• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Luca0312

Major
2 Badges
Aug 6, 2012
716
0
  • Crusader Kings II
  • 500k Club
I get crashes when pressing on the Imperium title.
Hiyo said:
it CTDs is when I click on the Empire-level title.

Thanks for the report guys I will check it out right away. The title screen has always been somewhat unstable with the de jure shifting. For example, a known issue since day 1 of this mod is that if one of the new anglo-saxon kingdoms (Mercia, West Seaxe, etc) is created and then destroyed, from that moment hovering on the Aenglaland title 'creation requirements' will cause a CTD. Probably something similar is happening with the Imperium, I will try to find out what it is and fix it.

Also, I dont seem to be able to make the province for normandie.. I could do that last patch.

The roman 'provinces' (kingdom level title) of Normandia and Armorica are no more. Many people complained (rightfully) that those provinces were tiny for roman standards and that having three vassal kings/governors just in Gaul did not make much sense.

Since the latest update, the configuration of the Imperium in Gaul is as follows: the Kingdom of the Franks will still be converted in a province (Province of Francia, kingdom level) with a governor. The kingdoms of Benoic and Broceliande, however, will become Praefectures (Praefecture of Normannia and Praefecture of Armorica, duchy level) and become part of Gallia.
 

Luca0312

Major
2 Badges
Aug 6, 2012
716
0
  • Crusader Kings II
  • 500k Club
As with each patch before this I've been trying to work out what could go wrong and trying to make it go wrong.

Thank you Ols, that exactly what I need! Keep the reports coming and I'll be following with fixes as quickly as I can.

I am currently fixing the Cynwydion/Northampton issue, I really forgot about that and I see what you mean with 'Aenglaland remains in the centre of Britain' (de jure map, right?). Do you think it should go back to Gwent or become part of Icenia?

About Derfel: did you see him becoming King of Anglia and turning against the Britons? I haven't seen that happening since many versions ago, so I thought it wasn't an issue anymore.

About High Lordships names: I was going to ask you all what you think of Pengwern and all the new names that replaced Western this, Eastern that and such (also in Ireland). I was afraid some of you could miss (I mean, prefer) the old names... but I guess that's not going to happen. Instead, I should probably continue following this approach and replace the others as well. I am sure I will find something for Rheged, but Dumnonia is harder, because I'd like to stick to the novels as much as possible. Central Dumnonia could be Durotrigia, and I like the idea of having it creatable only by a non king and have it 'non existant' in 479 AD. On the other hand, having West Dumnonia become just Dumnonia could be confusing, especially since the High Lord of West Dumnonia, following the novels, is called 'Prince'... that would make him 'Prince of Dumnonia' which is the same title as the King's heirs, even if he is not one of them. For East Dumnonia I was almost going to use something related to Stonehenge... like just "High Lordship of the Stones" but I'm going to look for more accurate tribe-based name.

About Aenglaland forming early in the game: since this latest patch, the Cynerice of Aenglaland has changed significantly. Now it works (more or less) like the High Kingdom of Britannia. It has nothing to do with what will be the medieval Kingdom of England. Instead, it's a sort of honorary 'King of Kings' title. In the novels, Aelle claims to be the Bretwalda as early as 480-85 AD. The title is very personal, and while it's still gavelkind (I mean Aenglaland, Britannia is elective), there is a very high chance that the title will be lost if the heir is not worthy of his father. The way it is configured now, it will work very differently from other titles of the same level: the High Kingdom of Ireland, Alba, and especially the Imperium Galliarum will tend to stick around once formed. Something very bad must happen for them to dissolve. On the other hand, Britannia and Aenglaland can be formed and dissolved many times during the 400 years of campaign, and most times they will last only for the duration of a single High King's rule. In addition (and this is probably the extreme consequence of this 'King of Kings' approach), Britannia and Aenglaland can only be formed if there is more than one King around. Meaning: if you conquer all other Kingdoms, you will NOT be able to become Bretwalda or High King. You'll just be a single King with a single Kingdom covering the whole island. You can see how deeply different it is from the Roman Imperial title: the Imperium is based on the fact that there is a single ruler. Britannia and Aenglaland instead are: we've got many Kings, shall we appoint one as High King? If there is only one King, there is no need to have a King among Kings.

Hope it makes sense. And this mod definitely needs a manual...! :happy:

Finally, to answer your doubts about what happens when Aenglaland dissolves... the truth is that it is really hard to control. There is no way of predicting what will happen while the High Kingdom exists. The interal borders of the sub-kingdoms may change a lot, since usually there is no king's peace. Restoring the borders as they were when the High Kingdom formed is not viable. As a vassal King you could have conquered lands from your neighbouring Kingdom and you would lose them all when the Bretwalda dies. Not really fair I think, especially for human players.

Maybe another kind of solution could be found to 'rationalize' the dissolving process, but restoring the borders as they were doesn't seem the right one (and also I have no idea how it could be implemented).

Thanks again for your valuable feedback! L.
 
Last edited:

Ipsissimus

Captain
111 Badges
Feb 15, 2004
361
164
  • 200k Club
  • Imperator: Rome Deluxe Edition
I've also got a few questions for you players... consider it a 'poll' to decide a few things.

1. Should the Franks be able (and willing, in case of AI) to invade Britain if/when they conquer and unite all Gaul? Or should they rather focus in keeping/developing their own lands (as they do now)?
2. Same question as above, but for Irish. After/when the High Kingdom of Ireland is created, should they look to invade Britain? I don't mean raid, I mean invade and occupy.
3. Regarding the possible extension of the map, what would you like to see first: more continental Europe or the full remaining northern part of Scotland? I planned a two-step expansion and I've got to decide what to do first. North or South?
4. Should Christians be able to wage Holy Wars against pagans? There is no religious CB in The Winter King right now. Do you think there should be one? I wouldn't call them 'Crusades' anyway...
5. What is your favorite/most played culture? I am planning several culture-based event chains (stuff only for Anglo-Saxon, only for Ireland, only for Romans, etc.) and again I need help to decide what to focus on first. If 90% of you are playing Anglo-Saxons and nobody ever plays Ireland, the decision comes easier.

Thanks!

L.


1. As of now.
2. I would like an invasion.
3. I would prefer Scotland.
4. Probably not.
5. Scottish or Irish.

Your mod is really impressive. Thanks.
I think this thread should be stickied like the other great mods of this game.
 

Beladriel

Not a 15 year old anarcho-communist
11 Badges
May 9, 2008
892
273
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Divine Wind
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
I've also got a few questions for you players... consider it a 'poll' to decide a few things.

1. Should the Franks be able (and willing, in case of AI) to invade Britain if/when they conquer and unite all Gaul? Or should they rather focus in keeping/developing their own lands (as they do now)?
2. Same question as above, but for Irish. After/when the High Kingdom of Ireland is created, should they look to invade Britain? I don't mean raid, I mean invade and occupy.
3. Regarding the possible extension of the map, what would you like to see first: more continental Europe or the full remaining northern part of Scotland? I planned a two-step expansion and I've got to decide what to do first. North or South?
4. Should Christians be able to wage Holy Wars against pagans? There is no religious CB in The Winter King right now. Do you think there should be one? I wouldn't call them 'Crusades' anyway...
5. What is your favorite/most played culture? I am planning several culture-based event chains (stuff only for Anglo-Saxon, only for Ireland, only for Romans, etc.) and again I need help to decide what to focus on first. If 90% of you are playing Anglo-Saxons and nobody ever plays Ireland, the decision comes easier.

Thanks!

L.

1 - No, I think the Britons are having a hard time with Saxons as it is.
2- Well, landless courtiers establishing their own kingdoms with the Old Gods could be great, as they've been actually doing that in the books.
3- Well, continental Europe has always been more directly related to Arthurian myth, even if the Warlord Chronicles have not had them, and it'd be cool for the Romans.
4- With a cooldown similar to CK2+, maybe.
5- Romans and Britons.

The mod remains awesome!
 

Luca0312

Major
2 Badges
Aug 6, 2012
716
0
  • Crusader Kings II
  • 500k Club
I get crashes when pressing on the Imperium title.
Hiyo said:
it CTDs is when I click on the Empire-level title.

Bug spotted and fixed now. Thanks again for the report.

Unfortunately in order to solve this issue I had to remove the High Lordship of Trebes (that was just introduced in latest version). It wasn't really important anyway: held by the King himself and destined to disappear when the Romans or the Franks take over. The real problem is that saved games from the current version (0.93) could not be compatible once I release this 'fixes' patch.

By the way, here are the fixes done so far.

- Fixed a bug with frisian characters being unable to use the Conquest CB (wars did end inconclusively)
- Fixed a bug (present since first version) that allowed a vassal to use the Conquest CB against his liege
- Fixed a bug with de jure titles shifting from Benoic to Gallia (caused CTDs in the title info panel)
- Removed the High Lordship of Trebes (necessary to fix the above bug, it was not really important anyway)
- The ruler of Soissons now gets a strong claim on the Imperium Galliarum on the death of Julius Nepos
- The High Lordship of Cynwidion/Jarldom of Northamtun will become de jure part of Icenia when the Kingdom of Icenia is created
- If Derfel Cadarn inherits the Kingdom of Anglia, he will create the Kingdom of Icenia and destroy the Anglian title
- A few other improvements to landed titles (Devon was still shown as 'Titular High Lordship' instead of 'Jarldom', etc.)

I still have to solve another couple of issues then I'll release the patch.
 

Luca0312

Major
2 Badges
Aug 6, 2012
716
0
  • Crusader Kings II
  • 500k Club
The in-game tooltip indicates you need 50%, but it should read 75%.

As for point three, I have ordered the construction of seven so far. So, yes, it is definitely bugged.

Regarding these two issues I have doubts. I can not replicate them in any way and they are both related to recent changes introduced by Paradox in the latest patches. Are you sure guys (Hiyo and Viden) to be running the latest version of CKII?

In my game the Imperial buildings (Senatorial halls and Castra Praetoria) can be built only in the Imperial Capital. AI also does this correctly. I have never seen more than one of these buildings around the map.

Regarding the 50/75% issue: Paradox has recently introduced in defines.lua the possibility to modify this values. I have left the amount necessary to usurp an Imperial title to 75%, but decreased the amount required to create it to 50%. On my PC it works as it should. You can create the Imperium once you conquer 50% of Gaul.

If 75% is still required for you, then again my educated guess is... did you update your CKII to latest version? If that is not the cause, then I'm clueless. It would be useful to know if this works or not for other people...

L.
 

Viden

Kurt's Best AAR Reader
93 Badges
Jun 25, 2006
8.747
75
  • Rome: Vae Victis
  • Iron Cross
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Nemesis
  • Europa Universalis III
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
BTW, Normannia is anachronic, really? I mean, Normandy was not related to the "North Men" until the Xth century.

PS: Yes, I am with CK2 1.092 (or how the hell the last patch is named). I was outdated.
 

Luca0312

Major
2 Badges
Aug 6, 2012
716
0
  • Crusader Kings II
  • 500k Club
When you do decide to add to add to Pictland here is some info to help.

This is a post by a user "ceretic" on the totalwarcenter who is a student in the field and working on a mod in a similar time frame.

Thanks Ixor! That is very useful info, I just copied it away and I hope to be needing it soon.

L.
 

Mixxer5

General
73 Badges
May 7, 2012
2.258
345
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Sword of the Stars II
  • Sengoku
  • Rome Gold
  • March of the Eagles
  • Majesty 2 Collection
  • Magicka
  • Leviathan: Warships
  • King Arthur II
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Divine Wind
  • Europa Universalis III Complete
  • Dungeonland
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Surviving Mars
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Conclave
  • Warlock: Master of the Arcane
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Nemesis
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Europa Universalis III Complete
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • 500k Club
  • Crusader Kings II: Holy Fury
  • The Showdown Effect
  • Age of Wonders III
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
Regarding these two issues I have doubts. I can not replicate them in any way and they are both related to recent changes introduced by Paradox in the latest patches. Are you sure guys (Hiyo and Viden) to be running the latest version of CKII?

In my game the Imperial buildings (Senatorial halls and Castra Praetoria) can be built only in the Imperial Capital. AI also does this correctly. I have never seen more than one of these buildings around the map.

Regarding the 50/75% issue: Paradox has recently introduced in defines.lua the possibility to modify this values. I have left the amount necessary to usurp an Imperial title to 75%, but decreased the amount required to create it to 50%. On my PC it works as it should. You can create the Imperium once you conquer 50% of Gaul.

If 75% is still required for you, then again my educated guess is... did you update your CKII to latest version? If that is not the cause, then I'm clueless. It would be useful to know if this works or not for other people...

L.

I have newest version, but I can build buildings You've mentioned in every city I have. Also, this 75% bug can be same thing as in my case. Creating Empire was possible when I've conquered Franks- which could've been just acoincidence.
 

Luca0312

Major
2 Badges
Aug 6, 2012
716
0
  • Crusader Kings II
  • 500k Club
BTW, Normannia is anachronic, really? I mean, Normandy was not related to the "North Men" until the Xth century.

PS: Yes, I am with CK2 1.092 (or how the hell the last patch is named). I was outdated.

Yes it could be a bit early for the Norman- word. It's commonly though to have come into use only after the Vikings invasions and that means at the end of this mod's timeframe. However I am pretty sure I have seen a late-roman map of the region where the term 'Normannia' was present. That's when I decided to change 'Normandia' into 'Normannia'. By the way the area was already inhabited by norse people before the arrival of the Franks, there was a roman settlement called Otlinga Saxonia...

Of course that roman-time map with Normannia on it could have easily been unreliable or inaccurate.
 

Luca0312

Major
2 Badges
Aug 6, 2012
716
0
  • Crusader Kings II
  • 500k Club
I have newest version, but I can build buildings You've mentioned in every city I have. Also, this 75% bug can be same thing as in my case. Creating Empire was possible when I've conquered Franks- which could've been just acoincidence.

Thanks. I am puzzled.

Do you have any idea what could be causing this? Especially with the buildings I can't understand what's going on. The requirements for Castra Praetoria, for example, are:

Code:
potential = {
	FROM = {
		has_landed_title = e_gaul
	}
	FROMFROM = { is_capital = yes }
}

...and they work for me. I have just freshly installed CKII and the mod on a laptop and it works there too, so it's not related to my work-in-progress PC/installation being different or anything similar.
 

Mixxer5

General
73 Badges
May 7, 2012
2.258
345
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Sword of the Stars II
  • Sengoku
  • Rome Gold
  • March of the Eagles
  • Majesty 2 Collection
  • Magicka
  • Leviathan: Warships
  • King Arthur II
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Divine Wind
  • Europa Universalis III Complete
  • Dungeonland
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Surviving Mars
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Conclave
  • Warlock: Master of the Arcane
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Nemesis
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Europa Universalis III Complete
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • 500k Club
  • Crusader Kings II: Holy Fury
  • The Showdown Effect
  • Age of Wonders III
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
Thanks. I am puzzled.

Do you have any idea what could be causing this? Especially with the buildings I can't understand what's going on. The requirements for Castra Praetoria, for example, are:

Code:
potential = {
	FROM = {
		has_landed_title = e_gaul
	}
	FROMFROM = { is_capital = yes }
}

...and they work for me. I have just freshly installed CKII and the mod on a laptop and it works there too, so it's not related to my work-in-progress PC/installation being different or anything similar.

I admit I've no idea- but I'm sure that in my case it's newest version.

Two more things- could You reply to my last post? You've probably overlooked it, so here it is:

[it's about resetting kings decisions in Britannia] Yeah, but I've defeated this guy in about 2 weeks- I suppose that they wouldn't be even notified in time. Maybe You could set up flags for some period of time, which would be removed when my relations with certain ruler decrease?

And what about Roman Empire for Britannia? :p

And second one- Julius Nepos dies usually few days after start, maybe he could stay alive a little longer?
 

Ols

Liberal Nihilist
102 Badges
Jun 12, 2012
6.217
784
  • Rome: Vae Victis
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • For the Motherland
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
1. Should the Franks be able (and willing, in case of AI) to invade Britain if/when they conquer and unite all Gaul? Or should they rather focus in keeping/developing their own lands (as they do now)?
2. Same question as above, but for Irish. After/when the High Kingdom of Ireland is created, should they look to invade Britain? I don't mean raid, I mean invade and occupy.
3. Regarding the possible extension of the map, what would you like to see first: more continental Europe or the full remaining northern part of Scotland? I planned a two-step expansion and I've got to decide what to do first. North or South?
4. Should Christians be able to wage Holy Wars against pagans? There is no religious CB in The Winter King right now. Do you think there should be one? I wouldn't call them 'Crusades' anyway...
5. What is your favorite/most played culture? I am planning several culture-based event chains (stuff only for Anglo-Saxon, only for Ireland, only for Romans, etc.) and again I need help to decide what to focus on first. If 90% of you are playing Anglo-Saxons and nobody ever plays Ireland, the decision comes easier.

1. Yes, but it should be rare and you should focus on making sure they conquer France effectively first. Before they invade Britain, they should have more provinces south to ravage. Doing so should also be the result of being prevented from expanding downward, so maybe you could use Visigoths or another Germanic tribe to block them. If they complete their historical conquests, they should no longer get an event to invade Britain.

2. Yes, it should involve them subjugating Dal Riada, Demetia and Lleyn first (also maybe make Lleyn a localised Henis Wyren as Demetia is the Deheubarth), and then being given objectives to take instead of just randomly conquering places. As with other invaders they should force the local culture back to a final point, not fully take the island. (So give them an equivalent to Caledonia for the Romans, Cymru for the Britons, ect.) Some thought might be needed as to where that point would be, but honestly the Irish shouldn't border up to the Saxons and then stop, they should force the Britons and Saxons to co-operate and possibly amalgamate.

3. The maximum southern extent of the map should probably be up to the Pyrenees and Alps in the south and the border with Slavic tribes in the east. Slavs should not appear as it'd be hard to draw a line and very difficult to show as feudalism - it's simpler just to include Germanic peoples and mark parts of the map with Slavic or other inhabitants as "wasteland" like Siberia is in vanilla. Denmark and Norway would be fun to see ingame, but going to Sweden would be a bit much. Once Old Gods comes out you could use such an area for a Viking raider base for a premature Norse invasion. The furthest north should be as far as you want to go up in Scandinavia, but of course all of Scotland should be in. If you did all that you'd have a clear cultural sphere and wouldn't have the problem of kingdoms being cut in half with only one half appearing ingame. Not all of this development should be done at the same time and indeed, it doesn't really all need to be in, but what I said should be the absolute maximum aspiration and I think someone is asking for way too much if they wish the map to exceed it.

4. Holy wars should come late game and should not be given to Christians. Christians should spread peacefully, more or less, and other cultures should have the chance to reform their religion (again, use Old Gods mechanics when we get it) and then try to kick Christians out. Maybe one exception should be that Pelagians should be able to fight Catholics with a special cb, and maybe a Celtic Church could appear out of communion with Rome to try and oust Roman influence. One thing I'd like to see would be Powys fighting Gwent to force a conversion from Catholic to Old Gods (when Old Gods is reformed), but not Powys just annexing Gwent suddenly. Most of it should focus on spreading religion and forcing conversions between particular groups of faith, with bonuses to the victor to encourage it.

5. I play as Britons the most. I tend to get bored of it because Britannia is easy to form as Dumnonia and there's little to do once the Saxons are gone. I also find there's not enough of a Cumbrian/Briton/Romano-Briton dynamic and I think there should be goals for each culture to work on. The Cumbrians splitting off into a different culture and becoming the High Kingdom of the Pennines (de jure change) if they meet certain criteria and Mercia, Wessex, Anglia and Cantia are at their height but Northumbria has failed would be nice. It would work as a nice alternate history counterpart to Cymru. Britons and Romano-Britons should be working to spread their culture too and one course of action for Romano-Britons should be to swear allegiance to Soissons and be handed a British province in return for their aid in Gaul.
 
Last edited:

Ixor779

Colonel
34 Badges
Aug 25, 2011
900
127
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Third Rome
  • Sengoku
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • March of the Eagles
An extended continent should fall somewhere along these lines, the map can only be so big after all.
HztSNv2.jpg
 

Luca0312

Major
2 Badges
Aug 6, 2012
716
0
  • Crusader Kings II
  • 500k Club
5. I play as Britons the most. I tend to get bored of it because Britannia is easy to form as Dumnonia and there's little to do once the Saxons are gone. I also find there's not enough of a Cumbrian/Briton/Romano-Briton dynamic and I think there should be goals for each culture to work on. The Cumbrians splitting off into a different culture and becoming the High Kingdom of the Pennines (de jure change) if they meet certain criteria and Mercia, Wessex, Anglia and Cantia are at their height but Northumbria has failed would be nice. It would work as a nice alternate history counterpart to Cymru. Britons and Romano-Britons should be working to spread their culture too and one course of action for Romano-Britons should be to swear allegiance to Soissons and be handed a British province in return for their aid in Gaul.

Thanks, I love the suggestions there. Added to the to-do list as a general collection of ideas. Unfortunately this to-do list keeps growing... any fellow modders interested in helping out with this mod, please step forward! :happy:
 

Ols

Liberal Nihilist
102 Badges
Jun 12, 2012
6.217
784
  • Rome: Vae Victis
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • For the Motherland
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
I agree, south and east should be like this:
p1KtGTb.png


To the north the maximum extent should be where Norse culture in Norway was insufficiently dense to warrant inclusion. No need to go further north and need to add Sami. In case you're wondering, I edited out Britain because there was a text box there that was in the way. This set up allows for Caliphate invaders from Spain, Lombard armies popping in and out of Italy, Slavs assaulting the eastern border and pretty much everything either totally inside or totally outside the map. The High March of Austrasia would be totally within and as a result the Franks could be pushed back to German lands but still remain a threat. It gives Imperium Galliarum a set of choices as to where to go that they previously lacked and keeps the whole thing interesting.
 

Ixor779

Colonel
34 Badges
Aug 25, 2011
900
127
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Third Rome
  • Sengoku
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • March of the Eagles
It's seriously incredibly big amount of completely useless sea... Also, we have already most of Scotland, so maybe it'd be better to extend toward south (ROME! :D)?
I only kept the left side for the names haha. Besides you can't accurately represent the Picts with 2 provinces, since Scotia was part of Dal Riata(at least the western half).
 

Luca0312

Major
2 Badges
Aug 6, 2012
716
0
  • Crusader Kings II
  • 500k Club
An extended continent should fall somewhere along these lines, the map can only be so big after all.
HztSNv2.jpg

I'm afraid this is also a bit too optimistic. My plan was to go south exactly as far as in your example, but not so far east. Alps and Scandinavia are a serious amount of work. It would take me weeks to expand the map like that. And someone even mentioned Rome! :confused: As I said, a realistic objective is to expand to the south as in the example and to the east up to Frisia, so that Burgundy lies in the southeastern corner.

Please keep in mind the map is already 2048x2048. It can't be resized. And the CKII engine has a limit of 10 Megapixels. Do the math and you'll see that including all of Scotland AND the Alps is impossible. Engine limit reached.

Also I've recently found out a terrible detail I was unaware of. Map sizes larger than 2048x2048 do NOT support normal maps. And I love my normal map SO much. I've spent countless hours on it. It's the only terrain feature (with rivers) that is always visible in any map mode. It really adds something and I'd be very very sad to lose it.

L.
 
Status
Not open for further replies.