In name of all inner cheaters/minmaxers, thank you! By the way, a question/bug/suggestion. As the succubus you can make husbands out of your pirisioners. When you hace one, and the event fires for another and you agree, you chance your husband instead of maintaining both. It would be better if you made them lovers instead (or concubines, but that would require making the succubus into an homosexual male.
Another couple question: what is the function of the events where you "satiate your hunger" onto a prisioner?
And ruler-designing characters such as the succubus, the lahmia and all the other hand-drawn ones render you unable to change the portrait.
Ahh, I didn't know the event fired if she already had a husband... it's not supposed to. I'll look into it! As for draining the life out of her husbands/prisoners, it has no real function, except RP - If you're playing as the Gorgon, you may end up making an enemy of her if you tell her that she can't have one of your favorite Dukes if that's what she wants. It's also incentive to get rid of her; in the long run, it could be an issue that she kills far too many of your vassals. Eventually I suppose I'll make some more events related to that, also for high level adventurers, etc.
As for the portraits, yes, the portraits are tied to the trait. If you want a custom Awnsheighleen with a normal portrait, use the trait "BP_Bloodform" - that's when Azrai bloodlines turn into monsters, generically, and they'll also be immortal.
And now, here is the fixed version of the update I posted yesterday:
https://www.sendspace.com/file/ix1ioa
v0.41 Changelog:
-Gave health bonus to immortal races, this should solve the problem of some of them dying too soon in later generations
-Gave Spiderfell lots of fortifications to avoid easy conquest
-Added heresies to some religions
-AI often Bloodthefted imprisoned chars before a ransom could be made; now it can only occur in December (winter solstice)
-Made more adventuring events, including mercenary missions for rulers at war (assassinations, incite rebellion, and lead battle special forces unit)
-Added more special units: Adventurers, zombies, skeletons, skeleton cavalry, and lesser demons (summoned - adventures hired as mercenaries via event)
-Worked on "Emperor of Anuire" Events. If you now get to realm size 35, you will be considered a serious contender, and can use gold and prestige to get dukes to follow you. Once
you reach realm size 125, you can proclaim yourself emperor, and use Imperial Reconquest CB on the remaining duchies.
-Likewise, when anyone becomes Emperor of either Anuire, Brechtur, Rjurik, Khinasi, or Vos Lands, they can pay 2500 for a "prepared mass invasion" of another empire; they then get Imperial Reconquest CB on all Duchies in the realm they target for the rest of their lifetime (their heirs will have to pay for a new one). This is a "religious_war = yes" CB, however, so if you attack one duchy abroad, many of their same-religion neighbors will come to their aid.
-Gave more starting troops to Lahmia, Magian, and Serpent making these Awnsheighleen more of a threat. Changed The Raven's religion to Azrai, hopefully leading him to expand more against the Vos neighbors.
-Adventuring trait now gives -15 instead of -6 to all traits; when you're adventuring, you really can't run your realm very efficiently. This is to discourage adventure "loot farming" for rulers.
-Awnsheighleen less likely to die in battles now