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McBeanie

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Did something come up? Will it be a few more days before the release it ready?
 

Luca0312

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Did something come up? Will it be a few more days before the release it ready?

Yes, sorry, a small issue came up and I wanted it fixed before release. It's done now.

I should be uploading the new version later tonight. My upload rates are terrible but the file should be up in about 12 hours or so at most.
 

Muskeato

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Yes, sorry, a small issue came up and I wanted it fixed before release. It's done now.

I should be uploading the new version later tonight. My upload rates are terrible but the file should be up in about 12 hours or so at most.

I assume this won't be save game compatible?
 

Ols

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I assume this won't be save game compatible?

It is, for the most part. I played the test version and I didn't have any problems with it. That said, my version does not have the revised Roman titles and may screw up on the Norse.
 

Ols

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If I were to write out a manual for this mod, how would you want it to be structured and what would you want in it? Past Friday I have a bit of spare time to do some extended writing and I'd be happy to sort something else, as well as providing some new de jure maps if I can get them looking legible.

I don't quite know what people have difficulty with in this mod, so I do need ideas. I might open an existing Paradox published .pdf manual, possibly the CKII one, and basically just edit it so I can keep its structure and make it relevant to the mod.
 

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Love this mod. Downloaded it today and created Pictish Alba with my second king. Though the "raid" cb was available only once my whole playthrough. :/
 

anomanderus

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For some reason as the Picts I had a man for a wife and my son was dead since day one and the Franks had a kingdom in the middle of Ireland and the Irish in Frankland and most of the map was noculture
 

Luca0312

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For some reason as the Picts I had a man for a wife and my son was dead since day one and the Franks had a kingdom in the middle of Ireland and the Irish in Frankland and most of the map was noculture

You probably placed the mod in the game main folder. It needs to be placed in your documents folder. Take a look at the read me.

Let me know!
 

Luca0312

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Version 0.97 released (with apologies for the delay).

Download Link: Britannia 479 - The Winter King (Full Version, 324 Mb)

As usual, remember that the mod must be placed in your documents folder (<your user documents>\Paradox Interactive\Crusader Kings II\mod), and NOT in the game main folder. Also make sure you delete any older versions of the mod (including "Britannia.mod") and the settings folder (usually it is <your user documents>\Paradox Interactive\Crusader Kings II\Britannia) before installing the latest release. In other words, please delete anything related to the mod before updating.

Here is the final change log:
Version 0.97 (Released May 16th, 2013)

- Added Viking Raids and Invasions
- Added several new titles for Vikings/Danes (1 High Kingdom, 2 Kingdoms, 5 Jarldoms and 5 Landless)
- Added the Kingdom of Bréifne in Ireland (creatable title, no lands in 479 AD)
- Dynastic branches events now affect the whole ruler's family down to great-great-grandchildren (dynasty tree view should be fixed as well)
- Improved factions conditions and joining decision factors
- Rebalanced cultural modifiers (Anglo-Saxons, Irish, Picts/Gaels and Danes now have a much slower tech advancement rate)
- Improved and simplified requirements for the Conquest CB (several conditions now affect AI only)
- New custom 'Cultural Reclaim' CB usable by certain cultures to reconquer their lost/occupied heartlands (e.g. Frisians)
- Tweaked creation requirements for several titles
- Emperors of the Imperium Galliarum will now appoint Senators a lot more often (AI only)
- Implemented a customized version of 'Dungeons and Sieges' by Waylit (prisoners can now be taken/released after sieging a settlement)
- The Imperium Galliarum and the High Kingdoms of Alba and Hen Ogledd will now collapse if reduced under a certain realm size
- Added blood traits to descendants of Coel Hen, Calgacus and Merovech (also Arthur receives one if he becomes High King)
- Introduced a chance of female death during pregnancy or giving childbirth
- Tweaked and expanded effects of several existing traits
- Increased the chances of being wounded or killed in battle
- Added new custom decisions
- Several improvements to minor honorary titles (e.g. added 'Druid' and 'Diaconus' titles for unlanded common priests)
- Added several new historical characters and dynasties
- The kingdoms of Elmet and Cornovia are now allied by marriage in 479 AD
- Chancellors can now always fabricate claims in provinces of their own culture group (even if different from their liege's)
- Tweaked and improved succession laws (e.g. agnatic seniority is now allowed in germanic realms)
- Changed the initial succession laws of several kingdoms to Tanistry
- Reduced creation requirements for the Kingdom of Frisia
- Added the 'Brotherhood of Britain' (a vassal company creatable and recruitable only by High Kings of Britannia)
- Rebalanced and improved visigothic invasion events (e.g. the Visigoths will now strike when the attacked rulers are weaker)
- Customized several vanilla events and event chains
- New custom event pictures and GFX
- Improved and new custom portrait backgrounds
- Added some new custom headgear for Vikings/Danes portaits
- Tweaked portrait properties
- Improved and expanded localization (including several new culture specific titles)
- General improvements to the map (terrain, borders, textures, etc.)
- Reduced the cost of attributes and traits in the Ruler Designer (stronger starting characters can now be designed)
- Fixed a bug with the 'Claim on Liege' faction CB that caused wars to end inconclusively
- Fixed a bug that prevented the mod from working on Linux
- Fixed a bug with unique Imperial Roman buildings (Senate House, Castra Praetoria, etc.)
- Further optimization to reduce CPU load
- Expanded 'Music Module'
- Hundreds of other fixes and tweaks
Unfortunately I was unable to include the revision of Roman Ius Imperii titles in Britain.... it's more complicated than I expected, and it will have to be in next update. However, several other features have been added during the last 48 hours.

My deepest thanks to Ols (who did a significant amount of work for the mod lately... by the way, happy birthday!) and to all other contributors.

Looking forward to hear your impressions! As usual, please report any bug or issue.

Thanks!

L.

P.S. I'm currently uploading the file to Strategy Informer as well, but it could take a few hours before it's available, because it has to be approved first.
 
Last edited:

Ols

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Was playing a game as Arthur, he seems reluctant to have children which is a pain because Amhar and Loholt are bastards and the daughter he had couldn't inherit due to Dumnonia being Agnatic. Is it possible to boost his fertility or something so he actually sees some urgency in producing a legitimate heir? I don't really fancy going through the female line or through Mordred because I wont get the Blood of Arthur Pendragon trait.

That was in the test version, though. Thanks for the birthday wishes.
 
Last edited:

Luca0312

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Was playing a game as Arthur, he seems reluctant to have children which is a pain because Amhar and Loholt are bastards and the daughter he had couldn't inherit due to Dumnonia being Agnatic. Is it possible to boost his fertility or something so he actually sees some urgency in producing a legitimate heir? I don't really fancy going through the female line or through Mordred because I wont get the Blood of Arthur Pendragon trait.

Done. Too bad it didn't make it into 0.97.

By the way, I've recently added a 'In Command' modifier that reduces fertility when men are leading armies, so this would make things worse. The modifier exist in several other mods but in The Winter King it applies only if/when the realm is actually at war.
 

Ols

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That would make some sense, as Arthur spent almost all the time at war. Still, I expected him to produce one during periods of brief peace.
 

anomanderus

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One thing- shouldn't the Picts have Pictish as their religion? Or maybe "Old Gods". The Picts certainly weren't a Gaelic people, if they were Celtic then they were Brittanic Celts instead of Hibernian and therefore would have more in common culturally with the Welsh and Britons and Bretons than with the Irish and Dal Riatans. Also I know the Picts had matriarchal inheritances unique to their culture so maybe they should have women like the Basques do.
 

Ols

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I guess they could be given an Old Gods heresy for a religion.

It is however somewhat unclear at to whether Picts were Brythons or Gaels. There don't seem to be any written examples of the language, and it has no descendant to reconstruct it with. We'd have to be careful considering we can never really be certain what the Picts did or believed.

I think Caer Cadarn is messed up. I moved my capital to Londinium and gave all the counties in that High Lordship to the Lord of Vectis, but he isn't creating the lordship. I switched to playing as him and it's not available. I think you've formatted it wrong so you need to be BOTH Roman and Romano-British to form it, which doesn't make sense.

Britons seem to be prepared to educate their children as Anglo-Saxons. This seems odd. If you can, make a malus that prevents them doing this, and an event for a parent to make their child adhere to British custom again. I was thinking of making an Icenian or Anglo-Brythonic culture inside the Celtic culture group that these characters and lingering Saxons could become in the years after Icenia is formed. What I'd do is go through your name list and find equivalents in British or just make them sound British in some way. I was also thinking that there could be a chance for a two or three sided war to occur between either Old Gods and Catholic factions or Briton, Cumbric and Romano-Briton factions, which could be a good way for people to have something to do before Danes arrive. Such an event should only happen if Ius Imperii is not restored and the Saxons are gone. I want to make some flavour events for the end of Saxon rule, some of it should involve migration out events where Saxon provinces become "abandoned" and settlers move in. However, some could remain and assimilate somehow or cause continuing problems through event triggered rebellions or through Old Gods rebellions. Perhaps Saxon adventurers should be able to seize chances to take some land so that something like Nortfolc could keep appearing again and again (though not de jure until they retake all of Anglia).

There are no de jure recapture events in Gallia and hovering over the creation conditions for Benoic once Neustria is formed will crash the game. Seeing as Arthur Pendragon, at the age of 65, has lead an army triumphant through the gates of Ynys Trebes and installed an Armorican ruler there, that feels like a bit of an empty victory. Maybe if a British lord manages to reconquer those places, they should be able to add them de jure to Britannia and leave the Franks in Soissons. Alternatively, they could choose to try and pursue Syragius' dream (by event choice, doing so should start a quest chain to guide them on that path) and restore Soissons, then march up to Belgica and proclaim Imperium Brittanicum (just have the name get changed immediately on formation). Doing so should cause the High Kingdom of Britannia to turn on them and they should lose their High King title if they have it, in my opinion. I can give you potential events or diagrams to illustrate any of these suggested events if you wish.
 
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unmerged(49131)

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Hello, I have a problem with this mod. No text in windows messages and some characters are like scratched and can't view them. In error log appears: [id.cpp:83]: Failed to create id 39244 40. Already exists in game. for many lines. Any idea? I don't know if is relevant bud I have buy the game in Gamersgate with the DLC: African portraits, Byzantine unit pack, Legacy of Rome, Mongol face pack and Russian portraits. Thanks and sorry for bad english
 

anomanderus

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Suggestion: the High Kingdom of Ireland should be Eire. Ireland is a Germanic name for the country, the English and the Norse didn't have any major influence on Ireland in this era.
 

Luca0312

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Hello, I have a problem with this mod. No text in windows messages and some characters are like scratched and can't view them. In error log appears: [id.cpp:83]: Failed to create id 39244 40. Already exists in game. for many lines. Any idea? I don't know if is relevant bud I have buy the game in Gamersgate with the DLC: African portraits, Byzantine unit pack, Legacy of Rome, Mongol face pack and Russian portraits. Thanks and sorry for bad english

You probably placed the mod in the game main folder. It needs to be placed in your documents folder. Take a look at the read me.

Let me know!

P.S. I don't expect players to read the whole thread, but this answer was given literally half a page above. And it's also in the opening post, underlined, and in the read me file. I don't know what else to do... :sad:
 

Luca0312

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Suggestion: the High Kingdom of Ireland should be Eire. Ireland is a Germanic name for the country, the English and the Norse didn't have any major influence on Ireland in this era.

Thank you, Anomanderus, you're right. It was pointed out before and there is really no reason not the follow the suggestion. Will be changed in next version.
 

Luca0312

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I think Caer Cadarn is messed up. I moved my capital to Londinium and gave all the counties in that High Lordship to the Lord of Vectis, but he isn't creating the lordship. I switched to playing as him and it's not available. I think you've formatted it wrong so you need to be BOTH Roman and Romano-British to form it, which doesn't make sense.
No, it's not about cultures (the culture requirements are inside an 'OR'), it's the fact that you have to personally hold Caer Cadarn (the castle) and not be a king. I don't know why I made this High Lordship so special, it was meant to be formed mostly when there is no united Dumnonia, but just smaller independent subrealms in the region.

Britons seem to be prepared to educate their children as Anglo-Saxons. This seems odd.

Yes this should be prevented under most circumstances. I just have no idea how. Any suggestion is very welcome!

There are no de jure recapture events in Gallia and hovering over the creation conditions for Benoic once Neustria is formed will crash the game.

The crash is strange and I will look into the issue immediately. About the lack of de jure recapture events... you're right! They are now on the to-do list. It's hard to prioritize among your ideas, you have too many and all of them good... :happy:
 
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