• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

elvain

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Traditional colour of Persia has always been Blue, not Green, although Green is the color of Islam and most of states in medieval CK period Persia were Islamic.

Shah_mosque2.jpg

However, there is the "Persian Blue" color...
and that is the color which is in this mod given to Persia.


DOWNLOAD:
On Paradox mods
It is our in 2 versions:
LINK - The Main version runs with the entire landed_titles file altered. Hence it might be harder to run with other mods altering this file. The positive is that it changes the colours of all Persian titles in kingdom of Persia and Makran down to baronies + of course the empire of Persia

LITE VERSION (for compatibility with other mods) - The light version only alters the part of code, which defines the colours of the empire and the 2 kingdoms. It is more compatible with other mods. The only difference and downside against the main one is that it doesn't change colours of baronies, which most of you won't notice anyway (it is only visible in the debug mode and has no use in the normal game)

------

Steam Workshop - includes only the lite version.


SCREENSHOTS:

De facto 1066:
2020_09_01_13.png


De jure kingdoms in 1066:
2020_09_01_15.png


De jure duchies:
2020_09_01_16.png


and counties:
2020_09_01_17.png


Credits:
@Keizer Harm for helping to deal with some technical glitches
 
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This is a very essential mod!
 

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Nice! Besides being more historically accurate it also gives some much needed color variety to the Islamic world
 
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Great mod! Persia feels much improved with those shades of blue.

May I recommend not overriding 00_landed_titles.txt for compatibility reasons, @elvain ?

Instead, make a separate text file inside the landed_titles directory containing only the colors.

For example, if you just did:
Code:
e_persia = {
    color = { 60 180 210 }
    color2 = { 255 255 255 } 
}
You could do the same with every title and not have to override the entire file -- just keep the same rough de jure structure, of course, but only change the colors.
 
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Great mod! Persia feels much improved with those shades of blue.

May I recommend not overriding 00_landed_titles.txt for compatibility reasons, @elvain ?

Instead, make a separate text file inside the landed_titles directory containing only the colors.

For example, if you just did:
Code:
e_persia = {
    color = { 60 180 210 }
    color2 = { 255 255 255 }
}
You could do the same with every title and not have to override the entire file -- just keep the same rough de jure structure, of course, but only change the colors.
Thanks!
and yes, that's a plan for future, as soon as I figure out how to make it run propperly as planned (that said, I am failing so far).
Will update it as soon as it is resolved (working)

EDIT: Figured out, now I need to do all the tedious coding work, which will take a while, but the update will come sooner than later ;)
 
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Pied-Noir

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Great mod! Persia feels much improved with those shades of blue.

May I recommend not overriding 00_landed_titles.txt for compatibility reasons, @elvain ?

Instead, make a separate text file inside the landed_titles directory containing only the colors.

For example, if you just did:
Code:
e_persia = {
    color = { 60 180 210 }
    color2 = { 255 255 255 }
}
You could do the same with every title and not have to override the entire file -- just keep the same rough de jure structure, of course, but only change the colors.
Oh that's great - I had no idea you could do that.
 

Federalist girl

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Oh that's great - I had no idea you could do that.
It'll be super useful for cultural renaming mods in particular, since replacing all of landed_titles is so problematic.
 
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uploaded a lite version of the mods for compatibility

see the first post
 

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Edited the description of the 2 versions for better navigation, which better explains differences between the 2 versions.
 

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I'd like to, but tbh, I can't find a way how
Do you use the MS Games version? If so, there probably isn't a way to do it - that's exactly what this new Paradox Mods thing is for.

If you use the Steam version you can upload to either Steam or Paradox Mods, and there'll be an option to select which in the mod tools section of the launcher.
 

elvain

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Do you use the MS Games version? If so, there probably isn't a way to do it - that's exactly what this new Paradox Mods thing is for.

If you use the Steam version you can upload to either Steam or Paradox Mods, and there'll be an option to select which in the mod tools section of the launcher.
I have it through steam. But my launcher doesn't show me an option to upload a mod on steam workshop.
I've been searching, but unsuccessfully
 

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  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Victoria 2: Heart of Darkness
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Rome Gold
  • Semper Fi
I have it through steam. But my launcher doesn't show me an option to upload a mod on steam workshop.
I've been searching, but unsuccessfully
You're saying this option literally doesn't appear?

Could you take a screenshot of your mod launcher?
 

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