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Shaytana

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Progress on the Byzie female skin is slow... Again, I can't decide on "right". Latest version looked like a woman staying in the sun for a couple of days without sun lotion. :ninja:

d6gxe.png


I think I'm going to lose a bit of the red for one.
 

Shaytana

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I'm happy to say I got a skin implemented that's marginally pleasing. I am also redoing their clothes in a rush hackjob, because it seems to me decolletage and Byzies = no no. I'm going to give them more proper looking clothes (not like in the screen above) and a bit more gold for the luxury clothes. Any objections? If so speak now, before I de-sexualize their dresses. :ninja:
 

Shaytana

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yay youre finally making the females look better :D

Ahem, not sure if better, but certainly more proper. ;) No more sexy outfits for them Byzies that's for sure, those pesky Orthodox priests would not approve. ;) (officialy at least hehehehehe)
 

Shaytana

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I think byzantium woman should have less sun burn than byzantium male. I think a light red cheek will do the job nicely. ;) They are nobles after all..

Aye, the skin is done. I'll post the update later today, need to finish the hair color distribution revamp and a couple other things, hopefully done soonish.
 

Shaytana

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Version 5C posted!!!
Byzantine female skin and clothes are in!
Revamp to hair color distribution! Better hair color on random generated characters now.

rGrjL.png
 

Shaytana

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Holy crap dude. Slow down! I JUST managed to merge CK2+ with 5b :C

Lol! I am slowing down :D, I think stuff looks decent enough right now, so the pace can go down a lot...maybe I'll even _gasp_ play for a bit soon lol.:rofl:
 

unmerged(75409)

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And work neeeeeeeeever ends!
Check out this sneak peek from the next update:

6U9Ek.png
Is that a Viking king, riding to war with a golden helmet? Looks AWESOME :)

Could you perhaps add some mail + crown combos for kings? Like this:
sean-connery-richard-the-lionheart.jpg

l_928.jpg


(I.e. how Richard Lionheart is popularly depicted)

You could have it show up only for "brave" characters who are kings and are leading an army :)

Non-brave kings would not get the chainmail hoodie, showing that they're leading from behind the lines.
 

Shaytana

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I hear crusading's good this time of the year! Har, har, har!

3thPn.png


Still an unpolished WIP but you get the idea.
New martial gear and helmets with crowns is something I've been working on for a while mate. ;) I just got sidetracked with the Byzantine females request hehehehe.
 
E

EmperorTojo

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I hear crusading's good this time of the year! Har, har, har!

3thPn.png


Still an unpolished WIP but you get the idea.
New martial gear and helmets with crowns is something I've been working on for a while mate. ;) I just got sidetracked with the Byzantine females request hehehehe.

Dat crown. :eek: Most fabulous work, friend! You should really try to get that other mod included so that characters don their armors while at war. :p I know you mentioned there were some difficulties between the two, but yeah!
 

Shaytana

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Dat crown. :eek: Most fabulous work, friend! You should really try to get that other mod included so that characters don their armors while at war. :p I know you mentioned there were some difficulties between the two, but yeah!

Hehehe, well I could maybe do it next update. It's a very minor piece of code - 2 simple lines pretty much I can put in or out easily. I had talked to Marconius about it, who made the original Suited for War minimod a long time ago... I'll probably re-implement it next update, although I did not want to get it back in yet. :eek:o But maybe I'll do a martial update next so I guess it might be a good idea.
 

ash001

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I hear crusading's good this time of the year! Har, har, har!

3thPn.png


Still an unpolished WIP but you get the idea.
New martial gear and helmets with crowns is something I've been working on for a while mate. ;) I just got sidetracked with the Byzantine females request hehehehe.

woww...

:eek:

yes, please!
 

PyroAce2

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So I was pondering the structure of portrait files the other day. Last I checked, it was determined that there are only so many frames allowed per portrait layer. So, the clothing front layer can only have 16 or whatever frames in it. I imagine this limits creativity quite a bit.

Assuming the above is true, I was wondering if there were ways to use the properties files to get around that using additional layers. So my first question is - is it possible to add entirely new layers to the portrait sets? For example, could you add a layer for necklaces that displayed over clothing and then have a series of necklaces or something?

-----

Assuming that layers are capped at a certain number of frames AND that it is possible to add entirely new layers, my idea for allowing more variety would be this:

Lets say I wanted to have a wider variety of vestments for catholic clergy members. I would change the existing .dds file for the clothing / clothing back layer to feature a blank frame and change portrait_properties to default my catholic clergymen to this frame. (Not unlike how they are set now, but with it now being a blank frame).

Next, I would add new layers just for clergymen vestments. The first frame would be blank and all non-clergymen would default to this frame. They would effectively never have anything from this frame. Next, I'd add in all of the various vestments for different ranking clergymen (from the simple vestment of my regular bishops to fancier outfits for prince-bishops and king-bishops, along with outfits for cardinals and of course, the pope). All of these would be designated in portrait_properties to make sure the right vestments appear for the right characters.

Finally, I would add these two new layers (say, vestment and vestment back) to the portrait sets right above the normal clothing / clothing back, so the layering is correct.

I could then repeat this process for other clothing sets that I want more variety from, and I could use the existing blank slot in clothing / clothing back and just add lots of new layers for my new outfit sets. The same principle would apply for headgear too. Or beards or hair or whatever.

----

Would this work?
 

Shaytana

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Although my brain is fried (almost 1am here atm) I'll try to give you quick answer, take it with a grain of salt because I'm sleeping on my keyboard... :rofl:

1)The layers are tied to dna. Last patch dna sequences that were not of the right number would make the savegame unloadable...so err I don't think you could add more layers. What you can do for more variety I guess is use some layers differently - as in use the boils, scars, imprisoned layers to add stuff...should be plenty of spots in those layers.

2)I am unsure that there is a maximum of 16 frames per layer...if I wasn't falling asleep I'd try to push that limit now, maybe there's no such cap.

3)ZzzzzzzzzZzzzzzzz. Sorry mate off to bed.:eek:o
 

CrackdToothGrin

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Would this work?

In doing my own mod, I've found that property slots are seemingly hard-coded. It seems to cause conflict when additional slots are created, even if those are defined in portrait_properties.txt and portraits.gfx. Granted, my knowledge has increased since then, but so far no dice. I've heard talk of a potential workaround by combining red dots/boils into one and defining it in the properties file, which could free up a whole new property slot.

The cap on frames (by experimenting with it) seems to be set at 27. And, you are further limited by the nature of portrait_properties being global. So, the slot for Papal headgear can't used by anyone but the Pope. In my Cuman mod, I've included a Tengri Shaman Clothing/Headgear set. However, let's say I want a second Martial Helmet for the Muslims, and figure that I can put it in the same slot on the Muslim graphics. Well, unless that muslim fits the criteria in portrait_properties, it's irrelevant. Now, I've thought about the idea of making "Swing Frames" where the properties are listed between multiple exclusionary criteria for pieces (for instance, a factor = 0 for everyone else but the Pope, Caliph, Ecumenical Patriarch, etc. on their respective headgear) and making set graphical cultures for each group, but with clothing now untied to culture, I don't know if that would cause conflict. That solution, if able to be implemented, allows multiple types of the same 'category' to occupy the same slot, and would condense religious wear into smaller units. The end result would free up some three to five slots depending on which portrait mod you wanted to use.

This all hinges on whether or not a way is found to break the cap on portrait frames, either horizontally, or maybe a dev pushing down a solution that allows multiple rows instead of just a single one (or specifying how to add new slots). As of right now, those limits are unbreakable (as far as I've tested).


For jewelry, you could make a set that is tied into the same slot as a topical portrait piece, like headgear, and maybe call it headgear_jewelry or something, and make the total frames more or less than the actual headgear. This would cause the alphabetical looping to 'randomize' the jewelry since the same letter designation would hit a different slot. As long as it was layered properly, it would display over everything and could work. However, the effects would be entirely uncontrollable unless you spent time to see what myriad of combinations would exist from incongruent numbering, depending on what variables you had for each piece. It would randomize the process, but a pattern would develop depending on the criteria for each piece, which would have to be used to determine frame location, unless the properties for each piece were made criteria-neutral.
 
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