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richvh

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It's probably because he didn't add the :c0 through :c5 tags to clothes and headgear in portraits.gfx.
 

richvh

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On further investigation, he changed some graphical_cultures back to vanilla in cultures/00_cultures.txt, as well as not putting in the proper culture tags for the clothing and headgear in interface/portraits.gfx.
 

richvh

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There's nothing in BLC that would break a savegame. 1.07, on the other hand...
 

richvh

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BLC 8d12 (1.09 compatible)

Requires Mongol and African portrait packs, adds differentiation between West and East African portraits. (West Africans get the DLC clothes, headgear and facepaint, East Africans get the old BLC clothes and headgear.)

[8d3]Andalusians now have Western skin and Muslim clothes.

[8d4]Fixed a bug with Egyptian culture males.

[8d5] Fixed a glitch with Levantine culture middle-aged females.

[8d6] Fixed encoding glitches in several history/character files

[8d7] Updated to 1.08, character history files updated as well thanks to mate0815

[8d8] Fixed a glitch with martial headgear

[8d9] Fixed problem with ethnic Nahua characters appearing as Western ethnicity.

[8d10] Fixed problem with cultural Saxon women with other graphical_culture disappearing.

[8d11] Updated for Russian face pack.

[8d12] Updated for patch 1.09
 
Last edited:

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Awesome! Thanks for updating one of the must have mods for this game.

EDIT: Gave it a quick try. Seems to work nicely. I actually like the new difference between Eastern and Western African people.
 
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BLC 8d2 (1.07 compatible)

Requires Mongol and African portrait packs, adds differentiation between West and East African portraits. (West Africans get the DLC clothes, headgear and facepaint, East Africans get the old BLC clothes and headgear.)

The link does not work for me :(
 

richvh

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Updated download to fix a graphical glitch with muslim headgear.

The link does not work for me :(

You caught it as I was updating (don't have enough disk quota to host multiple versions.) Try the new link.
 

von Sachsen

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Any chance of a non-African dlc requiring version, or if I use it just don't look too far south?
 

richvh

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When I've tried using it with the African portrait DLC disabled, it crashes when trying to display an African character, and I just don't have enough disk quota to be hosting multiple versions. You could go into common/cultures/00_cultures.txt and edit all instances of graphical_culture = africangfx or east_african_gfx to muslimgfx for your own use. Adding back in the old African graphics would be a little more involved, and not something I would do for public release even if I had the disk quota... might get in trouble with Paradox.
 

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BLC 8d2 (1.07 compatible)

Requires Mongol and African portrait packs, adds differentiation between West and East African portraits. (West Africans get the DLC clothes, headgear and facepaint, East Africans get the old BLC clothes and headgear.)

Cool. If re-implemented into CK2+, I'll check it out.
 

richvh

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I wouldn't know, I haven't tried to load any 1.06 saves with 1.07, with or without mods. I advise backing up your CK2 files before updating, CK2 patches have a tendency to break saves (as well as mods.)
 

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Damn, it appears this version is not compatible with the Cultural Cities mod or 1.07. Dunno why exactly. Am I missing something richvh?

Anyway, awesome work on updating this mod. It really does wonders for CKII.
 

richvh

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Did you download from the linked post in my signature? Do you have the African portrait pack (I haven't worked out how to get it to work without it.) I used this as the basis of my update of Lux Invicta, which integrates the Cultural Cities mod, so it should work with it (as long as you use a BLC version of Cultural Cities, so the cultures.txt file doesn't conflict.)
 

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Do have the African portrait DLC and downloaded the BLC version you provided (BLC8d2). Tried it with Cultural Cities 1.75 A BLC and only got the old buildings showing up.

EDIT: And now it works. I was dead tired so I prolly unselected it or something. Anyway, BLC8d2 works together with Cultural Cities 1.75 A BLC and my own Memento Mori mod. Yay. Sorry for the hassle.
 
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