• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

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1.- La traducción francesa es una traducción mejorada creada por los franceses los cuales llevan todo al día.
2.- Para jugarlo en "español" instalarlo en ingles y ponerlo en idioma español, solo aparecera traducido las casas, los territorios, (las mecanicas del juego) y algunos eventos de la guerra del usurpador. El resto aparecera en ingles.
3.- En el foro oficial del mod existe un grupo de traducción al español, una vez intente contactar pero nadie me respondio.
4.- Para entrar en el foro ya que no se puede poner link simplemente mete en tu buscador favorito las siguientes palabras, citadel crusader kings 2.
 

KaroRBb

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Gracias por las respuestas y perdón por tardar tanto en volverme a pasar por el post.
Tengo otras dudas. Estoy jugando la capaña con Daenerys y estoy en guerra con el trono de hierro, le dí un dragón a mi heredero (el cual ya no puedo usar en la ventana de intrigas, o no se hacerlo) otro que tengo tiene el rasgo maimed (el cual me impide usarlo y no sé como lo ha conseguido ni como quitarlo) y el último me sale como salvaje, no tiene relación de "amistad" con nadie ¿Cómo puedo hacer que ese dragón sea mio?
A parte mis ragones tienen ya dos dragoncitos jeje ¿a que edad y cómo puedo conseguir usarlos en a guerra?
 

regne_valencia

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Hace poco que me he enganchado a la serie y he decidido bajarme el mod,¿sabeis si al final se va a traducir el mod al español o se quedara sin traducir?

Edito:Joder,me he bajado el mod y es una pasada,solo un pequeño error,segun el mod,Jofrey es de la casa Lannister,cuando en realidad deberia ser de la casa Baratheon.Esta claro que sus padres son hermanos y el es un incesto Lannister,pero por lo que veo en la serie,siempre que sacan libros de linajes y hablan del linaje de Jofrey, se le menciona como mienbro de la casa Baratheon
 
Last edited:

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Hace poco que me he enganchado a la serie y he decidido bajarme el mod,¿sabeis si al final se va a traducir el mod al español o se quedara sin traducir?

Edito:Joder,me he bajado el mod y es una pasada,solo un pequeño error,segun el mod,Jofrey es de la casa Lannister,cuando en realidad deberia ser de la casa Baratheon.Esta claro que sus padres son hermanos y el es un incesto Lannister,pero por lo que veo en la serie,siempre que sacan libros de linajes y hablan del linaje de Jofrey, se le menciona como mienbro de la casa Baratheon
Si en los ultimos escenarios aparece así no estoy seguro de ello pero yo diria que se trata de su cambio de blasón (cambio el emblema baratheon por uno que era mistad baratheon y mitad lannister) y a lo mejor para dar mas protagonismo lannister a joffrey. Pero si deberia ser asi , un baratheon.

En cuanto a la traducción yo intente participar el año pasado y la verdad no encontre a nadie pero creo que empezo haber gente para traducirlo mi consejo es que te pases por el subforo de españoles del foro del mod (busca en google citadel y crusader kings 2).
 

regne_valencia

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He pegado un vistazo a citadel,no he visto nada sobre la traduccion al español,una pena porque el mod esta muy chulo y tiene mecanicas de juego muy interesantes que no tiene el CK2 original.
 

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de todas formas por lo que he visto en la ultima versión ya cada vez hay mas cosas traducidas. Si pones el juego en español, te saldra parte en español y en ingles.
 

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Hola, buenos días a todos.

Tengo un problemilla. Hace tiempo jugué a este mod.. y me iba perfecto. Pero el otro día quise probarlo... tengo la última vversión del Crusaders instalada y me descargué el mod.. cuando empiezo a jugar.. al rato me da un error y sale del juego. Pensé que sería porque la última actualización del juego no es compatible con el Mod.. eso es así? para que sea compatible .. como tengo que hacerlo.. es que me encantaría jugarlo. También tengo todas las amplaciones básicas activadas y el rule designer...
 

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no sabria decirte la ultima actualizacion es del 8 de julio y hace tiempo qeu no juego, pero registrar en tu cuenta del foro el crusader kings 2.
 

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Compre este juego para jugar este mod y....
 

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Buenas, estoy jugando al mod y ya soy rey del trono de hierro, tengo los 7 reinos bajo mi corona, es decir, en paz se ponen todos de gris. El problema viene en que he declarado la guerra a essos y, como es normal, los 7 reinos se separan y se ponen todos de mi lado. El problema viene cuando termino la guerra y cuando tienen que volver todos los reinos a unirse las islas del hierro y el dominio quedan independientes (no lo eran) aunque no hay ninguna guerra interna entre ellos o con otros. ¿Como hago que vuelvan a unirse al trono de hierro? Soy targaryen y con ellos no tengo el casus belli de conquista dragon.
 

Guriezous

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Aunque el mod está muy guapo, deberían actualizar los territorios en base a la salida de El Mundo de Hielo y Fuego. Además, que eso de que lugares como el Imperio de Yi Ti tengan provincias del tamaño de las de la estepa rusa, mientras que Poniente las tiene del tamaño de las de Europa Occidental, jode mucho. Y por último, no sé porque ponen el modelo de pinos para hacer bosques en el hemisferio sur, cuando esta zona es muy cálida.
 

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Hola a todos:
perdón por mi ignorancia, llevo unos días leyendo acerca de este Mod, y al final ayer lo instalé. Me surje una duda:
los links de este foro se refieren a la versión 0.4.2 del mod (compatible con CK2 1.092), mientras que en moddb está la versión 0.9.6 (compatible con Ck2 2.3.4)
He instalado esta última, por ser más moderna, pero veo que todos los textos (al menos al principio, puesto que apenas he empezado) están en inglés.
La pregunta es si existe alguna traducción para esta versión del mod.
Muchas gracias y perdón por el tocho.
 

JaviF1

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¿Alguien sabe cuándo sacarán la actualización para el 2.4?
Segun leí ayer en su foro, no van a sacar la nueva version hasta que Paradox publique el parche 2.4.5 y solucione varios bugs graves que imposibilitan jugar al mod en la 2.4.4. El contenido ya esta creado, y hay un changelog publicado (lo adjuntare debajo por si tienes curiosidad) con lo cual en cuanto publiquen el parche y arreglen los bugs publicaran la nueva versión. Un saludo.

- Mod updated for 2.4.5

Events, jobs, plots and decisions:
- Added vanilla nomad Horse and Wargames decisions for Dothraki/Jogos Nhai
- Repurposed some new mongol flavour events for Dothraki
- Added new vanilla landless adventurer mechanics for Ironborn
- Added new vanilla wolf events
- Added player decision where they can pro-actively suggest their family members go on a foreign tour
- Added a "Renounce Piracy" decisions to have pirates settle down
- Added a Triarchy (Volantis), Pirate, Alliance (Three Daughters), Kingsguard, Ruin, Nightswatch and Winter government type
- Enabled new dynamic mercenarys for certain Essosi cultures
- Black Brothers are now all assigned roles at the start of the game
- Any character that can raid/loot can now capture concubines and swords after sacking a settlement
- Added in Westeros Roads, Free City and Far East trade routes (Horse Lords DLC Required)
- Re-enabled the Conquest of Dorne scenario using the first war as opposed to the rebellion
- Regents can now use the investigate legitimacy plot to seize the throne if they have a claim
- Upon winning their Embargo war Myr, Lys and Tyrosh found the Three Daughters
- Started a chronicle overhaul, beginning with optimising and improving existing entries
- Rulers raided by Dothraki can now offer their daughters as tribute
- Dothraki can now hold weddings
- Revised 'Lord Spiritual finds infidel' event

World of Ice and Fire (WARNING, SPOILERS AHEAD):
- Added more detailed descriptions to many of the essosi religions
- Asshai part of no dejure empire
- Added new religion for the Church of Starry Wisdom
- Reworked Yi Ti religion so that the Lion of the Night is a heresy with the Maiden Made of Light being the main god
- Added religion for the Old Ones of the native Lengi
- Populated the Thousand Islands

- Free Cities:
- Added a 'Maze' building for holdings on Lorath
- Added Qarlton the Great as an historical king of Lorath
- Added a new province for the Lorathi island of Lorassyon
- Added Boash religion (extinct in mod's time period)
- The Axe is now part of Norvos
- Added a beardless portrait set for Norvosi characters
- Added forest wealth buildings for Forest of Qohor
- Added silver lemur hunting event
- Added Black Goat sacrifice related events
- Added 'Stormbreakers' and 'Company of the Rose' merc companies
- Updated Rogare family
- Added the Black Swan of Lys
- Volantene Triarchs of the tiger party can now use the expand realm ambition to declare a New Valyrian Freehold
- Added a special feast event for rulers of Old Volantis
- Added the historic Triarch Vhalaso
- Improved the base value of Volon Therys, Valysar and Selhorys (they are bigger than Oldtown and King's Landing)
- Replaced Pentoshi Arsenys dynasty with Narratys
- Added the 5 Princes of Pentos in one year during the war with Braavos
- Replaced Braavosi Gasparyon dynasty with Zalyne
- Added Uthero Zalyne as an historic sealord of Braavos

- Summer Islands:
- Added a special shipyard building and Pearl Palace barony to Koj
- Summer Island archers are now stronger in combat, also now greater proportion of archers in base value buildings
- Summer Islands have a slightly better chance of improved combat skill
- Added Xanda and Chatana Qo
- Added Malthar the Wind-Rider
- Isle of Women has rhoynar culture
- Renamed Mantisleaf to canon name Jhahar
- Added event where Summer Islanders attend temple of love for a time
- Added a priest trait for summer island religion

- Naath:
- Added more pacifism to Naathi (wont kill things). they are also now more likely to be intelligent/attractive
- Added in the Butterfly Fever for outsider who visit Naath

- Grasslands:
- Removed Sarnor from dejure New Valyria
- Added a charioteer unit type for Sarnori
- Female Sarnori can now lead armies
- Added the historic Great Khals of the Dothraki
- Added the Sarnori High Kings Huzhor Amai and Mazor Alexi
- Added canon Sarnori province names
- The Sarne is now navigable
- Renamed the Qartheen culture group and empire title to Qaath

- Shivering Sea/Ibben:
- Ibbenese characters can now use county conquest CB against coastal provinces in the Shivering Sea
- Added the historic Khals Onqo and Temmo
- Added a couple of Shivering Sea flavour events
- Ibbenese are more likely to be greedy
- Added a special execution for cruel Dothraki which they can use against defeated enemies
- Ibbenese can now get vanilla wrestling event
- Ibben is now a republic ruled by a High Councillor
- Added the canon sea province name Bitterweed Bay
- Added a rare flavour event for people passing through the northern Shivering Sea provinces

Other Character/Database setup (WARNING, SPOILERS AHEAD):
- Fixed Finn and Cotter having the others traits
- Added dna for the Blackfish to stop him having black hair
- Theon is now only estranged from Robb after Balon's choice
- Added Edmyn Tully's daughters
- Added Osmund Strong, hand of the king
- Fixed Walderan Tarbeck's name
- Added Aurane Waters' beard

- Updated Whitehill family tree from Telltale EP4
- Added Asher's friend beskha from telltale game
- Telltale Episode 5:
- Added Sylvi, Cotter's sister
- Added Arthur Glenmore's nickname and death
- Last choice in episode is done by the player to determine which character lives so neither outcome will be added

Balance:
- Refined the Weaken Vassal plot
- You now choose from a choice of costs for your children's education
- Rebalanced the Others a bit to better account for the fully manned NW of earlier bookmarks
- If the Iron Throne becomes an elective monarchy, the king is now allowed to hold one LP title without it being requested by family/vassals
- If the Kingsguard somehow gains lands/powers, other rulers can now use some CBs against them, and their vassals can no longer use most factions against them
- Aegon's levies now start raised in the Dance
- Reduced the revolt risk from being in the red
- Religious unrest tweaked
- The Reach, Riverlands and Iron Isles rulers after the Conquest are grateful to Aegon for being granted their titles
- Adjusted face the dragon decision AI

Graphics and portraits:
- Added King's Landing and Crownlands to dynamic coa
- Added Rabid's government icons
- Replaced some old placeholder event pics
- Added a Dothraki themed loading screen to replace the vanilla Horse Lords one
- Character and plots screen updated (by Arko)
- Added a portrait set for the Jogos Nhai
- Tweaked the Qartheen portraits
- Tweaked the Salt/Sand Dornish portraits a bit
- Added religion icons by DarkReborn
- Gave the Ibbenese a custom portrait set

Map:
- Renamed Weeping Tower to Weeping Town, now also now as Wrathtown before it gains its name in canon
- Craster's Keep is now known as Winter Keep before Craster gains it
- Made the Little Rhoyne and the Greenblood navigable
- The portage between the Blue Fork and Ironman's Bay now goes through Seagard, whose fort level now blocks the portage if its not occupied

Misc:
- Optimised the way AI chooses side mid mega war. System now takes unlimited amount of rebel leaders
- Optimised vanilla jesus/satan/relic events
- Ser, Maester, Speton and Septa titles are now special titles granted when trait is gained, rather than honourary titles
- Added scripted effect knight_character_effect, which should be used instead of add_trait = knight in scripts to ensure the special title is added
- Added scripted triggers for traditional anti/pro slavery cultures/religions
- Added a has_valyrian_sword_trigger for later use
- Added a workaround to make the Rogue Prince and Daemon Blackfyre playable (Gave them a hidden landed title which is removed on game start)
- Added target_potentials to various plots
- Added quick triggers to many events
- All scripts based on geographic areas now use new region system as conditions
- Added a title localisation for Pirate and Corsair Emperors
- Added some Spanish translations by Juanen
- Iron Bank mercs now appear in three units
- Localised "East Valyrian" to "Valyrian" as Volantis was on the west of side of the Empire
- First generation Mantaryan characters will recieve the deformities event on startup

Bugfixes:
- Fixed the Lannister traditional names making kids Drowned God
- Fixed Clash of Kings not giving Balon the e_iron_isles
- Fixed kingship decisions not giving emperor tier title
- Added a startup event that checks rulers with more than 1 holding have the correct capital
- Added a holder of Bloodstone for dates after Maelys holds it so the Targs do not have it in ACOK etc
- Some validator fixes
- The Faith Militant are now mercs rather than holy orders, so the High Speton can actually use them against his liege
- Non drowned god lieges will no longer get notifications about their drowned god raiding outcomes
- Fixed 'establish kingsguard' decision
- Fixed Iron Throne gender law during the Dance
- Fixed problem where the Dance would end inconclusively if Rhaenyra died
- Fixed problem where tyrannical stain would convert to tyranny erroneously
- Fixed naath_group missing localisation
- When a kingdom is split in a mega war its slavery laws should now always match those of the empire title
- Black Brothers t the court of the Night's King will no longer constantly leave and return
- NW can not try and get aid from White Walkers of Winter Wastelands
- The civil war event now triggers immediately as intended upon starting during the 4th Blackfyre Rebellion
- Wars of Emancipation/Liberation/Enslavement now continue even if the target changes laws in the middle of the war
- Removed the k_golden_company title, it was the cause of the courtiers not being at the golden company and the 3rd and 4th blackfyre rebellions not functioning properly
- Baelor the Blessed can no longer put his sisters on trial
- Stopped Children of the Forest trait adding spam
- Dragons and other special characters can no longer be castrated by bone mountains rulers
- Incest rumours tower event can no longer trigger for married siblings
- Fixed problem where deserters would lose and gain the wildling trait in an endless loop
- If the others are defeated by the wildlings in the first invasion, winter now ends
- Fixed hill clansmen-old andal dyansty id clash
- Fixed problem where High Septon would sometimes abdicate after winning the Faith Militant uprising
- Added an on_startup maintenance event to fix Summerhall de jure set up
- Fixed problem where ibbenese holding upgrade did not work
- The AI should no longer repeatedly change gender laws in a wierd manner
- Craster is now selectable at start dates, his religion is btw old gods but changed to cold gods on startup
- Fixed issue with Lonely Light being indepedent during the Greyjoy Rebellion and AFFC bookmarks