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Ols

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Also, Ols. Are we using the Celtic faith revamp from superskierpat's Ancient Religions mod? He seemed genuinely pleased we mentioned it. It's probably the most detailed, in depth take on the faith.

We will. Most likely we'll try to integrate it for 0.99 and see if any teething problems arise. When that mod was being made I hinted at including it, so I suspect it'd work well given that it may have been made with this mod in mind.

If someone wants to edit defines to create the best troop balance it'd be great. I think troop numbers should definitely increase over time, at least for the Saxons, to simulate settlement and population growth. It should halve in the aftermath of the Plague of Justinian though.
 

Some Player

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This was the first thing I noticed when I picked up this mod about a year ago. I got over it, and realized that everybody has that kind of troop increase, so it's not that big of a deal. I don't know if you can even reduce the amount of troops to the margin of the book series. Still, it's not like there are 10k vs 10k battles anytime early on.

Yeah, I just posted that to see if someone knew how to/was interested in making a fix for that, but that is by no means that important to gameplay, so no problem if it remains as it is.
 

DC123456789

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Try it. It'd be good to merge in 0.99, and is look overdue. Luca planned it, as have I. It really should go hand in hand with modelling Frankish expansion though.

Well, I have a plan for modelling Francia de jure, but not really for improving the Frankish invasions themselves. I'll post a plan soon.

Yeah, it's never outright shown the magic was a petty trick. The very ending scene with Merlin, Arthur and the mist that should've left you in tears, absolutely had to be magic if everything else was a petty trick. The lights in the sky too when Merlin is summoning the gods. There is no way the Northern lights reach that far South in Britain.

There could have been a solar storm. :p
 

DC123456789

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Well, basically I'm going to follow what Luca0312 was going to do (and implemented too, though never released).

All of continental Europe will be under Frankland (or do you think Francia would be better?), which will be a "normal" empire title (i.e. doesn't have the current piety requirements to hold), since it will have multiple kingdoms under it.
Austrasia and Neustria will become kingdoms, and Frisia, the Visigoths (replaced by Aquitaine), and Burgundy will form the other five kingdoms under Frankland. Austrasia will probably just be the original k_franks renamed, since that's the easiest solution to that. Hopefully the AI will create all the kingdoms, then of course it will be split up through gavelkind and we'll see the usual madness that results- quite historical for the Franks.
Underneath that will be a bunch of four or five-county duchies, based on Frankish or French (if required) regions and subdivisions. I posted a plan for Austrasia here a few months ago; I still need to think of a plan for Neustria (suggestions would be nice). Aquitaine, Burgundy, and Frisia will probably just follow the existing duchies.
Is that fine?
 

Ols

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Francia would be better, and it'd probably be more viable if it didn't get created much. Only a Charlemagne type character should do that. If they held an Empire title, gavelkind wouldn't happen, which would be boring. Make sure whatever you do doesn't railroad the Franks to victory - it'd be nice if the Visigoths and Burgundians could do a similar thing too. I'm not sure what the duchies should be in Neustria or what they should be called, nor whether they should be named in Frankish (Germanic) or French (Romance). Quite frankly there doesn't need to be much de jure shift for anyone with regards to Burgundy and Aquitaine, all that should happen is that they shift between Imperium Gallorum and Francia.
 

DC123456789

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Based on what Luca has done with renaming some of the counties, I think I'll try to stick to Germanic or at least non-Latin names for Frankish duchies. I agree with your last statement; they'll basically be switching intact. I also think that the Visigoths and Burgundy should be extended de jure to their starting de facto situation, since that will make them somewhat more powerful and Neustria somewhat less powerful when the Franks split. I'm probably not going to add any more Frankish invasion events, so balance will probably remain much as it is now (unless of course the Franks split early and start warring with each other).
 

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Based on what Luca has done with renaming some of the counties, I think I'll try to stick to Germanic or at least non-Latin names for Frankish duchies. I agree with your last statement; they'll basically be switching intact. I also think that the Visigoths and Burgundy should be extended de jure to their starting de facto situation, since that will make them somewhat more powerful and Neustria somewhat less powerful when the Franks split. I'm probably not going to add any more Frankish invasion events, so balance will probably remain much as it is now (unless of course the Franks split early and start warring with each other).

seems like we need more frankish invasion events now ;)
 

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The plans for the Franks sound good and exciting. I must add however that if somebody could make a High Kingdom of Breizh, that would be in order, since they're all disunited at start.

and reverse de jure-shift events in case they reconquer stuff (or in case a British invasion conquers/"restores" the Armorican kingdoms)

but then we don't have reverse shift events for a lot of the Briton kingdoms either...
 

Ols

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The plans for the Franks sound good and exciting. I must add however that if somebody could make a High Kingdom of Breizh, that would be in order, since they're all disunited at start.

Would this include Broceliande and Benoic? I was thinking of making reconquest events for that area but I never worked out the best way to run it. It's quite hard for Britannia to get a foothold on the mainland in the first place and it'd be better if it was event triggered. I considered perhaps a short event/event chain to let Britannia reconquer the channel islands and then work from there.
 

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Hyperborea clearly isn't Celtic, and I can't really find any sources that call the Outer Hebrides Hyperborea anyway; I suggest you rename it to Dumnos or Domhna (Celtic names for the islands).

WIKI LINK

The isles isn't recorded as a name for the inner hebrides. At least hyperborea has some mention in lore.

Airer Ghaidel (argyll) was only named so after the vikings arrived.

The kingdom of ulaid was a high kingdom with the king of dalriada as a vassal. Also ulaids kingdom wasn't as far westwardly stretching as the de jure kingdom is now.

EDIT : If we really get pedantic about it, all the duchies in caledonia would have to be reamed from Fortriu to Uurtriu for example, as in brythonic pictish, theres no F in the alphabet rather they use two U's
 
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DC123456789

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Well, I still think it would make more sense to use a celtic name, even if anachronistic, for the Outer Hebrides rather than the current Greco-Latin name. But it's not a big deal.

Edit: Does anyone think that Zeeland and coastal South Frisia should be Frisian-controlled and cultured, and Elsenburg being made Frankish? It seems to me that the Frisians dominated the Dutch coast at the start date, and the Franks the inland areas.
 
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Ols

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Revising Frisia would make sense - even if it makes them far more marginal. The fact of the matter is that the modern Dutch are literally descended from the Franks, whereas the Frisians died out and had their lands settled by Angles, Saxons and Jutes, like Britain. The Frisians shouldn't win or be stable very often.
 

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Would this include Broceliande and Benoic? I was thinking of making reconquest events for that area but I never worked out the best way to run it. It's quite hard for Britannia to get a foothold on the mainland in the first place and it'd be better if it was event triggered. I considered perhaps a short event/event chain to let Britannia reconquer the channel islands and then work from there.

I'd say to put them in the same position as Elmet. While I don't know if this was unintended, they can both form the High Kingdom of Britannia AND Yr Hen Ogledd. I don't see why they'd be part of Britannia. The Armorican kingdoms existed independently, but the duchy/kingdom of Brittany was only formed when they were finally unified. Their territory expanded as far as Benoic. You see this in vanilla CKII's Old Gods start date.

I just saw that the Britons, Welsh, Irish and Scottish all start independent, and can form their de jure high kingdoms. I figured why not for Brittany. A unified Armorican high kingdom could actually stand a chance against the Franks and Romans.
 

DC123456789

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Here's what I have for Gaul right now:


Some of the duchies are a bit big and some of the names are anachronistic, but it's all I've been able to find so far. If you have suggestions, they are very welcome. And yes, I have no taste in colour. :p

I was thinking of moving Zeeland into Frisia and making it Frisian cultured, as well as making its current ruler independent (it's a Frisian vassal under the Franks) and giving him the Zeeland duchy title. The county of Elsenburg should probably be given to the Franks, since it seems that the Frisians never really controlled it anyway.
 
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richvh

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How about Armorica instead of Normannia? That was the region's Roman era name, as well as a source of puns for Gibbon when he wanted to refer to the rebellious colonists in the far west while writing his history of Rome.
 

DC123456789

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Here's what I have now for Neustria:


I know Neustria is a bit big, but that is basically the territory it covered (much of the other kingdoms is cut off). The de jure kingdoms will end up exactly like this once the franks have overrun everyone, except the the Visigoths will be replaced by Aquitaine. I'll probably also give Zeeland to Frisia.
 

tsf4

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How hard would it be to add in the Lux Invicta buildings to this mod? It would be awesome, and it could fit well because its alternate history...
 
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