[MOD] Auto Build and Improve Buildings ENG/RUS/FRA/GER

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hadaev

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Download on Steam

74CBAA154331C590136D6D472DD765EB2EE83B84



This gorgeous mod will save you from a lot of unnecessary clicks.
Now buildings will improve or build automatically if there are sufficient resources.
This is especially useful for those who do not like to play with sectors.


For Stellaris 1.5.*


How it works:
This mod will improve or build new buildings, depending on the available resources and active options.This does not affect the planets in sectors.
By default all options desabled, enter menu and select needed options.

List of options:
(more details in the descriptions in the game)
  1. Automatic Construction of Space Stations.
  2. Auto-Improve Buildings.
  3. Auto-Improve Buildings That Cost Influence.
  4. Automatic Construction of New Buildings on Good Tiles.
  5. Give Mines to the Slaves.
  6. Auto-Improve Laboratories.
  7. Keep Resources in Reserve (configurable).
  8. Auto-clean Blockers.
  9. Automatic Construction of Unique Buildings
  10. Auto-build on empty tiles:
    1. Energy Priority.
    2. Industrial Priority.
    3. Research Priority.
    4. Moderate Research Priority.
    5. Balanced priority.
    6. Energy research Priority.
    7. Ignore on tiles:
      1. Ignore Minerals.
      2. Ignore Food.
      3. Ignore Energy.
      4. Ignore Science.
  11. Allow Auto-build for AI.
  12. Autobuild: Robots.
  13. Autobuild: Alphamod.
  14. Remove all farms.

Country Edicts:
  1. There is No Need for Sectors.

Planetary Edicts:
  1. Remove all automation settings from planet.
  2. Hide/Show Auto-Build Edicts.
  3. Add to exeption:
    1. Auto-Improve.
    2. Auto-Build.
  4. Specialize planet:
    1. Industrial Center.
    2. Energy Center.
    3. Research Centre.
    4. Food Centre.



Installation:
Save compatible.

Removal:
Select “Remove all mod's settings” option in menu.
Turn off in the launcher.

Explanation for multiplayer:
All mod's options local for players exept autobuild for ai.
Added output into game.log then anyone use no sector edict.



Write your comments and suggestions.
 
Last edited:
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Arakhor

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10) should say "There is no need for sectors", but a better edict name would be "Remove Need for Sectors" or even "Colonial Efficiency".

This is otherwise an excellent mod!
 

Arakhor

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Could we have an empire edict to fire an event to choose your energy/mineral/science priority, rather than having an edict for every single one?
 

Arakhor

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I like the new button, but it's not compatible with the UI Overhaul 1080 mod. :( Perhaps you could have a single empire edict which fires that button's event instead?

Alternatively, I've attached my modified government_view.gui file, which includes the button within UI Overhaul's settings.
 

Attachments

  • government_view.zip
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hadaev

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Arakhor

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Weeee! I'm Steam-famous! :D
 

hadaev

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v2.3 loaded:
Added options:
Automatic Construction of Space Stations
Auto-clean Blockers
Automatic Construction of Power Hub
Automatic Construction of Mineral Processing Plant
Bug fixes, improved localization
Added new bugs (maybe)
 
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Arakhor

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Well, of course you've added new bugs. :p
 

Mauzie

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That would be a nice mod for me because i play without sectors. I tried now several thinks and it seems that the mod did not work in my Game :(

I turn it on like u described it > press play and wait a few Days / months but no building is upgraded automatically
Tried the mod in Englisch > nothing happens
Tried the mod in German > nothing happens
Cleaned the workshop folder loaded the mods new > nothing happens

I only want that the mod updates the "normal" buildings like energy but he does nothing... maybe you can help me ?

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