[MOD] Auto Build and Improve Buildings ENG/RUS/FRA/GER

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hadaev

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That would be a nice mod for me because i play without sectors. I tried now several thinks and it seems that the mod did not work in my Game :(
If you have enough resources, the planet without constructions in the queue, then you exit menu (when you leave the menu, triggered the main event) the construction must begin.
if not, send the save game, I'll see.
 

Mauzie

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ok i tried it with an new game and the mod works fine nice ^^ ans now i see how it works

have you ever tried how many planets the mod can handle ?

i installed the mod when my empire with 40+ planets was allready established maybe this was to much for the mod ?

i will see with this new game if the mod stops working when the empire reaches a special amount of planets
 

hadaev

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ok i tried it with an new game and the mod works fine nice ^^ ans now i see how it works

have you ever tried how many planets the mod can handle ?

i installed the mod when my empire with 40+ planets was allready established maybe this was to much for the mod ?

i will see with this new game if the mod stops working when the empire reaches a special amount of planets
No, there no limits.
 

Soviet_Onion

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Download on Steam

EFDCE30189DE60028FFADDC35C311574571A39AC


This gorgeous mod will save you from a lot of unnecessary clicks.
Now buildings will improve or build automatically if there are sufficient resources.
This is especially useful for those who do not like to play with sectors.


For Stellaris 1.3.*


How it works:
This mod will improve or build new buildings, depending on the available resources and active options.This does not affect the planets in sectors (except auto enslave).

List of options:
(more details in the descriptions in the game)
  1. Automatic Construction of Space Stations
  2. Auto-Improve Buildings
  3. Auto-Improve Buildings That Cost Influence
  4. Automatic Construction of New Buildings on Good Tiles
  5. Automatic Slavery
    1. Xenos must be slaves!
    2. Give Mines to the Slaves!
  6. Auto-Improve Laboratories on Good Planets
  7. Semi-Random Improving Laboratories
  8. Keep Resources in Reserve” - all automatic occur only if you have a certain amount of resources (configurable).
  9. Auto-clean Blockers
  10. Automatic Construction of Unique Buildings:
    1. Automatic Construction of Clinics
    2. Automatic Construction of Mineral Silo
    3. Automatic Construction of Power Hub
    4. Automatic Construction of Mineral Processing Plant
  11. Auto-build on empty tiles
    1. Energy Priority
    2. Industrial Priority
    3. Research Priority
    4. Moderate Research Priority
    5. Balanced priority
    6. Energy research Priority
    7. Ignore on tiles:
      1. Ignore Minerals
      2. Ignore Food
      3. Ignore Energy
      4. Ignore Science
  12. Allow Auto-build for AI.


Country Edicts
There is No Need for Sectors: remove the need for sectors.​

Planetary Edicts:
  1. Remove All Automation
  2. Hide/Show Auto-Build Edicts
  3. Ignore Auto-Improve
  4. Ignore Auto-Build
  5. Ignore Auto-Enslave

Specialize planets:
  1. Industrial Center.
  2. Energy Center.
  3. Research Centre.
  4. Food Centre.


Installation:
  • Save compatible.


Removal:
  • Select “Remove all mod's settings” option in menu.
  • Turn off in the launcher.


Plans:
  • Auto-build for the spaceport (most likely after the release of patch 1.3+. Maybe. Who knows?).
  • Auto build modules of the spaceport (most likely after the release of patch 1.3+ Maybe. Who knows?).
  • Add new edicts for unique colony buildings (in progress).
  • Compatibility with other mods (write in comments).



Special thanks to Artos_VV, Tisson, Ninja Ferret, Arakhor, a123qwertz567



v1.1
  • Added a special edict for the improvement of buildings that require influence.
  • Added a special edict for the construction of new buildings in cells with resource and population.
v1.2
  • Added special edict that turns into slaves of the mine workers and farms.
v1.3
  • Added auto improvement for base laboratories (random selection).
v1.4
  • Changed improving of basic laboratory.
  • Added edict "Keep Resources in Reserve".
  • Added edict "There is no need in the sectors"
v1.5
  • Changed the edict for automatic slavery.
  • Added edict of the relationship to xenos.
  • Added the edicts of the buildings in tiles without resources.
  • Added edict for the construction of clinics.
  • The edict "Automatic construction of new buildings" will now build a single farm on the planet.
  • Added French localization (thanks to Tisson).
  • Fixed English localization (thanks to Ninja Ferret).
v1.6
  • The edict "Automatic Improve Buildings" Now improves primitive constructions.
  • Added edict "Give mines to slaves!".
v1.7
  • Fixed auto enslave (now consider xenophobes).
  • Added planetary edicts.
  • Added ignore edicts for minerals/food/energy/science in the tiles.
  • Fixed clinics auto build.
  • Seriously improved performance.
v1.8
  • Added edicts to specialize planets.
  • Slightly improved performance.
v1.9
  • Removed almost all edicts.
  • Added new cool button.
  • Added new menu.
  • Auto enslave now work if you have Slavery Not Allowed but Ai Servitude.
V2.0
  • Fixed Auto-Improve Laboratories on Good Planets.
  • Added farm menu.
  • Added "Keep Resources in Reserve" menu.
v2.1
  • Added German localization (thanks to a123qwertz567).
  • Some fixes.
  • Сhanged Semi-Random Improving Laboratories.
v2.25
  • Queues are now shorter and less downtime.
v2.3
  • Added options:
  • Automatic Construction of Space Stations
  • Auto-clean Blockers
  • Automatic Construction of Power Hub
  • Automatic Construction of Mineral Processing Plant
  • Bug fixes, improved localization
  • Added new bugs (maybe)
v2.4
  • Better logic for autobuild ships.
  • Better logic for autobuild on good tiles.
  • Fixes.
  • Auto enslave will be faster.
v2.5
  • Added "Allow Auto-build for AI" option.
  • Added "Not count trait" option.
  • Fixes.
  • Auto enslave will be smarter, now will build one farm even planet haven't tile with food.

Compatibility fix with UI Overhaul 1080p

If you want to help with localization to other languages, write to me please in steam or skype hadaev8.

Write your comments and suggestions.
Should be in vanilla game :p
 

hadaev

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v2.7 loaded.
  • Added option Autobuild: Robots.
  • Added option Autobuild: Alphamod.
  • Added option Autobuild: Loop Institute.
  • Added options "Ignore 1 mineral" and "Ignore 2 minerals or less" for autobuild ships.
  • Changed logic of specialized planets.
  • Almost whole mod was rewritten.