• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

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Segun leí ayer en su foro, no van a sacar la nueva version hasta que Paradox publique el parche 2.4.5 y solucione varios bugs graves que imposibilitan jugar al mod en la 2.4.4. El contenido ya esta creado, y hay un changelog publicado (lo adjuntare debajo por si tienes curiosidad) con lo cual en cuanto publiquen el parche y arreglen los bugs publicaran la nueva versión. Un saludo.

- Mod updated for 2.4.5

Events, jobs, plots and decisions:
- Added vanilla nomad Horse and Wargames decisions for Dothraki/Jogos Nhai
- Repurposed some new mongol flavour events for Dothraki
- Added new vanilla landless adventurer mechanics for Ironborn
- Added new vanilla wolf events
- Added player decision where they can pro-actively suggest their family members go on a foreign tour
- Added a "Renounce Piracy" decisions to have pirates settle down
- Added a Triarchy (Volantis), Pirate, Alliance (Three Daughters), Kingsguard, Ruin, Nightswatch and Winter government type
- Enabled new dynamic mercenarys for certain Essosi cultures
- Black Brothers are now all assigned roles at the start of the game
- Any character that can raid/loot can now capture concubines and swords after sacking a settlement
- Added in Westeros Roads, Free City and Far East trade routes (Horse Lords DLC Required)
- Re-enabled the Conquest of Dorne scenario using the first war as opposed to the rebellion
- Regents can now use the investigate legitimacy plot to seize the throne if they have a claim
- Upon winning their Embargo war Myr, Lys and Tyrosh found the Three Daughters
- Started a chronicle overhaul, beginning with optimising and improving existing entries
- Rulers raided by Dothraki can now offer their daughters as tribute
- Dothraki can now hold weddings
- Revised 'Lord Spiritual finds infidel' event

World of Ice and Fire (WARNING, SPOILERS AHEAD):
- Added more detailed descriptions to many of the essosi religions
- Asshai part of no dejure empire
- Added new religion for the Church of Starry Wisdom
- Reworked Yi Ti religion so that the Lion of the Night is a heresy with the Maiden Made of Light being the main god
- Added religion for the Old Ones of the native Lengi
- Populated the Thousand Islands

- Free Cities:
- Added a 'Maze' building for holdings on Lorath
- Added Qarlton the Great as an historical king of Lorath
- Added a new province for the Lorathi island of Lorassyon
- Added Boash religion (extinct in mod's time period)
- The Axe is now part of Norvos
- Added a beardless portrait set for Norvosi characters
- Added forest wealth buildings for Forest of Qohor
- Added silver lemur hunting event
- Added Black Goat sacrifice related events
- Added 'Stormbreakers' and 'Company of the Rose' merc companies
- Updated Rogare family
- Added the Black Swan of Lys
- Volantene Triarchs of the tiger party can now use the expand realm ambition to declare a New Valyrian Freehold
- Added a special feast event for rulers of Old Volantis
- Added the historic Triarch Vhalaso
- Improved the base value of Volon Therys, Valysar and Selhorys (they are bigger than Oldtown and King's Landing)
- Replaced Pentoshi Arsenys dynasty with Narratys
- Added the 5 Princes of Pentos in one year during the war with Braavos
- Replaced Braavosi Gasparyon dynasty with Zalyne
- Added Uthero Zalyne as an historic sealord of Braavos

- Summer Islands:
- Added a special shipyard building and Pearl Palace barony to Koj
- Summer Island archers are now stronger in combat, also now greater proportion of archers in base value buildings
- Summer Islands have a slightly better chance of improved combat skill
- Added Xanda and Chatana Qo
- Added Malthar the Wind-Rider
- Isle of Women has rhoynar culture
- Renamed Mantisleaf to canon name Jhahar
- Added event where Summer Islanders attend temple of love for a time
- Added a priest trait for summer island religion

- Naath:
- Added more pacifism to Naathi (wont kill things). they are also now more likely to be intelligent/attractive
- Added in the Butterfly Fever for outsider who visit Naath

- Grasslands:
- Removed Sarnor from dejure New Valyria
- Added a charioteer unit type for Sarnori
- Female Sarnori can now lead armies
- Added the historic Great Khals of the Dothraki
- Added the Sarnori High Kings Huzhor Amai and Mazor Alexi
- Added canon Sarnori province names
- The Sarne is now navigable
- Renamed the Qartheen culture group and empire title to Qaath

- Shivering Sea/Ibben:
- Ibbenese characters can now use county conquest CB against coastal provinces in the Shivering Sea
- Added the historic Khals Onqo and Temmo
- Added a couple of Shivering Sea flavour events
- Ibbenese are more likely to be greedy
- Added a special execution for cruel Dothraki which they can use against defeated enemies
- Ibbenese can now get vanilla wrestling event
- Ibben is now a republic ruled by a High Councillor
- Added the canon sea province name Bitterweed Bay
- Added a rare flavour event for people passing through the northern Shivering Sea provinces

Other Character/Database setup (WARNING, SPOILERS AHEAD):
- Fixed Finn and Cotter having the others traits
- Added dna for the Blackfish to stop him having black hair
- Theon is now only estranged from Robb after Balon's choice
- Added Edmyn Tully's daughters
- Added Osmund Strong, hand of the king
- Fixed Walderan Tarbeck's name
- Added Aurane Waters' beard

- Updated Whitehill family tree from Telltale EP4
- Added Asher's friend beskha from telltale game
- Telltale Episode 5:
- Added Sylvi, Cotter's sister
- Added Arthur Glenmore's nickname and death
- Last choice in episode is done by the player to determine which character lives so neither outcome will be added

Balance:
- Refined the Weaken Vassal plot
- You now choose from a choice of costs for your children's education
- Rebalanced the Others a bit to better account for the fully manned NW of earlier bookmarks
- If the Iron Throne becomes an elective monarchy, the king is now allowed to hold one LP title without it being requested by family/vassals
- If the Kingsguard somehow gains lands/powers, other rulers can now use some CBs against them, and their vassals can no longer use most factions against them
- Aegon's levies now start raised in the Dance
- Reduced the revolt risk from being in the red
- Religious unrest tweaked
- The Reach, Riverlands and Iron Isles rulers after the Conquest are grateful to Aegon for being granted their titles
- Adjusted face the dragon decision AI

Graphics and portraits:
- Added King's Landing and Crownlands to dynamic coa
- Added Rabid's government icons
- Replaced some old placeholder event pics
- Added a Dothraki themed loading screen to replace the vanilla Horse Lords one
- Character and plots screen updated (by Arko)
- Added a portrait set for the Jogos Nhai
- Tweaked the Qartheen portraits
- Tweaked the Salt/Sand Dornish portraits a bit
- Added religion icons by DarkReborn
- Gave the Ibbenese a custom portrait set

Map:
- Renamed Weeping Tower to Weeping Town, now also now as Wrathtown before it gains its name in canon
- Craster's Keep is now known as Winter Keep before Craster gains it
- Made the Little Rhoyne and the Greenblood navigable
- The portage between the Blue Fork and Ironman's Bay now goes through Seagard, whose fort level now blocks the portage if its not occupied

Misc:
- Optimised the way AI chooses side mid mega war. System now takes unlimited amount of rebel leaders
- Optimised vanilla jesus/satan/relic events
- Ser, Maester, Speton and Septa titles are now special titles granted when trait is gained, rather than honourary titles
- Added scripted effect knight_character_effect, which should be used instead of add_trait = knight in scripts to ensure the special title is added
- Added scripted triggers for traditional anti/pro slavery cultures/religions
- Added a has_valyrian_sword_trigger for later use
- Added a workaround to make the Rogue Prince and Daemon Blackfyre playable (Gave them a hidden landed title which is removed on game start)
- Added target_potentials to various plots
- Added quick triggers to many events
- All scripts based on geographic areas now use new region system as conditions
- Added a title localisation for Pirate and Corsair Emperors
- Added some Spanish translations by Juanen
- Iron Bank mercs now appear in three units
- Localised "East Valyrian" to "Valyrian" as Volantis was on the west of side of the Empire
- First generation Mantaryan characters will recieve the deformities event on startup

Bugfixes:
- Fixed the Lannister traditional names making kids Drowned God
- Fixed Clash of Kings not giving Balon the e_iron_isles
- Fixed kingship decisions not giving emperor tier title
- Added a startup event that checks rulers with more than 1 holding have the correct capital
- Added a holder of Bloodstone for dates after Maelys holds it so the Targs do not have it in ACOK etc
- Some validator fixes
- The Faith Militant are now mercs rather than holy orders, so the High Speton can actually use them against his liege
- Non drowned god lieges will no longer get notifications about their drowned god raiding outcomes
- Fixed 'establish kingsguard' decision
- Fixed Iron Throne gender law during the Dance
- Fixed problem where the Dance would end inconclusively if Rhaenyra died
- Fixed problem where tyrannical stain would convert to tyranny erroneously
- Fixed naath_group missing localisation
- When a kingdom is split in a mega war its slavery laws should now always match those of the empire title
- Black Brothers t the court of the Night's King will no longer constantly leave and return
- NW can not try and get aid from White Walkers of Winter Wastelands
- The civil war event now triggers immediately as intended upon starting during the 4th Blackfyre Rebellion
- Wars of Emancipation/Liberation/Enslavement now continue even if the target changes laws in the middle of the war
- Removed the k_golden_company title, it was the cause of the courtiers not being at the golden company and the 3rd and 4th blackfyre rebellions not functioning properly
- Baelor the Blessed can no longer put his sisters on trial
- Stopped Children of the Forest trait adding spam
- Dragons and other special characters can no longer be castrated by bone mountains rulers
- Incest rumours tower event can no longer trigger for married siblings
- Fixed problem where deserters would lose and gain the wildling trait in an endless loop
- If the others are defeated by the wildlings in the first invasion, winter now ends
- Fixed hill clansmen-old andal dyansty id clash
- Fixed problem where High Septon would sometimes abdicate after winning the Faith Militant uprising
- Added an on_startup maintenance event to fix Summerhall de jure set up
- Fixed problem where ibbenese holding upgrade did not work
- The AI should no longer repeatedly change gender laws in a wierd manner
- Craster is now selectable at start dates, his religion is btw old gods but changed to cold gods on startup
- Fixed issue with Lonely Light being indepedent during the Greyjoy Rebellion and AFFC bookmarks
Gracias ;)
 

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Por cierto, ya que estoy (no he estado muy puesto en lo que dice Paradox últimamente), ¿para cuándo saldrá el 2.4.5?
 

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Bueno, ya está la beta del 2.4.5. Supongo que en poco tiempo tendremos el correspondiente parche del mod (que ya le tengo ganas, sobretodo por ver como han cambiado a dothrakis y jogos nhai).
 

VonManstein1

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yUJUUU!!
 

VonManstein1

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Que guapa la campaña con daenerys
 

nachinus

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The mod now makes full use of features from Conclave and Horse Lords DLCs`
No lo pone en requerimientos, pero por esta frase entiendo que el mod necesita que tengas estos DLCs para correr, ¿no?.

EDIT: Me autorrespondo. En el mismo post:
Version 1.1 Highlights:
- Mod updated for 2.5.2
- Integrated new council and education mechanics for users of the Conclave DLC
- Dothraki and Jogos Nhai now use Horse Lords DLC mechanics (DLC is now needed to play as them)

- Revised R'hllor magic system
- Trials of Seven
- Dragon Dreams
Si tienes los DLCs disfrutas de esas mecánicas, y si no, pues no. :)
 
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Xhelar

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¿Este mod está traducido o por el contrario está abandonada la traducción? Por que veo que la última actu del OP es del 2012.
 

Iberwolf

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¿Este mod está traducido o por el contrario está abandonada la traducción? Por que veo que la última actu del OP es del 2012.
Lo mismo me pregunto, pero no tiene pinta de que lo hayan traducido, que falta de filantropía traduccionil
 

Guriezous

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Que yo recuerde hasta medio año o así si que se iba traduciendo los archivos uno a uno. Pero entre que hay un montón y que con cada actualización por parches hay nuevos archivos a traducir, creo que al final tiraron la toalla. Yo mismo traduje varios archivos, pero acabé dejándolo.
 

Iberwolf

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Que yo recuerde hasta medio año o así si que se iba traduciendo los archivos uno a uno. Pero entre que hay un montón y que con cada actualización por parches hay nuevos archivos a traducir, creo que al final tiraron la toalla. Yo mismo traduje varios archivos, pero acabé dejándolo.
Pues ojala lo retoméis en cuanto el mod este terminado
 

pablinlb

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Hola amigos, he descargado el MOD y en el momento que esta cargando al principio da un error y se sale del juego, porque puede ser esto? y como podria solcuionarlo?
 

madison499

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Chicos ya hay traduccion.Llevo probandolo desde ayer hay cuatro cosas en ingles,supongo del la ultima actualizacion pero el resto por ahora bien
 

KaroRBb

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Buenas, alguien sabe si se puede declarar la guerra al trono de hierro con Jon Nieve?
Me mantuve firme a la guardia de la noche cuando Stannis me ofreció el norte para rechazar a los walkers pero ahora que los ge vencido no me deja declarar la guerra por mi cuenta.
Tengo la reclamación al trono de hierro
 
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