[Mod] Community Shattered Europe - Play as your own Dynasty in Shattered Europe!

[Mod] Community Shattered Europe - Play as your own Dynasty in Shattered Europe!

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DanJonMin

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[Mod] Community Shattered Europe - Add/Play your own Dynasty to a Shattered Europe!

Okay, so I have an idea for a Shattered Europe Mod where we (the community) contribute our own characters/dynasties. After doing some preliminary checks I have discovered that the CK2 engine does a pretty good job of "filling in the blanks". So, after some community contribution, v0.1 has been released. It includes the first 4 contributors plus 4 well known characters to start from. If you're unhappy with that, simply start a game as anyone, save it and resign. Then you can play as any of the randomly generated (catholic) counts. However, I would of course request that, if you intend to play, contribute!


DOWNLOAD:

CSE v0.1.1w Final

The above is the final Iteration of the 0.1 series of the mod. Tsar Monarchist has taken over it's development and a new threat will be started soon!



So... What do you have to do?

Post here code for your county, dynasty and characters. I will put it into the mod, and voila, you can play as yourself, as a count, from the year 1066.

Example Post/application form:

"
County -

[Insert County Here]

1066.1.1={
holder=1000028XXX
}

Dynasty -

10000085XX = {
name="[Insert Dynasty Name Here]"
culture = [Insert Culture Here]
}

Characters -

1000028XXX = {
name="[Insert Name Here]"
dynasty=10000085XX
dna="[Insert DNA, or delete]"
martial=X
diplomacy=X
intrigue=X
stewardship=X
religion="[Insert Religion]"
culture="[Insert Culture]"
add_trait="[Add Trait]"
add_trait="[Add Trait]"
add_trait="[Add Trait]"
10XX.X.XX = {
birth="10XX.X.XX" #Must be same as above, before 1066.1.1
}
10XX.X.X = {
add_spouse=1000028XXX #Must be before 1066.1.1, otherwise delete.
}
1XXX.X.X = {
death="1XXX.X.XX" #Must be same as above
}
}
"

Some Rules:

Stat points must, when added, be less than 40 overall. Anyone submitting characters above this value will be ignored.
Only 3 traits per character, including education trait.
No education traits for children, please...
No Hereditary Traits, e.g. Genius, Fair, Quick, Strong.
No Trolling! I don't care if your name is Richard Focker or Ben de Coque, i'm not adding it.
No CoA's, yet.
Check the last post on the thread to find out which dynasty/character id's you can use. Posting duplicate codes will result in your post not being added.
Dynasty and Character ID's should be, as such, the next consecutive number after the last poster. i.e., if the last character posted is 1000028003, the next should be 1000028004, not 12463756836. (I really hope this clarification was unnecessary...)

Anyone who is not sure how to edit the details properly are welcome to use the templates from my first post and edit the names.

Version Explanations:

0.X indicates mod version, an increase in the number means new game files/integrated mods.

0.1.Xx indicates database version. New updates will be released frequently, use these files to update your database by simply copy/pasting over the initial mod.

E.g. If you have mod version 0.2.1, and the latest database release is 0.1.1a, you need to download the database release only to update your mod version to 0.2.1a.

Changelog - Database:
0.1 - Initial Release
0.1.1 - Added New Dynasties
0.1.1f - Added New Dynasties, Updates.
0.1.1u - Latest database update - compatible with 1.103

To Do -

0.2.1(x) - Duchy setups.

Installation:


Extract the content (CSE folder and CSE.mod) to your Crusader Kings II/mod directory.
Select Community Shattered Europe under Mod options in the CK2 Launcher.

Known Issues (If you find any, please contribute):

If you cannot load your game, you are running a faulty database, please delete EVERY CSE file in your mod folder (including the .mod extension) and download the latest compilation, or database if you are not using the compilation mod.

All Khanates and Holy Orders are already present.
Game at start can be SLOW, attributed to the lack of claims and anyone having much power.

To do:

Add more people! Get posting people.
Duchies - Either a separate version or in main one if people dislike the slow speed at start. These will be given to the first "counts" that contributed per duchy.
Suggestions...?

List of TAKEN Counties:

Winchester
Ulm
Brabant
Brandenburg
Lappland
Gloucester
Sieradzko-Leczyckie
Lower Silesia
Athens
Middlesex
Tyrnovo
Nishapur
Znojmo
Amiens
Bordeaux
Surrey
Smaland
Leon
Nikaea
Arques
Gwynedd
Guines
Verona
Mainz
Naxos
Palermo
Lancaster
Norfolk
Oxford
Osterreich
Kent
Schwaben
Baghdad
Smryna
Dublin
Oberbayern
Vestisland
St. Gallen
Smyrna
Barcelona
Derby
Montpellier (Melgueil)
Pereyaslavl
Brugge
Hamburg
Trondelag
Cumberland
Wurzburg
Bern
Valencia
Northumberland
Kiev
Napoli
Esztergom
Byzantion
Malta
Venezia
Labourd (Dax)
Vastergotland
Pressburg
Praha
Naumadal
Lothian
Aukshayts
Agrigento
Lincoln
Caithness
Thomond

Side Note: If anyone wishes to help with, integrate, add extras to, etcetera, my mod: Send me a PM.
 
Last edited:

DanJonMin

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County -

Winchester

1066.1.1={
holder=1000028000
}

Dynasty -

1000008500 = {
name="Minshull"
culture = norman
}

Characters -

1000028000 = {
name="Mark"
dynasty=1000008500
dna="epdbiohgmkk"
martial=8
diplomacy=5
intrigue=6
stewardship=6
religion="catholic"
culture="norman"
add_trait="just"
add_trait="kind"
add_trait="charismatic_negotiator"
1031.9.31 = {
birth="1031.9.31"
}
1056.1.1 = {
add_spouse=1000028001
}
1118.1.1 = {
death="1118.1.1"
}
}

1000028001 = {
name="Tracey"
female = yes
dynasty=1027027
martial=6
diplomacy=7
intrigue=7
stewardship=5
religion="catholic"
culture="norman"
add_trait="honest"
add_trait="thrifty_clerk"
1033.5.3 = {
birth="1033.5.3"
}
1075.1.1 = {
death="1075.1.1"
}
}

1000028002 = {
name="Daniel"
dynasty=1000008500
martial=13
diplomacy=9
intrigue=7
stewardship=11
religion="catholic"
culture="norman"
add_trait="Just"
add_trait="patient"
father=1000028000
mother=1000028001
1062.7.12 = {
birth="1062.7.12"
}
1152.1.2 = {
death="1152.1.2"
}
}
1000028003 = {
name="Ellen"
female = yes
dynasty=1000008500
martial=4
diplomacy=3
intrigue=7
stewardship=5
religion="catholic"
culture="norman"
add_trait="gardener"
father=1000028000
mother=1000028001
1065.2.19 = {
birth="1065.2.19"
}
1110.1.1 = {
death="1110.1.1"
}
}
 

Arrianus

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County -

Ulm

1066.1.1={
holder=1000028004
}

Dynasty -

1000008501 = {
name="Aicham"
culture = german
}

Characters -

1000028004 = {
name="Willhelm"
dynasty=1000008501
martial=7
diplomacy=9
intrigue=8
stewardship=10
religion="catholic"
culture="german"
add_trait="elusive_shadow"
add_trait="brave"
add_trait="charitable"
1050.1.01 = {
birth="1050.1.01"
}
}
1121.10.11 = {
death="1121.10.11"
}
}



EDIT: I changed the County fom Württemberg to Ulm, since it wasn't used yet, took the proper religion and changed the not-existing trait - thanks for the infos :)

btw: I was sure, hoarder of wealth is the '1-star-less-than-optimal' Stewardship educational trait, but seems it isn't - strange... I hope i remember at list the new one correctly :p
 
Last edited:

Darrigan

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County -

Brabant



1040.1.1={
holder=1000028007
}
1060.5.5={
holder=1000028005
}



Dynasty -


1000008502 = {
name="Jennen"
culture = dutch
}
1000008503 = {
name="van Landen"
culture = dutch
}



Characters -


1000028005 = {
name="Albert"
dynasty=1000008550
martial=10
diplomacy=16
intrigue=9
stewardship=5
religion="catholic"
culture="dutch"
father=1000028007
mother=1000028008
1044.8.3 = {
birth="1044.8.3" #Must be same as above, before 1066.1.1
}
1066.1.1 = {
add_spouse=1000028006 #Must be before 1066.1.1, otherwise delete.
}
1110.5.5 = {
death="1110.5.5" #Must be same as above
}
}

1000028006 = {
name="Jeanne"
female=yes
dynasty=1000008551
religion="catholic"
culture="dutch"
1048.4.3 = {
birth="1044.8.3" #Must be same as above, before 1066.1.1
}
1066.1.1 = {
add_spouse=1000028005 #Must be before 1066.1.1, otherwise delete.
}
1110.5.5 = {
death="1110.5.5" #Must be same as above
}
}

1000028007 = {
name="Martijn"
dynasty=1000008550
religion="catholic"
culture="dutch"
1022.6.6 = {
birth="1022.6.6" #Must be same as above, before 1066.1.1
}
1040.8.3 = {
add_spouse=1000028008 #Must be before 1066.1.1, otherwise delete.
}
1060.5.5 = {
death="1060.5.5" #Must be same as above
}
}

1000028008 = {
name="Elise"
female=yes
religion="catholic"
culture="dutch"
1024.10.2 = {
birth="1024.10.2" #Must be same as above, before 1066.1.1
}
1040.8.3 = {
add_spouse=1000028007 #Must be before 1066.1.1, otherwise delete.
}
1070.2.10 = {
death="1070.2.10" #Must be same as above
}
}

1000028009 = {
name="Jacob"
dynasty=1000008550
martial=9
diplomacy=20
intrigue=6
stewardship=5
religion="catholic"
culture="dutch"
father=1000028007
mother=1000028008
1052.1.1= {
birth="1052.1.1" #Must be same as above, before 1066.1.1
}
1114.3.5 = {
death="1114.3.5" #Must be same as above
}
}
 
Last edited:

DanJonMin

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County -

Württemberg...
Added, as a note for future additions, Christian Religion is "Catholic", and afaik Hoarder_of_wealth isn't a trait? Maybe it translates to something else?
 

DanJonMin

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County -

Brabant...
Added, with regards to stuff you've added such as marriages, anything after the 1066.1.1 will not happen in-game. It will only occur if you start a game after this date. Would you like me to edit these dates to make up for this, since the game will be meant to be played from 1066?

Edit, re-added, crashing, did you miss any brackets/not change everything? :p
 
Last edited:

DanJonMin

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EDIT: Fixed, added and working.Funny story, your brother is called "Jacob Martijnszoon Jennen" in my english verson, assume it's something to do with cultures.
 
Last edited:

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County -

Brandenburg

1066.1.1={
holder=1000028010
}

Dynasty -

1000008504 = {
name="von Künenghäm"
culture = "german"
}

Characters -

1000028010 = {
name="Samuel"
dynasty=1000008504
martial=6
diplomacy=13
intrigue=5
stewardship=7
religion="catholic"
culture="german"
add_trait="fortune_builder"
add_trait="scholar"
add_trait="just"
1048.9.06 = {
birth="1048.9.06" #Must be same as above, before 1066.1.1
}
1116.9.07 = {
death="1116.9.07" #Must be same as above
}
}


EDIT: Hopefully I did everything correct?
 
Last edited:

DanJonMin

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County -

Brandenburg...
Almost perfect, just change the dynasty to 1000008504 if you would to stop any future confusion, 1000008503 is taken :).
 

Killerflood

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Ok, that will have hopefully fixed that.

If you have another open space I can come up with another character/dynasty if need be.
 

DanJonMin

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County -

Brandenburg

1066.1.1={
holder=1000028010
}

Dynasty -

1000008504 = {
name="von Künenghäm"
culture = german
}

Characters -

1000028010 = {
name="Samuel"
dynasty=1000008504
martial=6
diplomacy=13
intrigue=5
stewardship=7
religion="catholic"
culture="german"
add_trait="fortune_builder"
add_trait="scholar"
add_trait="just"
1048.9.06 = {
birth="1048.9.06" #Must be same as above, before 1066.1.1
}
1116.9.07 = {
death="1117.9.07" #Must be same as above
}
}


EDIT: Hopefully I did everything correct?
I've had some real problems adding this one. I've tried giving Brandenburg to a random ruler so nothing wrong with that, can't seem to create the character. Can anyone see what's missing? BTW, i changed "culture = "german"" to "culture = german", with no avail. May just be tired.

EDIT: Nevermind, built a whole new character from scratch and has worked. Won't be doing this for everyone so make sure you get it right!
 
Last edited:

DanJonMin

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Updated main post, v0.1 available for download. Includes the first 4 contributors plus 4 well known characters to start from. If you're unhappy with that, simply start a game as anyone, save it and resign. Then you can play as any of the randomly generated (catholic) counts.
 

Killerflood

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Huh, sorry again. Could be because of the german umlauts but I don't edit characters.

And also, come on! This mod would seem like it would be fun. Join in everybody!
 

Tristania

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Okay, I just took the numbers from the last post and added 1. Hope it's correct.

County -

gloucester

1066.1.1={
holder=1000028011
}

Dynasty -

1000008505 = {
name="of Avon"
culture = english
}

1000028011 = {
name="Richard"
dynasty=1000008505
martial=7
diplomacy=9
intrigue=5
stewardship=7
religion="catholic"
culture="english"
add_trait="kind"
add_trait="brave"
1012.1.1={
birth="1012.1.1"
}
1084.1.1={
death="1084.1.1"
}
}

1000028012 = {
name="Tristan"
dynasty=1000008505
martial=6
diplomacy=8
intrigue=10
stewardship=7
religion="catholic"
culture="english"
add_trait="kind"
add_trait="shy"
add_trait="elusive_shadow"
father=1000028011
1045.1.1={
birth="1045.1.1"
}
1105.1.1={
death="1105.1.1"
}
}
 

GAGA Extrem

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"
County -

Lappland

1066.1.1={
holder=1000028012
}

Dynasty -

1000008506 = {
name="Ifirn"
culture = "lappish"
}

Characters -

1000028012 = {
name="Aidaria"
female = yes
dynasty=1000008512
martial=5
diplomacy=9
intrigue=3
stewardship=6
#learning=9 #Why wasn't learning added anyway? Delete if not usable.
religion="norse"
culture="lappish"
add_trait="scholarly_theologian"
add_trait="charitable"
add_trait="kind"
#add_trait="honest" #Only if more traits are allowed.
#add_trait="hunter" #Only if more traits are allowed.
1046.10.8= {
birth="1046.10.8" #Must be same as above, before 1066.1.1
}
1108.5.9 = {
death="1108.5.9" #Must be same as above
}
}
"
 

DanJonMin

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"
County -

Lappland

1066.1.1={
holder=1000028012
}

Dynasty -

1000008506 = {
name="Ifirn"
culture = "lappish"
}

Characters -

1000028012 = {
name="Aidaria"
female = yes
dynasty=1000008512
martial=5
diplomacy=9
intrigue=3
stewardship=6
#learning=9 #Why wasn't learning added anyway? Delete if not usable.
religion="norse"
culture="lappish"
add_trait="scholarly_theologian"
add_trait="charitable"
add_trait="kind"
#add_trait="honest" #Only if more traits are allowed.
#add_trait="hunter" #Only if more traits are allowed.
1046.10.8= {
birth="1046.10.8" #Must be same as above, before 1066.1.1
}
1108.5.9 = {
death="1108.5.9" #Must be same as above
}
}
"
Adding now, you may want to edit as you've got dynasty as ...8512 but the one you created is ...8506. Also, char id ..28012 is take, so will need to be ..28013.

Also as i'm sure you know if you're norse you won't be able to play him unless you use a special mod afaik? EDIT: Also, Norse is coming up as "noreligion"
 

Tsar Monarchist

Self-proclaimed ruler of Slavs
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County -

Sieradzko-Leczyckie
Code:
1010.1.1={
	holder=1000028014
}
1065.1.1={
	holder=1000028015
}
Dynasty -
Code:
1000008507 = {
	name="Grochowski"
	culture = polish
}

1000008508 = {
	name="Lenarcik"
	culture = polish
}
Characters -

Code:
1000028014 = {
	name="Wieslaw"
	dynasty=1000008507
	martial=8
	diplomacy=8
	intrigue=5
	stewardship=7
	learning=4
	religion="catholic"
	culture="polish"
	add_trait="tough_soldier"
	add_trait="wroth"
	add_trait="deceitful"
	give_nickname="nick_the_hammer"
	990.5.20 = {
		birth="990.5.20"
	}
	1028.1.2 = {
		add_spouse=1000028020
	}
	1065.1.1 = {
		death="1065.1.1"
	}
}

1000028015 = {
	name="Przemyslaw"
	dynasty=1000008507
	dna="hedfmocnhbn"
	properties="eeac0k"
	martial=5
	diplomacy=9
	intrigue=8
	stewardship=6
	learning=10
	religion="catholic"
	culture="polish"
	add_trait="fortune_builder"
	add_trait="lustful"
	add_trait="shy"
	father=1000028014
	mother=1000028020
	1029.12.6 = {
		birth="1029.12.6"
	}
	1049.6.3 = {
		add_spouse=1000028022
	}
	1095.11.30 = {
		death="1095.11.30"
	}
}

1000028016 = {
	name="Mikolaj"
	dynasty=1000008507
	martial=7
	diplomacy=8
	intrigue=7
	stewardship=5
	learning=6
	religion="catholic"
	culture="polish"
	add_trait="brave"
	add_trait="gregarious"
	add_trait="proud"
	give_nickname="nick_the_lion"
	father=1000028015
	mother=1000028022
	1053.8.23 = {
		birth="1053.8.23"
	}
	1120.1.1 = {
		death="1120.1.1"
	}
}

1000028017 = {
	name="Julia"
	dynasty=1000008507
	martial=6
	diplomacy=5
	intrigue=7
	stewardship=7
	learning=9
	religion="catholic"
	culture="polish"
	add_trait="flamboyant_schemer"
	add_trait="honest"
	add_trait="envious"
	father=1000028015
	mother=1000028022
	1056.2.21 = {
		birth="1056.2.21"
	}
	1110.1.1 = {
		death="1110.1.1"
	}
}

1000028018 = {
	name="Sebastian"
	dynasty=1000008507
	dna="headinknhnl"
	properties="de0adb"
	martial=5
	diplomacy=6
	intrigue=8
	stewardship=9
	learning=10
	religion="catholic"
	culture="polish"
	add_trait="scholarly_theologian"
	add_trait="kind"
	add_trait="diligent"
	father=1000028014
	1016.12.24 = {
		birth="1016.12.24"
	}
	1045.8.13 = {
		add_spouse=1000028021
	}
	1087.3.29 = {
		death="1087.3.29"
	}
}

1000028019 = {
	name="Krzysztof"
	dynasty=1000008507
	martial=8
	diplomacy=8
	intrigue=7
	stewardship=6
	learning=3
	religion="catholic"
	culture="polish"
	add_trait="misguided_warrior"
	add_trait="wroth"
	add_trait="deceitful"
	father=1000028018
	1047.5.9 = {
		birth="1047.5.9"
	}
	1124.12.1 = {
		death="1124.12.1"
	}
}

1000028020 = {
	name="Elzbieta"
	female=yes
	dynasty=23
	martial=6
	diplomacy=7
	intrigue=7
	stewardship=7
	learning=9
	religion="catholic"
	culture="polish"
	add_trait="thrifty_clerk"
	add_trait="kind"
	add_trait="ill"
	1000.9.27 = {
		birth="1020.9.27"
	}
	1028.1.2 = {
		add_spouse=1000028014
	}
	1068.1.1 = {
		death="1068.1.1"
	}
}

1000028021 = {
	name="Monika"
	female=yes
	dynasty=1000008508
	dna="nholigjmeih"
	properties="ckme0a"
	martial=6
	diplomacy=6
	intrigue=7
	stewardship=8
	learning=9
	religion="catholic"
	culture="polish"
	add_trait="underhanded_rogue"
	add_trait="just"
	add_trait="diligent"
	mother=1000028022
	1029.9.13 = {
		birth="1020.9.13"
	}
	1049.6.3 = {
		add_spouse=1000028015
	}
	1098.1.1 = {
		death="1098.1.1"
	}
}

1000028022 = {
	name="Maria"
	female=yes
	dynasty=1000008508
	martial=5
	diplomacy=6
	intrigue=6
	stewardship=8
	learning=9
	religion="catholic"
	culture="polish"
	add_trait="martial_cleric"
	add_trait="kind"
	add_trait="cynical"
	1003.7.2 = {
		birth="1003.7.2"
	}
	1065.12.31 = {
		death="1065.12.31"
	}
}

1000028023 = {
	name="Michal"
	dynasty=1000008507
	martial=9
	diplomacy=6
	intrigue=6
	stewardship=7
	learning=3
	religion="catholic"
	culture="polish"
	add_trait="skilled_tactician"
	add_trait="slothful"
	add_trait="humble"
	mother=1000028022
	1027.11.17 = {
		birth="1027.11.17"
	}
	1082.1.1 = {
		death="1082.1.1"
	}
}
EDIT: Just saw few mistakes, now should be correct.
 
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