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If you have enough resources, the planet without constructions in the queue, then you exit menu (when you leave the menu, triggered the main event) the construction must begin.
if not, send the save game, I'll see.
This gorgeous mod will save you from a lot of unnecessary clicks.
Now buildings will improve or build automatically if there are sufficient resources.
This is especially useful for those who do not like to play with sectors.
For Stellaris 1.3.*
How it works:
This mod will improve or build new buildings, depending on the available resources and active options.This does not affect the planets in sectors (except auto enslave).
List of options:
(more details in the descriptions in the game)
Automatic Construction of Space Stations
Auto-Improve Buildings
Auto-Improve Buildings That Cost Influence
Automatic Construction of New Buildings on Good Tiles
Automatic Slavery
Xenos must be slaves!
Give Mines to the Slaves!
Auto-Improve Laboratories on Good Planets
Semi-Random Improving Laboratories
Keep Resources in Reserve” - all automatic occur only if you have a certain amount of resources (configurable).
Auto-clean Blockers
Automatic Construction of Unique Buildings:
Automatic Construction of Clinics
Automatic Construction of Mineral Silo
Automatic Construction of Power Hub
Automatic Construction of Mineral Processing Plant
Auto-build on empty tiles
Energy Priority
Industrial Priority
Research Priority
Moderate Research Priority
Balanced priority
Energy research Priority
Ignore on tiles:
Ignore Minerals
Ignore Food
Ignore Energy
Ignore Science
Allow Auto-build for AI.
Country Edicts
There is No Need for Sectors: remove the need for sectors.
Planetary Edicts:
Remove All Automation
Hide/Show Auto-Build Edicts
Ignore Auto-Improve
Ignore Auto-Build
Ignore Auto-Enslave
Specialize planets:
Industrial Center.
Energy Center.
Research Centre.
Food Centre.
Installation:
Save compatible.
Removal:
Select “Remove all mod's settings” option in menu.
Turn off in the launcher.
Plans:
Auto-build for the spaceport (most likely after the release of patch 1.3+. Maybe. Who knows?).
Auto build modules of the spaceport (most likely after the release of patch 1.3+ Maybe. Who knows?).
Add new edicts for unique colony buildings (in progress).
Compatibility with other mods (write in comments).
Special thanks to Artos_VV, Tisson, Ninja Ferret, Arakhor, a123qwertz567
v1.1
Added a special edict for the improvement of buildings that require influence.
Added a special edict for the construction of new buildings in cells with resource and population.
v1.2
Added special edict that turns into slaves of the mine workers and farms.
v1.3
Added auto improvement for base laboratories (random selection).
v1.4
Changed improving of basic laboratory.
Added edict "Keep Resources in Reserve".
Added edict "There is no need in the sectors"
v1.5
Changed the edict for automatic slavery.
Added edict of the relationship to xenos.
Added the edicts of the buildings in tiles without resources.
Added edict for the construction of clinics.
The edict "Automatic construction of new buildings" will now build a single farm on the planet.
Added French localization (thanks to Tisson).
Fixed English localization (thanks to Ninja Ferret).
v1.6
The edict "Automatic Improve Buildings" Now improves primitive constructions.
Added edict "Give mines to slaves!".
v1.7
Fixed auto enslave (now consider xenophobes).
Added planetary edicts.
Added ignore edicts for minerals/food/energy/science in the tiles.
Fixed clinics auto build.
Seriously improved performance.
v1.8
Added edicts to specialize planets.
Slightly improved performance.
v1.9
Removed almost all edicts.
Added new cool button.
Added new menu.
Auto enslave now work if you have Slavery Not Allowed but Ai Servitude.
V2.0
Fixed Auto-Improve Laboratories on Good Planets.
Added farm menu.
Added "Keep Resources in Reserve" menu.
v2.1
Added German localization (thanks to a123qwertz567).
Some fixes.
Сhanged Semi-Random Improving Laboratories.
v2.25
Queues are now shorter and less downtime.
v2.3
Added options:
Automatic Construction of Space Stations
Auto-clean Blockers
Automatic Construction of Power Hub
Automatic Construction of Mineral Processing Plant
Bug fixes, improved localization
Added new bugs (maybe)
v2.4
Better logic for autobuild ships.
Better logic for autobuild on good tiles.
Fixes.
Auto enslave will be faster.
v2.5
Added "Allow Auto-build for AI" option.
Added "Not count trait" option.
Fixes.
Auto enslave will be smarter, now will build one farm even planet haven't tile with food.