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Luca0312

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The map expansion is looking good Luca.

Thanks! Actually that screenshot is not even recent... this one should be even more promising...

Picts.jpg

Soon the picts will have a lot of new playgrounds... and to answer a recent question, it will then be possible to move the kingdoms of Ystrad Clud, Gododdin and Rheged de jure into Hen Ogledd right from 479 AD. Alba will still be quite large.
 

Ols

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Exciting indeed. I'm not moving very fast on what I'm doing however, due to exams. By the time the new map is in, the chances are I'll still be working on some event chains and will adapt them for the new provinces.
 
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Ixor779

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Keeping secrets I see :p. Which map are you using for the borders up there? The one on the History Files web site seems to have the most reasonable ones. I.E. Fortriu in the south instead of the north east.
 

Ols

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Keeping secrets I see :p. Which map are you using for the borders up there? The one on the History Files web site seems to have the most reasonable ones. I.E. Fortriu in the south instead of the north east.

MM2rlxa.jpg


Is this the map you're talking about Ixor? Also, will the Isles of Scilly (Lyonesse) be present in the finished map? I presume they were a vassal of Kernow or something seeing as they're considered as a part of Cornwall today.
 

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Wouldn't Soissons be catholic in the 400s? It was the seat of a diocese since around 300...

I agree- even as my favorite part of playing as Soisson is converting everything to Roman paganism :happy:

@Luca: Maybe instead of completely removing it from game, You could implement some kind of religious minorities system (province modiefiers), having small chance of rebelling if province ruler isn't Roman religion (or other "minor")?

BTW- It's quite annoying that I've to wait 5 years to convert to Roman culture. Especially as my kids and vassals don't convert with me... Some solution (gradual- by event- convertions?)

And one more thing- event firing after forming Imperium Galliarum- says something about support from ERE. Maybe it could be expanded (or rather implemented)? I'm talking about some kind of approvement from ERE- first getting their support by mutual recognizment, meeting and so on (sending some forces to help them would be great as well!).


Second- (western) Imperial coronation insignia were sent by Odoacer to Constantinople... If You know what I mean :p
 

GothicEmperor

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P.S. By the way... I am thinking of modifying the coastline of Frisia and the Franks to make it more similar to this...

A little less land to play with, but more historically accurate.
That would be a good idea, the Dutch coastal line's changed immensely in the past 1500 years, due to a cycle of erosion and deposition and later land reclamation Your current map also includes the province of Flevoland, which was mostly a post-WW2 development. A surprisingly common mistake. ;)
 

Ols

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That would be a good idea, the Dutch coastal line's changed immensely in the past 1500 years, due to a cycle of erosion and deposition and later land reclamation Your current map also includes the province of Flevoland, which was mostly a post-WW2 development. A surprisingly common mistake. ;)

Wasn't it above water, though?
North_Holland_1st-10th_Century.jpg


Apparently the inland sea that Flevoland was originally underneath only formed in the 13th century.
 

Luca0312

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Wasn't it above water, though?

Apparently the inland sea that Flevoland was originally underneath only formed in the 13th century.

You are making my choice difficult guys! This is what I have now... what do you think about the coast?

Coastline.jpg

By the way, this is the actual colormap (still WiP) and it shows the southeastern corner of the map expansion... I know many of you will say 'No! Only? You should have gone further south or east!", but I had to move in steps of 512 pixels, so the choice was almost forced. And I'm glad to have expanded 'only' 512 pixels eastward (and 512 north and 512 south), because it's being a lot of work already, and the new area of the map in Gaul feels HUGE in-game anyway! :D

Regarding the dutch coast... I opted for a 'more water less land' choice because I like the idea that this is one of the reasons why Franks and Saxons and Frisians that used to live around that area have decided to move west into Britain and the former Roman Empire.

P.S. Ols, I love your signature. Let's turn this great story of yours into a real working event chain and you'll be allowed to bear the title of 'Co-Developer' in your sig... ;)
 

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I'm really enjoying your mod but I have a few questions.

1. How do I become the empire of Aenglaland I have most of the land but I have let cantia exist since they are allies. Do I need to take them over or will an event fire and make me a king of kings.

2. Why can't I form a claim on anyone as Anglia?

Also I wanted to make a comment about something I noticed. I sacked brittania's capital and freed the king of glywysing but it didn't give him an opinion modifier towards me. I think if you liberate someone you should get a positive opinion modifier.
 

Luca0312

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Keeping secrets I see :p. Which map are you using for the borders up there? The one on the History Files web site seems to have the most reasonable ones. I.E. Fortriu in the south instead of the north east.

What secrets? :unsure:

Anyway yes I am using exactly that map as a reference for Pictish borders. Slightly edited to go along with the terrain better. By the way... as a general rule... do you think borders look nicer and make more sense if place in the bottom of a valley or on the top of a relief line? Scotland is a network of glens and valleys and highlands so all the borders will mostly follow the terrain. It looks a lot nicer since the normal map is visible in all map modes. I just can't decide between having them running along rivers and glen bottoms or along mountain tops.
 

Luca0312

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I'm really enjoying your mod but I have a few questions.

1. How do I become the empire of Aenglaland I have most of the land but I have let cantia exist since they are allies. Do I need to take them over or will an event fire and make me a king of kings.

2. Why can't I form a claim on anyone as Anglia?

Also I wanted to make a comment about something I noticed. I sacked brittania's capital and freed the king of glywysing but it didn't give him an opinion modifier towards me. I think if you liberate someone you should get a positive opinion modifier.

1. (I am copying and pasting this from a reply given a few pages back) The Cynerice of Ænglaland can be formed only through events. It requires the existence of at least three anglo-saxon kings. Three different Kings, not Kingdoms. You need to claim the title of Bretwalda through a decision. You'll see the exact requirements as the decision should become visible as soon as some basic conditions are met (three kings is one of them). Once you claim the title, all the other anglo-saxon kings will have to decide whether to support you or not. If they do not, you can declare war on them to prove your worth. If you win, you immediately get another chance to claim the title, and the defeated king will not have the right to vote anymore.

Also very important: the title of Bretwalda is personal, not inheritable. When the ruler dies, the title will be forfeit and the realm will collapse, hopefully with everything going back to the proper Kingdoms.

So it's a 'King of Kings' system rather than an Empire. If you hold everything yourself, you can not be Bretwalda. This is totally intentional.

By the way, the three kings that must exist in order to claim the titles have to hold one of these as their primary title: Anglia, Cantia, Mercia, Northumbria, South Seaxe, West Seaxe, East Seaxe (the Kingdom, not the Jarldom).

2. You can fabricate claims only in lands that belong to your culture group. As an anglo-saxon, you should be able to fabricate claims against the Franks or the Frisians, for example. But there is another way (that I personally love as a feature): you can also fabricate claims in lands that are of the same culture group as your chancellor. He's the one doing the job after all. So if you want to forge a claim in a Briton or Romano-British kingdom, you need a celtic chancellor (Briton, Cumbrian, Armorican, Irish, etc.). By the way, since you seem new to the mod, be advised that a very high number of factors have effects on the chancellor's chances/time needed for success, and they depend on the single job performed. In the case of fabricating claims, you should prefer a chancellor with a set skills and traits more usual for a spymaster: high intrigue (after diplomacy of course), deceitful, not honest, not just, not honorable, etc. Learning is also very important for forging claims. Use your common sense and just remind that almost every trait and skill value can influence the chances of success, as well as your councillors opinion of you. If they hate you, they'll never get anything done for you.

Sorry for the long answer but since the system is a lot more detailed than vanilla, I thought it was worth mentioning, so you can actually try to maximize your effectiveness.

3. Good suggestion, added to the to-do list, it should be a quick edit.

P.S. Let me ask a question... you wrote you liberated the King of Glywysing... does that mean you already had the 'Dyke' event in your campaign? If you do, you'll know what I mean. If so, what year is that? Are there no other anglo-saxon kingdoms around except you (Anglia) and Cantia? What about North Angles? Did they invade?
 
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athas65

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IMO, borders look better when they follow rivers, so I'll personally go with the rivers and glens option.

I personally can't wait for the expansion, this mod only get better and better!
BTW, any kind of an idea on when the new map will be released? or is it still too early to say?

P.S. With the Old Gods DLC coming next week, did you decided how you going to implement the new features?
 

Luca0312

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I have a question regarding a choice I have to make with the map expansion. The new map will cover lands that were never part of the Roman Empire. At game start, those lands will not belong de jure to the Imperium Galliarum (as all of Gaul does in the current map). The northeastern part will probably be de jure (and most of it, also de facto) part of the Kingdom of the Franks.

Now... the question is simple. If you start as Soissons (which will be a lot larger and finally have Soissons as capital!) and reform the Empire, what do you need to reconquer to get the 'Ruler of Northern Gaul' event/modifier and therefore the option to invade Britain? Should I require the Imperator to reclaim ALL the visible part of Europe first? Or just the part that was Roman Empire to begin with? This second option I prefer, because it will open up a new possibility: having both a fully reformed Imperium Galliarum AND a de jure Kingdom of the Franks. Right now, the existence of the Imperium requires (or more precisely it ultimately leads to) the annihilation of the Franks.

Edit: other question, totally unrelated. How fragmented should the Picts be in 479 AD? How many independent realms north of Antonine's wall? All of them Kings? Or independent High Chieftains (dukes)? Or a mix?
What about the Isles? Should the Hebrides be independent? Or under the Kingdom of Cat/Cait?
 
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Luca0312

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IMO, borders look better when they follow rivers, so I'll personally go with the rivers and glens option.

I personally can't wait for the expansion, this mod only get better and better!
BTW, any kind of an idea on when the new map will be released? or is it still too early to say?

P.S. With the Old Gods DLC coming next week, did you decided how you going to implement the new features?

I am honestly scared by the release of The Old Gods. I have no idea how badly it will break the mod and how much work I'll have to do to make it working again and then to implement the new features.

The map expansion is coming along faster (and better) than I planned. The map itself (terrain) is almost finished, but... I haven't even started creating the new provinces, the new titles, the new flags, the new characters and then I'll have to adapt all the events and the game mechanics to the new size and shape of kingdoms (see my previous post for an example of this).

So... I am not sure when it will be released but it's not going to be before the DLC. That's certain. I plan to release a new update tomorrow, and after the DLC I will do my best to release a compatibility update as soon as possible. Going further down the road I'd say we'll see the new DLC features implemented first, and only then, finally, the map expansion.

So as I already 'guessed' earlier it's going to be sometime around the end of June. But it's just a guess... so many things could change, for the best or the worst.
 

athas65

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I like the second one better as well, after all Frisland was never part of Gaul, and even some of the provinces in Belgicia and Germania Inferior where controlled for only a short time and were never considered part of Gaul. Maybe the Imperium could get the option to conquer it like it gets for other never-historically-Roman places on the map.

Edit: Tnx for the quick answers, and I would love to help to think of ideas for the DLC (I would personally love the ability to stay pagan and reform my religion)
 

Luca0312

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I like the second one better as well, after all Frisland was never part of Gaul, and even some of the provinces in Belgicia and Germania Inferior where controlled for only a short time and were never considered part of Gaul. Maybe the Imperium could get the option to conquer it like it gets for other never-historically-Roman places on the map.

Edit: Tnx for the quick answers, and I would love to help to think of ideas for the DLC (I would personally love the ability to stay pagan and reform my religion)

I will surely consider implementing the reforming of pagan religions, but until the DLC is out it's hard to tell if and how exactly. The raiding system is also something I'm looking forward to.

But forget the wooden game interface. That will never make it into The Winter King... :happy: (...I find it less than pleasing, to be polite).
 

possumcorpse

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Sorry for the long answer but since the system is a lot more detailed than vanilla, I thought it was worth mentioning, so you can actually try to maximize your effectiveness.

3. Good suggestion, added to the to-do list, it should be a quick edit.

P.S. Let me ask a question... you wrote you liberated the King of Glywysing... does that mean you already had the 'Dyke' event in your campaign? If you do, you'll know what I mean. If so, what year is that? Are there no other anglo-saxon kingdoms around except you (Anglia) and Cantia? What about North Angles? Did they invade?

Thanks for the great information. Is the Dyke event the one where it says that you constructed a wall or whatever to prevent the britons from attacking? North Angles never invaded I am in 513 and Aelle lived to be 76 and got the nickname The Old. Here is a screenshot. ck2_1.jpg

It probably isn't worth it to form another kingdom and give it away to gain that title if I am just going to lose it on death right.
 

Ols

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Thanks for the great information. Is the Dyke event the one where it says that you constructed a wall or whatever to prevent the britons from attacking? North Angles never invaded I am in 513 and Aelle lived to be 76 and got the nickname The Old. Here is a screenshot. View attachment 81107

It probably isn't worth it to form another kingdom and give it away to gain that title if I am just going to lose it on death right.

The North Angles invade in 530, just wait. You need to take over Baddon, Avalon and Caer Cadarn and make the Jarldoms there to make the wall event fire, I thought. If you're gavelkind then it's not worth giving away a Kingdom, that's true, but you could release something small like Northumbria and use that, or try to make Sussex, Essex or East Anglia appear and switch to being a large Mercia. For instance, try moving your capital, handing all of the Jarldom of Essex to a vassal, and granting them independence, they'll form a new kingdom.

P.S. Ols, I love your signature. Let's turn this great story of yours into a real working event chain and you'll be allowed to bear the title of 'Co-Developer' in your sig...

Thanks. I was going to put it in my sig earlier to advertise the mod and so people would notice I have some experience with modding. I didn't want to sound pretentious, so I put in "contributor of random snippets of code". It's more to inform people that the mod exists and that I can help them with it, so getting a Co-Developer credit isn't my priority right now :p

When Old Gods comes out I will be thinking primarily of The Winter King as I play it. Hopefully there can be some kind of collaborative effort to work out what's broken and fix it fast. I have no doubt things will break, but I think an early compatibility version can be released to make the game actually playable before there'd be a need to work in appropriate Old Gods mechanics like reformation, raiding, concubines, ect. The basic roadmap would be Norse -> Norse/Gaelic, Zoroastrian -> Roman/Cult of Isis? Romuva/Suomensuko/Slavic -> Old Gods. That might horifically unbalance the game, but it might be interesting regardless. Tengriism could possibly be worked in for the Gaels as an alternative so that they raid overland, but they did raid by sea...

A good group think after posting up the patchnotes should give some indication of what should break, anyway. I'm not saying it's going to be easy to fix, but putting a checklist of things that may or may not be broken out there could help to crowdsource the problems.
 
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