• Pre order now!

    Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! Crusader Kings III is soon upon us and you can pre order it today!


    Releasing September 1st 2020

Rendon

Corporal
42 Badges
Jul 22, 2003
32
0
Visit site
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
Modifies the council jobs events to change skill progression to 10-25. Now skill 16 is slightly better then the previous cap at 13 and it improves slowly beyond that.

Fabricate claims.
Unmodified Max 13 : 10,68%
Modified
13 6,88%
16 11,20%
19 13, 07%
25 17,78%
 

Attachments

Last edited:

wertu234

First Lieutenant
55 Badges
Oct 21, 2009
227
0
  • Semper Fi
  • Crusader Kings II
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis III
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Shadowrun: Hong Kong
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Jade Dragon
  • Stellaris: Ancient Relics
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Death or Dishonor
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Megacorp
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Great. This is good. It was bugging me looking at the chances and seeing that 25 skill level is no better than 13 for purposes of events.
 

wellenbrecher

Sergeant
94 Badges
Jul 25, 2010
63
25
  • Stellaris - Path to Destruction bundle
  • Knights of Honor
  • Europa Universalis IV: Third Rome
  • Mount & Blade: Warband
  • Stellaris: Leviathans Story Pack
  • Teleglitch: Die More Edition
  • Victoria 2
  • Warlock: Master of the Arcane
  • 500k Club
  • BATTLETECH
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • BATTLETECH - Digital Deluxe Edition
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Europa Universalis III Complete
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Rule Britannia
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Semper Fi
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
The changed files belong into /events.
Either make a backup (!) of the files in the main game folder and overwrite them with these changed ones or add them to a mod of your choice.

Or if you want it as a seperate mod:
1. Open the mod folder in the main game directory.
2. Create a .txt file call it "Council" (without the ") , open it, add
Code:
name = "Council skills 13+"
path = "mod/council"
3. Save and then change the file extension from .txt to .mod
4. Create a folder "council" (without the ").
5. Open the new folder and create a folder called "events" (without the ")
6. Dump the files in there, done

Select the mod from the launcher on start up.
 

AlecTrevylan006

Second Lieutenant
3 Badges
Jan 13, 2012
135
0
  • Crusader Kings II
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
Now here is a mod I need...

Does this apply to all council jobs or just chancellor?
 
Last edited:

Samefar

Major
25 Badges
Jul 29, 2005
599
6
  • Victoria: Revolutions
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • 200k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Hearts of Iron Anthology
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Commander: Conquest of the Americas
  • Crusader Kings II
The changed files belong into /events.
Either make a backup (!) of the files in the main game folder and overwrite them with these changed ones or add them to a mod of your choice.

Or if you want it as a seperate mod:
1. Open the mod folder in the main game directory.
2. Create a .txt file call it "Council" (without the ") , open it, add
Code:
name = "Council skills 13+"
path = "mod/council"
3. Save and then change the file extension from .txt to .mod
4. Create a folder "council" (without the ").
5. Open the new folder and create a folder called "events" (without the ")
6. Dump the files in there, done

Select the mod from the launcher on start up.
Didn't work using your setup. Worked just fine overwriting the original files though.
 

Scottiths

Captain
4 Badges
Feb 29, 2012
313
0
  • Cities in Motion
  • Crusader Kings II
  • 500k Club
Been using this mod for a while. It is finally satisfying to get a lvl 25 skill spymaster to go steal tech :)
 

Samefar

Major
25 Badges
Jul 29, 2005
599
6
  • Victoria: Revolutions
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • 200k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Hearts of Iron Anthology
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Commander: Conquest of the Americas
  • Crusader Kings II
I agree. It was boring waiting for claims to fire for 40 years on a county.
 

Baneslave

Field Marshal
113 Badges
Apr 9, 2004
6.461
3
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • For the Motherland
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Teleglitch: Die More Edition
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
In yourcrusaderkingsfolder\common there is file job_titles.txt

There is allow = { } tags.

Delete the

is_female = no

line or comment by putting # in front of line.
 

sTeeL86

Corporal
43 Badges
Feb 21, 2012
35
0
  • Crusader Kings II
  • Cities: Skylines - Parklife
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Reapers Due
  • Heir to the Throne
  • Magicka
  • Sword of the Stars II
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
Anyone feel this makes you too powerful with some of your missions? I dont want to unbalance the game however I do not like the current 13 only makes a small difference.
 

benmrowe

Sergeant
38 Badges
Apr 14, 2012
53
0
  • Cities in Motion 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Cities in Motion
  • Ship Simulator Extremes
  • Magicka
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis III
  • Crusader Kings Complete
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Megacorp
  • Imperator: Rome
  • Prison Architect
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Knights of Pen and Paper 2
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • 500k Club
  • Victoria 2
Hi, love the mod.

Is this mod checked against 1.05c? Ever since I upgraded, if I play unmodded I don't get crashes, if I play with mods on (I only use 3 mods - this and 2 others) I get a freeze crash every now and then.

I am absolutely not saying there's a problem with the mod, just seeing if there are any known issues so I can identify which mod(s) to turn off. Thanks!

Ben
 

JMaw

Private
112 Badges
Oct 29, 2011
10
0
  • Cities in Motion
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Penumbra - Black Plague
  • Europa Universalis: Rome
  • Sword of the Stars
  • Sword of the Stars II
  • Europa Universalis III Complete
  • Prison Architect
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Mount & Blade: Warband
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Hearts of Iron IV: Colonel
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Stellaris: Lithoids
  • Teleglitch: Die More Edition
  • Rome: Vae Victis
  • Victoria 2: A House Divided
  • Crusader Kings Complete
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Cadet
Hi.

I'm really interested to know whether or not this mod will cause any problems with 1.05 as well. Can anyone verify?

Thanks!
 

Multicast

Second Lieutenant
39 Badges
Feb 21, 2012
138
0
  • Cities in Motion 2
  • Warlock: Master of the Arcane
  • Sword of the Stars
  • Sengoku
  • Rome Gold
  • March of the Eagles
  • Majesty 2 Collection
  • Magicka
  • The Kings Crusade
  • Leviathan: Warships
  • Knights of Pen and Paper +1 Edition
  • King Arthur II
  • Heir to the Throne
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • A Game of Dwarves
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Prison Architect
  • Age of Wonders III
  • Crusader Kings Complete
  • Knights of Honor
  • Stellaris
  • Magicka 2
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • 500k Club
  • War of the Roses
  • Rome: Vae Victis
  • The Showdown Effect
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Gave it a run through with notepad++'s compare and it looks like the only thing not updated was the death causes, and a minor change in the trigger for the one of the court Chaplain's events.

I took the liberty of updating it.

View attachment CouncilModv105.rar
 

JMaw

Private
112 Badges
Oct 29, 2011
10
0
  • Cities in Motion
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Penumbra - Black Plague
  • Europa Universalis: Rome
  • Sword of the Stars
  • Sword of the Stars II
  • Europa Universalis III Complete
  • Prison Architect
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Mount & Blade: Warband
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Hearts of Iron IV: Colonel
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Stellaris: Lithoids
  • Teleglitch: Die More Edition
  • Rome: Vae Victis
  • Victoria 2: A House Divided
  • Crusader Kings Complete
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Cadet
Gave it a run through with notepad++'s compare and it looks like the only thing not updated was the death causes, and a minor change in the trigger for the one of the court Chaplain's events.

I took the liberty of updating it.
I did just that... but you beat me to it by 12 minutes. Good job, credits to you! :)
 

slaneesh

Captain
62 Badges
Jan 26, 2008
326
41
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Humanoids Species Pack
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Stellaris: Lithoids
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
  • Europa Universalis III Complete
Im using the mod, in mod form and it works like a charm. Though my spymasters chance to steal tech, is 8.x procent with a skill of 21, im not sure if that is meant to be or an error.

Theres also bin some talk that events might not fire for female counselor can anyone confirm or deny this?

All i did was follow one of the previous post and commented out all the Female = no lines in the jobs file.