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Ols

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What's new in the next verison :D?

Bugfixes, bugfixes and more bugfixes.

Also cosmetic changes to religions and a few history changes. No specific ETA on it, but shouldn't be out before the end of the month.
 

DC123456789

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1.
There is a kingdom in wales that has no duchy. The de jure duchy and de jure kingdom are the same. Initially, there is a titular kingdom in charge of the area (It's anglesey and the bit next to it.)
Is the lack of the Duchy supposed to exist?

The titular kingdom is intentional, I think. The lack of the duchy is a leftover from a time when more than a third of the map didn't have duchies. Most of them eventually got filled in, except this one. A suggestion (for a name) would probably be enough to get it done.

3.
That HUGE Frankish duchy is a bit weird, is there a reason for it?

That's a leftover from the time when the map was a lot smaller, and the duchy wasn't quite so large. When the map was expanded it stayed a duchy, but as you said, become huge. Luca0312 was working on making the duchy kingdom-level and adding reasonably-sized duchies underneath it, but he went on hiatus (i.e. became busy) before he released it.
 

Jorlem

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Are there any event chains that will aid in peacefully integrating kingdoms into the High Kingdom of Britannia? If the king agreed to support me, but not swear fealty, is there anything that might make him, or a future king, later change their mind, like the mounting threat of the Anglo-Saxons, or the spread of Christianity?

Or is the only way to get those kings that only partly supported me to join my high kingdom to conquer them one county at a time?
 

Ols

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If they don't join you, I suggest you just leave them alone. Your High Kingdom probably wont persist past your death, anyway. The people who do join are those willing to contribute troops against the Saxons. If they don't then why waste troops to get troops?

I could build an event to get them to swear fealty later on though. I could alternately just remove the "I AM KING" malus from offer vassalisation, so you could do it if they like you enough and are de jure.
 

Jorlem

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If they don't join you, I suggest you just leave them alone. Your High Kingdom probably wont persist past your death, anyway. The people who do join are those willing to contribute troops against the Saxons. If they don't then why waste troops to get troops?

I could build an event to get them to swear fealty later on though. I could alternately just remove the "I AM KING" malus from offer vassalisation, so you could do it if they like you enough and are de jure.
Would it be possible to tie removing the "I am a King" malus to an event or something, that could trigger after I aided them in a war against the Saxons? Basically, give them a reason to want to swear fealty, now that they have felt the power of the Saxons, and realize the threat they represent.
 

Ols

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I'm not sure. I think the maluses are fixed. Don't think of it as swearing fealty though, the position is more like the Holy Roman Emperor as he appears in EUIV - the realms are still effectively independent and they are merely recognising your superiority.
 

Astion

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I'm not sure. I think the maluses are fixed. Don't think of it as swearing fealty though, the position is more like the Holy Roman Emperor as he appears in EUIV - the realms are still effectively independent and they are merely recognising your superiority.
Exatly, High king of Britannia is Just "The most Powerfull" Briton King, however if they don't recognize you have to leave them alone, Just as Arthur do in the book with Gwent, Because Meurig won't help him in any case
 

Troy47

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Without getting too far into it, Isis is an ancient Egyptian mother and wife deity whose worship spread to many parts of the Roman empire, including (according to Cromwell) Britain. A lot of texts note the similarity/later assimilation of the image of her as the mother cradling the god Horus into later images/virtues of the Virgin Mary cradling Christ. The additional aspect on top of that noted in the Winter King though is that Isis was also known as the mortal kingmaker.


In the second book in the series, it is revealed that Guenevere has been performing sexual rituals in worship of Isis in order to empower her to make Lancelot the High King of Britain, and her with him as the new high queen (thus this is Cromwell's play on the classic infidelity plot between Guen and Lancelot). Guenevere does this because Arthur, being the quality guy that he is, refused to take the High Crown for himself, staying true instead to his oath to serve as steward for the boy-king Mordred. Guenevere, who is described throughout the books as a phenomenally capable woman who, but for her being a woman, would probably be a king herself, feels betrayed/disappointed by Arthur's lack of will to power, and thus turns to Lancelot, who has the ambition she craves. Her own infidelity to Arthur as part of these sexual rituals is discovered by the narrator and Arthur and results in her imprisonment by Arthur after they discover the rituals. Arthur and Guenevere end up forgiving eachother in a way by the end of the third book, etc., but this event essentially breaks Arthur's heart, and with it his will/dream of a united England in Camelot under Mordred.

The underlying themes being the pros and cons of honor (Arthur was 'honorable' to stay true to Mordred...but Mordred was plainly going to be a terrible and cruel ruler...thus was the 'honorable' thing necessarily the 'right' thing for Arthur to do? for Britain?) and the tragedies good intentions lead men into. Was it honorable for Arthur to break his betrothal to Ceinwyn in order to marry Guenevere instead? etc. etc.

How the above might be implemented best into the mod is a tough question. You might have a Cult of Isis event where the player can, if he marries Guenevere (or perhaps agrees to divorce his current wife and marries guenevere, etc.), be offered the decision to accept Isis's blessing to take the high crown or not. If the player accepts it, they gain a casus belli for the high crownship (where they otherwise might not have the pre-reqs), convert to the cult, and some kind of status effect/public penalty to other religions, etc? If the player refuses it, they lose the high crown claim option for the rest of their life or something else?

I think the kingmaker aspects of the cult of isis would be the way to implement it, i.e. some form of event tree tying into a (controversial) claim on the high throne.

Perhaps another idea would be to enable Tanistry for people who worship Isis, and or absolute cognatic succession?

Just some ideas.
 
Last edited:

Ols

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Edit your post with the spoiler tag, which is
[./spoiler] without the full stop in the second bracket. It's much easier to hide spoilers that way.

I'll take that under consideration. I know who Isis is in reality, I just don't know how it can relate to CKII gameplay.
 

KaiserRichter

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If anybody saw my post prior to this one, know whatever bug I encountered was fixed because for some miraculous reason, I had another mod checked while checking the box for Britannia, so everything is fine.
I'm glad we're all talking about the books again. This makes me want to ask. Do you boys have any plans for making new scenarios? Starting off at different points from the books? We already have the start of the Winter King, but what about the date for Enemy of God, and Excalibur? Maybe a scenario where a player could play as Derfel, who owns the duchy of Cair Cadarn?

Also, knowing the Arthurian myths, everytime I see Uther as an older man, I just can't help but be reminded of his epic tale, of course not as good as Arthur's, but his struggle with his brother Ambrosious to defeat Vortigern, seeing the comet in the sky in the shape of the dragon, and taking on the Pendragon name, witnessing his brother die, and being crowned king, or even the war with lord Cornwall over Igraine.

These are just suggestions, but I thought there was a lot of good stuff for new starting scenarios there.
 

Jorlem

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I'm not sure. I think the maluses are fixed. Don't think of it as swearing fealty though, the position is more like the Holy Roman Emperor as he appears in EUIV - the realms are still effectively independent and they are merely recognising your superiority.
Out of curiosity, where are those maluses 'stored' anyway? I looked, but all I can find are the related localization lines.

Also, not knowing how that sort of modifier works, would it be possible to remove the 'I am a king' modifier, and replace it with a temporary one that does the same thing, but could be removed if appropriate?
 

SovereignGrave

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Okay, I have a question. I started as the King of Cantia, converted to Christianity, spread westward into Dumnonia and formed West Seaxe. I now own the entirety of Cantia and what was once Dumnonia, alongside the High Lordship of Din Tagell. However, for some reason I don't have a conquest casus belli on the King of Kernow anymore. Was this done on purpose, to keep Cornwall at least partially Celtic, or is it a glitch? I could post some screenshots if you want.
 

sketchyalpha

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The titular kingdom is intentional, I think. The lack of the duchy is a leftover from a time when more than a third of the map didn't have duchies. Most of them eventually got filled in, except this one. A suggestion (for a name) would probably be enough to get it done.

If Saxons control it, Anglesey is the obvious one.
Ynys Mon is the Briton name for Anglesey, so I'd go with that.
 

Ols

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Okay, I have a question. I started as the King of Cantia, converted to Christianity, spread westward into Dumnonia and formed West Seaxe. I now own the entirety of Cantia and what was once Dumnonia, alongside the High Lordship of Din Tagell. However, for some reason I don't have a conquest casus belli on the King of Kernow anymore. Was this done on purpose, to keep Cornwall at least partially Celtic, or is it a glitch? I could post some screenshots if you want.

It's intentional. Saxons aren't supposed to conquer all the way to Land's End.
 

Luca0312

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Okay, I have a question. I started as the King of Cantia, converted to Christianity, spread westward into Dumnonia and formed West Seaxe. I now own the entirety of Cantia and what was once Dumnonia, alongside the High Lordship of Din Tagell. However, for some reason I don't have a conquest casus belli on the King of Kernow anymore. Was this done on purpose, to keep Cornwall at least partially Celtic, or is it a glitch? I could post some screenshots if you want.

It's intentionally difficult to conquer Kernow and Wales (as a Saxon) but not impossible. You can fabricate claims on those lands and titles, but you'll need a celtic-culture chancellor to do so. This was until June, I'm not 100% sure it's still working this way... Ols should be able to confirm it.
 

Ols

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As far as I've seen it's possible to conquer the High Lordship of Din Tagell (the one closer to Isca Dumnonia/Devon) but not the High Lordship of Tregony (the one furthest away). Ideally both should be unconquerable, but for now you can get very close indeed to having the entire south-west region of England within West Seaxe or whatever faction you are.
 

Luca0312

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Out of curiosity, where are those maluses 'stored' anyway? I looked, but all I can find are the related localization lines.

The modifiers should be in an event file called 'High Kingdoms Events' or something like that... (going by memory). More precisely, that file defines the chances of other Kings becoming vassals of Britannia, recognizing your superiority or refusing to do both. The actual general opinion modifiers are stored where all other opinion modifiers are (a folder named opinion modifiers if I recall correctly). Sorry if my memories are imprecise.
 

Jorlem

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The modifiers should be in an event file called 'High Kingdoms Events' or something like that... (going by memory). More precisely, that file defines the chances of other Kings becoming vassals of Britannia, recognizing your superiority or refusing to do both. The actual general opinion modifiers are stored where all other opinion modifiers are (a folder named opinion modifiers if I recall correctly). Sorry if my memories are imprecise.
I was actually referring to the 'I am a king!' modifier, that prevents them from accepting vassalization later, as I can't find what causes that one anywhere.
 

Jorlem

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I think that one comes straight from Vanilla.
That's where I'm looking, though. I honestly can't find it anywhere. I've also asked in the questions thread, but I haven't gotten a response there yet.
 
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