_character_background:p0"
"GFX_westernslavic_male_clothes_behind:p3:c0"
"GFX_traitclothes_behind:p14"←added:)
"GFX_westernslavic_male_headgear_behind:p5:c1"
"GFX_byzantine_male_hair_behind:p1:h:y:eek:3x1"
"GFX_german_male_beard_behind:p4:eek:0x-3:h:y"
"GFX_german_male_base:p2"
"GFX_german_male_neck:d0"
"GFX_german_male_cheeks:d4"
"GFX_german_male_chin:d1"
"GFX_german_male_mouth:d2"
"GFX_german_male_nose:d3"
"GFX_german_male_eyes:d6"
"GFX_german_male_eyes2:d6:e"
"GFX_character_scars:p7:y"
"GFX_character_reddots:p8"
"GFX_character_boils:p9"
"GFX_character_blinded_eyes:p10"
"GFX_character_eyepatch:p13:y:eek:30x63"
"GFX_westernslavic_male_clothes:p3:c2"
"GFX_traitclothes:p14"←added:)
"GFX_westernslavic_male_headgear_mid:p5:c3"
"GFX_german_male_ear:d7"
"GFX_german_male_beard:p4:eek:0x-3:h:y"
"GFX_byzantine_male_hair:p1:h:y:eek:3x1"
"GFX_character_mask:p12:y:eek:40x45"
"GFX_empty:p3:c4"
"GFX_westernslavic_male_headgear:p5:c5"
"GFX_character_imprisoned:p6"
"GFX_player_overlay:p11"
}

Finally he wear all white cloaks as kingsguard:
VSbJ3Zx.png

Thus, it's more easy to add new portrait.gfx file. By this mechanics, we can use all dlc portrait clothes freely:)
 
Last edited:

Ese Khan

MM Dev Team
31 Badges
Jan 2, 2009
1.705
472
  • Crusader Kings II
  • Sengoku
  • Europa Universalis III Complete
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Mass Transit
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Cities: Skylines
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Hai.

I come here for asking permission to use your mod assets for my mod..."CPRplus for A Game of Thrones MOD ".
My modwork has already finished...here is example.
Excellent initiative! First things first: how would your submod be installed? Does it require installing CPRplus, and then your submod? Does your submod require CPRplus to run? Or is it a stand-alone submod that uses assets from CPRplus and doesn't require CPRplus to be installed?
 

denbo

Recruit
40 Badges
May 6, 2017
9
0
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Necroids
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
Excellent initiative! First things first: how would your submod be installed? Does it require installing CPRplus, and then your submod? Does your submod require CPRplus to run? Or is it a stand-alone submod that uses assets from CPRplus and doesn't require CPRplus to be installed?
Thanks for reply,Mr.Ese khan!
Currently my mod works as standalone.
it doesn't require to be installed CPRplus.
Because modding about files included in gfx/characters/shared isn't finished.

I send you friend invitation of steam and I open up my mod to friend only,so you can check file structure.

I apologize you that my reply is delayed.
I live in Japan and there is time difference(maybe).
 

sifsilver

CPRplus guy
64 Badges
Jul 23, 2012
284
178
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Tyranny: Archon Edition
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV
  • The Showdown Effect
  • Crusader Kings II: Conclave
  • 500k Club
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
Hai.

I come here for asking permission to use your mod assets for my mod..."CPRplus for A Game of Thrones MOD ".
My modwork has already finished...here is example.
LfmWALp.png
1aYezXd.png

cR2Afzi.png
K3loMAS.png

anoVjKK.png


My present mod includes original CPRplus/gfx/characters/afgan_female~westernslavic_male files(except shared file and religious clothes), and I changed nothing about original portrait.dds files inclueded in CPRplus.
I'm waiting for a good reply:)!!

I'm not sure if you contacted me privately or not but I'll reply here. You are welcome to make a compatibility patch for CPRplus and AGOT. Have at it with the assets. I don't understand the entirety of your message so forgive me if you already answered this but how are you protecting paradox's DLC material from non-dlc users. I wouldn't want you getting a Cease and desist letter from Paradox's lawyers.

For this reason I do recommend to focus your efforts on the easier route and that is to simply make a compatch. Users download AGOT, then CPRplus, then your portrait properties and what you in your patch. Saves you the headache of updating your gfx files as CPRplus updates as well.


####post script####
All of my modwork is not only setting new cultures and portrait.gfx file,but also imploving original AGOT portrait mechanics.

In original AGOT,the clothes of "kingsguard","maestar" and "nightswatch" are inclueded in gfx/characters/XXX_male or XXX_female.dds .
But this structure causes problem...it's incapable to use DLC portrait because of not including these trait based clothes!!

So I found a solution...added new portrait properties.

1.Override defines to "NDefines.NGraphics.NUMBER_OF_PROPERTIES = 15"
2.Add a layer in portraits.gfx: "GFX_custom:14"
3.Create new traitclothes.dds including these 3 clothes and blank

Here is example:westerman.gfx(mixture of lombald face and westernslavic clothes)

portraitType = {
name = "PORTRAIT_westermangfx_male"
effectFile = "gfx/FX/portrait.lua"
layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
"GFX_character_background:p0"
"GFX_westernslavic_male_clothes_behind:p3:c0"
"GFX_traitclothes_behind:p14"←added:)
"GFX_westernslavic_male_headgear_behind:p5:c1"
"GFX_byzantine_male_hair_behind:p1:h:y:eek:3x1"
"GFX_german_male_beard_behind:p4:eek:0x-3:h:y"
"GFX_german_male_base:p2"
"GFX_german_male_neck:d0"
"GFX_german_male_cheeks:d4"
"GFX_german_male_chin:d1"
"GFX_german_male_mouth:d2"
"GFX_german_male_nose:d3"
"GFX_german_male_eyes:d6"
"GFX_german_male_eyes2:d6:e"
"GFX_character_scars:p7:y"
"GFX_character_reddots:p8"
"GFX_character_boils:p9"
"GFX_character_blinded_eyes:p10"
"GFX_character_eyepatch:p13:y:eek:30x63"
"GFX_westernslavic_male_clothes:p3:c2"
"GFX_traitclothes:p14"←added:)
"GFX_westernslavic_male_headgear_mid:p5:c3"
"GFX_german_male_ear:d7"
"GFX_german_male_beard:p4:eek:0x-3:h:y"
"GFX_byzantine_male_hair:p1:h:y:eek:3x1"
"GFX_character_mask:p12:y:eek:40x45"
"GFX_empty:p3:c4"
"GFX_westernslavic_male_headgear:p5:c5"
"GFX_character_imprisoned:p6"
"GFX_player_overlay:p11"
}

I'm not familiar with AGOT and thus its portrait issues but I'm sure some of the other members who have been asking about this can appreciate your endeavor more than I. Regardless, Good work.
 
Last edited:

denbo

Recruit
40 Badges
May 6, 2017
9
0
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Necroids
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
I'm not sure if you contacted me privately or not but I'll reply here. You are welcome to make a compatibility patch for CPRplus and AGOT. Have at it with the assets. I don't understand the entirety of your message so forgive me if you already answered this but how are you protecting paradox's DLC material from non-dlc users. I wouldn't want you getting a Cease and desist letter from Paradox's lawyers.

For this reason I do recommend to focus your efforts on the easier route and that is to simply make a compatch. Users download AGOT, then CPRplus, then your portrait properties and what you in your patch. Saves you the headache of updating your gfx files as CPRplus updates as well.

Thank you for taking the time to give me some advice.

Please accept my sincere apologies for the troubles caused by my lack of care. I misunderstood that ownership of gfx files are belong you entirely.

I reconfigure my mod to compatible patch.
 

TheGreatSnoop

Colonel
20 Badges
May 15, 2011
828
50
  • Crusader Kings II: Legacy of Rome
  • Heir to the Throne
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III Complete
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
Just wanted to say that CPRplus has given the game new life for me. It makes it so much more interesting/personal when characters really do stand out in terms of individual appearance, plus the way it makes it so that there the different ethnic appearances aren't too distinct, but flow quite seamlessly throughout the lands, is fantastic.
 

Friedrich von Deutschland

Major
98 Badges
Jan 25, 2015
708
460
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Victoria: Revolutions
  • Rome Gold
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
  • Victoria 2
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Wanted to see if something was going to be done about the female german portraits. Currently their haircolor is significantly different from their male counterparts to the point where it creates an issue of consistency, not to mention their hair overall just don't look very good. There is also a misalignment issue with chins 5 and 7 being too far left. I think this is a product of Paradox's German portrait pack not being properly accounted for since most of the problematic assets seem to be more or less identical to vanilla.

Edit: Ok, so I went to grab some pictures to highlight the issues I noticed.
German female broken chin.png

This chin, 5, is outright broken. You can see the jagged angle which is created just left of the mouth which I refuse to believe is intentional.
German female broken chin 1.png
3.png

Both of these chins, 1 and 3 respectively, have an odd crease just below the mouth. This crease is covered if you chose mouth 8 but all other mouths leave it exposed. Said exposure seems unintended and is quite unappealing to look at IMO.
Blonde german female CPRPlus.png
Blonde german male CPRPlus.png

Just to show the massive difference in hair color. These two characters have identical DNA yet the Male has very light hair while the Female has some incredibly dark hair, only slightly lighter than the dark blonde option and actually darker than the male dark blonde option. Definitely something to fix/change IMO.
 
Last edited:

kvsl

Corporal
2 Badges
Feb 7, 2014
26
46
  • Crusader Kings II
  • Europa Universalis IV
I have provided some ideas for portraits for some of the different ethnicities in the new Jade Dragon DLC. First two are average composite faces for Tibetans living on the Tibetan plateau. The third are portraits of chiefs of the Qiang people, directly related to the Tanguts of Xixia
 

Attachments

  • CBD2BD76-5C14-4C67-BBC1-2BB896477792-183-0000001875762577_tmp.jpg
    CBD2BD76-5C14-4C67-BBC1-2BB896477792-183-0000001875762577_tmp.jpg
    16,6 KB · Views: 51
  • E2F79FA1-7A28-4CC4-9684-F84499514731-183-00000019E518F216_tmp.jpg
    E2F79FA1-7A28-4CC4-9684-F84499514731-183-00000019E518F216_tmp.jpg
    4,2 KB · Views: 51
  • 56E9C3B3-F19D-4463-AB62-3C1EBF19CB5D-183-0000001A5B505FD7_tmp.jpg
    56E9C3B3-F19D-4463-AB62-3C1EBF19CB5D-183-0000001A5B505FD7_tmp.jpg
    13,6 KB · Views: 52

LordPeter

Marjoram
49 Badges
Mar 5, 2012
2.249
382
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Prison Architect
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Stellaris
  • Europa Universalis IV: Third Rome
  • Cities: Skylines
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
Well the OP states it requires all DLCs no? And all portrait packs... does that include the compilations?
Indeed OP states all, but I guess they consider Sunset Invasion non-canon or the post is simply imprecise.
I just checked and at least the Steam version does not require Sunset Invasion, but everything else (also RoI and all Content Packs).
But yeah, no Aztecs needed afaik :)