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Blood Royal

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Ran into a few errors and one CTD.

I get one CTD too per game, usually in the first 20 years, but it s non-recurring, so I'll need a save where it always happens in order to more easily track it down... or else more information - it'll get fixed though :)

First error is from the character interaction / plot menu you get when you click on character portraits. There's some minor cosmetic stuff with the names not displaying correctly, but there's also some odd "FROM_desc" plot that does nothing at all. Its probably only displaying due to some syntax error in the descriptions thats likely causing the other problems.
http://i.imgur.com/vP90cFw.png

There are still some localisation errors, yes, I fixed a lot but I'll get to the rest also.

The second error is just more strings not displaying correctly issue, and it was present in the last version as well; its the event that pops up when taking a province. I played the fork version where it was removed and I think it was a generally good decision for a variety of reasons; its really too powerful and not much of a basis for it existing anyways.
http://i.imgur.com/PUer2m6.png

Agreed, it's very unbalancing, especially in MP games. It's from a mod on the forum, waylits better dungeons and sieges, I'll probably remove it in the next version.

I ran into a few issues with the new adventure mechanics. One being that when a character is generated to duel, they appear in your court, which lets you do silly things to them. It'd probably be more sane to have some random landless title or something for them to appear as vassals to, unless there's some issue preventing that. They still die as per normal. I also figure this minor character creation/death scheme could wind up being sort of memory intensive, unless maybe the characters get revived and reused instead of having them stick around forever bloating up stuff pointlessly.
http://i.imgur.com/JVX57F5.png

The adventurer spawning an opponent to fight would be better if it's in an off-map court, yes, I'll try and look into it. They do die after 2 months though via event, if they survive the duel or run away. It's not resource intensive though, as dead non-dynastic characters get purged from the game memory, IIRC.

There was also an issue I noticed where the Troll / Gnoll lair quest had you refer to finding a troll lair at one point, even though it had been changed to finding a gnoll lair. It is also sort of a silly quest when you're a gnoll yourself but I suppose people are polite enough not to mention that to you.

I changed it to a gnoll lair because I didn't have any trolls to spawn :p But yeah... ehh... gnolls aren't supposed to be allowed to adventure in the first place, I'll put a restriction on that :D

The CTD came from a new adventure quest. The screenshot isn't the choice that caused the CTD, it was the one after where you picked where to lead from (the front / middle / rear). I don't know why the event crashed; the error and debugger pointed to some memory access issue but it is probably just some syntax nonsense again that is confusing it. I took the screenshot more to complain about a minor detail that comes up in the mod where you get "flavor" choices that do nothing; I find them kind of irksome for being rather meaningless, but its more a pet peeve than anything.
http://i.imgur.com/GFXyHe8.png

Yes, I suspect the new adventure file is somewhat buggy... I used CyberSpyders version of it because it was fully localised, but I did some rather quick and untested modifications, so that needs looking into it. As for flavor choices, that s standard D&D behavior, even if it's just for flavor, I prefer to have a dialogue choice for someone RPing both a good and an evil character even if it doesnt do much.

Another CTD comes from the ruler designer from trying to select a Vampire culture, but thats normal.

That s because vamprie portraits currently crash. That'll be fixed shortly.

Orogs are not properly gaining the Orog trait at worldgen, and they also don't hate everyone, which basically just makes them very ugly people without much else going on for them. You also cannot convert to their religion via the menu. There's a few other religions that you can't switch to as well, I think, such as the gnoll's god. Also, the gnoll trait's -10 vassal opinion modifier is not working properly.

Orogs do not have many features, no, and they're very low on my priority list for playable factions.

The Warrior Cult building gives a bunch of -0.00 Tech maluses which is kind of pointless. I think it gave minor penalties properly in the previous version, but honestly it is such a powerful building it was never really much of a difficult choice to build it.

Warrior cult tech maluses were removed, sicne we discovered that a large realm actually had negative tech growth with them... but I'll look into it.


And suggestions:
You could probably do well turning the mess of gnoll tribal provinces in the north into a few nomadic groups instead, for variety's sake. They'd probably be more interesting that way. I'd think Yeenghou worship should have an event like the germanic Blot event for the whole evil god sacrifice stuff, as well.

The fork that one guy made managed to link portraits to traits rather than culture. I don't really know how he did that, but you should rip that feature off.

I'm not entirely sure that's better, there are some restrictions in place already so that you dont become an elf if raised by an elf or some such already, I believe.


I don't know how feasible it is at all, but itd be rather fun if more adventurer events related to other people in the world. There was an event in regular CK2 that reminded me of adventure stuff; an event chain from the Way of Life's merchant focus where you and a vassal go off and try to find new trading partners and there's oppertunity to go off and either befriend or offend various far off rulers and make new friends/rivals from it. I don't really know how feasible it is to do stuff like that, at all; my idea for an implementation would be allowing characters to do bad adventure stuff like raiding villages or casting hexes on people for cash, and that would put a flag on them that would allow there a chance for them to be met by rival adventurers. Likewise, it'd also be neat for your companions to be other adventurers rather than faceless entities, but yet again, I don't know much about CK2 modding in regards to how feasible stuff like that is with the way it is currently set up.

It was planned, yes, but it's a huge amount of scripting. The only adventurer quest that really interacts with another ruler is the mercenary one, and the clear undead one.

But thanks for the very useful feedback! It's exactly the stuff I need to get the mod ready for a full new working release.

What about stuff regarding the mechanics in the mod such as how the bloodline/magic/trait and adventuring stuff work?

Just ask here on the thread, unless someone wants to make an FAQ that is... ;)
 

nuttycompany

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From what I read, you seem to like a tributary system.
Is there any plan to expand it in the future?

I mean having a multiracial federation ,where everyone is an allie instead of lord and vessel, sound interesting. :)
 

Blood Royal

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This Filedropper thingie doesn't seem to work for me. :( No download, no download button.

You may need to post the Birthright link you get when you visit the page into the browser manually.
 

Blood Royal

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Just gonna post a brief AAR / chronicle of my attempts to wipe out humanity as Rhuobhe Manslayer while I continue tweaking and testing for stability (random non-recurring CTDs every 30 years or so continue to annoy me...)

Rhoubhe starts with a seemingly impossibly position, wedged between two of the most powerful realms, Avanil and Boeruine, and with only one level 2 province. However, he has several advantages... as a commander, he is one of the best in the game, and with his blood powers he has often 100% bonuses to several combat categories. His grandson is also the Prince of Tuarhievel, and therefore a powerful ally, and he can marry another powerful ally - the Queen of the Sielwode:

VUrJO1y.jpg


The first 30-40 years are spent building up his tiny holdings, getting mage source holdings for regency, revoking the 2 baronies in his domain and holding them personally, and generally just laying low. All the while, he is fabricating a claim on the distant blood skull barony, aiming to get as far away from Anuire as possible, since these opponents will be beyond his powers for quite some time.

Finally, he sees the opportunity to strike northwards, and with some 2000 elves - helped by another 10,000 from Tuarhievel and the Sielwode, he pushes north, taking a few orog provinces. Keeping up the momentum, he uses 2000 regency for a duchy-level subjugation CB on Svinik, and from there, he quickly makes tributaries of the rest of the Taelshore - again, with support from Tuarhievel and the Sielwode.

Now in 1574, some 50 years after game-start, the situation looks like this:

j4ix1Lu.jpg

FhCs7Ys.jpg


The Khinasi are uniting, but this is a distant threat, as they are low on his list of human cultures to eradicate. Anuire, however, is also slowly uniting under Avanil and Boeruine...

wFQ89HF.jpg


As long as the Boeruines and Avans keep fighting, and no one becomes emperor, this suits Rhuobhe very well. It'll also hopefulyl distract Boeruine from the north, where they had made some inroads, and even conquered a province in Svinik in holy war. A Dhoesonian attempt to also holy war Rhuobhe's new holdings there failed, thankfully, due to a great amount of help from Tuarhievel.

And slowly... new elves flock to his banner and join the Ghealiie Sidhe, the hunt of the elves:

JrTjsTB.jpg


While Svinik, the Blood Skull Barony, and the realm of the White Witch are slated for total population replacement with elves, and the humans and orogs are to be exterminated, for now... the rest of the RJurik realms will serve as tributaries, offering treasure and troops whenever called for.

These are small steps towards his final plans to unite the north, crush Anuire, and then restore the ancient glories of the elf-realms, but they are a good beginning. Flush with cash, he begins the construction of a powerful Sword +4, which will give him even more combat bonuses. With the elves being constantly outnumbered, the aim is for all his top commanders to be equipped with powerful magical items that can turn the tide against the hordes of humanity...

As for the changelog so far for the next version:
-Fixed CTD while opening the title finder
-Fixed issue with the imperial reconquest not working properly for some regions due to kingdom names beign changed. Should work for all regions now
-Fixed issue with elf and half elf traits not being passed on properly
-Tweaked the culture change file so that for non-humans, it is not required for a province to have a neighbor with elven culture in order to switch to elven for example. Same goes for all non humans, but human cultures still requrie an adjacent province of the rulers culture.
 
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Arakhor

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Shouldn't Rhuobhe's dynasty be Llyrandor and his nickname "the Manslayer"?

You also have some obvious localisation issues there. :)
 

Blood Royal

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Shouldn't Rhuobhe's dynasty be Llyrandor and his nickname "the Manslayer"?

You also have some obvious localisation issues there. :)

Yes, but I m not a details person :D Tbh the lack of localisation doesnt bother me at all, as long as everything works... but I ll get them fixed ,of course - eventually...

As for the Manslayer, technically yes.. maybe... but I do like seeing my kids being called wee little manslayers as well. Reminds them of what their job is!
 

Arakhor

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Maybe set his dynasty simply as "Manslayer" then and remove the 'the'. After all, it's more common to call him "Rhuobhe Manslayer" than it is "Rhuobhe the Manslayer".
 

DahndI

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Seems awesome but I can't download it. It just sends me to the site without any download button
 

Blood Royal

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Seems awesome but I can't download it. It just sends me to the site without any download button

People complained about sendspace too, so I thought I d try something different this time... but now people cant find the download button :p It's there, trust me - not the button itself maybe, but then a link you need to paste into your browser or something...

And now back to the story of Rhuobhe.

Having secured a strong foothold in the north, and with the rjurik states being more or less compliant tributaries (fearing the genocidal wrath of the Gheallie Sidhe) Rhuobhe looked to liberate the great Aelwinnwode from the human infestation. In his way stood the powerful realm of Dhoesone, long a disgusting and decadent country ruled by a half-elven queen who mixed openly with humans, but now they had outdone themselves. The current ruler was in a league all of his own when it came to deviancy, having married a goblin woman. But why be surprised, Rhuobhe thought.. if one thinks that humans and elves should intermarry and live peacefully together, surely the next step is to introduce some goblin blood into the ruling genepool so that all creatures can live in harmony...

Well, this deviant's time was up:

tJxciQ4.jpg

fV3S94U.jpg

SRCah09.jpg


Predictably, the Anuirean rulers rallied to the defense of their brethren, most notably the powerful Arch Duke of Boeruine who had long been a thorn in the side of Rhuobhe Manslayer.

With allied human and elven armies, however, the Anuireans were beaten back:

0OBiY4u.jpg

MDCKIpw.jpg

4NeBdIi.jpg


Elven counts in the area had embraced human gods and customs, and would have to be purged of course... but Rhuobhe feared revoking titles without due cause, as this might upset his other vassals... so he merely waited for the inevitable revolt.

Meanwhile, he made a tributary of the goblin realm of Thurazor, but was shockingly wounded by a surprisingly fierce goblin woman defending her dozen children from his purging force...

JHddsES.jpg


The White Witch of the North, one of the few priests powerful enough to restore maimings, first demanded that he convert to serve the Ice Goddess Kriesha, but eventually she was persuaded to merely accept 200 gold for the favor...

hFD38BV.jpg


And then predictably, humans and deviant elves did what they always do - made a very terrible mistake:

3sqIxIT.jpg

auoMNYG.jpg


They were brutally put down, of course, and Rhuobhe now made Dhoesone what would become a great trading hub of his fledgling empire. His son was put in charge of a guild, bringing gold into his realm and processing tribute and loot from the surrounding states.

bZPYm7P.jpg


The White Witch and the rest of the North was made tributary in the following years:

0BOkYi9.jpg

FfbMTgK.jpg


When states tried to get out of the tributary arrangement, they were put down by their fellow slave-rulers... no sense wasting elven lives fighting against foes that the subjects should be entirely capable of putting down themselves.

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An amulet of protection was forged, and Rhuobhe's power on the battlefield was now as great as any who walked in Cerilia...

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After the Queen of the Sielwode died, he married the Queen of Lluabraight instead, and they spent many happy hours discussing the best way to impale humans:

teajfUE.jpg


With the entire north now under his control, at least as tributaries, he looked towards a greater prize... the mighty Gorgon was dead, and his heir, Raesene II, was a lesser beast entirely. Seeking to bring the armies of Azrai under his command, Rhuobhe decided to attack and make a tributary king of this so-called "King" Raesene II.

Just as the armies were gathered however, an Anuirean coalition launched a counter-offensive against Dhoesone, aiming for the rich capital of the elven trading guilds...

Z1eUw4L.jpg
 
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People complained about sendspace too, so I thought I d try something different this time... but now people cant find the download button :p It's there, trust me - not the button itself maybe, but then a link you need to paste into your browser or something...
I truly did try it with both of the links and nothing happened besides I was shown the frontpage
 
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I truly did try it with both of the links and nothing happened besides I was shown the frontpage

Keep an eye out, I ll probably post a new version tomorrow with the most critical fixes, and I ll try to include several download links :)
 
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The download link doesn't work :(

Hmm, you may actually be right :D I m so used to people saying sendspace doesnt work, that I generally disregard such comments and attribute it to "error 40", meaning the problem is 40 cm from the screen on the other side... I just tried however, and it now doesnt even work for me. I guess filedropper has a download limit or something, after which time you have to pay...

My bad :) I ll put up a proper download link tomorrow, I d just really like to fix this CTD which happens more and mroe frequently (but still not consistently) in my 150th year of the Rhuobhe game...
 
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Hmm, you may actually be right :D I m so used to people saying sendspace doesnt work, that I generally disregard such comments and attribute it to "error 40", meaning the problem is 40 cm from the screen on the other side... I just tried however, and it now doesnt even work for me. I guess filedropper has a download limit or something, after which time you have to pay...

My bad :) I ll put up a proper download link tomorrow, I d just really like to fix this CTD which happens more and mroe frequently (but still not consistently) in my 150th year of the Rhuobhe game...

I'm not very good with download links, but you can try to put it in steam workshop.
 

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I thiiink I may have solved the CTD, which means a release is definitely on for tomorrow.

In the mean time, the continuing adventures of Rhuobhe and his everlasting quest to exterminate humanity... ;)

Fasting forward some 50-60 years to 1635, things were going well. The Rjuriks of the North along with the Elves of Lluabraight (ruled by Rhuobhe's beloved wife and queen) and some goblins here and there were a solid foundation of slaves upon which to set the keystones of the newly resurgent Empire of Rhuobhe. The mighty Boeruines had been laid low in several wars, mostly because their Arch-Rivals the Avans of Avanil had refused to come to their aid. Only the Mhor of Mhoried and the Chamberlain of the Imperial City had sent troops to defend the once-mighty western realm, but it had not been enough against the combined powers of the north.

Things were going very well indeed, and the lands were being settled by elves, with the sons of Rhuobhe becoming powerful dukes in his ever-expanding domain.

9857U6j.jpg

OMBn3m3.jpg


Of note... check out the Gorgons Crown! Its being ruled by the Dwarves of Baruk-Azhik, sending tribute and troops their way on a regular basis. (Note to self: Buff up the Gorgon's Crown, its fair too weak since its surrounded by religious enemies).

And well.. without getting too much into who did who to whom, and why... relations were strained recently between Prince Fhileraene of Tuarhievel and his Grandfather, Rhuobhe. They had even fought on opposing sides in a war where Tuarhievel had helped a *human* friend invade the realm of the White Witch, a slave-state of Rhuobhe's northern dominions. It was time to settle old scores...

The major problem was that Fhileraene was an unrepentent human lover! Literally. He had dozens of kids with human women, baseborn half-elves the lot of them, and even some who had somehow managed to pass themselves off as full elves (I think CyberSpyder may have changed the trait inheritance events... half elves are always supposed to be born even if one parent is a half-elf and the other is an elf, but some of these got the full elf trait).

But well, the armies were mustered, the alliances called in, and though Tuarhievel put up stiff resistance, even beating the main army of Rhuobhe in a stand-up fight under the woods of the Aelwinnwode, in the end of the superior numbers of Rhuobhe's slave troops won the day.

eeIFDlX.jpg


Tuarhievels capital was taken, and Rhuobhe was *most* pleased to suddenly find himself with a large percentage of the illbred abominations of the once-great Llyrandor dynasty, once amongst the most prestigious of all elven families.

Ransoms were offered ,but Rhuobhe had other plans... come the month of December, the moons would be aligned, and the bloodtheft ceremonies could begin...

GtpSkWP.jpg

PucuspE.jpg

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Say what you will about humans breeding like rabbits, but in this case, Rhuobhe was pleased that so many half-elves had been so kindly raised by his grandson, so that he could take their blood powers and greatly increase that of his own... (he went from 70 to 89 from the twenty+ sacrifices of the Llyrandor family, almost all of whom had Great Bloodlines!)

Now of course the next challenge was to deal with the Avans of Anuire, who were getting closer and closer to reforming the empire.... and who have powerful bloodlines of their own ( meaning they also have super-commanders with insane combat bonuses).

EDIT: And I m very happy with the way some half elves look... human portraits, but elven tattoos and clothing. I had them change to humangfx via event, since in the previous version it turns out the Silfaes elven portrait genetics were more dominant than the ones from Lonhaldar's Middle Earth Elves.

EDIT2: Uh ohh... Rhuobhe "accidentally" sacrificed his own daughter... well that's what she gets for marrying a half-elf and moving away from home!

cuFn5mp.jpg
 
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Released version 0.76, with these fixes:

-Fixed CTD while opening the title finder
-Fixed issue with the imperial reconquest not working properly for some regions due to kingdom names beign changed. Should work for all regions now
-Fixed issue with elf and half elf traits not being passed on properly
-Tweaked the culture change file so that for non-humans, it is not required for a province to have a neighbor with elven culture in order to switch to elven for example. Same goes for all non humans, but human cultures still requrie an adjacent province of the rulers culture.
-Removed the "Better Dungeons and Sieges" submod, as it was too overpowered getting so many prisoners when taking a province
-Gave the Gorgon some event troops like the other Awnshies, hopefully this will make him more of a threat
-Fixed 2 other random/non-recurring CTDs

http://www.moddb.com/mods/birthrigh...gons-setting/downloads/birthright-version-076

Finally made a MODDB link, to avoid all the download issues....
 
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Looking forward to try it out