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ngppgn

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In name of all inner cheaters/minmaxers, thank you! By the way, a question/bug/suggestion. As the succubus you can make husbands out of your pirisioners. When you hace one, and the event fires for another and you agree, you chance your husband instead of maintaining both. It would be better if you made them lovers instead (or concubines, but that would require making the succubus into an homosexual male.

Another couple question: what is the function of the events where you "satiate your hunger" onto a prisioner?
And ruler-designing characters such as the succubus, the lahmia and all the other hand-drawn ones render you unable to change the portrait.
 

Blood Royal

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In name of all inner cheaters/minmaxers, thank you! By the way, a question/bug/suggestion. As the succubus you can make husbands out of your pirisioners. When you hace one, and the event fires for another and you agree, you chance your husband instead of maintaining both. It would be better if you made them lovers instead (or concubines, but that would require making the succubus into an homosexual male.

Another couple question: what is the function of the events where you "satiate your hunger" onto a prisioner?
And ruler-designing characters such as the succubus, the lahmia and all the other hand-drawn ones render you unable to change the portrait.

Ahh, I didn't know the event fired if she already had a husband... it's not supposed to. I'll look into it! As for draining the life out of her husbands/prisoners, it has no real function, except RP - If you're playing as the Gorgon, you may end up making an enemy of her if you tell her that she can't have one of your favorite Dukes if that's what she wants. It's also incentive to get rid of her; in the long run, it could be an issue that she kills far too many of your vassals. Eventually I suppose I'll make some more events related to that, also for high level adventurers, etc.

As for the portraits, yes, the portraits are tied to the trait. If you want a custom Awnsheighleen with a normal portrait, use the trait "BP_Bloodform" - that's when Azrai bloodlines turn into monsters, generically, and they'll also be immortal.

And now, here is the fixed version of the update I posted yesterday:

https://www.sendspace.com/file/ix1ioa

v0.41 Changelog:
-Gave health bonus to immortal races, this should solve the problem of some of them dying too soon in later generations
-Gave Spiderfell lots of fortifications to avoid easy conquest
-Added heresies to some religions
-AI often Bloodthefted imprisoned chars before a ransom could be made; now it can only occur in December (winter solstice)
-Made more adventuring events, including mercenary missions for rulers at war (assassinations, incite rebellion, and lead battle special forces unit)
-Added more special units: Adventurers, zombies, skeletons, skeleton cavalry, and lesser demons (summoned - adventures hired as mercenaries via event)
-Worked on "Emperor of Anuire" Events. If you now get to realm size 35, you will be considered a serious contender, and can use gold and prestige to get dukes to follow you. Once
you reach realm size 125, you can proclaim yourself emperor, and use Imperial Reconquest CB on the remaining duchies.
-Likewise, when anyone becomes Emperor of either Anuire, Brechtur, Rjurik, Khinasi, or Vos Lands, they can pay 2500 for a "prepared mass invasion" of another empire; they then get Imperial Reconquest CB on all Duchies in the realm they target for the rest of their lifetime (their heirs will have to pay for a new one). This is a "religious_war = yes" CB, however, so if you attack one duchy abroad, many of their same-religion neighbors will come to their aid.
-Gave more starting troops to Lahmia, Magian, and Serpent making these Awnsheighleen more of a threat. Changed The Raven's religion to Azrai, hopefully leading him to expand more against the Vos neighbors.
-Adventuring trait now gives -15 instead of -6 to all traits; when you're adventuring, you really can't run your realm very efficiently. This is to discourage adventure "loot farming" for rulers.
-Awnsheighleen less likely to die in battles now
 

ngppgn

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Thanks for the aclaraction. After a somewhat playthrough with her I have a couple observations or three...

a) the event to drain like fire too often. I think it would be less tedious if its function was changed into a sort of switch decision "drain X's life"/"stop draining X's life". Since the Succubus seens to be incapable of normal marriage -at least I always found the marriage option table empty- it would be cool that she couldchoose to conservate a husband. Indeed, now that I think, if you want to preserve the event format, you could simply adapt the MTTH formula of the event where cruel characters are tempted to tourture prisioners, but changing the modifiers to adecuate traits (lustful instead of cruel, etc.).

b) Is the succubus infertile? IN 100-ish years I have been unable to bear children. If so, I encourage you to consider my previous sugestion of turning the Succubus into a homosexual male, so he can use concubines, which would enable to have several simultaneaous "pets".

c) the decision to feed/not to feed should have some consecuence, maybe a small increase in realm magic/piety if accepted and a decrease plus a chance of getting temporarily ill, or even weak.

So... maybe I am bing too enthusiastic about a character that shouldn't be given too much attention? Is there some site in the internet where I could find information about the setting, and specially this character?
 

Tamman

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I've found the succubus fun to play as well. She is fertile though, I've had play-throughs where she has children and have seen the computer play her and get children including succubus daughters as well.

I do agree the event for kidnapping and feeding feels like its firing a bit too often. Mostly I have to turn it down a lot because the prestige loss from marrying beneath my station (usually minus a couple hundred early on) is brutal. If you could kidnap them into your dungeon and have them added as lovers that would solve the problem. And you could have multiples to spread around the drain. Kidnapping a duke did save my bacon in my last succubus game though as it gave me an alliance from the forced marriage :)
 

Blood Royal

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Well the thing is, she was made first as the Gorgon's daughter, and it's not "canon", it s from a birthright *cough* dot net *cough* fansite. You could find more information on her there by searching for her name, but originally she was just an afterthought and I thought she could be a fun "minor villain" for future quests, also through her daughters if they eventually leave and spread chaos via certain events.

And yeah, she is fertile, she usually ends up with half a dozen kids, and her daughters get the portrait too (plus a lesser version of the trait). Try "marrying" an elf if you want her to have kids; they have more health points, and will live longer!

Eventually I'll make more events for her, especially as she is now a playable character (at first she was just a courtier), but it's unfortunately low on the priority list... So many other things to do first :( I'm more or less happy with her functionality as-is, but the prestige loss is a problem - not sure how to get around it though, except maybe give her 200 prestige every time she gets a husband. That at least, would be easy to code, one or two lines.
 

ngppgn

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I think another good workaround, more player friendly would be:
-creade a "seduce" plot, or adapt one from another mod (viet and ck2 for example), so that the target becomes a lover of the succubus/succubus daughter.
-create a decision to "force" a lover to become her husband.

That way, you can strategically choose your husbands, avoiding the prestige penalty for marrying courtiers, and make the seduce-feed to death game a bit more entertaining and useful.

As a matter of fact, I think I'll invest the evening to modding that into my copy of the mod. If you want, I could share the results later.

But I need to know in which file are the succubus-related events; I haven't found them yet...

Many thanks for the answers
 

Blood Royal

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I think another good workaround, more player friendly would be:
-creade a "seduce" plot, or adapt one from another mod (viet and ck2 for example), so that the target becomes a lover of the succubus/succubus daughter.
-create a decision to "force" a lover to become her husband.

That way, you can strategically choose your husbands, avoiding the prestige penalty for marrying courtiers, and make the seduce-feed to death game a bit more entertaining and useful.

As a matter of fact, I think I'll invest the evening to modding that into my copy of the mod. If you want, I could share the results later.

But I need to know in which file are the succubus-related events; I haven't found them yet...

Many thanks for the answers

If you want to work on better mechanics for her, that would be great! The events are in BRawnsheighleen_events, along with those of the other super-villains. I just have one general condition: Since she is an evil character, she should not be allowed to have a "real marriage" without consequences; for example, if she drains a husband, she gets +1 health. But if she doesn't, she gets -2 health or something. Or alternately, have her lose 50 piety if she chooses not to, to reflect that her blood powers are weakening.

But yes, any and all event-making assistance is greatly appreciated, and you can make as many events for her as you like, as long as they are not overpowered - or buggy! :D
 

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The Succubus isn't really in the Birthright-lore? She kind of fits, and in my playthroughs so far (had one in last version, but i didn't have the time to do anything properly) she always ended up somehow wrecking her little brother, the Brute, and possibly daddy (if his accidents aren't genuine), and became a major contender for greatest threat for everyone.
However, last time i checked, she had about...eh. 50-60 Husbands, if not hundreds by the end of my long playthrough, and a prestige in the negative thousands. So I'd really appreciate work on her mechanics in order to somehow tweak that a bit, perhaps. :)
I can attest that shes fertile, she even had kids with the azrai-dwarves in the gorgon's demesne and married them to...the kids of his other kids. strange taste in men she got.
I'll do another test-play with this version, again as my dwarves, and test everything i found the last time. Didn't have any fun playing an elf, anyway.

Also, is it in any way possible for a character without a bloodline to gain one, except marrying into one and hoping the kids get it? My dwarves feel awfully left out. (sadly no experience with Birthright-mechanics, only common D&D-fan)
 

LDRevolution

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Also, is it in any way possible for a character without a bloodline to gain one, except marrying into one and hoping the kids get it? My dwarves feel awfully left out. (sadly no experience with Birthright-mechanics, only common D&D-fan)

As of now, you need to be a landed person, imprison someone with a bloodline, be either evil religion or just an evil ruler in general, and the decision to 'Bloodtheft' should appear giving you the option to execute him and get a minor version of his bloodline.
 

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Unfortunately, if you're unblooded, I haven't coded the event to get a tainted version of the bloodline when you bloodtheft from someone. It is planned, however, as it should be entirely possible.

And Gamarasa, any chance you want to be our resident dwarf-modder? There's only 3 dwarf realms, and I'd be happy to show you how to make the characters and their familes plus assign them counties and traits. It shouldn't take more than a few hours of work, I think. I can send you some source material which tells you which characters are in those realms in the Birthright setting also. Plus, if you have some relatively easy-to-code ideas for dwarf-specific events, I can make a note of them and get to work on coding.

Perfectly fine if you prefer to just help out with playtesting, however, that's very valuable too! Then just report on what you think would make dwarves more fun to play as, and I'll make a note of it.
 

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:eek:o I am really really grateful for the offer, but i'm not sure if i can do anything proper with the dwarves. My modding experience can be summed up as "its harder than it looks, obviously." :D I'd be glad to try, if you're sure about that.
Also, there are four dwarf kingdoms, if you count the vassalised one from the Gorgon ;) At least if I didn't get something wrong.
Glad to hear about the Bloodline-stealing being planned.
What would definitely make the dwarves more fun to play (at least for me) would be an imperial title to aspire to, without having to necessarily wreck the empires and kingdoms around you. So, a Realm of the United Kingdoms of the Dwarves would be completely perfect as something to work on. (hopefully with a better name, then)
nooow, to a first playtest after 30 years:
-the Spiderfell still fell first, but it took a lot longer and was Tal-Quazzars own fault for declaring a holy war on his neighbour. I think there isn't taht much one can do for him anymore, except better AI.
-The Raven took his sweet time, but started conquering around 35 years in.
-The Magian keeps on conquering whatever is in range, I'll monitor him further. So far the biggest difference to before.
-now that they are immortal, dwarves (and elves) don't visually age anymore, until they find a sudden and most probably violent death. Then they suddenly grow a proper beard and get grey hair. No Idea how to do something about that, though.
- minor bug/mistake: I can go adventuring without any class. The (age 16 or above) is not it's own category, but grouped together with the classes as a requirement. (sorry if that sounds weird, english isn't my first language.)
I'll keep on playtesting, for now. list might get longer through edits.
 
Last edited:

Zireael

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Grabbed the newest version, will take it for a spin.

+infinity for the dark elves idea. As for the deity, maybe the scorpion deity of Eberron's drow?
 

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Thanks for the reports, Gamarasa - very useful!

You may like the dwarven part of the next changelist so far, which I expect I'll upload on Friday-ish:

v0.42
-Priests can now cast summon spells, province war, and province bless spells
-White Witch has been given proper age (50); she can now only have children via a special "have child" decision, where she can try to seduce a random rjurik duke/king. The child will then inherit claims on the father's title, so it's another way of her plotting for control of the north
-Gave the White Witch 1500 skeletons, event army
-Succubus now gets 400 prestige from marrying, to make up for the -400 marrying a courtier loss; she can also refuse to feed on her husband, at the cost of 2 health. Feeding now gives her 0.5 health. When her health is low (4) she will get an event warning her that she is getting weaker. She can drain a prisoner to death for 4 health also.
-Gave the Raven 2k starting event-army
-Fixed bug where anyone could go adventuring, even without an adventuring class
-Made Dwarven Kings of Mur-Kilad and Baruk-Azhik, dwarf chars still WIPs, but now at least two blooded rulers are playable
-Made an unclaimed Dwarven empire level title for all 4 realms; High Kingdom of Dwarves
-Gave Boeruine 5000 event troops from start, to reflect the fact that he is considered an equal of Darien Avan in power.
-Fixed bug with Imperial Reconquest CB for those with the major emperor titles, or a prepared mass invasion flag.
to do list

The working title for the Dwarf Emperor one is "High Kingdom of Dwarves" ,but I'm very open to suggestions.

Any chance of playable Gnolls in this mod? Easily my favourite race/monster in D&D

If/when I go back to add more custom portraits for some awnsheighleen and/or monsters, I'll certainly add gnolls. But they'll have static portraits, one for male, and one for female - portrait modders are few and far between in the CK II modding community, and I certainly am not capable of adding custom gnoll portraits beyond the simple "one image for all" solution.

+infinity for the dark elves idea. As for the deity, maybe the scorpion deity of Eberron's drow?

Well the thing with Birthright is that it seems cut-off from the other D&D worlds somehow, so if I do Dark Elves, it'll almost certainly be a Shadow World / Azrai variation of them. It's the only way they'll fit into the lore, I think.

Oh, and for testers of the latest version - sorry, the Imperial Reconquest thing you'r esupposed to get which lets you attack a duchy at a time once you get the emperor title of a region was not working in the last version. It's fixed for the next upload though, so if you're playing an Anuirean, I'd hold off on that 'till next update.
 

Gamarasa

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Sounds very promising in general, really. Obviously I like the dwarven-parts the most :D But everything else seems good as well.
If there were any mountains on the map now, it would be perfect for me and my small ones;) But that can wait.

However, I somehow can't really gather any ideas for the dark elves, even after working through 2-3 different angles at work. Can't even put my finger on the reason, it isn't my general dislike of elves in this case. :mellow: I would enjoy more variation, though. Makes it more fun to conquer them. :D
 

ngppgn

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I'll try and devote my evening to coding some stuff for our cozy horned girl. This is what I have thought so far:

-change the draining life events into a toggleable decision to avoid spamming,
-create a seduce plot for her (maybe also avaiable to other women?) so that she can proactively seek "playthings". Also, the result of the plot should be a lover, not a husband
(Question, does an immortal character dies when her health reach 0? And if its not, what is the significance of the succubus losing health if refusing to "feed"? I think that gaining little piety income, and loosing more if refusing to feed would be better.
-I have read some wiki information about traditional succubi and then in D&D and other games... in some sources Succubi and incubi (their male form) are supposed to be the same being, in female/male form, in order to seduce men/women. Would it fit the setting? It could be modelling by making her a male, while conserving her portrait, and tourning their sex_appeal bonus opinions into general opinion. What do you think? (Another advantage of turning her male to that end, is that she could use concibines instead of lovers to represent their "playthings")

(The bit about turning sex_appeal into genera_opinion is that, if I'm not mistaken, sex_appeal_opinion affects all character of the opposit gender, and all homosexual character of the same gender. But she is allowed to adopt both male and female form, the opinion from seductiveness, should go to both male and female characters, which is to say, to every character. Again, if this is off-lore, do tell me and I'll drop the idea)

-Make so that she can have multiple "playthings" at a time. That way, she can choose which one to feed upon, while preserving the others.
-Make it so that if a man remains under the succubus spell for enough time, she can "convince" him to marry her by decision (hopefully avoiding the prestige hit, and also hopefully making her capable of marrying nobles)
-Make it so that if a landed character remains enough time under her spell (say, several years), she can extort a claim to one of that character's fief. It should be done through a plot, with a reasonable chance of being discovered by the Gorgon, which will induce an opinion hit with him.
-Also, for flavor, maybe instead of reducing a captive's health in a regular basis, it would be cool if the "life draining" were represented by the captive gaining illnesses and malformation (those reduce health anyway) so that his lifespam is more umpredictable (it would help the "extort claim" thing not being too overpowered.

What do you think about that?
 

Blood Royal

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I'd prefer to keep her female as she should keep keep the ability to have children and follow succession laws and such.

-change the draining life events into a toggleable decision to avoid spamming,

We can change the mean_time_to_happen if it becomes annoying over long games. Otherwise, change the health of the husband to 6 or something, and maybe make a custom trait for him when married to her which decreases health and leads to death over time? Or just illness, or some other trait would work too.

-create a seduce plot for her (maybe also avaiable to other women?) so that she can proactively seek "playthings". Also, the result of the plot should be a lover, not a husband

The seduce plot is an excellent idea! I've never tried scripting plots, but making it available to her with the trait awn_succubus, her daughters with the trait awn_succubus2, perhaps the white witch with the trait awn_white_witch and those women with the trait beautiful from normal races would add a fun element to the RP in the mod. The end result could be a claim on a title, marriage, or gold?

(Question, does an immortal character dies when her health reach 0? And if its not, what is the significance of the succubus losing health if refusing to "feed"? I think that gaining little piety income, and loosing more if refusing to feed would be better.

I assume it leads to death, 0 health... but not sure, actually. If it doesn't, then it'll take 2 minutes to script an event that makes sure it does, at least, because it should.

-Make so that she can have multiple "playthings" at a time. That way, she can choose which one to feed upon, while preserving the others.
-Make it so that if a man remains under the succubus spell for enough time, she can "convince" him to marry her by decision (hopefully avoiding the prestige hit, and also hopefully making her capable of marrying nobles)
-Make it so that if a landed character remains enough time under her spell (say, several years), she can extort a claim to one of that character's fief. It should be done through a plot, with a reasonable chance of being discovered by the Gorgon, which will induce an opinion hit with him.
-Also, for flavor, maybe instead of reducing a captive's health in a regular basis, it would be cool if the "life draining" were represented by the captive gaining illnesses and malformation (those reduce health anyway) so that his lifespam is more umpredictable (it would help the "extort claim" thing not being too overpowered.


I think we're generally on the same page! You're very welcome to give it a go, but just be warned that I reserve the right to make tweaks as I see fit before integrating it into the mod. She should be a challenge to play, so I may have to balance some things out with negative options or such if I think she gets overpowered. I'm also including the latest awnsheighleen event for her here in the attached file, you can either start from scratch with her events, or work on what I've made so far, it's up to you :)

https://www.sendspace.com/file/60pp9k

Cheers, and thanks for the help. Looking forward to seeing what you come up with!

PS: You can also make her male on your end if you think that's easier, then I'll just tweak it on my end so that some of those features which require that are cut. Also, please avoid using localisation files for events, just write the description in " " like I do, it makes reading events much easier!

PPS:

I just saw my first half-dwarf and quarter-dwarves!

A dwarf woman had married a rjurik count... somehow... they had a son, Rjurik culture, but he had that huge dwarven beard thing. He married a Rjurik woman. Now the good part - their daughters are human females with beards :D
 

ngppgn

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Human female with beards!!! ? Womanly beard, must be werid, heheh.

I'll try to put my hands of it, following your recomendations (also, I am making the event to make sure that zero health means insta-death, for I need to use it for my other projects.

A warning and a request, though:

I don't have any sort of idea of what would or not be reasonable for ai_will_do modifiers. For the most parts, my changes are intended to her as long as is controlled by the player. Conditions for the she is an ai character need to to be the same (for example, the current events could be maintained when ROOT (or the relevant scope for each event) = {ai = no}. Also, the idea of replacing health loss in her victims would not be noticeable if you play as another character, in most cases.

The request: I'm thinking that an event chain where you, let's say, find that a ship has wrecked at your shores, with the only survivor being a little girl that you adopt, and then she start an event chain where all kind of nasty things occur (among whose the loving-draining life thing succubi are supposed to do) would be a silly-fun variation of the demonspawn chian, so I'd like to release that part of my coding independently too, if there is no inconvenient to it.
 

Gamarasa

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It seems that you got more aware of dwarves because of my incessant yammering about them, eh? Sounds pretty rad, being a slightly short, massively bearded rjurik gal or guy and cleaving apart the larger ones...
That makes me think about an half-dwarf trait, now. them fancy elves got their own half-trait too! :laugh:

36 years in, the Prince of Avanil declared himself Emperor as AI. All the notifications until then triggered as they should, I think. But is it intended for other dukes to declare themselves the true emperor after this one created the Empire again?
The Awnsheghlien are far more capable at survival than before. Only the Lamia is dead so far, and three more (Serpent, Chimaera(if she counts) and Spider) are landless. The Raven continues conquering slowly, cautiously and with claims instead of holy wars, while the Magian steadily increases his demesne.
Oh, and the not-aging part is only about the generated dwarves, as well. Now my son looks a lot older than me.

Sadly, this kingdom hit rock bottom right about now. With two Empires that really like my regions and no neighbours to expand into, I think I'm doomed. Trying another Dwarven Kingdom.
 
Last edited:

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No problem, ngppgn, I tend to be lazy with AI_will_do parts of events as well, unless it's a matter of life and death (and even then, I sometimes ignore it!). So you can make it mostly random, that's no problem.

As for the other event chain, sure, the more the better! That's exactly the kind of "D&D" quests that I want to be a large part of the mod, and we'll need dozens, if not hundreds of them eventually :)

As for a half-dwarf trait, yes, I might actually add on Gamarasa, since it seems that the vast majority of the mixed human/dwarf portraits are fine (10% are blank...). And yes, I reduced the chance of awnsheighleen to die in battle by 90% - it's still possible, but nowhere near as frequent as it used to be.