My suspicion was that it was hardcoded, and is therefore not something you'll be able to find.
Ah, pity. Would be nice if it would be possible to change their minds.My suspicion was that it was hardcoded, and is therefore not something you'll be able to find.
Yeah, it probably is fine. I just kinda wish there was some way I could try to convince the kings to change their minds, that's all. Having to jump through some hoops would be better than a flat no, and would at least be more fun. Ah, whatever, it doesn't really matter that much, I guess. Thanks, though.I can work around it with a new event, but personally I think the system for the High Kingdoms is fine right now. I wont be changing it for the next release.
Just wanted to let you know, I'm removing the culture requirements for creation of duchies, as they become relevant, so I can usurp them. I don't really see why, if Dummonia/Britannia has pushed Cantia back far enough that all of the Weald is controlled by them instead of Cantia, that the Britannians should be disallowed from ever having a duke-level title for the area. (This is an issue I have with vanilla too, incidentally.)
Ah, ok. I wish I had known about that beforehand. (I knew there was some sort of dynamic system, but not how it worked, or how to see what the titles are, or what is needed to form them.) I imagine it will be easier to encounter those titles once the conqueror CB is working again, and I'm not eating Cantia at a rate of one county every two years.I think there is a duke level title, but it's one of the special ones that becomes de jure when you control enough of the land. I think you need both the Cantian duchies to form it - it's just since the Saxon de jure view of the land would be entirely different from the Briton one... It's one of the special things about this mod, the dynamic de jure map...
Sorry to clog the thread with more installation questions, but where do I put the folder and .mod if I'm using a Mac?
I currently have it in the "mod" folder I use for my other mods. The game launches, but usually crashes before I even select a language. In the few cases I've been able to select a language, the game crashes a few seconds after.
path = "/Users/gapotts/Documents/Paradox Interactive/Crusader Kings II/mod/Britannia"
I tried this and it didn't work. The mod just disappears from the list of mod options on the splash screen. Same with #path = "mod/Britannia"
path = #"mod/Britannia" allows me to open the game with the mod selected but just runs the game as vanilla without the mod
path = "#mod/Britannia" crashes like the default
Edit: Ah looks like I had to create the Britannia folder within the Paradox folder in addition to moving the folder and mod file into the mod folder. Now it works. The default path works if the folder is created.
You basically have to do things on a Mac that's normally done automatically on Windows. Must be something to do with how Mac deals with non-existent file directories. If that doesn't work, I'll look into it more deeply.
Is there supposed to be an event that fires when the Vassal Kingdom of Trinovantia is created, that would reassign the counties in East Seaxe to that Vassal Kingdom? If there is, it didn't fire when it should have.
It's actually nagware, as it'll keep on bothering you every time you use it after the first 60 days. I much prefer 7ZIP. It's totally free (and IIRC open source), can handle more file types than WinRAR, and is less resource-intensive.You need WinRAR, naturally. Pretty much all the files I download off the internet that are not simply .exe's are RARs, so I don't see how anyone could live without it. It's free, after all.
The 'reassignment' is de jure, not de facto. You are not given any land 'for free', but you get a Casus Belli to conquer them.
Check your de jure map.