The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Any ideas for when/how things might change with 2.0 coming?
This looks great, as a EBII player I have learnt to love the central asian region and am constantly intrigued by Khwarezm region the more I look into it, looking forward to play the Saka raukae in your mod (God I can't wait for a steppe nomad focused mod/update, your maps look awsome, altough given the scope you might want to change the name of the mod since it's not only about carthage now as it seems that carthage was more of a first step for you of sorts (and this is the next steppe, get it?).
So excited to push the Bactrians into beeing Indo greeks keep on this is awsome man
[21:50:27][pdx_assert.cpp:566]: Assertion failed: Not ingame and not mapeditor? [21:50:27][brush_settings.cpp:419]: Error while loading radial brush database: Failed to open file tools/mapeditor/radial_brushes.json. File does not exist in any of the mounted locations.
Yes it is outdated. The new UI has made some changes which results in such graphical glitches with faction icons.
I haven't found a solution to it yet. I suspect the files need to be exported with a particular setting, but I haven't been able to find the exact setting yet. I am working on it, but there are a lot of potential settings which it could be, and I am not there yet.
Seems like all textured emblems are using the coloured emblems shader. I feel like it would be best to convert your emblems into coloured emblems and code in the colours. That way you can re-use your emblems in the randomly generated flags.
I got the map editor working again and am busy converting the map. And then I figured out you can manually draw roads... On which I spend perhaps an excessive amount of time... This is my take on the Via Appia, Via Latina, Via Aurelia, Via Flamina and Via Cassia
View attachment 701151
I hope not. I hope there is a solution which can make textured icons work.
I would be interested getting updated models, I'll contact you later. I'd also love to see more of your work. The most recent thing I've seen is the stupa great work you made. Is there any more recent work?
Well that would be great if you could sent those to me, especially if you converted them to the new wonder system; that will save me a lot of time figuring out how that works.
I have finished converting the entire western half of the map (Italy, Spain, North Africa), and I will release this as soon as possible. Considering the amount of time it took me to get this right, the eastern half (Anatolia, Armenia, Persia, Central Asian steppes, Afghanistan) will come later. This will give me some time to play around with the other changes I have been meaning to make.
Mod is looking good, I noticed some bugs but nothing serious, any idea however how AI Carthage would perform on this? Carthage already isn't much of a challenge against a player.I am terrible at self promotion. So I am just going to say it: the mod is updated on the workshop, and it should work.
The phoenician deity icons are included in the mod, but are also uploaded as a standalone version with just the graphical changes.
The faction icons should be up soon as well under the name Vexilla Coronam, but will only include the celtic icons as I haven't gotten around to converting all my other icons to 2.0.