CK2 Plus Factions Standalone
Version: 2.7.1
Credits: Wiz, Rylock, Zijistark and everyone on the CK2+ and HIP teams who has contributed, this mod uses the implementation of the faction system in the EMF module of HIP.
If you have ever played CK2Plus or HIP (Historical Immersion Project) then you will have encountered the 4 special interest factions, Court, Glory, Prosperity and Tradition, factions with no single goal like the vanilla factions but instead a general agenda as well as a overall faction mood. Your relations with each member, who each get a vote in faction actions, and how well your actions match up with the items on their agenda will influence how they interact with you, be it making ultimatums, passively observing your actions or giving you tribute and other rewards if they particularly like you.
As a fan of the system I found myself missing it in other total conversion mods and decided, with permission from Rylock and Zijistark, to adapt it as a standalone mod.
Version: 2.7.1
Credits: Wiz, Rylock, Zijistark and everyone on the CK2+ and HIP teams who has contributed, this mod uses the implementation of the faction system in the EMF module of HIP.
If you have ever played CK2Plus or HIP (Historical Immersion Project) then you will have encountered the 4 special interest factions, Court, Glory, Prosperity and Tradition, factions with no single goal like the vanilla factions but instead a general agenda as well as a overall faction mood. Your relations with each member, who each get a vote in faction actions, and how well your actions match up with the items on their agenda will influence how they interact with you, be it making ultimatums, passively observing your actions or giving you tribute and other rewards if they particularly like you.
As a fan of the system I found myself missing it in other total conversion mods and decided, with permission from Rylock and Zijistark, to adapt it as a standalone mod.
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