What's new in the next verison?
Bugfixes, bugfixes and more bugfixes.
Also cosmetic changes to religions and a few history changes. No specific ETA on it, but shouldn't be out before the end of the month.
What's new in the next verison?
1.
There is a kingdom in wales that has no duchy. The de jure duchy and de jure kingdom are the same. Initially, there is a titular kingdom in charge of the area (It's anglesey and the bit next to it.)
Is the lack of the Duchy supposed to exist?
3.
That HUGE Frankish duchy is a bit weird, is there a reason for it?
Would it be possible to tie removing the "I am a King" malus to an event or something, that could trigger after I aided them in a war against the Saxons? Basically, give them a reason to want to swear fealty, now that they have felt the power of the Saxons, and realize the threat they represent.If they don't join you, I suggest you just leave them alone. Your High Kingdom probably wont persist past your death, anyway. The people who do join are those willing to contribute troops against the Saxons. If they don't then why waste troops to get troops?
I could build an event to get them to swear fealty later on though. I could alternately just remove the "I AM KING" malus from offer vassalisation, so you could do it if they like you enough and are de jure.
Exatly, High king of Britannia is Just "The most Powerfull" Briton King, however if they don't recognize you have to leave them alone, Just as Arthur do in the book with Gwent, Because Meurig won't help him in any caseI'm not sure. I think the maluses are fixed. Don't think of it as swearing fealty though, the position is more like the Holy Roman Emperor as he appears in EUIV - the realms are still effectively independent and they are merely recognising your superiority.
Out of curiosity, where are those maluses 'stored' anyway? I looked, but all I can find are the related localization lines.I'm not sure. I think the maluses are fixed. Don't think of it as swearing fealty though, the position is more like the Holy Roman Emperor as he appears in EUIV - the realms are still effectively independent and they are merely recognising your superiority.
The titular kingdom is intentional, I think. The lack of the duchy is a leftover from a time when more than a third of the map didn't have duchies. Most of them eventually got filled in, except this one. A suggestion (for a name) would probably be enough to get it done.
Okay, I have a question. I started as the King of Cantia, converted to Christianity, spread westward into Dumnonia and formed West Seaxe. I now own the entirety of Cantia and what was once Dumnonia, alongside the High Lordship of Din Tagell. However, for some reason I don't have a conquest casus belli on the King of Kernow anymore. Was this done on purpose, to keep Cornwall at least partially Celtic, or is it a glitch? I could post some screenshots if you want.
Okay, I have a question. I started as the King of Cantia, converted to Christianity, spread westward into Dumnonia and formed West Seaxe. I now own the entirety of Cantia and what was once Dumnonia, alongside the High Lordship of Din Tagell. However, for some reason I don't have a conquest casus belli on the King of Kernow anymore. Was this done on purpose, to keep Cornwall at least partially Celtic, or is it a glitch? I could post some screenshots if you want.
Out of curiosity, where are those maluses 'stored' anyway? I looked, but all I can find are the related localization lines.
I was actually referring to the 'I am a king!' modifier, that prevents them from accepting vassalization later, as I can't find what causes that one anywhere.The modifiers should be in an event file called 'High Kingdoms Events' or something like that... (going by memory). More precisely, that file defines the chances of other Kings becoming vassals of Britannia, recognizing your superiority or refusing to do both. The actual general opinion modifiers are stored where all other opinion modifiers are (a folder named opinion modifiers if I recall correctly). Sorry if my memories are imprecise.
I was actually referring to the 'I am a king!' modifier, that prevents them from accepting vassalization later, as I can't find what causes that one anywhere.
That's where I'm looking, though. I honestly can't find it anywhere. I've also asked in the questions thread, but I haven't gotten a response there yet.I think that one comes straight from Vanilla.