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Arakhor

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And of course, Orogs are pretty much Orcs anyways.

The orogs are highly intelligent subterranean warriors and miners, who dwell in thick-walled fortresses, war incessantly with the dwarves and who are led by strength, military prowess and the words of their god's many priests. In my opinion, they're far more like hobgoblins than orcs, but they do fill a couple of the same holes as the orcs do on other worlds.
 

TheUnholyPotato

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I may be doing something wrong (and I may have missed it being covered elsewhere in the thread) but duels don't seem to resolve properly. My character didn't die when killed, the death even simply popped and permanently froze the game.

Also, apparently it's possible for gnolls to sire offspring off of human women via concubinage, which I find dubious.

Thirdly, is it possible to enable true cognatic succession in a more blanket fashion? Not as default, but as an option. For savage races (particularly those aforementioned gnolls who slapped me silly), I don't see why a big, strong female couldn't take over a particular kingdom/region if she had the right bloodline and the right muscle for the job.

Lastly, is bloodtheft supposed to automatically increase bloodline potency? Because I bumped mine over the limit at one point, and it had no effect.
 

Blood Royal

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Thanks for the event codes, Cyberspider.

Send me a PM if you want to join the team, I'm only working on Birthright at a bare minimum level these days, and it'd be great with a new event modder to take up the slack if you're up for it :)

As for the trait assignment, it's recycled code of mine from the Middle-Earth mod which I worked on before, it's probably not optimal since I was just a beginner scripter back then when I coded it.

Poking around some more - is there a compelling reason for the various long-lived races to get a health bonus of 25 in their racial trait? Immortal = yes should already make them immune to disease, so I'm not quite sure what that accomplishes. And if it weren't there, the MTTH of the events that eventually kill them could be adjusted based on their health, so that strong dwarves would live longer than weak ones, for example.

Again, leftover code from the MEP where first we had the health stat determine life expectancy which worked with some defines.lua tweaks. In Warhammer we have the life expectancy based off health, so that health = 1 elves die at maybe 400 while health = 10 elves die at 1500. That's the theory at least, but I suspect that the CK 2 code is not working properly with such long mean time to happens. I had one game in Warhammer as the dark elves where suddenly all my old courtiers died almost all at once, and it made me think that I actually preferred the Birthright method :p And this was not at start-up, it was a few years into the game.

I may be doing something wrong (and I may have missed it being covered elsewhere in the thread) but duels don't seem to resolve properly. My character didn't die when killed, the death even simply popped and permanently froze the game.

It'll be fixed for the next update, in the meantime, just remove the duel_engine events from the /events folder.

Lastly, is bloodtheft supposed to automatically increase bloodline potency? Because I bumped mine over the limit at one point, and it had no effect

What limit? The bloodline stat is based off the learning score, but yeah, the limit there seems to be 125 and that is hardcoded.

Also, apparently it's possible for gnolls to sire offspring off of human women via concubinage, which I find dubious.


Hehe, gnolls were a late addition to the mod. I'm not sure there exists half-gnolls... but if there are half-orogs and half-goblins in D&D, not to mention half-giants, I'm not sure it should be eliminated as a possibility :D

As for wraiths, hmmm, I seem to have forgotten to make a wraith trait giving them infertility, so yeah, I suppose we have half-wraiths too!

I was thinking of trying this mod out. How playable is it currently? Is there any particular factions/races that are pretty fleshed out there others?

Besides the current duel engine bug (which you can avoid just by not fihgting in duels or removing those files) it's perfectly playable and quite highly developed and has been for a long time.
 

TheUnholyPotato

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Apologies if I was unclear. I mean that I increased my bloodline score above the threshold for a minor bloodline (16-25), but the bloodline trait didn't change to the 26-37 (or is it 50? I can't remember) bloodline trait. Is the perk of bloodtheft only the increased speed of regency gain?

Back on the gnoll train briefly: you'll need to do something with them if you don't want the starting ruler to blob heavily. He's set to be a Master Fighter, meaning that he can take his ~2K personal levies, call his vassals to war (with 100% efficiency because fighting heathens and long reign bonus- the dude is 44!), and easily subjugate the human kingdom to the south due to the massive combat bonuses he gets when commanding. He ended up with multiple human concubines both of my games, and, as noted, completely took over the kingdom in one of them.

The gnolls born are also full gnolls, it seems, as no half-gnoll template exists. If this is the preferred outcome, that's cool, but it's pretty strange.

Thanks for replying swiftly!
 
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JonStryker

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Apologies if I was unclear. I mean that I increased my bloodline score above the threshold for a minor bloodline (16-25), but the bloodline trait didn't change to the 26-37 (or is it 50? I can't remember) bloodline trait. Is the perk of bloodtheft only the increased speed of regency gain?
I am afraid that there's currently no mechanic to upgrade the bloodscore power.
 

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There are decisions in the bloodline_decisions file in the decisions folder that allows you to bump it up from tainted to minor and from minor to major once you pass the threshold. There just isn't one for the other thresholds yet.
 

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In regards to WoL duels, yeah you have to be in martial focus to get the duel rivals options. Still the duel engine is the for the back and for dueling right? I removed the two files to the bypass the bug and we still get duels when armies battle each. Its just that in those duels we get to chose to engage or avoid combat with a chance to get craven if we dodge the fight.

I much prefer this to back and forth dueling when armies are fighting. Resolves with one pop up instead of the multiples. This is much better for MP. I think the more elaborate dueling would be good for use in adventuring, assassination events or such, where things are not time sensitive.
 

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There are decisions in the bloodline_decisions file in the decisions folder that allows you to bump it up from tainted to minor and from minor to major once you pass the threshold. There just isn't one for the other thresholds yet.
Is it 'not yet,' or not intended to exist at all? I can certainly see it being at least less mechanical a process to acquire a better than major bloodline.
In Warhammer we have the life expectancy based off health, so that health = 1 elves die at maybe 400 while health = 10 elves die at 1500.
Is this an intended behavior for elf lifespan in Birthright? I have some ideas for how it could be accomplished, if so.
 

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Blood Royal planned to add larger quest lines to allow characters to get great and/or true blood lines.
Ah. Yeah, that makes sense.

edit: I'm working on an alternate aging system for the long-lived races - can you clarify exactly what BPinvulnerability is meant to do as far as aging is concerned? As well as what it would imply when possessed by a dwarf or elf?

From looking at the information online at http://www.birthright.net/forums/sh..._Blood_and_regency_Blood_ability_descriptions , it doesn't actually strike me that invulnerability would influence decrepitude from aging at all - it seems to be more of a combat kind of thing. I'll operate under that assumption for now.
 
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I've noticed that Rev was able to make a republic that does not control a county by giving the republic a titular duke title. I imagine he was simulating a powerful guild holder in avanil. Is there any downside to doing this? I'll have to try a test game to see if anything is breaking.
 

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Is this an intended behavior for elf lifespan in Birthright? I have some ideas for how it could be accomplished, if so.

Birthright elves, unlike other D&D elves, are outright immortal. As for the aging mechanics of the other races, I tend to go with the standard D&D scores.

Blood Royal planned to add larger quest lines to allow characters to get great and/or true blood lines.

Yep, the legendary quest things I had planned never quite took off... I only managed to make one generic hunt awnsheighleen quest, and with my current work schedule, it's unlikely more will be included any time soon. If anyone else wants to take a shot at it, that'd be great!


edit: I'm working on an alternate aging system for the long-lived races - can you clarify exactly what BPinvulnerability is meant to do as far as aging is concerned? As well as what it would imply when possessed by a dwarf or elf?

It's left unclear about whether it gives immortality or not, IIRC. What it does is make you immune to all sorts of damage, except one - kind of like an Achilles Heel type power.


I've noticed that Rev was able to make a republic that does not control a county by giving the republic a titular duke title. I imagine he was simulating a powerful guild holder in avanil. Is there any downside to doing this? I'll have to try a test game to see if anything is breaking.


Hmm, I'm not sure if there's a downside but off the top of my head I can't seem to see why there would be :p
 

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As Blood Royal notes, Cerilian Elves are like Tolkien's Elves - once they reach maturity, they stop ageing (and are immune to disease) forever and will persist in that state for centuries (or more) until they meet a violent death.

The canonical Long Life power at Great level means that such a scion will only age one year every century, which is why people like the Gorgon, the Spider and the Serpent are still alive and healthy, fifteen centuries after Deismaar.
 

CyberSpyder

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Aw. I made a nicely unified system that works for elves, dwarves, half-elves and long-lifers. Guess I have to exclude elves from it.

edit: Are people sacrificed via blood theft given that trait so that they don't pass on their blood power to their heir?

no, I guess that's for the death message. It wasn't consistent; I'll clean that up a bit.
 
Last edited:

CyberSpyder

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Huh. It appears that immortality, at least under my revised system, isn't "taking" for elves born after game start, which probably means it isn't working for the other races with it, either. I know there's the peculiarity with the system where inherited immortality traits don't work; maybe the same is true for traits granted within on-birth events? I suppose it could be echoed, in a way, delayed a month or a year or so.
 

LDRevolution

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I've noticed that Rev was able to make a republic that does not control a county by giving the republic a titular duke title. I imagine he was simulating a powerful guild holder in avanil. Is there any downside to doing this? I'll have to try a test game to see if anything is breaking.

No downsides, they are able to inherit and marry like they normally do, also if you notice they all have cities of their own and the holder of the guild has 2 cities, 1 which will be inherited by his kin and the other one is the republic's city which will go to republic head.