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Austregisel

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Two errors in the beard, the position with the mouth and with the clothes
.
20190730224455_1.jpg
 
Release 12-09-2019 for 3.2.1

Nendur

Colonel
1 Badges
Dec 16, 2013
881
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  • Crusader Kings II
Better Looking Garbs

Better Looking Garbs is a portrait overhaul mod combining portrait DLC and custom new material to add diversity in clothing and styles for many of the games cultures. The faces, clothing, hair and beard-styles of each source has been recombined to create new portraits.
These new portraits fill the holes still unserviced with cosmetic DLC and add gradations to the existing portrait sets.
In addition to the portraits there are updates to the army and councillor avatar models.
While based around the use of DLC assets these are not required, an installer will add dependent parts of the mod selectively.

Download Links:

Mod Download

Steam Workshop Modular

Steam Workshop Full Pre-installed



Overview of portraits:

betterlookinggarbs.jpg


Installation:
  1. Extract the downloaded mod or subscribe to the workshop version.
  2. If using the workshop version, open Documents/Paradox Interactive/Crusader Kings II/mod/betterlookinggarbs.zip and extract betterlookinggarbsinstall.exe (Windows) or betterlookinggarbsinstall.sh (Linux/Mac)
  3. Run betterlookinggarbsinstall.exe (Windows) or "bash betterlookinggarbsinstall.sh" (Linux/Mac). The installer will selectively add DLC dependent files and compatibility add-ons to the mod based on your installation.
  4. If you use overhaul mods or want to customize BLG, you can use the bundled add-on submods. The add-ons are packaged inside betterlookinggarbs.zip in the submods or blgsubmods directory. Extract the pair of a .mod file and directory to use it.
    • If you use the HIP SWMH mod, play with both Better Looking Garbs and the BLG/CC for SWMH mod.
    • If you use the HIP Extended Mechanics & Flavor mod, play with both Better Looking Garbs and the BLG/CC for EMF mod.
    • Both HIP add-ons should be used if applicable. CPR+ will not be compatible with BLG.
    • If you use the CK2Plus mod, play with both Better Looking Garbs and the BLG/CC for CK2Plus mod.
    • If you use the When The World Stopped Making Sense mod, play with both Better Looking Garbs and the BLG/CC for WTWSMS mod.
    • If you use the The Winter King mod, play with both Better Looking Garbs and the BLG/CC for The Winter King mod.
    • If you use the Game of Thrones mod, play with both Better Looking Garbs and the BLG/CC for A Game of Thrones mod.
    • If you use the Elder Kings mod, play with both Better Looking Garbs and the BLG/CC for Elder Kings mod.
    • If you use the Lux Invicta mod, play with both Better Looking Garbs and the BLG/CC for Lux Invicta mod.
    • If you use a different mod with non-standard cultures, play with both Better Looking Garbs and the BLG/CC generic compatibility mod.
    • If you want to play for achievements, play with both Better Looking Garbs and the BLG/CC with ironman achievements mod. This disables several portraits.
    • If you dislike the wounding and disease graphics, play with both Better Looking Garbs and the no disease mod.

Changelog:

12-09-2019
New hair and beardstyles, clothing and headgear for Norse,
-the beards and female hair are from SeeK's Proper Northmen.
New sets of Baltic headgear.
New pupil/iris layers for West-African portraits.
Many Unit pack tweaks, incl. early Muslims, early Celtic, Norman, Cuman, Bodpa and South-Indian variants.
Smaller scaling on Camel units.
Changed king+ tier Hellenic shield models to a decorated style.
Using unused alternate shield models for Jewish religion.
Fixed Ugric fallback portraits.
More ironman portrait versions.
More fallback replacements.
Added Celtiberian portraits for mod use.
Replaced female Turkish mouths with Cuman mouths.
Stricter conditions on child backgrounds.
Added colour overlays for quest & plot targets and foes & allies.
Replaced Fylkir crown with the Norse winged religious head crown.
Added AGOT crowns for Slavic, Baltic and Finnic religious heads.
Picked some new priest clothing out of warrior lodge sets.
Moved Hindu monastic society tilaka to the general set.
Port Russian eyes to the Westernslavic faces for Russian portraits.
Mixed Turkish and Ugric faces for early Hungarian and Tocharian portraits.
Another go at making a Hellenic priest model.
Restrict Monk and Nun clothing to Christian religions.
Add a freckle setup script for later spawned characters with varying rates for all cultures.
Replace broken freckle inheritance script.
 

Cardolam

Lt. General
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May 14, 2018
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Excellent!
 

AnarchCassius

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Dinoicy10

General
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Do you know how to fix the base of the sardinians showing on the forefront? i can't for the life of me figure it out; i checked the location of all 'male_base' in the interface files and they all seem to be in the correct location (below 'male_beard_behind'), one thing to note is that it shows on characters who aren't graphically sardinian too.
 

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Nendur

Colonel
1 Badges
Dec 16, 2013
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Do you know how to fix the base of the sardinians showing on the forefront? i can't for the life of me figure it out; i checked the location of all 'male_base' in the interface files and they all seem to be in the correct location (below 'male_beard_behind'), one thing to note is that it shows on characters who aren't graphically sardinian too.
Ca you check Documents/Paradox Interactive/Crusader Kings II/log/error.log to see if there are files missing or parsing errors.
 

Dinoicy10

General
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Ca you check Documents/Paradox Interactive/Crusader Kings II/log/error.log to see if there are files missing or parsing errors.
Code:
[trigger.cpp:2192]: Unknown trigger-type: "blg_north_african" at  file:  line: -1
[trigger.cpp:2192]: Unknown trigger-type: "blg_desert_monk" at  file:  line: -1
[trigger.cpp:2192]: Unknown trigger-type: "blg_italian" at  file:  line: -1
[trigger.cpp:2192]: Unknown trigger-type: "blg_petty_empire" at  file:  line: -1
[trigger.cpp:2192]: Unknown trigger-type: "blg_druze" at  file:  line: -1
[trigger.cpp:2192]: Unknown trigger-type: "blg_druze" at  file:  line: -1
[trigger.cpp:2192]: Unknown trigger-type: "blg_north_african" at  file:  line: -1
[trigger.cpp:2192]: Unknown trigger-type: "blg_north_african" at  file:  line: -1
[trigger.cpp:2192]: Unknown trigger-type: "blg_north_african" at  file:  line: -1
[trigger.cpp:2192]: Unknown trigger-type: "blg_north_african" at  file:  line: -1
[trigger.cpp:2192]: Unknown trigger-type: "blg_north_african" at  file:  line: -1
[trigger.cpp:2192]: Unknown trigger-type: "blg_north_african" at  file:  line: -1
Could this be the issue?
 

Elminister

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So when I try and unzip the betterlookinggarbsextra file it asks me for a password. I don't see any readme file in there that could provide this so I assume this is a bug?

edit: specifically the mongol male headgear dds file is what requires it.
 

Nendur

Colonel
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Dec 16, 2013
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So when I try and unzip the betterlookinggarbsextra file it asks me for a password. I don't see any readme file in there that could provide this so I assume this is a bug?

edit: specifically the mongol male headgear dds file is what requires it.
The betterlookinggarbsextra.zip file is extracted by the installer programs.
The files are encrypted to play nice with the rules for redistributing the dlc-assets.
 
Release 15-10-2019 for 3.2.1

Nendur

Colonel
1 Badges
Dec 16, 2013
881
197
  • Crusader Kings II
Better Looking Garbs

Better Looking Garbs is a portrait overhaul mod combining portrait DLC and custom new material to add diversity in clothing and styles for many of the games cultures. The faces, clothing, hair and beard-styles of each source has been recombined to create new portraits.
These new portraits fill the holes still unserviced with cosmetic DLC and add gradations to the existing portrait sets.
In addition to the portraits there are updates to the army and councillor avatar models.
While based around the use of DLC assets these are not required, an installer will add dependent parts of the mod selectively.

Download Links:

Mod Download

Steam Workshop Modular

Steam Workshop Full Pre-installed

Changelog:

15-10-2019
Added a number of game rules to configure the portrait effects and the character handling scripts.
Added Tianxia: Silk Road Expansion compatibility submod. The Tianxia: Japanese, Korean & Ainu Portraits are required.
Added new South-East Asian portraits.
The child handling event has a second pass to switch closely related ethnicities to fit the hairstyle to the child's culture.
The child handling event will now safely ignore unknown culture types.
Install the mixed Russian and Tocharian portraits with their dlc checks to fix misplaced eyes.
Added Hellenic Greek portraits for earlier era mods.
Added Hunnic portraits with cranial deformation.
Fixed Ancient Religions Celtic compatibility.
Fixed Chinese crowns getting blocked by republic government type.
Changed Chinese offmap support to generalized offmap support.
Fixed EMF coronation support.
Included alternate special crown sprites with original Fylkir crowns.
Use petty king rules for more cultures without real crowns.

 
Release 28-10-2019 for 3.3.0

Nendur

Colonel
1 Badges
Dec 16, 2013
881
197
  • Crusader Kings II
Better Looking Garbs

Better Looking Garbs is a portrait overhaul mod combining portrait DLC and custom new material to add diversity in clothing and styles for many of the games cultures. The faces, clothing, hair and beard-styles of each source has been recombined to create new portraits.
These new portraits fill the holes still unserviced with cosmetic DLC and add gradations to the existing portrait sets.
In addition to the portraits there are updates to the army and councillor avatar models.
While based around the use of DLC assets these are not required, an installer will add dependent parts of the mod selectively.

Download Links:

Mod Download

Steam Workshop Modular

Steam Workshop Full Pre-installed

Changelog:

28-10-2019
Overhauled the fallback portraits into the Hotep's Dream; Everyone is various shades of Egyptian now.
Integrated Egyptian portraits.
Fixed Egyptian female cheeks.
Added Coptic portraits.
Keeping the fallback replacement Italian faces, moving previous faces to Occitan.
Ashkenazi changed to fallback European faces.
Nubians changed to fallback African faces.
Adjusted Berber skintone.
AGOT and Elder Kings updated with the new face sets.

 

Rioghal

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Hi, I'm looking for a bit of help with a problem. Apologies if this seems like a silly issue but I'm new to this mod so I'm still working out how the mod game rules change things. I'm 99% sure my issue is to do with a game rule issue with either the child handling or new character ethnicity rules but I am using other mods so that always throws in complications. My problem is that my kids are 100% of the time not being born as my ethnicity. I wouldn't be bothered by this if my character's spouse was a different ethnicity but they're both the same thing. From my cursory examination of the child handling events, I think that's the issue that's causing my graphically Norse character and his graphically Norse wife to have graphically Gothic kids since they're being born in a Crimean province that started out Gothic before I flipped its culture. In order to disable this behavior do I have to switch the child handling rule all the way off or will changing it to limited work? I notice there's mention of children having the hairstyles of their culture and not just their ethnicity and if that's the case than I suppose I have nothing to worry about since the Goths and Norse look facially identical and my graphically Gothic kids would still have the same hair sets as their graphically Norse parents, right? Thanks for any help!

edit: I was able to find help on the workshop page so no need to reply anymore. :)
 
Last edited: