[MOD] Beelzmod for CKII v1.111
Hello! I have been a member of this forum for about a year and a half, and I've been playing Paradox games for two years. In this time I have logged hundreds of hours and gained what I think is a decent understanding of the game mechanics. I also have a(n admittedly mediocre)level of modding knowledge, but I figure the best way to learn is to do.
With that little lecture out of the way, I present the incredibly creatively named Beelzmod.
This is a complete overhaul mod. Whether or not it is any good is up to you.
Beelzmod v0.4
v0.4 is compatible with Patch 1.111 of Crusader Kings II.
Hello! I have been a member of this forum for about a year and a half, and I've been playing Paradox games for two years. In this time I have logged hundreds of hours and gained what I think is a decent understanding of the game mechanics. I also have a(n admittedly mediocre)level of modding knowledge, but I figure the best way to learn is to do.
With that little lecture out of the way, I present the incredibly creatively named Beelzmod.
This is a complete overhaul mod. Whether or not it is any good is up to you.
Beelzmod v0.4
v0.4 is compatible with Patch 1.111 of Crusader Kings II.
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