• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Mixxer5

General
73 Badges
May 7, 2012
2.258
345
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Sword of the Stars II
  • Sengoku
  • Rome Gold
  • March of the Eagles
  • Majesty 2 Collection
  • Magicka
  • Leviathan: Warships
  • King Arthur II
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Divine Wind
  • Europa Universalis III Complete
  • Dungeonland
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Surviving Mars
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Conclave
  • Warlock: Master of the Arcane
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Nemesis
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Europa Universalis III Complete
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • 500k Club
  • Crusader Kings II: Holy Fury
  • The Showdown Effect
  • Age of Wonders III
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
I've also got a few questions for you players... consider it a 'poll' to decide a few things.

1. Should the Franks be able (and willing, in case of AI) to invade Britain if/when they conquer and unite all Gaul? Or should they rather focus in keeping/developing their own lands (as they do now)?
2. Same question as above, but for Irish. After/when the High Kingdom of Ireland is created, should they look to invade Britain? I don't mean raid, I mean invade and occupy.
3. Regarding the possible extension of the map, what would you like to see first: more continental Europe or the full remaining northern part of Scotland? I planned a two-step expansion and I've got to decide what to do first. North or South?
4. Should Christians be able to wage Holy Wars against pagans? There is no religious CB in The Winter King right now. Do you think there should be one? I wouldn't call them 'Crusades' anyway...
5. What is your favorite/most played culture? I am planning several culture-based event chains (stuff only for Anglo-Saxon, only for Ireland, only for Romans, etc.) and again I need help to decide what to focus on first. If 90% of you are playing Anglo-Saxons and nobody ever plays Ireland, the decision comes easier.

Thanks!

L.

1. Historically they had plenty to do in the mainlands, so... Unless You could somehow simulate their (invisible) struggle for domination in Europe, they should. Otherwise, Britain was rather poor when compared to lands that were in Frankish sphere of interest.
2. I think that Irish should be able to do it- definitely. On the other hand they'll be unstoppable- maybe some events or decisions calling neighbours for help when attacker is Empire tier and defender isn't?
3.Gaul- I would prefer to see more of continent overall. Scottland (Kaledonia then) was in constant turmoil in these times and not rich or too populous. Romans had reasons not to push too much there (although some reasons were not dependent on their will). Mainland was much more interesting then.
4. Regular holy wars not- but some kind of religious frictions between different religious groups (granted by event- Missionary, extra position in council, would be set in pagan province trying to convert its rulers. He could be somehow offended and HW CB would be granted).
5. Romans- this tiny Roman count in the middle of Briton- Saxon sea (in Britain) or much simpler Soissons. I have a request in this case- when I've played as this count, for role-play purposes I've tried to keep my "pure" Roman culture. Sadly it didn't worked as my firstborn converted to Romano-British as soon as possible. Could You add a decision to block such spontaneous conversions to different cultures for closest family?

EDIT: One more thing - do You think that You could also incorporate "Better Armies - Complete Combat, Retinue, & Building Overhaul (CK2+ Submod)". Author has already stated that He's ok if someone wishes add His work to own mod and it looks really good ;)
 
Last edited:

hferguson

First Lieutenant
34 Badges
Mar 18, 2012
239
20
  • Crusader Kings II
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Rome: Vae Victis
  • Stellaris: Leviathans Story Pack
  • Victoria 2
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Rajas of India
  • Warlock: Master of the Arcane
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Hearts of Iron III
  • Magicka
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
A new version of The Winter King will be available in a couple of days. Below you can find a list of changes and features.

- Reworked and improved combat tactics (they now change daily, creating far more interesting battles)

L.

This is a good thing - one of the unexpected effects of your much condensed battles is a massive overpowering of all-archer armies (or any other skirmish heavy unit). They get the right tactic, and they get 350% increased attack strength for, essentially, the whole battle. There's one little country in the north with vassal mercenaries who are ALL archers (Archers of the Forest? Something like that). I would need to outnumber them like 5 to 1 to beat them, in contrast to any other battle which is pretty well balanced according to commander skills, terrain, etc.
 

Luca0312

Major
2 Badges
Aug 6, 2012
716
0
  • Crusader Kings II
  • 500k Club
5. Romans- this tiny Roman count in the middle of Briton- Saxon sea (in Britain) or much simpler Soissons. I have a request in this case- when I've played as this count, for role-play purposes I've tried to keep my "pure" Roman culture. Sadly it didn't worked as my firstborn converted to Romano-British as soon as possible. Could You add a decision to block such spontaneous conversions to different cultures for closest family?
As I wrote a few posts earlier, the new (or actually bug-free) cultural flexibility system will make things a lot easier for the Roman lord of Corinium. His mutual relationships with Britons and Romano-British will be much better. He'll still be very disliked by Saxons though, even more than before.

Regarding the cultural conversion of your sons... how do you think that happened? Did he have a romano-british tutor? Or did it just happen by assimilation with the land's culture?
 

Luca0312

Major
2 Badges
Aug 6, 2012
716
0
  • Crusader Kings II
  • 500k Club
This is a good thing - one of the unexpected effects of your much condensed battles is a massive overpowering of all-archer armies (or any other skirmish heavy unit). They get the right tactic, and they get 350% increased attack strength for, essentially, the whole battle. There's one little country in the north with vassal mercenaries who are ALL archers (Archers of the Forest? Something like that). I would need to outnumber them like 5 to 1 to beat them, in contrast to any other battle which is pretty well balanced according to commander skills, terrain, etc.

You're absolutely right, and as soon as I noticed that tactics were lasting in average 18 days, I had a sudden moment of panic/enthusiasm. I don't know how I failed to notice this before, but now it works quite well. The tactics do ALL last one day, and with the new precision guaranteed by the 'daily engine tick' (see my post in previous page) the system is fail-safe. This way even a 3 days-long battle can (and probably will) have proper skirmish, melee and pursue phases. Also the individual tactics have been customized and several of them are cultural-based.

I therefore suggest to all players: when you go into battle, if you want to understand what's going on (and maybe learn from it for your future battles), ALWAYS do so at the game's minimum (1x) speed. In Vanilla nearly nothing happens faster than on a 10-days basis, but in The Winter King (which also runs faster in general, making it worse) things do happen very quickly. So if you go into battle at 2x or 3x (or more), it will be over before you know it.

I like to play this game at 1x (except in those rare very quiet moments), so I'm designing the mod with this 'approach' in mind.

L.
 

Mixxer5

General
73 Badges
May 7, 2012
2.258
345
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Sword of the Stars II
  • Sengoku
  • Rome Gold
  • March of the Eagles
  • Majesty 2 Collection
  • Magicka
  • Leviathan: Warships
  • King Arthur II
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Divine Wind
  • Europa Universalis III Complete
  • Dungeonland
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Surviving Mars
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Conclave
  • Warlock: Master of the Arcane
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Nemesis
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Europa Universalis III Complete
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • 500k Club
  • Crusader Kings II: Holy Fury
  • The Showdown Effect
  • Age of Wonders III
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
As I wrote a few posts earlier, the new (or actually bug-free) cultural flexibility system will make things a lot easier for the Roman lord of Corinium. His mutual relationships with Britons and Romano-British will be much better. He'll still be very disliked by Saxons though, even more than before.

Regarding the cultural conversion of your sons... how do you think that happened? Did he have a romano-british tutor? Or did it just happen by assimilation with the land's culture?

Nah, I suppose this was this small event that allows ruler to get same culture as his overlord (I was duke and I've had Romano- British ruler above me) or due to holding province of different culture. Because there is no reason not to become such Romano-British ruler, ai accepts it. And I'm getting angry :p Same thing happenned to some of my own "pure" Romans (vassals as well).

Btw- from some time I hadn't had any particular problem with "connected" cultures. Not so much revolts either.
 

DC123456789

Field Marshal
87 Badges
Oct 22, 2012
6.422
2.476
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Major Wiki Contributor
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Surviving Mars
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Stellaris: Distant Stars
  • Stellaris: Galaxy Edition
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
I've also got a few questions for you players... consider it a 'poll' to decide a few things.

1. Should the Franks be able (and willing, in case of AI) to invade Britain if/when they conquer and unite all Gaul? Or should they rather focus in keeping/developing their own lands (as they do now)?
2. Same question as above, but for Irish. After/when the High Kingdom of Ireland is created, should they look to invade Britain? I don't mean raid, I mean invade and occupy.
3. Regarding the possible extension of the map, what would you like to see first: more continental Europe or the full remaining northern part of Scotland? I planned a two-step expansion and I've got to decide what to do first. North or South?
4. Should Christians be able to wage Holy Wars against pagans? There is no religious CB in The Winter King right now. Do you think there should be one? I wouldn't call them 'Crusades' anyway...
5. What is your favorite/most played culture? I am planning several culture-based event chains (stuff only for Anglo-Saxon, only for Ireland, only for Romans, etc.) and again I need help to decide what to focus on first. If 90% of you are playing Anglo-Saxons and nobody ever plays Ireland, the decision comes easier.

Thanks!

L.

1. AI Franks should focus on Gaul, and should invade Britannia only rarely. Although, for the human player, maybe allow them to use Anglo-Saxon duchies?
2. Maybe. They should probably focus on Scotland first.
3. Despite how much I would love to see an extended Gaul, I think completing Scotland would be better. I would also prefer to see the Low Countries over Aquitaine.
4. No. Too early, and everyone's got the conquest CB already anyway.
5. Usually Romans, sometimes Britons and Anglo-Saxons.
 

Viden

Kurt's Best AAR Reader
93 Badges
Jun 25, 2006
8.747
75
  • Rome: Vae Victis
  • Iron Cross
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Nemesis
  • Europa Universalis III
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
BTW, playing as Soissons, I go to war against the Franks at the beginning of the game and every single time, when I crushed their armies and started ocupying the target provinces, the Prefacture of Sequana declares independence and nullifies my war. There is nor revolt nor event that explains this. It just happens. Is that normal?
 

Mixxer5

General
73 Badges
May 7, 2012
2.258
345
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Sword of the Stars II
  • Sengoku
  • Rome Gold
  • March of the Eagles
  • Majesty 2 Collection
  • Magicka
  • Leviathan: Warships
  • King Arthur II
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Divine Wind
  • Europa Universalis III Complete
  • Dungeonland
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Surviving Mars
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Conclave
  • Warlock: Master of the Arcane
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Nemesis
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Europa Universalis III Complete
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • 500k Club
  • Crusader Kings II: Holy Fury
  • The Showdown Effect
  • Age of Wonders III
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
BTW, playing as Soissons, I go to war against the Franks at the beginning of the game and every single time, when I crushed their armies and started ocupying the target provinces, the Prefacture of Sequana declares independence and nullifies my war. There is nor revolt nor event that explains this. It just happens. Is that normal?

I've never had such an issue, although I've played as Soissons plenty of times. Some other weird events?
 

Hiyo

Renaissance Man
80 Badges
Jan 3, 2008
231
8
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Necroids
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • War of the Roses
I finally went about conquering Ireland and found that you are left to develop the entire nation with nothing external to worry about. Besides a (very) slow attempt to Christianize the island, I've gotten to the point where I rake in massive piles of gold.

This worries me, with regards to invasions by the Irish. While historical, there will need to be some serious opposition to slow/stop them.
 

Roald

Second Lieutenant
47 Badges
Nov 10, 2011
118
1
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Crusader Kings II
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
1. Franks should tend to focus on their continental territory.
2. I think there could maybe be something done with the tiny Gaelic titular kingdoms and maybe have a couple of more invasion attempts by various Irish lords to set up their own rule in the general area of Wales, but Ireland as a unified title sounds like it could begin blobbing up extremely fast.
3. I'd also prefer more expansion into the vicinity of the Netherlands, but to stick within the options pushing south would be nice.
4. Nope.
5. I'd really like for there to be more fleshing out with the Visigoths, Ostrogoths, Thuringians or Frisians, but I guess the ones of those that would be worked on would have to depend on where the map expands towards. As it is, they tend towards being a bit... sparse, but I would love to be able to switch over to them when they show up. Whichever ones you go with, your flexible duchy system is amazing and I would love to see more of those added for different cultures, or extended perhaps to other conquests for the existing ones (saxon ones for the Wales blob or Cornwall, for example).
 

Mattobro

Major
38 Badges
Jun 22, 2012
708
19
  • Divine Wind
  • Sengoku
  • March of the Eagles
  • Crusader Kings II
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • Mount & Blade: With Fire and Sword
  • Europa Universalis III Complete
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • War of the Roses
  • Prison Architect
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
but I would love to be able to switch over to them when they show up.

You can. Type observe in console by hitting the ~ tilde key, wait till they appear, save. exit, reload the save and choose the visigothic kingdom :) (Well you do have to wait until they conquer a county, but it still works)
 

Andrzej I

Ætheling
84 Badges
Nov 27, 2004
2.044
173
34
  • Europa Universalis IV
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Charlemagne
  • Deus Vult
  • Crusader Kings II: Holy Knight (pre-order)
I've also got a few questions for you players... consider it a 'poll' to decide a few things.

1. Should the Franks be able (and willing, in case of AI) to invade Britain if/when they conquer and unite all Gaul? Or should they rather focus in keeping/developing their own lands (as they do now)?
2. Same question as above, but for Irish. After/when the High Kingdom of Ireland is created, should they look to invade Britain? I don't mean raid, I mean invade and occupy.
3. Regarding the possible extension of the map, what would you like to see first: more continental Europe or the full remaining northern part of Scotland? I planned a two-step expansion and I've got to decide what to do first. North or South?
4. Should Christians be able to wage Holy Wars against pagans? There is no religious CB in The Winter King right now. Do you think there should be one? I wouldn't call them 'Crusades' anyway...
5. What is your favorite/most played culture? I am planning several culture-based event chains (stuff only for Anglo-Saxon, only for Ireland, only for Romans, etc.) and again I need help to decide what to focus on first. If 90% of you are playing Anglo-Saxons and nobody ever plays Ireland, the decision comes easier.

Thanks!

L.
1. They should focus upon their own lands, I think.
2. They should be willing to go for Scotland and Wales, but little else.
3. More continental Europe, which gives the Franks more to conquer.
4. No, Christianity was a bit more pacifistic back then.
5. The Romans or the Franks.
 

Luca0312

Major
2 Badges
Aug 6, 2012
716
0
  • Crusader Kings II
  • 500k Club
Thanks for all the feedback guys, so far it looks like the most 'favorite' options seem to be: Franks focusing on Europe, Ireland willing to invade (northern Britain/Scotland first) and no Holy Wars for Christians. About the map, most of the votes are for Gaul and although I agree with who wrote "This mod is about Britannia, we need Scotland", it's also true that continental Europe offers more interesting 'content' and it is also a lot easier (and probably quicker) to create. The coastlines, lochs and mountains of Scotland are not the easiest mapping quest. So unless a bunch of votes for Scotland pop up in the next couple of days I think we have our decision.

The next version of the mod is basically ready for release, I've been spending the past few hours trying to fix an annoying bug that somehow started appearing once in a while: AI rulers do not end wars, even with 100% warscore. In a case, the war lasted for 50 years at 100% and still no peace.

Did you ever had any similar issue before? Does any of you have an idea about the possible cause?

Thanks!

L.
 

Luca0312

Major
2 Badges
Aug 6, 2012
716
0
  • Crusader Kings II
  • 500k Club
I finally went about conquering Ireland and found that you are left to develop the entire nation with nothing external to worry about. Besides a (very) slow attempt to Christianize the island, I've gotten to the point where I rake in massive piles of gold.

This worries me, with regards to invasions by the Irish. While historical, there will need to be some serious opposition to slow/stop them.

Hopefully late-game economy will be more balanced in the next version. Being at peace for 100 years will definitely help fill your treasury, but the very high incomes that were possible with top-level buildings have been rebalanced and reduced. Also, high level military buildings will cost more (not to build, but to maintain, as a deduction from taxes) so if you want to have a large and solid army you'll have to spend some of that tax gold.
 

apple1232

Recruit
138 Badges
Mar 3, 2010
8
0
  • Ancient Space
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis III Complete
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • War of the Roses
  • Cities: Skylines - Natural Disasters
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Cities: Skylines - Green Cities
  • Crusader Kings II: The Republic
  • Stellaris: Necroids
  • Surviving Mars: First Colony Edition
  • Shadowrun: Hong Kong
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Steel Division: Normandy 44 -  Back to Hell
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III Complete
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • BATTLETECH
  • Crusader Kings Complete
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
Hi, I like the mod by just looking at it.
But I'm having a hard time getting it down from mediafire. It seems always corrupted or disconnected halfway.
Could you please make a dropbox or some sort of mirror?
 

Luca0312

Major
2 Badges
Aug 6, 2012
716
0
  • Crusader Kings II
  • 500k Club
Hi, I like the mod by just looking at it.
But I'm having a hard time getting it down from mediafire. It seems always corrupted or disconnected halfway.
Could you please make a dropbox or some sort of mirror?

The new version will up on Mediafire in a few hours. I will try to upload it somewhere else as well, and will post all download links here.

Stay tuned,

L.
 
Status
Not open for further replies.