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KaiserRichter

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I'm with you boys. We got a line up of excited men who want more, and to see their favorite mod survive. Gotta gather a team of dedicated, committed peeps. It almost makes me wanna learn modding just so I don't see this die.
 

Sigebryht

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I have actually modded the 1.111 version and made some significant improvements, I think it would also be great to better simulate they Jutlandish expansion to Wight and surrounding territories, which here are just absorbed into Cantia.

I have also made a specific province modifier that gives a migration mechanic so it is faster to change culture and religion because it never made too much sense to me that Saxons would come, wipe everyone out and just be Catholic because the previous people were. Of course the same modifier work also backwards so if someone of British culture takes the province they also have that boost to just send the Saxons away.

I also made detailed threat awareness scripts that give an endangered realm a boost in vassal loyalty and more troops as well as a temple holding troop boost to represent how much more fanatical Christians were to help their Christian liege in order to spread the word of God.

I made complex trait-dependent AI chains that determine if someone would take on the new religion or even become a heretical Odinist for example, so the most devout norse pagans become Odinist, while those who are of weak faith may become Christians. It all creates a dynamic instead of just watching a slow and predictable Germanic expansion.

When I saw the shallowness of the ruler traits, I figured that if a player wants to keep being a pagan or destroy Christianity it would be likely that he would have a realistic chance if he were a theologian so I gave a boost in spreading religion for theologian liege and also some other benefits so now it is not only good to teach your children to be diplomats or fighters, now if you want to make paganism strong you may want to become a theologian dynasty.

If you guys need someone to assist in the mod, I am glad to do so.
 

KaiserRichter

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Who is the team, and how do we organize? Where are the original people?

The original maker of the mod has no interest in it anymore, and apparently lost his ability to code. The co-dev is still around, but he's doesn't have the tech to do big changes and overhauls. We need an official team once again that can stick to the original vision of the mod, add new content, and keep it up to date.
 

KaiserRichter

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Who is the team, and how do we organize? Where are the original people?

Right now, the problem is the CTD's, the portrait glitches, and thirdly, the religion changes that we intend to implement via stuff from the Ancient Religions mod. Such as reformable Celtic and Germanic faiths, etc. There have been talks of potentially new scenarios too, but that's last on the list.
 

Sigebryht

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I know about graphics although not really about game graphics but it will be interesting to learn. I am also all up for religion changes. However I would also like to expand what happens in the game because right now there is little to do after first 50 years pass and all you have to do is wait for the Viking invasion and that only happens if north English are catholic.

What is causing your CTDs can you copy the error text here?
 

Sigebryht

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Why is there anything different with portraits in this mod? They already have detailed enough portraits in vanilla. Or is that some vanilla bug that I should fix before they fix it themselves?
 

DC123456789

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Reverting back to vanilla portraits is very easy (literally, just delete the portraits folder and a couple of gfx files), but Luca0312 had some pretty nice-looking and unique portraits before they got all messed up by the patch, and it would be kind of nice to have them.
 

heroindog

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Reverting back to vanilla portraits is very easy (literally, just delete the portraits folder and a couple of gfx files), but Luca0312 had some pretty nice-looking and unique portraits before they got all messed up by the patch, and it would be kind of nice to have them.

All of the portrait packs are on sale for 33p each on Steam. We don't need custom portraits...
 
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