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Viden

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And second one- Julius Nepos dies usually few days after start, maybe he could stay alive a little longer?

The most accepted date for his assassination is 25th April 480.

Yes it could be a bit early for the Norman- word. It's commonly though to have come into use only after the Vikings invasions and that means at the end of this mod's timeframe. However I am pretty sure I have seen a late-roman map of the region where the term 'Normannia' was present. That's when I decided to change 'Normandia' into 'Normannia'. By the way the area was already inhabited by norse people before the arrival of the Franks, there was a roman settlement called Otlinga Saxonia...

Of course that roman-time map with Normannia on it could have easily been unreliable or inaccurate.

I found this in the wiki:

In 406, Germanic and Alan tribes began invading from the West, while the Saxons subjugated the Norman coast.
 

Ols

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I'm going to try installing Derfel again then. Also, have you noticed that Uther frequently recovers when the player controls Dumnonia, but almost never does when the AI is in control? I'm not sure whether it's intentional, but Uther is pretty much unstoppable if he lives.

In response to what you said about the Cyrenice of Aenglaland, the problem is that a powerful Cantia will stop conquesting and allow Aelle or his successor to continue conquering Dumnonia and hand out titles to his vassals even if Cantia had already cut Anglia geographically off from it. In my opinion the conquest dynamic should change when Aenglaland is active so that the High King doesn't deprive his vassals of land that should really be going to them. If Aelle creates Devon, for example, and the King of Cantia is also the King of Wessex, then he should be forced to hand the title to him rather than have free choice on who to give it to. The GoT mod seems to have a few cleanup events after megawars which do similar things. One other thing should be that the successor to the High Kingdom should also take the Kingdom title, so that a random duchy doesn't become the seat of the failed High King while his younger brother rules the continuing kingdom. That's the biggest problem, in my opinion.
 
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Luca0312

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I'm going to try installing Derfel again then. Also, have you noticed that Uther frequently recovers when the player controls Dumnonia, but almost never does when the AI is in control? I'm not sure whether it's intentional, but Uther is pretty much unstoppable if he lives.

He he I know... yes it's intentional. There are events to gradually make him ill and kill him off with pneumonia, but these are disabled if Uther is player controlled. It seemed a bit unfair towards players to slowly kill their character by invisible events...
 

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The most accepted date for his assassination is 25th April 480.
Thanks, I just set his 'mean time to die' to April 480 (used to be January).

In 406, Germanic and Alan tribes began invading from the West, while the Saxons subjugated the Norman coast.
So I guess Normannia isn't so anachronistic after all, at least as a 'concept'. I should put some minor anglo-saxon characters in those provinces...
 

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In response to what you said about the Cyrenice of Aenglaland, the problem is that a powerful Cantia will stop conquesting and allow Aelle or his successor to continue conquering Dumnonia and hand out titles to his vassals even if Cantia had already cut Anglia geographically off from it. In my opinion the conquest dynamic should change when Aenglaland is active so that the High King doesn't deprive his vassals of land that should really be going to them. If Aelle creates Devon, for example, and the King of Cantia is also the King of Wessex, then he should be forced to hand the title to him rather than have free choice on who to give it to. The GoT mod seems to have a few cleanup events after megawars which do similar things. One other thing should be that the successor to the High Kingdom should also take the Kingdom title, so that a random duchy doesn't become the seat of the failed High King while his younger brother rules the continuing kingdom. That's the biggest problem, in my opinion.

Thanks, that explains the problem better. I will try to solve the gavelkind-division-among-brothers issue first. The handing out of titles created by the Bretwalda should also be manageable with a few events (I guess AI-only, let's let the players be as greedy as they like). Maybe also... just an idea that comes to my mind now... the conquest CB should be limited so that a Bretwalda of Aenglaland (or High King of Britannia) can use it only if the target province neighbours one of his own provinces or one of his non-king vassals. The vassal kings would still be allowed to conquest their neighbours of course, but that would be their decision only. Probably better for Aenglaland then Britannia, but the problems you noticed could affect the High Kingdom of Britannia as well.

On a sidenote, I have another set of questions for everyone... :rolleyes:

1) Should a reformed Imperium Galliarum be able to vassalize and/or recruit the Merovingian Guard after they defeat the Franks? Currently the Merovingian Guard is held by Clovis in 479 and is recruitable only by the members of the Merovingian (de Merovech) dynasty. It's small in 479 AD but it's one of the fastest-growing 'mercenary' units.
2) I am trying to give Arthur a small 'personal' heavy cavalry unit and I have a terrible doubt... how should I name it? Please unleash your creativity (especially those who read the books)!
 

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Two more things- could You reply to my last post? You've probably overlooked it, so here it is: Yeah, but I've defeated this guy in about 2 weeks- I suppose that they wouldn't be even notified in time. Maybe You could set up flags for some period of time, which would be removed when my relations with certain ruler decrease?

And what about Roman Empire for Britannia? :p

I could make it more likely to be recognized as High King if/after you have won a war to 'prove your worth' against a non-supporting King. It makes sense (fear works) and what happened to you would be much less likely (being almost accepted first, and not accepted two weeks later after defeating an opposing King). What do you think? The way you suggested (flags) is also viable but it requires more work... I'm just trying to optimize. :happy:

About forming the Imperium in Britannia, I am not sure how I could implement this. Maybe if a Roman ruler reaches a certain realm size (very high, like 100) anywhere on the map while the Imperium Galliarum does not exist, he could get a chance to claim/form it.
 

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Teulu would work well for Arthur, in fact they would be a good heavy cavalry retinue for Britons and Romano Britons.
 
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Beladriel

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On a sidenote, I have another set of questions for everyone... :rolleyes:

1) Should a reformed Imperium Galliarum be able to vassalize and/or recruit the Merovingian Guard after they defeat the Franks? Currently the Merovingian Guard is held by Clovis in 479 and is recruitable only by the members of the Merovingian (de Merovech) dynasty. It's small in 479 AD but it's one of the fastest-growing 'mercenary' units.
2) I am trying to give Arthur a small 'personal' heavy cavalry unit and I have a terrible doubt... how should I name it? Please unleash your creativity (especially those who read the books)!

1- In my current game, they seem to be just sitting there doing nothing, so yeah it'd be better than that.
2- For something personalized, the proper Welsh name of Excalibur, Caledfwlch might do (I think Derfel mentions this is the actual name of the sword, but uses Excalibur because that name is more famous in the time of the writing). It's hard to imagine a really good name, though, as Cromwell seems to have especially avoided the concepts of knight, the Round Table and etc.

Also, funny thing - Arthur never joins the rebellions that start in his name (he is just too damn honourable) so half the time he ends up prisoner for life of a king he loyally served. He was released when he was 70 years old, in my current game, and only after Dumnonia was conquered.
 

Luca0312

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Arthur never joins the rebellions that start in his name (he is just too damn honourable) so half the time he ends up prisoner for life of a king he loyally served. He was released when he was 70 years old, in my current game, and only after Dumnonia was conquered.

Sounds quite similar to the book's character. And it makes me think that a mechanic to help people escape from prisons would benefit him. Someone of his loving followers would certainly try to free him.

About the cavalry unit, you just reminded me that in the novels Arthur desires to form the 'Brotherhood of Britain' (not 100% sure of the name, I haven't the novels here with me now). But 'Brotherhood' sounds like a word the character would have used. So maybe 'The Brotherhood Horsemen'... or something like that.
 

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Regarding these two issues I have doubts. I can not replicate them in any way and they are both related to recent changes introduced by Paradox in the latest patches. Are you sure guys (Hiyo and Viden) to be running the latest version of CKII?

In my game the Imperial buildings (Senatorial halls and Castra Praetoria) can be built only in the Imperial Capital. AI also does this correctly. I have never seen more than one of these buildings around the map.

Regarding the 50/75% issue: Paradox has recently introduced in defines.lua the possibility to modify this values. I have left the amount necessary to usurp an Imperial title to 75%, but decreased the amount required to create it to 50%. On my PC it works as it should. You can create the Imperium once you conquer 50% of Gaul.

If 75% is still required for you, then again my educated guess is... did you update your CKII to latest version? If that is not the cause, then I'm clueless. It would be useful to know if this works or not for other people...

L.

Yes, I'm up-to-date. The steam version forces as much.

The dejure bit just looks like a localisation bug, as the "X" goes green at 50%, but requires 75%.

As for the buildings, it happens when the player holds the imperial-level title. You can build them in any of your holdings. If you build it, then give that province away or start it and give it away, it vanishes. This is for both the buildings.
 
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Mixxer5

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The most accepted date for his assassination is 25th April 480.

Yes, but he was murdered- it can even not happen! He may become vassal of ERE, keep fighting with Odoaker or be murdered a bit later. First two options are optional, but time of his death could vary between few days from start and few years.
 

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Thanks, that explains the problem better. I will try to solve the gavelkind-division-among-brothers issue first. The handing out of titles created by the Bretwalda should also be manageable with a few events (I guess AI-only, let's let the players be as greedy as they like). Maybe also... just an idea that comes to my mind now... the conquest CB should be limited so that a Bretwalda of Aenglaland (or High King of Britannia) can use it only if the target province neighbours one of his own provinces or one of his non-king vassals. The vassal kings would still be allowed to conquest their neighbours of course, but that would be their decision only. Probably better for Aenglaland then Britannia, but the problems you noticed could affect the High Kingdom of Britannia as well.

On a sidenote, I have another set of questions for everyone... :rolleyes:

1) Should a reformed Imperium Galliarum be able to vassalize and/or recruit the Merovingian Guard after they defeat the Franks? Currently the Merovingian Guard is held by Clovis in 479 and is recruitable only by the members of the Merovingian (de Merovech) dynasty. It's small in 479 AD but it's one of the fastest-growing 'mercenary' units.
2) I am trying to give Arthur a small 'personal' heavy cavalry unit and I have a terrible doubt... how should I name it? Please unleash your creativity (especially those who read the books)!

1. Sounds about right
2. Brotherhood of Britain. That's what he wanted to call his new order of warriors, the Round Table just being a centerpiece.
 

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Yes, but he was murdered- it can even not happen! He may become vassal of ERE, keep fighting with Odoaker or be murdered a bit later. First two options are optional, but time of his death could vary between few days from start and few years.

Odoacrus was king of Italy with the blessing of Constantinople since 476, theorically being vassal of Nepos.
 

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Odoacrus was king of Italy with the blessing of Constantinople since 476, theorically being vassal of Nepos.

After death of Nepos he was formally recognized. Constantnople strongly backed up Nepos (at least as much as it was possible in this case). Nepos tried to reclaim Italy... Of course without much success.
 

Viden

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After death of Nepos he was formally recognized. Constantnople strongly backed up Nepos (at least as much as it was possible in this case). Nepos tried to reclaim Italy... Of course without much success.

Yes, they backed Nepos... and Odoacrus. Zenon backed both of them as Emperor the former and Regent of Italy the later.
 

Mixxer5

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Yes, they backed Nepos... and Odoacrus. Zenon backed both of them as Emperor the former and Regent of Italy the later.

Yet Odoacer was seen as usurper and Nepos rightful ruler of the west. Zenon knew well that Odoacer isn't loyal servant. And it's afact that two of them actually fought.
 

Ols

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If things are happening off the map they should work a little differently. If it's not reasonable to assume that any character on the map has had any significant contact with the character off the map, then they should die under exactly the same circumstances at the same time. On the other hand, having event chains that change how invasions work or how conditions in other parts of Europe develop would be sensible. I think Nepos' death should be on a specific date for that reason.
 

Viden

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Yet Odoacer was seen as usurper and Nepos rightful ruler of the west. Zenon knew well that Odoacer isn't loyal servant. And it's afact that two of them actually fought.

And he used other barbarians to overthrown him. Again, he actually supported Nepos, and we all know what happened. Even if Nepos managed to reconquer Italy, now what? Theoderic and the Ostrogoths would have invaded Italy just after. And Nepos lacked anything to stop them.
 
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