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This gorgeous mod will save you from a lot of unnecessary clicks.
Now buildings will improve or build automatically if there are sufficient resources.
This is especially useful for those who do not like to play with sectors.
For Stellaris 1.5.*
How it works:
This mod will improve or build new buildings, depending on the available resources and active options.This does not affect the planets in sectors.
By default all options desabled, enter menu and select needed options.
List of options:
(more details in the descriptions in the game)
Country Edicts:
Planetary Edicts:
Installation:
Save compatible.
Removal:
Select “Remove all mod's settings” option in menu.
Turn off in the launcher.
Explanation for multiplayer:
All mod's options local for players exept autobuild for ai.
Added output into game.log then anyone use no sector edict.
Write your comments and suggestions.
This gorgeous mod will save you from a lot of unnecessary clicks.
Now buildings will improve or build automatically if there are sufficient resources.
This is especially useful for those who do not like to play with sectors.
For Stellaris 1.5.*
How it works:
This mod will improve or build new buildings, depending on the available resources and active options.This does not affect the planets in sectors.
By default all options desabled, enter menu and select needed options.
List of options:
(more details in the descriptions in the game)
- Automatic Construction of Space Stations.
- Auto-Improve Buildings.
- Auto-Improve Buildings That Cost Influence.
- Automatic Construction of New Buildings on Good Tiles.
- Give Mines to the Slaves.
- Auto-Improve Laboratories.
- Keep Resources in Reserve (configurable).
- Auto-clean Blockers.
- Automatic Construction of Unique Buildings
- Auto-build on empty tiles:
- Energy Priority.
- Industrial Priority.
- Research Priority.
- Moderate Research Priority.
- Balanced priority.
- Energy research Priority.
- Ignore on tiles:
- Ignore Minerals.
- Ignore Food.
- Ignore Energy.
- Ignore Science.
- Ignore Minerals.
- Energy Priority.
- Allow Auto-build for AI.
- Autobuild: Robots.
- Autobuild: Alphamod.
- Remove all farms.
Country Edicts:
- There is No Need for Sectors.
Planetary Edicts:
- Remove all automation settings from planet.
- Hide/Show Auto-Build Edicts.
- Add to exeption:
- Auto-Improve.
- Auto-Build.
- Auto-Improve.
- Specialize planet:
- Industrial Center.
- Energy Center.
- Research Centre.
- Food Centre.
- Industrial Center.
Installation:
Save compatible.
Removal:
Select “Remove all mod's settings” option in menu.
Turn off in the launcher.
Explanation for multiplayer:
All mod's options local for players exept autobuild for ai.
Added output into game.log then anyone use no sector edict.
Write your comments and suggestions.
Last edited:
- 3