Mods cost the same amount of production (when produced) as energy (when bought and applied to a unit). This is inconsistent with the 'Buy Now' costs for units, which cost double the amount in energy than in production. And so mods add double the amount of energy to the 'Buy Now' cost than would be required if the unit were produced without the mod, and the mod was then bought and applied. So, in order to minimize energy consumption, if you are possibly going to use 'Buy Now,' you should produce all units un-modded, 'Buy Now' when appropriate, and then immediately buy the mods you want. Which is of course quite tedious.
Shouldn't the basic production cost for mods be halved, compared to their basic energy costs? Otherwise the bizarre situation above obtains, in which you spend double the energy 'Buying Now' modded compared to the mod cost for 'Buying Now' unmodded and then buying the mods. Am I missing something?
Shouldn't the basic production cost for mods be halved, compared to their basic energy costs? Otherwise the bizarre situation above obtains, in which you spend double the energy 'Buying Now' modded compared to the mod cost for 'Buying Now' unmodded and then buying the mods. Am I missing something?