• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Luca0312

Major
2 Badges
Aug 6, 2012
716
0
  • Crusader Kings II
  • 500k Club
ETA on 0.971?

Well... actually that was a work-in-progress change log. I was not planning on releasing 0.971 right away. It's not easy to decide when to release updates, because usually they break save-game compatibility, so it doesn't make much sense to throw out one version each week.

However, the last public version (0.97) contains a few annoying bugs that have been spotted and fixed shortly after release, so I should probably do a good thing and release another update soon. Let's say a couple of days. I'd like to add a few other things first.

If you want to test 0.971, I have a version uploaded for 'internal use' (actually it's 0.9712). Let me know and I'll PM you a download link.
 

Ols

Liberal Nihilist
102 Badges
Jun 12, 2012
6.217
784
  • Rome: Vae Victis
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • For the Motherland
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
A warning for people playing .97 games now, .971 will break save game compatibility in Alba by changing Lothian and Goddodin around. If you plan to start a long game, I suggest you wait.
 

DC123456789

Field Marshal
87 Badges
Oct 22, 2012
6.422
2.476
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Major Wiki Contributor
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Surviving Mars
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Stellaris: Distant Stars
  • Stellaris: Galaxy Edition
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
There should be an Anglo-Saxon jarldom of Laudian (Lothian) under Northumbria covering Lothian, Din Eidyn, and Teviotdale if Anglo-Saxons conquer it, since it was controlled by Northumbria for a long time.

Speaking of changes in Alba... bump.
 

Luca0312

Major
2 Badges
Aug 6, 2012
716
0
  • Crusader Kings II
  • 500k Club
A warning for people playing .97 games now, .971 will break save game compatibility in Alba by changing Lothian and Goddodin around. If you plan to start a long game, I suggest you wait.

Thanks Ols, good suggestion. Gododdin and Lothian deserved it... I realized my mistake several months ago and I am surprised no one pointed it out earlier. The two are just names in different languages for the same Kingdom. We even had two kings in place in 479 AD (King Lot in Lothian and King Lludd in Gododdin) who were actually the same person in history, their names are simply the same name in different languages, as for the kingdom.
 

Luca0312

Major
2 Badges
Aug 6, 2012
716
0
  • Crusader Kings II
  • 500k Club
Speaking of changes in Alba... bump.

Anglosaxons can now conquer/usurp/hold the kingdom of Lothian/Gododdin and it will change name to Laudian (or do you prefer Loidan? Or Lowden?). As Ols said, having de jure shifts in that area will make the Kingdom of Alba very small. A proper Jarldom under Northumbria (with de jure shifting) can be implemented more easily after the map expansion. With all of Scotland available, surely the Kingdom of Alba would not mind losing a little of the low lands...
 

Ols

Liberal Nihilist
102 Badges
Jun 12, 2012
6.217
784
  • Rome: Vae Victis
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • For the Motherland
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
I keep getting events for people (typically bastards) related to me but outside my court. So far as Aelle of Anglia Derfel has had 5 bastards and I've been informed each time about whether to recognise them as members of House Cadarn, despite that being a different house and him being in Avalon. As the Great-Grandson of Arthur Pendragon I had a similar situation where I landed my bastard to a different dynasty up in Alba and then got the option to kill him. I clicked it to see what would happen, and sure enough I managed to eliminate him and his lands reverted back to me, even though I'd made him a vassal of Goddodin and released him.
 

Luca0312

Major
2 Badges
Aug 6, 2012
716
0
  • Crusader Kings II
  • 500k Club
I keep getting events for people (typically bastards) related to me but outside my court. So far as Aelle of Anglia Derfel has had 5 bastards and I've been informed each time about whether to recognise them as members of House Cadarn, despite that being a different house and him being in Avalon. As the Great-Grandson of Arthur Pendragon I had a similar situation where I landed my bastard to a different dynasty up in Alba and then got the option to kill him. I clicked it to see what would happen, and sure enough I managed to eliminate him and his lands reverted back to me, even though I'd made him a vassal of Goddodin and released him.

Uhm... is this after the latest patch only? Or even before?

I have no idea what the problem could be. I did not mod anything related to this subject recently. Do you have any ideas?

These are vanilla events firing... I will look out for them and check the conditions. Clearly they are not checking for same dynasty.
 

Ols

Liberal Nihilist
102 Badges
Jun 12, 2012
6.217
784
  • Rome: Vae Victis
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • For the Motherland
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
Both before and after.

Also, invasion does seem to be clearing out barons most of the time, but not all the time. When I invaded Glevum and Trent Hills the Briton rulers remained.

EDIT: Oh right, it's every OCCUPIED holding. Fair enough. It does mean some rulers can be retained if an invasion is won by battles though.
 

Hashasheen

Second Lieutenant
30 Badges
Jun 1, 2012
180
1
  • Crusader Kings II: Charlemagne
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • King Arthur II
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
Anglosaxons can now conquer/usurp/hold the kingdom of Lothian/Gododdin and it will change name to Laudian (or do you prefer Loidan? Or Lowden?). As Ols said, having de jure shifts in that area will make the Kingdom of Alba very small. A proper Jarldom under Northumbria (with de jure shifting) can be implemented more easily after the map expansion. With all of Scotland available, surely the Kingdom of Alba would not mind losing a little of the low lands...

Perhaps a script for the "Scottish" territories not like the Anglo-Saxon Invasions or Breton Reconquests, placing all the Kingdoms in the north into the new Kingdom of Alba?
 

Luca0312

Major
2 Badges
Aug 6, 2012
716
0
  • Crusader Kings II
  • 500k Club
Also, invasion does seem to be clearing out barons most of the time, but not all the time. When I invaded Glevum and Trent Hills the Briton rulers remained.

EDIT: Oh right, it's every OCCUPIED holding. Fair enough. It does mean some rulers can be retained if an invasion is won by battles though.

If you can come up with better code to ensure all baronies are taken, even the non-occupied ones, I would be very grateful. I found myself in a corner there and could not think of a better solution.
 

Ols

Liberal Nihilist
102 Badges
Jun 12, 2012
6.217
784
  • Rome: Vae Victis
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • For the Motherland
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
Could you please... elaborate? I'm not sure I understand your suggestion...

I think he means that the new de jure lands should be placed inside Alba. That's pretty much solved by the name changes though. Either that, or he means that there should be a new de jure High Kingdom for Anglo-Saxons in Alba so that they can eventually form Scotland.

Regardless, I think the consensus is that Lothian should not be part of Northumbria or Aenglaland. I think we can rethink it when all of Scotland is in, I think I'll be reading up on Scottish history to examine precedents for title changes.

I'm going to start writing the Armorican chain, here's my thought tree for what happens for now, contained in spoilers to make it shorter and so people who don't want the surprise ruined don't have to read it:

1) Benoic and Broceliande fall. You've already scripted the Siege of Ynys Trebes, but I was thinking that Broceliande should either hold out longer or lose in one war, as for now it gets eaten piece by piece which is a bit boring. Armoricans seem pretty much impossible to play anyway so I'm not that fussed about making it easy for them until we have more map space for them.

2) Galahad and Lancelot are in court at Dumnonia. Ban of Benoic can be brought in on it too, but honestly I forsee him dying too quickly for it to be worth it. I don't know what he does in the books, but I'd prefer him to be out of the picture in the event chain.

3) A few flavour events have Benoic mentioned to Arthur/Mordred to remind them of the refugees in their court. These events can basically say that Britons who can't even defend their own lands would be fools to take on the forces of the Franks.

4) Cantuaria and Icenia are formed. I want to put in a few flavour events here, which in Cantauria should allow the Pendragons to "accept" the Frisians presence and gain a valuable ally in exchange for a promise to liberate Frisia. Somewhere down the line of events, if Frisia is liberated, a Frisian exodus event can be fired which removes Frisian culture from Canturia and places it back in Frisia. The rest of the Saxons in Cantuaria should flee immediately, and at that point the Cantian mercenary company should be renamed to something like "The Lost Banners of Cantia" or something fitting. They should then be a free company. In Icenia, the western part of the Kingdom should automatically gain Romano-British culture as Saxons flee, with the rest being flagged a haven of dissent (increased revolt risk, chance of rebels forming Saxons lordships in the county they take). Some time down the line, an Icenian melting pot culture should appear, which should envelop the entire kingdom as Saxons and Britons merge into a more cohesive culture. The Saxon revolts can go, but then there could be a revolt for Icenia which should pull the kingdom out of Pendragon (presumably that'll be who's holding it, if House Cadarn does there shouldn't be a revolt) control much like with Mercia from Anglia or East Anglia/Essex from Mercia.

5) Immediately following the creating of Icenia, Galahad and/or Lancelot should approach Arthur/Mordred about the potential of retaking Benoic. At this point, the ruler should be able to accept or reject them after hearing a short summary of their plan. If accepted, all characters should receive an event declaring the massing of Briton troops on the southern shores to invade Frankland. No war yet, as I want to make at least two county changes into event chains and not direct wars. I've broken each stage down:

a) Brothers of Benoic: Either Lancelot or Galahad gains a mercenary title called the Brothers of Benoic, which should have boats and fairly weak but numerous infantry to indicate that many have travelled over from Benoic in near poverty to try to join the cause. The title should be sworn to Dumnonia. Shortly thereafter, they should go on "raiding" the coast, giving modifiers which means the Franks can pretty much raise no levies and gain no taxes from Armorican cultured provinces. A few months later, they should report back to the King of Dumnonia, remarking that the Frankish hold has been greatly weakened, but that a foothold will be needed to continue. Another decision to continue or stop leads to the next event.

b) The Blockade of the Channel Islands: (this is where I fabricated a claim when I tried to do it without events) should be a big stretch on the dueling engine and I plan to read the Valyrian steel event chain of GoT for further inspiration. In this event, the King of Dumnonia should travel out with the Brothers of Benoic along the coast of Normannia to the Channel Islands to join a growing blockade of the islands. A few events can comment of the current situation, then the boat can reach the islands where it gets caught up in a daring break out at sunrise by the garrison on a series of galleys. The boats grapple each other, the King fights a duel with the captain, and can either die, be forced to flee or take over the ship. If he dies, his heir gets a claim on the county but will have to fight Franks directly for it. If he flees, he gains the claim. If he wins (which should be very likely for Arthur) he then has the ship rowed back, alone to the port, a kind of trojan horse maneuver which should lead to him holding the Lord to ransom. The lord will then surrender, hand the title to the Brothers of Benoic, and join Arthur's court as a traitor to the Franks, recognising the greater might of Britannia. The King of the Franks then gets a massive malus but wont declare war yet.

c) Normannia rises: This should be the first time Dumnonia meets the Franks in open battle. About a year after the Channel Islands fall, the leader of the Brothers of Benoic should come to the King warning him of a buildup of troops and ships in the Kingdom of the Franks. Arthur can then choose to give up the cause, making the Brothers of Benoic independent to face them alone, or to go ahead with their plan to cause a massive rebellion in Normannia. If he does, an event triggered war starts which, if surrendered to, will lose the Channel Islands, and if won will take both Normannian counties. When the war starts new regiments should spawn in those two counties, and if either are Frank cultured they should be returned to Armorican culture. If the war is won, the Brothers of Benoic gain the two counties and the Normannia title, which wont become de jure yet because it'd make Neustria too complicated. On loss, if the Frankish king hasn't created Bretland yet, he will, in an attempt to stop similar rebellions in Broceliande. The ruler of Bretland will come into play later.

d) The Red Winter: The next event, if possible, should be triggered in the winter after Normannia is taken. Reeling from defeat, the Frankish lords should start a campaign to purge the remainder of Neustria of Armoricans wherever they can. During the winter, the King of Dumnonia should receive an event notifying him of massacres and pillaging occuring in the former lordship of Trebes, at which point the Armorican provinces in it should become Frankish. The Brothers of Benoic come forward yet again to express their outrage, and inform the King of a particularly grizzly massacre at Ynys Trebes of Armoricans who tried to escape to there from the countryside. They then put forward a plan to take Ynys Trebes in the following winter, when the Franks are expected to be at their weakest. Arthur can choose to decline this plan or accept, if he declines the situation will stabalise, the Lordship of Normannia will become de jure and part of Dumnonia, but the Armoricans will bear a grudge against him. If he accepts, the Brothers of Benoic will tell him of their plan.

e) The Song of Ynys Trebes: I've always wondered what the point of the bard event was - threatening the bard with having his bones broken always gave a negative effect - so I figured making one bad bard would be a good idea, with this event chain basically experiencing what it's like to be a traveler to a court. In this event, the Brothers of Benoic decide to launch a two pronged attack to recapture the keep from the Frankish governor. Either Galahad or Lancelot (depends who holds the mercenary title, I can't decide who) will disappear before the next winter, citing the capture of something to help the war effort by an Armorican raider in the Mediterranean. Meanwhile, the other brother (or an Armorican character), will lead a small band of men to Ynys Trebes posing as Ostrogothic musicians. A few events will see Arthur and his men see the damage of the winter before, and travel to the burnt out library to pay their respects. After this they should travel to the barracks where the lord of Ynys Trebes is staying, and get a more light hearted event where they have to perform a ballad for them to maintain their cover. Just as Frank begins to suspect their poor grasp of Gothic, he is called away with the men to see a small fleet sighted on the horizon. The ship is led by the Brothers of Benoic, and Arthur and his men must duel the harbour master and his men to stop them intercepting it. If successful, (honestly it'd be a chore coding a failure condition for each duel) the incoming ship should crash into Ynys Trebes, and explode in a torrent of Greek fire. The leader of the Brothers of Benoic should jump out just in time, but be seriously wounded by the flames. The ruler of Ynys Trebes should change to the Brotherhood of Benoic at this point, and the following event should concern finding the former Lord collapsed at the ruined docks, with most of his men dead from the fire. As Armorican soldiers take positions around the town through a breach in the defences and extinguish the flames, Arthur should get the choice to execute him personally with Excalibur or give the deed to the new King of Benoic. After that is done, Arthur surveys the damage, and then crowns the new King, making Benoic de jure, changing Neustria back to Soissons and making Benoic a vassal of Britannia if it's active (de jure vassal regardless). The crowning ceremony should start off the next chain.

f) Anarchy in Bretland: Since Bretland is now cut off from the Franks, the ruler declares independence from the Merovingians, with the lords of the other two counties of Benoic going out with him. Benoic instantly declares war on the two rebels within its de jure domain, and should be able to crush them. Benoic then gets the choice to purge the Franks or to spare them, which should greatly increase respect for Benoic by local rulers but screw them over in the long run. The westernmost county of Bretland should then rise up, and the ruler should ideally be a member of house Trencavel, the rulers of Broceliande if I remember correctly. Arthur can either choose to assist (if which case they'll promise to swear fealty to Benoic as High Lords), or refuse to assist, in which case they'll likely to crushed. By assisting, Arthur gets war declared upon him by the Franks, which aims to be one last push to retake Benoic. At this point the Franks should be unaware that Arthur was the Gothic bard, and will assume that the Ostrogoths have helped their enemy. If Arthur wins the defensive war, the Franks then start attacking the Ostrogoths, which should lead to an early Gothic invasion which should wipe the Franks out slowly (having them linger forever would be boring). Assuming both wars are won, the two Broceliande duchies should be sworn to Benoic and the Franks should then stop trying to invade Armorica forever, believing it to be akin to suicide. Benoic should then rename to Brittany to indicate a union of kingdoms, or Armorica.

g) Consolidation: A few more flavour events to refer to the consolidation of Armoricans, then nothing much else. From here on I'd want to work on a later chain allowing Britannia to restore rome, but Arthur himself might not be able to do it. I lost my trail of thought when I went to get food, so I might edit the above later. The Franks should then get quests showing their collapse, and Arthur should get a mini quest to install the Frisians in Frisia. That should leave the Franks to get swallowed up by the Goths or just sit there with little to do.

The above are reference numbers that I'll send code over with. Tell me what you like and don't like, and I'll try to send basic event scripts and localisations to go with it. Hopefulyl that functions as a strong enough checklist to establish exactly what I'm doing at what to code around. Critically, since I've not actually sat down to read the book series, if anything doesn't fit or would work better in a certain way, tell me. I wrote something original that hopefully should fit snugly in an alternate story arc.
 
Last edited:

Ols

Liberal Nihilist
102 Badges
Jun 12, 2012
6.217
784
  • Rome: Vae Victis
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • For the Motherland
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
Bump for what I just wrote. I'm going to sit down and watch some TV then start from the beginning with writing out the conditions and triggers with the localisation text set out for final approval.

By the way, I got into some trouble with moderators today, so if I can't reply due to getting infractions piled on me I'll have to contact you by PM or my e-mail. Watch out for that Luca - hopefully I can get it straightened out so nothing more will happen, though that's looking less and less likely unfortunately :(
 
Last edited:

Luca0312

Major
2 Badges
Aug 6, 2012
716
0
  • Crusader Kings II
  • 500k Club
Bump for what I just wrote. I'm going to sit down and watch some TV then start from the beginning with writing out the conditions and triggers with the localisation text set out for final approval.

Great work Ols, I love the ideas and the feeling of it. I'm not sure about using the characters from the books in a way that 'conflicts' with their stories and personalities. For example, Galahad and Lancelot are very different and have very different relationships with Arthur and other characters. We can not use them just as 'the heirs of Benoic' without taking into account what is in the books, otherwise this mod wouldn't be based on them anymore.

Anyway, the important things are the narrative ideas, not the exact characters involved, and the ideas are great. The characters are not an issue because the event chains should be generic and use only generic triggers applicable to any character at any point in the campaign. In fact, I could put some limits on the main characters from the books so they don't get involved in a lore-unfriendly way. After these characters are dead, the storyline should be able to work with any generic character meeting the required conditions (ruler of this, heir of that, etc.).

By the way... (and as a little preview for everyone) ...while thinking about this Armorican narratives remember that soon the map is going to be a lot more spacious down there...

Expansion.jpg

And it goes a lot further south than shown here.

P.S. By the way... I am thinking of modifying the coastline of Frisia and the Franks to make it more similar to this...

Frisian Coast.jpg

A little less land to play with, but more historically accurate.

P.P.S. It is really a good feeling not being able to see the edges of the map anymore while zoomed out... :cool: (...well, if you're centered on Britain of course).
 
Last edited:

Ols

Liberal Nihilist
102 Badges
Jun 12, 2012
6.217
784
  • Rome: Vae Victis
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • For the Motherland
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
Excellent. In my plan I'm going to refer to the critical characters by generic names them. If you're willing to come up with a way to identify a suitable "heir of Benoic" then I'm more than willing to defer you on that. Personally I feel that members of the House of Benoic should be involved if they're alive, so being able to have Galahad or Lancelot come forward and be the champions if the game has diverged enough from the books. It should, generally take about a human lifetime for all possible claimants to be dead, so after about 560 (or so) the game will need to magic up a suitable heir to Benoic. However, I felt the quest chain should deactivate once the Armoricans are sufficiently marginalised, or at least work slightly differently. If you want to put some limits on the characters I'd be all for it, just make sure I know who these characters will be. I'll probably be reading the books once my exams are finished, so I'll eventually be able to plot the questlines a lot more effectively.

I'm not going to go back and rewrite all the character names now, but I'll say it quickly here, since these characters will probably need to be filled in by character flags:
- The Pendragon, basically Arthur (if available) or the current King of Dumnonia. If for some reason the player is not the King of Dumnonia (say they've been deposed, it happened to me once) the petition should not fire until they are again.
- Heir of Benoic, either the rightful heir of Benoic descended from King Ban, or a freshly generated character shoved into his dynasty. This character gets the Brothers of Benoic, and hands the petitions to Arthur.
- The Sword Brother, Pendragon's accomplice in event chains who joins him in each one. Preferably the brother or son of the Heir of Benoic, or a relative/friend thereof.
- Lord of Caeserea, the Frankish king should be forced to land a lord there, and whoever that is gets to betray the Franks after becoming unlanded and from there on is in court to hear the petitions and offer advice.
- Lord of Bretland, same deal as above, rebels against the Franks and realises his mistake faced with Armorican wrath.
- Butcher of Trebes, some guy who faces Pendragon and the Sword Brother in Ynys Trebes.
- King of the Franks, basically just communicates by messenger, but obviously plays a part in the wars themselves.
- A few randomly generated characters to duel in places.
- Possibly a different companion for the Heir of Benoic who can die at the end for a bit of sadness. Doesn't need to actually have a character ID, but could be better suited as an existing character who is in the Heir of Benoic's court and has a son or relative to carry on his name.
- Possibly a foil or dissenting voice from a courtier who can offer disparaging words to discourage the plans. Doesn't need to actually have a character ID, as all can be achieved in narrative.

Those are all the flags I can think of. If there's a good way to detect and flag them all, we're sorted. Thanks for the feedback, and nice work on the new map - I agree Frisia should include less land, especially if you're up for making relatively small, coastal provinces for the Frisians to live on without controlling larger inland portions that - historically - they wouldn't have controlled. How far east does the map go?
 
Last edited:

McBeanie

Second Lieutenant
30 Badges
Sep 6, 2012
168
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Shadowrun: Dragonfall
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Magicka
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Cities in Motion 2
Great work Ols, I love the ideas and the feeling of it. I'm not sure about using the characters from the books in a way that 'conflicts' with their stories and personalities. For example, Galahad and Lancelot are very different and have very different relationships with Arthur and other characters. We can not use them just as 'the heirs of Benoic' without taking into account what is in the books, otherwise this mod wouldn't be based on them anymore.

Anyway, the important things are the narrative ideas, not the exact characters involved, and the ideas are great. The characters are not an issue because the event chains should be generic and use only generic triggers applicable to any character at any point in the campaign. In fact, I could put some limits on the main characters from the books so they don't get involved in a lore-unfriendly way. After these characters are dead, the storyline should be able to work with any generic character meeting the required conditions (ruler of this, heir of that, etc.).

By the way... (and as a little preview for everyone) ...while thinking about this Armorican narratives remember that soon the map is going to be a lot more spacious down there...

View attachment 80905

And it goes a lot further south than shown here.

P.S. By the way... I am thinking of modifying the coastline of Frisia and the Franks to make it more similar to this...

View attachment 80907

A little less land to play with, but more historically accurate.

P.P.S. It is really a good feeling not being able to see the edges of the map anymore while zoomed out... :cool: (...well, if you're centered on Britain of course).
I approve greatly of these additions.
 

Ixor779

Colonel
34 Badges
Aug 25, 2011
900
127
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Third Rome
  • Sengoku
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • March of the Eagles
I think he means that the new de jure lands should be placed inside Alba. That's pretty much solved by the name changes though. Either that, or he means that there should be a new de jure High Kingdom for Anglo-Saxons in Alba so that they can eventually form Scotland.

Regardless, I think the consensus is that Lothian should not be part of Northumbria or Aenglaland. I think we can rethink it when all of Scotland is in, I think I'll be reading up on Scottish history to examine precedents for title changes.
If anything Alba should be the Gaelic name for the High Kingdom as that was their name for it. Saxons had nothing to do with it. It was a melding of Gaelic and Pictish culture, well more Gael than Pict. Scotland was the Norman reference to the Kingdom.

Look up the Battle of Brunanburh for an interesting read.
 
Status
Not open for further replies.