Thanks for the event codes, Cyberspider.
Send me a PM if you want to join the team, I'm only working on Birthright at a bare minimum level these days, and it'd be great with a new event modder to take up the slack if you're up for it
As for the trait assignment, it's recycled code of mine from the Middle-Earth mod which I worked on before, it's probably not optimal since I was just a beginner scripter back then when I coded it.
Poking around some more - is there a compelling reason for the various long-lived races to get a health bonus of 25 in their racial trait? Immortal = yes should already make them immune to disease, so I'm not quite sure what that accomplishes. And if it weren't there, the MTTH of the events that eventually kill them could be adjusted based on their health, so that strong dwarves would live longer than weak ones, for example.
Again, leftover code from the MEP where first we had the health stat determine life expectancy which worked with some defines.lua tweaks. In Warhammer we have the life expectancy based off health, so that health = 1 elves die at maybe 400 while health = 10 elves die at 1500. That's the theory at least, but I suspect that the CK 2 code is not working properly with such long mean time to happens. I had one game in Warhammer as the dark elves where suddenly all my old courtiers died almost all at once, and it made me think that I actually preferred the Birthright method

And this was not at start-up, it was a few years into the game.
I may be doing something wrong (and I may have missed it being covered elsewhere in the thread) but duels don't seem to resolve properly. My character didn't die when killed, the death even simply popped and permanently froze the game.
It'll be fixed for the next update, in the meantime, just remove the duel_engine events from the /events folder.
Lastly, is bloodtheft supposed to automatically increase bloodline potency? Because I bumped mine over the limit at one point, and it had no effect
What limit? The bloodline stat is based off the learning score, but yeah, the limit there seems to be 125 and that is hardcoded.
Also, apparently it's possible for gnolls to sire offspring off of human women via concubinage, which I find dubious.
Hehe, gnolls were a late addition to the mod. I'm not sure there exists half-gnolls... but if there are half-orogs and half-goblins in D&D, not to mention half-giants, I'm not sure it should be eliminated as a possibility
As for wraiths, hmmm, I seem to have forgotten to make a wraith trait giving them infertility, so yeah, I suppose we have half-wraiths too!
I was thinking of trying this mod out. How playable is it currently? Is there any particular factions/races that are pretty fleshed out there others?
Besides the current duel engine bug (which you can avoid just by not fihgting in duels or removing those files) it's perfectly playable and quite highly developed and has been for a long time.