[Mod] Community Shattered Europe - Add/Play your own Dynasty to a Shattered Europe!
Okay, so I have an idea for a Shattered Europe Mod where we (the community) contribute our own characters/dynasties. After doing some preliminary checks I have discovered that the CK2 engine does a pretty good job of "filling in the blanks". So, after some community contribution, v0.1 has been released. It includes the first 4 contributors plus 4 well known characters to start from. If you're unhappy with that, simply start a game as anyone, save it and resign. Then you can play as any of the randomly generated (catholic) counts. However, I would of course request that, if you intend to play, contribute!
DOWNLOAD:
CSE v0.1.1w Final
The above is the final Iteration of the 0.1 series of the mod. Tsar Monarchist has taken over it's development and a new threat will be started soon!
So... What do you have to do?
Post here code for your county, dynasty and characters. I will put it into the mod, and voila, you can play as yourself, as a count, from the year 1066.
Example Post/application form:
"
County -
[Insert County Here]
1066.1.1={
holder=1000028XXX
}
Dynasty -
10000085XX = {
name="[Insert Dynasty Name Here]"
culture = [Insert Culture Here]
}
Characters -
1000028XXX = {
name="[Insert Name Here]"
dynasty=10000085XX
dna="[Insert DNA, or delete]"
martial=X
diplomacy=X
intrigue=X
stewardship=X
religion="[Insert Religion]"
culture="[Insert Culture]"
add_trait="[Add Trait]"
add_trait="[Add Trait]"
add_trait="[Add Trait]"
10XX.X.XX = {
birth="10XX.X.XX" #Must be same as above, before 1066.1.1
}
10XX.X.X = {
add_spouse=1000028XXX #Must be before 1066.1.1, otherwise delete.
}
1XXX.X.X = {
death="1XXX.X.XX" #Must be same as above
}
}
"
Some Rules:
Stat points must, when added, be less than 40 overall. Anyone submitting characters above this value will be ignored.
Only 3 traits per character, including education trait.
No education traits for children, please...
No Hereditary Traits, e.g. Genius, Fair, Quick, Strong.
No Trolling! I don't care if your name is Richard Focker or Ben de Coque, i'm not adding it.
No CoA's, yet.
Check the last post on the thread to find out which dynasty/character id's you can use. Posting duplicate codes will result in your post not being added.
Dynasty and Character ID's should be, as such, the next consecutive number after the last poster. i.e., if the last character posted is 1000028003, the next should be 1000028004, not 12463756836. (I really hope this clarification was unnecessary...)
Anyone who is not sure how to edit the details properly are welcome to use the templates from my first post and edit the names.
Version Explanations:
0.X indicates mod version, an increase in the number means new game files/integrated mods.
0.1.Xx indicates database version. New updates will be released frequently, use these files to update your database by simply copy/pasting over the initial mod.
E.g. If you have mod version 0.2.1, and the latest database release is 0.1.1a, you need to download the database release only to update your mod version to 0.2.1a.
Changelog - Database:
0.1 - Initial Release
0.1.1 - Added New Dynasties
0.1.1f - Added New Dynasties, Updates.
0.1.1u - Latest database update - compatible with 1.103
To Do -
0.2.1(x) - Duchy setups.
Installation:
Extract the content (CSE folder and CSE.mod) to your Crusader Kings II/mod directory.
Select Community Shattered Europe under Mod options in the CK2 Launcher.
Known Issues (If you find any, please contribute):
If you cannot load your game, you are running a faulty database, please delete EVERY CSE file in your mod folder (including the .mod extension) and download the latest compilation, or database if you are not using the compilation mod.
All Khanates and Holy Orders are already present.
Game at start can be SLOW, attributed to the lack of claims and anyone having much power.
To do:
Add more people! Get posting people.
Duchies - Either a separate version or in main one if people dislike the slow speed at start. These will be given to the first "counts" that contributed per duchy.
Suggestions...?
List of TAKEN Counties:
Winchester
Ulm
Brabant
Brandenburg
Lappland
Gloucester
Sieradzko-Leczyckie
Lower Silesia
Athens
Middlesex
Tyrnovo
Nishapur
Znojmo
Amiens
Bordeaux
Surrey
Smaland
Leon
Nikaea
Arques
Gwynedd
Guines
Verona
Mainz
Naxos
Palermo
Lancaster
Norfolk
Oxford
Osterreich
Kent
Schwaben
Baghdad
Smryna
Dublin
Oberbayern
Vestisland
St. Gallen
Smyrna
Barcelona
Derby
Montpellier (Melgueil)
Pereyaslavl
Brugge
Hamburg
Trondelag
Cumberland
Wurzburg
Bern
Valencia
Northumberland
Kiev
Napoli
Esztergom
Byzantion
Malta
Venezia
Labourd (Dax)
Vastergotland
Pressburg
Praha
Naumadal
Lothian
Aukshayts
Agrigento
Lincoln
Caithness
Thomond
Side Note: If anyone wishes to help with, integrate, add extras to, etcetera, my mod: Send me a PM.
Okay, so I have an idea for a Shattered Europe Mod where we (the community) contribute our own characters/dynasties. After doing some preliminary checks I have discovered that the CK2 engine does a pretty good job of "filling in the blanks". So, after some community contribution, v0.1 has been released. It includes the first 4 contributors plus 4 well known characters to start from. If you're unhappy with that, simply start a game as anyone, save it and resign. Then you can play as any of the randomly generated (catholic) counts. However, I would of course request that, if you intend to play, contribute!
DOWNLOAD:
CSE v0.1.1w Final
The above is the final Iteration of the 0.1 series of the mod. Tsar Monarchist has taken over it's development and a new threat will be started soon!
So... What do you have to do?
Post here code for your county, dynasty and characters. I will put it into the mod, and voila, you can play as yourself, as a count, from the year 1066.
Example Post/application form:
"
County -
[Insert County Here]
1066.1.1={
holder=1000028XXX
}
Dynasty -
10000085XX = {
name="[Insert Dynasty Name Here]"
culture = [Insert Culture Here]
}
Characters -
1000028XXX = {
name="[Insert Name Here]"
dynasty=10000085XX
dna="[Insert DNA, or delete]"
martial=X
diplomacy=X
intrigue=X
stewardship=X
religion="[Insert Religion]"
culture="[Insert Culture]"
add_trait="[Add Trait]"
add_trait="[Add Trait]"
add_trait="[Add Trait]"
10XX.X.XX = {
birth="10XX.X.XX" #Must be same as above, before 1066.1.1
}
10XX.X.X = {
add_spouse=1000028XXX #Must be before 1066.1.1, otherwise delete.
}
1XXX.X.X = {
death="1XXX.X.XX" #Must be same as above
}
}
"
Some Rules:
Stat points must, when added, be less than 40 overall. Anyone submitting characters above this value will be ignored.
Only 3 traits per character, including education trait.
No education traits for children, please...
No Hereditary Traits, e.g. Genius, Fair, Quick, Strong.
No Trolling! I don't care if your name is Richard Focker or Ben de Coque, i'm not adding it.
No CoA's, yet.
Check the last post on the thread to find out which dynasty/character id's you can use. Posting duplicate codes will result in your post not being added.
Dynasty and Character ID's should be, as such, the next consecutive number after the last poster. i.e., if the last character posted is 1000028003, the next should be 1000028004, not 12463756836. (I really hope this clarification was unnecessary...)
Anyone who is not sure how to edit the details properly are welcome to use the templates from my first post and edit the names.
Version Explanations:
0.X indicates mod version, an increase in the number means new game files/integrated mods.
0.1.Xx indicates database version. New updates will be released frequently, use these files to update your database by simply copy/pasting over the initial mod.
E.g. If you have mod version 0.2.1, and the latest database release is 0.1.1a, you need to download the database release only to update your mod version to 0.2.1a.
Changelog - Database:
0.1 - Initial Release
0.1.1 - Added New Dynasties
0.1.1f - Added New Dynasties, Updates.
0.1.1u - Latest database update - compatible with 1.103
To Do -
0.2.1(x) - Duchy setups.
Installation:
Extract the content (CSE folder and CSE.mod) to your Crusader Kings II/mod directory.
Select Community Shattered Europe under Mod options in the CK2 Launcher.
Known Issues (If you find any, please contribute):
If you cannot load your game, you are running a faulty database, please delete EVERY CSE file in your mod folder (including the .mod extension) and download the latest compilation, or database if you are not using the compilation mod.
All Khanates and Holy Orders are already present.
Game at start can be SLOW, attributed to the lack of claims and anyone having much power.
To do:
Add more people! Get posting people.
Duchies - Either a separate version or in main one if people dislike the slow speed at start. These will be given to the first "counts" that contributed per duchy.
Suggestions...?
List of TAKEN Counties:
Winchester
Ulm
Brabant
Brandenburg
Lappland
Gloucester
Sieradzko-Leczyckie
Lower Silesia
Athens
Middlesex
Tyrnovo
Nishapur
Znojmo
Amiens
Bordeaux
Surrey
Smaland
Leon
Nikaea
Arques
Gwynedd
Guines
Verona
Mainz
Naxos
Palermo
Lancaster
Norfolk
Oxford
Osterreich
Kent
Schwaben
Baghdad
Smryna
Dublin
Oberbayern
Vestisland
St. Gallen
Smyrna
Barcelona
Derby
Montpellier (Melgueil)
Pereyaslavl
Brugge
Hamburg
Trondelag
Cumberland
Wurzburg
Bern
Valencia
Northumberland
Kiev
Napoli
Esztergom
Byzantion
Malta
Venezia
Labourd (Dax)
Vastergotland
Pressburg
Praha
Naumadal
Lothian
Aukshayts
Agrigento
Lincoln
Caithness
Thomond
Side Note: If anyone wishes to help with, integrate, add extras to, etcetera, my mod: Send me a PM.
Last edited: