Britannia 479 AD - The Winter King
A Dark Ages Total Conversion for CKII, based on "The Warlord Chronicles" saga by Bernard Cornwell
(The Winter King, The Enemy of God, Excalibur)
Current Version: 0.98.1d (compatible with CKII 2.0.4)
Direct Download Link: Britannia 479 AD - The Winter King
A Dark Ages Total Conversion for CKII, based on "The Warlord Chronicles" saga by Bernard Cornwell
(The Winter King, The Enemy of God, Excalibur)

Current Version: 0.98.1d (compatible with CKII 2.0.4)
Direct Download Link: Britannia 479 AD - The Winter King
IMPORTANT NOTE: the mod MUST be placed in your documents folder (<your user documents>\Paradox Interactive\Crusader Kings II\mod), and NOT in the game main folder. Also make sure you delete any older versions of the mod (including "Britannia.mod") and the settings folder (usually it is <your user documents>\Paradox Interactive\Crusader Kings II\Britannia) before installing the latest release.
MAIN FEATURES
- A completely new map covering Britain, Ireland and part of modern-day France.
- A campaign scenario starting in 479 AD, and revolving around two major struggles: the Anglo-Saxon invasion of Britain, and the religious conflict between the ancient british Gods and the "new" catholic faith. The campaign end date is set to 867 AD.
- Custom Events and Storylines. There are hundreds of new or modified events, including a search for the legendary thirteen Treasures of Britain (choose the ambition "Restore the Old Gods"), a basic druid selection and education system, events regarding anglo-saxon and frankish invasions, religious conversions, trading routes with the mediterranean sea, seasonal events, and much more.
- A number of new traits, modifiers, decisions and ambitions/objectives.
- A dynamic 'Music Module'
- A dynamic 'de jure' map system that allows multiple 'de jure' map configurations.
- Custom buildings, appropriate for post-roman Britain. Several of them are culture-based or terrain-based. Many unique historical buildings (the baths of Aquae Sulis, the tidal bay of Mont Saint Michel, etc.). All buildings have a larger array of effects compared to vanilla. Barracks, stables and military buildings, for example, will reduce your tax income, increase risk of disease, and so on. There are custom building "sets" for specific purposes: justice buildings to reduce revolt risk, health buildings to prevent diseases, smiths and forges to improve your units effectiveness, etc.
- Culture-based de jure titles and kingdoms. In 479 AD most of Britain is divided among british, romano-british and cumbrian kingdoms. However, with the Anglo-Saxon invasions new de jure (non titular) kingdoms and jarldoms will slowly emerge: Mercia, Northumbria, Lindsey, Bernicia, Deira, and so on. Each title has different requirements and some of them may never appear, but in the long run at least some of these new anglo-saxon realms will pop up and grow, aggregate, etc.
- New military unit types (there were no knights or pikemen in 5th century) and combat tactics.
- Custom graphics, artwork, icons, portraits, etc.
INCLUDED MODS
Britannia 479 AD - The Winter King includes adapted resources and pillaging/sacking events from apg's Magnate Lords mod, as well as some events from cybrxkhan's VIET, the New Duel Engine from Galle and Ogaburan, EOOOQE's New Borders, and several others (please read 'A VERY IMPORTANT NOTE' at the end).
CONTRIBUTORS
Ols (co-developer), Cybrxkhan, apg, Keanon, Wappenwiki.org, Solo_Adhemar, DC123456789, Arko, Bujyland, Ciccillo Rre, richvh, Astanna, EOOQE, the development teams of A Game of Thrones and Elder Kings. And many others... thank you guys!
KNOWN BUGS AND ISSUES
- Several minor rulers have no wife or children at game start, even if they're not young anymore, simply because I haven't created all the necessary historical characters yet. Look at the bright side: more freedom for you to choose your spouse!
- Merchant Republics are not fully implemented yet, and they may make the game unstable in certain cases.
- Being still a beta release, there could be a number of undetected bugs, typos, etc... please let me know about any issue, I'd really appreciate it!
ADDITIONAL NOTES
The game is intended to have a totally different scale from vanilla. Think CKII "zoomed in". Distances are so smaller that armies can cross the whole map in a few weeks (and this is totally realistic). The campaign spans from 479 AD to 867 AD, so it's shorter than vanilla, but there are more things happening in a shorter time. Events (even vanilla ones) happen much more frequently. Battles do NOT last for days and days and days but are much quicker (as it should be). Disease and wars and many other things make this setting more violent and deadly than vanilla, so 60-years-old rulers will be a rare sight. CBs are different, and some cultures do not need a "traditional" Casus Belli at all to declare war (anglo saxons and franks) while others like picts and irish will not invade to conquer new lands very often, but they love to just raid and plunder for riches and glory, and they do it extremely well.
All the major characters from the books, both historical and fictional, are featured (and even some minor ones): Uther, Arthur, Merlin, Mordred, Lancelot, Galahad, Morgan, Nimue, Aelle, Derfel, Sansum, Tristan, and many others. If you know the books, you'll make many familiar encounters. For all the characters that are NOT covered by the books (especially in Ireland and Europe), I tried to be as historically accurate as possible. For example, King Clovis I of the Franks is there, as well as Syagrius, son of Aegidius, ruler of the Domain of Soissons. Ireland definitely needs more work.
And last, but not least, A VERY IMPORTANT NOTE:
Although I spent hundreds of hours working on this, especially on the map, this mod contains pieces and bits and parts taken (with extreme prejudice and total carelessness) from a number of other mods out there. There is stuff taken from AGoT, CK2+, Lux Invicta, Magnate Lords, Elder Kings, Norse Mod, Better Rebels, The Prince and The Thane, and probably many others. I basically took whatever I liked from whatever source and tweaked it to make it fit this specific dark age arthurian setting.
The problem is I didn't ask permission to anyone of you. The reason is as simple as this: I never really thought the mod was going to be released, actually I was sure I was going to give up much sooner. But against all odds it has come to a playable beta version, and now releasing it makes more sense.
I can only do two things: first of all, I apologize to anyone whose work is in here. I should have asked for your permission beforehand. Second, I grant to all CK2 modders the right to do whatever you want with MY work (no need to ask). I guess someone could be interested in using the map for other mods, or some graphic stuff, or even some scripting. It's ok, you're welcome to take any part of it!
And finally, a huge thank you to Paradox for this amazing game, and to the creators of the Game of Thrones mod: their work made me love CKII (much more than I did with vanilla) and gave me the ispiration to start this project.
L.
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