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Ols

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Maybe it is. Maybe make an event that removes bastardry from an individual if they become landed and possibly stops them inheriting from their parents.
 

Kizig

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Regarding the 'bigger picture' of this mod development, I've got to make an important choice here and I'd like to hear your opinion. In the future, I can either focus on:

A) Creating history files from 479 AD onward, so later bookmarks/scenario can be possible and start dates can be selected more freely.
B) Expanding the map, taking it from 2048x2048 to 3072x3072. This will bring all of Scotland and a larger part of Gaul/France into the game... and maybe even a bit of Scandinavia.

Both require a lot of work, so they're mutually exclusive, it's still (mostly) a one-man team after all... :huh:

So... A or B? :)

Another belated vote for B. I'd like to see the whole of British Isles so no one has a "safe" wall at their back, and then the mechanics you mentioned elsewhere to simulate off-screen pressure on whoever's at the edges of the map.
 

Arko

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I'd love to adapt some of the art from your pack, thank you Arko!

I haven't looked into CoAs yet but I will... it's still a rather obscure side of CKII for me. I just plan to have simpler, nicer and more historically 'plausible' random CoAs for towns, temples and castles. And while I'm at it I might rework some of the dynastic CoAs as well. But I've got some other things to finish before that (event chains and a few new provinces I'm adding). It's just hard to prioritize things... :wacko:

ok. if you have some more precise ideas on concept/thematic I can adapt some stuff. individual dynastic Coa are a bit more time consuming I'll do not have so much time for it as I'm working on some other projects.
simplicity is always good for CoA... and probably required for such early heraldry^^ :p
 

onyxja

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I'm not sure about the abdicate the throne decision. It is way too convenient and makes the game pretty damn easy. I guess it is there for rp reasons, but still.
 

Mixxer5

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It depends on what you consider a 'Roman Legion' to be really, since a lot of old sources are pretty free with the word and the ERE would apply the name to several different things for the next few centuries. The traditional style Marian legions certainly disappeared after Constantine's reforms, and whilst the late-Roman Legio Comiatenses (the type used at Adrianople) existed during the fifth century, they were probably pretty sparse a few decades in. Aetius, for example, supposedly lacked any regular soldiers for his war against Attila, and the sources we have suggest that around 76 Comitatus 'Legions' were dissolved or obliterated between 395 and 425.

The last records of any sort of 'Legion' in the WRE are around 460ad, but by that point it's a bit of a confusing mess and we don't know what military strength Rome had in the brief years before its fall, though it doubtless wasn't much.

When it comes to renewing the legions I'd think that following a Constantinian model would make more sense. Not only would it be more natural to try and recreate an army that existed 50 years ago rather than 200 years ago, but the smaller Legions were a lot more flexible in practice. Rome didn't fall because the late Roman army sucked, it was still qualitatively better than most of Rome's enemies, but legions are expensive.

Well- considering pictures for Roman legion event (one granting mercenary legion) we're getting old-fashioned roman legion. Also- while units created by Constantine were indeed flexible and good for protection of borders, they weren't fit for conquests. So while- indeed- such legion should be expensive, they would also show return to glory of Rome...

Miaphystites do have Pentarchs. Their Papacy sits in Alexandria and they have a patriach in Antioch in quite a few games where the Miaphystite Duke of Edessa holds the area. Start as him or as Abyssinia and you can see that.
The autocephaly mechanic is the same too, as there's an autocephalous patriach in Abyssinia subordinate to the Coptic Pope who has ecclesiastical the Miaphystite regions in Egypt and anywhere else if Antioch has fallen to Orthodoxy, Catholicism or Islam. (It does to all 3 at some point.)



I don't know where the code for the Pentarchy actually is so I can work out if it's possible to set up different pentarchy seats for different religions, but Luca strongly implied it was not possible as it was hard coded.


Honestly, I had no idea about that. Never played Miaphisytes yet. Sorry for my mistake. Couldn't Pentarchs sits be changed by event? Setting them for example in capital city of strongest Roman realm (there won't be plenty of them for sure ;) )?

I think having multiple religions with autocephalous priests IS possible, and right now the main reason I haven't done it is localization... there is only one possible localized title for Pentarchs and Patriarchs. Right now in The Winter King they have been changed to Archdruid and Druid respectively. If I add autocephaly to roman religion, their top priests would be called the same way as Old Gods religion, and I still haven't found a pair of titles that would make sense for both...

Hmm- how about priest and high priest? I know that's not very clever but it's hard to think about something better actually. And such small inconvenience is small price for having heads of religions...
 

Ols

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There's a LoR event that changes the Pentarch of Rome to being the Pentarch of Lateran, but I'm not sure if it just renames the baronies to do that. If it is actually possible to move them around and rename them then it would be viable to have alternate pentarchs.
 

Luca0312

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I'm not sure about the abdicate the throne decision. It is way too convenient and makes the game pretty damn easy. I guess it is there for rp reasons, but still.

It probably need some limits... both ruler-based (such as not being proud, ambitious, etc.) and heir-based (such as having at least an adult heir, and very good relations with him). What do you think?
 

Luca0312

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There's a LoR event that changes the Pentarch of Rome to being the Pentarch of Lateran, but I'm not sure if it just renames the baronies to do that. If it is actually possible to move them around and rename them then it would be viable to have alternate pentarchs.

Thanks, I've taken a look into it, but unfortunately the even just renames the barony when the 'Make Rome Capital' decision is taken.
 

sunherd

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I'd say B too, well, it seems to be decided already. :)

But really, I think that more important than expanding new realms to the map are the flavour tweaks, events and decisions, which make the mod unique. Gaul and Scandinavia are still "distant realms" to the setting. Not to say that their occasional entry to the world wouldn't add flavour, but most of that could be done with events, too. (Visitors/additions to the court, or maybe a rare event where some rich lord promises to provide troops and have the rules as liege, to get rights to build some castle or temple or something.. It would be interesting to see a very rare culture start to spread because of a title given to some guy appearing from a random event).

Rare meaningful and flavourful events add to the replayability as much as new provinces, and add even more to the setting.

So I think the smaller steps are the more important ones :)
 

JimThePocket

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I've encountered a potential problem with the 'restore the old gods' ambition. On completion of the ritual the Old Gods religion seems to be supposed to lose 10% authority, but instead it's losing all religious authority, dropping from 81% in my game to flat 0.
 

Luca0312

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I've encountered a potential problem with the 'restore the old gods' ambition. On completion of the ritual the Old Gods religion seems to be supposed to lose 10% authority, but instead it's losing all religious authority, dropping from 81% in my game to flat 0.

Ouch... I'll check it out! Thx!
 

Mixxer5

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Thanks, I've taken a look into it, but unfortunately the even just renames the barony when the 'Make Rome Capital' decision is taken.

How about just giving Romans "pope"? Their religion was quite centralized and set for uniting Roman Empire. Their "pope" could be simply vassalized and exists as long as there is at least one province with Roman faith.
 

Ols

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The Head of Religions can be anything. It's just a question of localising the pentarchs. The head of religions in Vanilla are the Pope, Coptic Pope, Ecunemical Patriach, Caliph, Caliph, Patriach of the East, Monothelite Patriach and the Monophystite Patriach. I'm pretty sure the head of religion can simply be linked to any titular title and be called whatever.
 

Luca0312

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I've encountered a potential problem with the 'restore the old gods' ambition. On completion of the ritual the Old Gods religion seems to be supposed to lose 10% authority, but instead it's losing all religious authority, dropping from 81% in my game to flat 0.

Fixed. The event was tagged as 'major' and so was firing for all AI rulers instead of player only, therefore causing a 10% drop in religion authority for each ruler (!).

Sorry about that! If you have a saved game and care to restart from there I can send you a hotfix (or explain how to do it by yourself, it's just one line to be deleted).

Thanks for the report. ;)
 

Luca0312

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Awesome dude, thanks.

I have a workable autosave, Bel be praised.

If you can tell me what line to remove I should be able to manage it, though others might want the hotfix.

Here you go, easier this way: View attachment 68534. It goes into the Britannia/events folder (overwrite the older one).

Let me know if it works!
 
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