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Luca0312

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...you can form the Kingdom of the Franks as Syagrius, but it immediately crashes the game with a runtime error, so there's that.

Spotted and fixed! It took almost two hours of debugging but I managed to find the culprit event. No CTDs anymore now. The fix is included in the new Full and Lite versions 0.7b (will provide download links in an hour or so), but NOT in the patch I released yesterday, so if you are playing as the romans and want the bug fixed you should download the mod again, sorry about that! (P.S. Download the Lite version and keep the 'Sounds' folder from the old one).
 

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I played this mod over the weekend and liked it a lot. I love Cornwell’s books, especially the Winter King trilogy and the Richard Sharpe series. Am very impressed with the level of detail brought over from the books.

Have played almost 100 years, starting as the Gaelic King of Ulaid, Muiredach the “Sailor”. By the time he died at the age of 84, he had united all of Ireland and crowned himself High King and was known as “the Conqueror”. He vacated or destroyed the crowns of Mide, Connacht, Leinster, Munster, and Demetia and vassalized two war bands, the Black Shields and the Spears of Leinster. He had also established a thriving trade with Mediterranean merchants

The kingdom was almost destroyed when his grandson, the High Chief of Ua Neill, inherited the throne. He was already known and hated as a cruel tyrant (already -400 tyranny when he was crowned) who had had his own brother blinded. Close to half the kingdom declared independence immediately after his coronation. Luckily, he was killed in battle just two years later by one of his uncles, and his 10 year old son was crowned High King.

The boy king and his regents managed to hold the Ireland together through 15 years of warfare as he cleaned up the mess his father caused and dealt with further chiefs who tested his rule. He eventually proved to all that he was nothing like his father, and ultimately became known as “the Kind”. He died a natural death at the age of 37 and his genius son was crowned High King at 15.

The new High King, the current ruler in my game, quickly subdued some early internal unrest, and re-established the Mediterranean trade that had been disrupted during the years of internal strife in the previous two reigns. Then he looked east across the Irish Sea. He pressed a kinsman’s claim for the throne of Dalraida, making the Kingdom of Dalraida a vassal state to the High King of Ireland. That’s where things stand now around 560 AD.

Elsewhere, the Franks have overrun everything on the Continent. Anglia has taken over all of Gwent and Siluria, and reduced Powys to a one county kingdom, as well as taking smaller bites out of Elmet, Rheged, Cantia and Dumnonia. New Jarldoms have been created within the captured areas of Anglia (and Marches in the Franks territory). Arthur Pendragon died a natural death very early on. Mordred grew up and had children and the Pendragon dynasty still rules Dumnonia.

Have had no issues with the mod at all, no crashes to desktop, it’s been very stable. Will need to download the changes and see how that goes
 

Luca0312

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I played this mod over the weekend and liked it a lot. I love Cornwell’s books, especially the Winter King trilogy and the Richard Sharpe series. Am very impressed with the level of detail brought over from the books.

Have played almost 100 years, starting as the Gaelic King of Ulaid, Muiredach the “Sailor”. By the time he died at the age of 84, he had united all of Ireland and crowned himself High King and was known as “the Conqueror”. He vacated or destroyed the crowns of Mide, Connacht, Leinster, Munster, and Demetia and vassalized two war bands, the Black Shields and the Spears of Leinster. He had also established a thriving trade with Mediterranean merchants

The kingdom was almost destroyed when his grandson, the High Chief of Ua Neill, inherited the throne. He was already known and hated as a cruel tyrant (already -400 tyranny when he was crowned) who had had his own brother blinded. Close to half the kingdom declared independence immediately after his coronation. Luckily, he was killed in battle just two years later by one of his uncles, and his 10 year old son was crowned High King.

The boy king and his regents managed to hold the Ireland together through 15 years of warfare as he cleaned up the mess his father caused and dealt with further chiefs who tested his rule. He eventually proved to all that he was nothing like his father, and ultimately became known as “the Kind”. He died a natural death at the age of 37 and his genius son was crowned High King at 15.

The new High King, the current ruler in my game, quickly subdued some early internal unrest, and re-established the Mediterranean trade that had been disrupted during the years of internal strife in the previous two reigns. Then he looked east across the Irish Sea. He pressed a kinsman’s claim for the throne of Dalraida, making the Kingdom of Dalraida a vassal state to the High King of Ireland. That’s where things stand now around 560 AD.

Elsewhere, the Franks have overrun everything on the Continent. Anglia has taken over all of Gwent and Siluria, and reduced Powys to a one county kingdom, as well as taking smaller bites out of Elmet, Rheged, Cantia and Dumnonia. New Jarldoms have been created within the captured areas of Anglia (and Marches in the Franks territory). Arthur Pendragon died a natural death very early on. Mordred grew up and had children and the Pendragon dynasty still rules Dumnonia.

Have had no issues with the mod at all, no crashes to desktop, it’s been very stable. Will need to download the changes and see how that goes

Thanks for the AAR Dunaden! I loved it! Glad to see people are having fun with the mod.

I'd like to suggest you try the latest version. A small but radical change has made the whole game harder, more violent and more challenging (I removed a custom opinion modifier that made everyone like everyone else more). Also, Anglia should not be as overpowered as before. Now there is a much higher chance that the rulers of the newly created anglosaxon jarldoms will try to become independent and form new kingdoms. Romans (Soissons) had a lot of bug fixes and improvements, and the total victory of the Franks on the continent is not as highly likely as it was before.

Thanks again! Keep us updated!
 

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Hello Luca.

I've just downloaded the mod, but as soon as I start a game I get spammed with blank scrolls and messages, and I can't even "dismiss" them.
 

Luca0312

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Hello Luca.

I've just downloaded the mod, but as soon as I start a game I get spammed with blank scrolls and messages, and I can't even "dismiss" them.

Ma sei novarese? Anche io!!! Coincidenza piuttosto notevole su un forum frequentato da giocatori di tutto il mondo... :cool:

Ok, back to english. I apologize for the little italian bit, I couldn't resist.

First question that comes to my mind: did you place the mod in your documents folder? That's where it should be, and NOT in the game main folder...

If this is not the problem... then... maybe any other mods running? What character did you select?

Nobody else had this issue with CKII 1.07b + Winter King 0.7b (placed in documents folder). So it must be something in your installation/setup/etc.

Let me know!

Ciao,

L.
 

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That's what happened to me when I failed to delete it from my game folder before placing it in documents. Make sure you delete it completely from the mod folder in the game folder.
 

Galaahd

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Ma sei novarese? Anche io!!! Coincidenza piuttosto notevole su un forum frequentato da giocatori di tutto il mondo... :cool:

Ok, back to english. I apologize for the little italian bit, I couldn't resist.

First question that comes to my mind: did you place the mod in your documents folder? That's where it should be, and NOT in the game main folder...

If this is not the problem... then... maybe any other mods running? What character did you select?

Nobody else had this issue with CKII 1.07b + Winter King 0.7b (placed in documents folder). So it must be something in your installation/setup/etc.

Let me know!

Ciao,

L.

Yes I'm from Novara :D In the province actually: Vicolungo, specifically. What a coincidence :D

Anyway, yep, I had put it in my main folder, I didn't notice that I had to put it in the documents folder. Thanks.
 

Galaahd

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This mod is absolutely amazing!

A question. I'm playing as the king of Leinster. I've managed to recover all the thirteen old gods relics, and I've done the ritual. Nothing has happened though, and the slow erosion of Old Gods authority is continuing. Also, it seems my druids cannot convert my counties: now only three of my provinces are still Old Gods :(
 

Luca0312

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This mod is absolutely amazing!

A question. I'm playing as the king of Leinster. I've managed to recover all the thirteen old gods relics, and I've done the ritual. Nothing has happened though, and the slow erosion of Old Gods authority is continuing. Also, it seems my druids cannot convert my counties: now only three of my provinces are still Old Gods :(

See PM.
 

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hey what a nice mod. i found my self quite enjoying this, probably because i love roman and britain history, but also because your mod was very well made. i never found a frustratingly unfinished part in your mod and it was very well compacted. except for one thing. i was expecting for angla to quickly conquer most of england except for cornwall and divide into mercia essex northumbria as it did in the history. but mercia was quickly merged back into angla and northumbria stayed as one county kingdom from it's beggining till the end of game. it might be nice if those kingdoms can have there own mercenaries so that they can expand their realm.
 

Luca0312

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hey what a nice mod. i found my self quite enjoying this, probably because i love roman and britain history, but also because your mod was very well made. i never found a frustratingly unfinished part in your mod and it was very well compacted. except for one thing. i was expecting for angla to quickly conquer most of england except for cornwall and divide into mercia essex northumbria as it did in the history. but mercia was quickly merged back into angla and northumbria stayed as one county kingdom from it's beggining till the end of game. it might be nice if those kingdoms can have there own mercenaries so that they can expand their realm.

Thanks for your comments and for the suggestions! I'm aware of the issue and I've already implemented many many things to try to solve it. Obviously there's always a better solution, so I'm open to any kind of feedback.

Anyway, if you have version 0.7b, then what happened in your game is unlikely to happen everytime. In my last game, in 750 AD Northumbria had conquered all of northern england and everything up to Antonine's Wall (not Hadrian's, so I mean also Lothian, Gododdin, Strathclyde, etc.), and West Seaxe was ruling all over the southern shore.

The mercenaries are there. When AI creates a kingdom (true only for Mercia, Northumbria and West Seaxe), the king gets also the title of a mercenary company (in the case of Northumbria, for example, they are called 'Spears of Bernicia').

Other features created for the same purpose are (AI only): Kings of Anglia and Cantia tend to give away the jarldoms that could originate the new kingdoms. The new jarls have a higher tendency to revolt, if they are in the conditions to create a new kingdom (just independence missing). If a new jarldom is independent and its ruler has the right age and some prestige and skills, then the kingdom is automatically granted to him freely (no gold or piety cost at all). If a saxon king has two king titles (es. Anglia and Mercia) then on his death the two kingdoms will pass to different heirs.

There's more. Only Mercia can conquer inside Wales using the County Conquest CB, Anglia and the other kingdoms can not.

If you have any other ideas, please let me know!

The problem is that predicting/controlling what the AI will do in 300 years is nearly impossible... (without scripting a lot of their actions with specific events). It can be very different every time. I'll run a series of 'observe mode' games and will post some screenshots of the map situation every 100 years... it could be interesting.

L.
 

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I know this has been suggested before, but your changelogs don't seem to say anything to the like of it, so; I suggest adding unhistorical titular kingdoms to Cornwall and Wales based on if the Saxons had been able to take them back. On a similar train of thought, I'd suggest allowing Britons who conquer back Anglia and Mercia to form kingdoms from their ashes, like the Kingdom of Essex.
 

Luca0312

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I know this has been suggested before, but your changelogs don't seem to say anything to the like of it, so; I suggest adding unhistorical titular kingdoms to Cornwall and Wales based on if the Saxons had been able to take them back. On a similar train of thought, I'd suggest allowing Britons who conquer back Anglia and Mercia to form kingdoms from their ashes, like the Kingdom of Essex.

Already working on it! I just wanted to focus on fixing bugs and issues first. Now that we have a stable version (hopefully, please report anything strange) it's time to focus on new features...

However, I'm sure Essex is a saxon title and it's already in the mod as the Jarldom of East Seaxe. Now that I think about it... I could create a Kingdom of East Seaxe that can be formed if the Jarldom gets independent from Anglia. That should also help making things harder for Anglia, which is still most powerful realm of the map despite all the nerfing...

As Bujyland has suggested, a good name for the Briton kingdom in eastern Britain (replacing Anglia) could be Icenia...
 

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The way titles work here would be so much easier if distinct cultural titles could be represented seperately on the map. For example, if there was a way to insert a different type of title between Duke and King for Saxon rulers on the map mode panel (capable of being vassal to a king but not hold a duke as a vassal), and represent that with a new overlay, it'd be a lot easier to create and destroy such titles as borders change. Something tells me it'd be very difficult to implement though, as I suspect it's not possible to have two distinct possible de jure lieges at the same time as a cores system such as in Vic II allows.

If someone can confirm or deny whether this is possible, I'd appreciate it. Apologies if the way I've explained it isn't clear enough. If it is in fact possible, I think it'd be high time I actually tried coding something.
 

Patricius

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Peasant revolts are announced and don't appear.

Perhaps heresies like the Pelagians could be used, if they are not already. Germanus of Auxerre supposedly faced them down in around 429, but if in the main game, an Irish king can become a Cathar, it seems a reasonable fit. The economic collapse that the second volume of the Penguin History of Britain recounts, would have provided a gap for religious dissidents.
 

Luca0312

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Peasant revolts are announced and don't appear.

Perhaps heresies like the Pelagians could be used, if they are not already. Germanus of Auxerre supposedly faced them down in around 429, but if in the main game, an Irish king can become a Cathar, it seems a reasonable fit. The economic collapse that the second volume of the Penguin History of Britain recounts, would have provided a gap for religious dissidents.

Thanks for your suggestions Patricius. The mod uses Better Rebels by avee, so there won't be any rebel 'armies' spawning, but just province modifiers. In my last game one of my councillors was killed by rabble in a revolt, so it seems to work. Did you get a revolt message but no modifiers appeared in the province?

I am already planning to add pelagianism and other heresies in the next version, I am very open to any suggestion regarding additional religions or heresies for 5/6th century Britain, because I'm not very knowledgeable about the subject...
 

Luca0312

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The way titles work here would be so much easier if distinct cultural titles could be represented seperately on the map. For example, if there was a way to insert a different type of title between Duke and King for Saxon rulers on the map mode panel (capable of being vassal to a king but not hold a duke as a vassal), and represent that with a new overlay, it'd be a lot easier to create and destroy such titles as borders change. Something tells me it'd be very difficult to implement though, as I suspect it's not possible to have two distinct possible de jure lieges at the same time as a cores system such as in Vic II allows.

If someone can confirm or deny whether this is possible, I'd appreciate it. Apologies if the way I've explained it isn't clear enough. If it is in fact possible, I think it'd be high time I actually tried coding something.

I re-read your post several times but I'm afraid I didn't get your point... probably it's my english, could you try to... explain it with different words? Thanks!
 
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