[MOD] Better Looking Characters (more realistic and historical)

  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


  • Paradox Space Exploration Sale has arrived! Up to 75% off

    How's the space on your hard drive? Paradox wants to challenge your galaxy brain with a great selection of space exploration games - and they're all on sale for some very down-to-earth prices! The sale runs from May 4th until May 10th at 17:00 CEST / 08:00 PDT.


    May 4th - May 10th
  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
Status
Not open for further replies.

repent

sinner
82 Badges
Jun 1, 2008
540
174
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings III: Royal Edition
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Dharma
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Europa Universalis III: Collection
  • Prison Architect
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
since a ck2+ compatability patch was made by mate0815, i'd like to ask permission to integrate this mod into ck2+. I really like the visual improvements this mod makes.
huzzah! Huzzah!
 

zonkie

General
20 Badges
Sep 19, 2011
1.793
535
  • Deus Vult
  • Crusader Kings II
  • Stellaris
  • Crusader Kings III
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Arsenal of Democracy
  • Pillars of Eternity
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Sengoku
  • Darkest Hour
  • Cities in Motion 2
Why does the cumans and the turkish have no faces? I use the one for CK2Plus.
 

Wizzington

Game Director (Secret Project)
Moderator
41 Badges
Nov 15, 2007
11.846
88.412
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Why does the cumans and the turkish have no faces? I use the one for CK2Plus.

Some parts of the mod require Mongol Faces DLC. I won't be integrating those parts if I get permission to integrate this mod.
 

Gwyn ap Nud

Oooh, a Custom User Title?
96 Badges
Aug 14, 2009
1.610
598
  • Pillars of Eternity
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Steel Division: Normandy 44
  • Crusader Kings II: Reapers Due
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Victoria 2
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • 500k Club
  • Empire of Sin
When I use the for-ck2plus version, all the hoods and backgrounds and other headpieces are shifted to one side of the actual person's face... Which is very annoying. Anyone else getting this? Using Ck2plus 1.06...
 

Shaytana

Sol Invictus
2 Badges
Mar 4, 2001
2.919
9
Visit site
  • Crusader Kings II
  • 500k Club
First off sorry guys for not being active yesterday, weekend = various people eating my time up. :blush:

@mate0815

Thanks again for your work mate, I'll post that new file of yours in the main post!

@timetogetaway

Hope you enjoy!

@Wiz

Go ahead and integrate mate, my aim is to serve the community and I understand yours is most likely the most played mod around here. (to my shame I still didn't find the time to try it out yet, but I will)

@zonkie

the mod requires mongol dlc for the new graphical cultures.

@Sugary

Links work for me.

@Gwyn ap Nud

Must be an issue with the CK2plus adaptation - I didn't make it so I'm not sure what's wrong but my bet is it's probably because of the number of frames in the coding for headgear in that version, so if it says 14 in one place and 15 in another etc it will shift stuff improperly.
 
Last edited:

Shaytana

Sol Invictus
2 Badges
Mar 4, 2001
2.919
9
Visit site
  • Crusader Kings II
  • 500k Club
I'm almost done working on my new "less Arabic looking" Muslim culture. It's going to be used for Andalusians and Persians for a start. This culture will work without the mongol DLC.

Check the beard colors on the moors on the right:

http://www.artehistoria.com/historia/jpg/BAC09690.jpg

http://upload.wikimedia.org/wikiped....JPG/601px-ChristianAndMuslimPlayingChess.JPG

http://en.wikipedia.org/wiki/File:Maler_der_Geschichte_von_Bayâd_und_Riyâd_002.jpg

You could say some Andalusians (not talking 1st generation or 100% Berbers here, but European mixed ones) might have looked like this:

http://farm3.static.flickr.com/2356/1804969693_83f5efeb8f_o.jpg

The new graphical culture should allow the potential for a more "European" looking muslim culture.
 

Shaytana

Sol Invictus
2 Badges
Mar 4, 2001
2.919
9
Visit site
  • Crusader Kings II
  • 500k Club
Latest version 2aculturesB posted!

New not-Arabic looking muslim graphical culture added. Currently used for Andalusians and Persians. Any feedback is appreciated!
 

Shaytana

Sol Invictus
2 Badges
Mar 4, 2001
2.919
9
Visit site
  • Crusader Kings II
  • 500k Club
Posted a new fixed 2aculturesB. The original had an issue with the African culture no longer displaying as black, and an issue with the dna of a Persian looking quite errr....wrong.
 
E

EmperorTojo

Guest
By the way, the Persians' and the Andalusians' child potraits are the ones of the arabic potraits, while I think the european looking ones would be more fitting. Just pointing that out. :)
 

RedRooster81

Modding Paladin
11 Badges
Feb 16, 2010
5.673
29
  • Cities in Motion
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Rome Gold
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Mount & Blade: Warband
I'll try it out. I'm going to add this to my "recommendations" section. :)

EDIT: Persia, Iberia looks good. I would think about North African Berbers (maghreb_arabic) as a more diverse group, too. They were Berbers, not Arabs.
 
Last edited:

Shaytana

Sol Invictus
2 Badges
Mar 4, 2001
2.919
9
Visit site
  • Crusader Kings II
  • 500k Club
@EmperorTojo

Maybe I'll switch them in next version. The European kids didn't look quite right imho. (not that the Arab ones do) :sad: I'll think about it, maybe if more people think it's better with the European portraits I will switch them.

@9HK4

Hope you like it. Still needs some perfecting but imho the current version is the best so far.

@RedRooster81

Thanks mate! I let the game run for a couple hundred years and I was rather satisfied with the results.

On the Berbers...I might change them for version 3. I'm thinking of changing the Berbers and the Levantines, but I haven't quite figured out the details yet. I have this image of Zinedine Zidane the Great in my head though. ;) Joking aside I have been looking at some Berber pictures and they do need changing. Not sure if I'll do it before version 3(the next major one) or just do it with one of my smaller updates sooner.
 

RedRooster81

Modding Paladin
11 Badges
Feb 16, 2010
5.673
29
  • Cities in Motion
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Rome Gold
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Mount & Blade: Warband
Okay. That's something I've given some thought to. The northern Berbers are very Caucasian, but the southern Berbers, the Tuareg, are much darker. So it's not an easy call. Unfortunately, color is not an RGB value, so it makes historically more biologically diverse populations like the Andalusi and Berbers more difficult to portray.

At the moment, I think that it runs alongside my mod perfectly (it did this morning), but I think that it would be something that I would like to integrate into Project Rodrigo at some point, with your permission of course. I have adjusted the cultures file to include Sephardi Jews, Gypsies (Romani), and Malians, though I haven't finalized what they'll look like.
 

Shaytana

Sol Invictus
2 Badges
Mar 4, 2001
2.919
9
Visit site
  • Crusader Kings II
  • 500k Club
Okay. That's something I've given some thought to. The northern Berbers are very Caucasian, but the southern Berbers, the Tuareg, are much darker. So it's not an easy call. Unfortunately, color is not an RGB value, so it makes historically more biologically diverse populations like the Andalusi and Berbers more difficult to portray.

At the moment, I think that it runs alongside my mod perfectly (it did this morning), but I think that it would be something that I would like to integrate into Project Rodrigo at some point, with your permission of course. I have adjusted the cultures file to include Sephardi Jews, Gypsies (Romani), and Malians, though I haven't finalized what they'll look like.

Go ahead and integrate it whenever you want mate.

About the Berbers... I agree it's a bit annoying that you've got very different populations to somewhat manage to stereotype into a bigger group... The maghrebi culture block should probably be split to begin with, but given I'm developing this mod for vanilla I just have to figure out the best way to depict the people of that area in block. (although maybe I should make a more complex mod in the future and add more cultures) At this point in time I'm thinking that a quick fix for the Maghreb might be to switch them to a slightly modified version of the Andalusian gfx... as a quick fix they could probably work ok with the major difference being restricting the hair colors a bit making them darker haired. I could also switch them to Turkish graphics, that might work too -imperfect solutions both. :sad:

Maybe Paradox could add skin colors to portrait files like we have eye and haircolors now...if they could do that in a future patch we'd be in serious bussiness.
 

Shaytana

Sol Invictus
2 Badges
Mar 4, 2001
2.919
9
Visit site
  • Crusader Kings II
  • 500k Club
I am currently working on Berbers and Levantine. I am thinking I should give them muslim beards, haircuts and clothes, but switch their faces to western and restrict their haircolors to mostly dark. Any suggestions?

=======
One of my main dissatisfactions with this mod so far is the HRE/France area. I have yet to finish this area properly because I believe there should be more information to be had somewhere about particular regions. Any information about regional differences(especially for HRE german areas) or individual nobles would be greatly appreciated!
 

tryadelion

Private
57 Badges
Feb 13, 2012
18
0
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife Pre-Order
  • Cities in Motion 2
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Crusader Kings II: Holy Knight (pre-order)
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Lead and Gold
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Rome: Vae Victis
  • 500k Club
cordobese caliphate guys... you can see that they were very european-looking even on 800 ad.

leon_abderraman3.jpg
emir abderramán II , painted as described in the chronicles.
andaluz_omeya.gif
andalusian warrior.
abderramani.jpg
emir abderraman I
 

Shaytana

Sol Invictus
2 Badges
Mar 4, 2001
2.919
9
Visit site
  • Crusader Kings II
  • 500k Club
Aye, I have Europeanized Muslim Spain to a degree, and it should potentially get even more so with time progressing... I guess depending on how the nobles marry etc.:happy: At this point in time I'm actually thinking of making them a bit less so, although I guess that in their current state they are perfect for an Andalusi game of European expansion in the way they would depict their future generations. (there's a bit too much blonde/red hair atm imho, same goes for Byzies for example, but it seems to confine itself to the lower tiers of nobility the landed playable characters in the areas I'm disatisfied with tend to retain decent looking dna over the generations due to their original settings - i had a game run for 300+ years yesterday and the playable landed nobility looked pretty good)

For example as seen in game:

on the left the dna-ed ruler of Cordoba, in center the heir to the banu Hud of Zaragoza, right a random baron:
 

Attachments

  • andalusians.png
    andalusians.png
    137,9 KB · Views: 53

unmerged(360115)

Corporal
8 Badges
Aug 6, 2011
39
0
  • Crusader Kings II
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
The Suited for War mod doesn't seem to be compatible with the newest BLC mod :(. Otherwise great work on the Muslims in Spain, alot better than vanilla CK2 :)
 

Shaytana

Sol Invictus
2 Badges
Mar 4, 2001
2.919
9
Visit site
  • Crusader Kings II
  • 500k Club
The Suited for War mod doesn't seem to be compatible with the newest BLC mod :(. Otherwise great work on the Muslims in Spain, alot better than vanilla CK2 :)

Suited for War mod modifies 2 lines in portrait_properties.gfx so sadly no, it won't work. I talked to Marconius about it and was going to implement something like that in my mod, but after implementing it I noticed serious graphical mismatches so I un-implemented it. :(

=====
On the bright side I'm almost done with Berbers and Levantine, I'll probably update the mod later today. :)
 
Status
Not open for further replies.