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StarlightTW

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Are you running AVG or something like that? I used to have that problem before I switched to Avast.

I am actually. Huh.
 

Arko

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Just to let you know guyz about the organization of Historical Immersion Project, all ARKOpack related stuff will be kept in this thread, specific issues, bugs, suggestions etc.
ARKOpack keeps being something kinda small so that's why all can be centralized here about it, it might be different with the bigger mods of the project.

Of course i'll keep a close eye on the other threads. A dedicated bugs thread for the project will be opened soon, probably along with first release.
 

maitrecarotte

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Ive got a feeling I am misunderstanding something about ARCO.

With all the variety and beauty it brings to the game, I cant help feeling it narrows down my options of creating my own coa (I am mostly talking about Christian ones). While it adds some nice patterns, good old ones disappear. It also takes away most colors, all of those 24 drawings and so on (leaving 9 available with only 1 of them actually being visible at all). All of this makes very little sense to me and makes me doubt if I am doing everything right. For the record, I am talking about 1.03 patch and of course 1.03 version of ARCO.

So, the question is, is it intended to be so?
 

superskierpat

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Ive got a feeling I am misunderstanding something about ARCO.

With all the variety and beauty it brings to the game, I cant help feeling it narrows down my options of creating my own coa (I am mostly talking about Christian ones). While it adds some nice patterns, good old ones disappear. It also takes away most colors, all of those 24 drawings and so on (leaving 9 available with only 1 of them actually being visible at all). All of this makes very little sense to me and makes me doubt if I am doing everything right. For the record, I am talking about 1.03 patch and of course 1.03 version of ARCO.

So, the question is, is it intended to be so?
Arko might be better able to answer this, but what I can say is that Arko makes armories more historical as well as more beautiful, some some things, though nice, were taken out.
 

Arko

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Ive got a feeling I am misunderstanding something about ARCO.

With all the variety and beauty it brings to the game, I cant help feeling it narrows down my options of creating my own coa (I am mostly talking about Christian ones). While it adds some nice patterns, good old ones disappear. It also takes away most colors, all of those 24 drawings and so on (leaving 9 available with only 1 of them actually being visible at all). All of this makes very little sense to me and makes me doubt if I am doing everything right. For the record, I am talking about 1.03 patch and of course 1.03 version of ARCO.

So, the question is, is it intended to be so?

Some stuff had been added in vanilla since the beginning, but if some things can be cool, one big problem of vanilla that patterns are always resized so it brings an ugly visual blur. Some pattern added aren't historical, or common enough to be realistic. I admit a dragon is cooler than a simple 2 colours geometric Coa, but the latter is much more common, especially in early medieval heraldry.
One goal of heraldry is to have high constrast and easy to recognize arms, 15 more colors is a lot too much to succeed to that, + it is highly unhistorical.

As you understand, the aim is to have more realistic and historical CoA, within the game's limits though.
CoA creation with RD is very closely linked to the ingame CoA system, the latter is highly favoured in my approach.

Then you have more explanations about the mod's vision ;)
 

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Say, Arko, do you ever plan on changing the crowns? The vanilla crowns don't fit the period well.

I once created this proof of concept:
solo_crowns_64.png

IIRC, Imperial Crown is a generic Byzantine crown that would fit the two empires in the game. The royal crown matches the Crown of Charlemagne, the Polish crown, the Crown of Saint Wenceslas, and the Crown of Henry II. The rest are simply variations of the simple circlet. Perhaps these can inspire you.
 

Arko

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Say, Arko, do you ever plan on changing the crowns? The vanilla crowns don't fit the period well.

I once created this proof of concept:
solo_crowns_64.png

IIRC, Imperial Crown is a generic Byzantine crown that would fit the two empires in the game. The royal crown matches the Crown of Charlemagne, the Polish crown, the Crown of Saint Wenceslas, and the Crown of Henry II. The rest are simply variations of the simple circlet. Perhaps these can inspire you.

I didn't pushed the reflexion very far on this, the only one that annoys me is imperial crown indeed but i never really found a gfx fitting very well that is consistent enough without changing the other crowns. An alternative would be to opt for something else : those crowns just fit nothing outside christian world.
 

Frostschaden

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I didn't pushed the reflexion very far on this, the only one that annoys me is imperial crown indeed but i never really found a gfx fitting very well that is consistent enough without changing the other crowns. An alternative would be to opt for something else : those crowns just fit nothing outside christian world.
Have you checked whether you can change the crowns with the UI by dropping an alternative set in the UI submaps? It still wouldn't be perfect, but it would be something at least.

But yes, I really wish we had the possibility to make the crowns be tied to culture, or culture_group at the least.
 

Arko

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Have you checked whether you can change the crowns with the UI by dropping an alternative set in the UI submaps? It still wouldn't be perfect, but it would be something at least.

But yes, I really wish we had the possibility to make the crowns be tied to culture, or culture_group at the least.

-yes very moddable. we can't change the use of them or their number, but the graphics can be anything really.

-biggest limit indeed.
 

Arko

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The custom interface causes an issue with the outliner where a scrollbar covers the right end of any text. Is it possible to fix this?

can you provide a screenshot please, i don't really figure the issue right now.
 

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F11 - saves to save folder\screenshots
F12 - if the Steam overlay is active, saves to Steam
Printscreen - saves to clipboard

I've done the F11 and it tells me a screenshot is taken but it's not in the screenshot folder. In fact, my save games aren't even showing up in my Save Games folder. Those are both under the Documents tree, right, for Paradox Interactive? And if I use the Printscreen key it only copies whatever app I last had up before I pulled up CK2. I don't get it. I can't seem to get a screenshot of this game at all.
 

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I've done the F11 and it tells me a screenshot is taken but it's not in the screenshot folder. In fact, my save games aren't even showing up in my Save Games folder. Those are both under the Documents tree, right, for Paradox Interactive? And if I use the Printscreen key it only copies whatever app I last had up before I pulled up CK2. I don't get it. I can't seem to get a screenshot of this game at all.

You're playing with HIP so look in Documents\Paradox Interactive\Crusader Kings II\Historical Immersion Project for your screenshots, saves, and assorted stuff.
 

Arko

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Good call. That's where they were all right.
This is a shot of how the right side of the outliner gets covered by the scroll bar.
View attachment 99244

ok i see now. you playscreen is quite small so the outline overlaps with the mapmod block, that is why an additional scrollbar automaticly appears. i guess that in some extent you also suffer from this in vanilla from time to time ?
I don't think it can be fixed. only advice is to choose less permanent info to display in it (no province info for ex.), but when you'll have levies you'll hav them appearing listed here.
 

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I noticed a little "bug" on the character sheets. The conditions effects bleeds over into the margin on the bottom right side. Is this on purpose?
arkobug1.jpg

This is the section in the domestic_dynastic.gui file. I changed it back to default and it looks "correct" now.
Yours:
OverlappingElementsBoxType = {
name = "modifiers"
position = { x = 409 y = 245 }
size = { x=130 y=32 }
format = right

Default:
OverlappingElementsBoxType = {
name = "modifiers"
position = { x = 417 y = 245 }
size = { x=100 y=32 }
format = right
 
Last edited: