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Ciccillo Rre

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Very, very cool.

At a later stage, one could think also at a random CoAs pattern which is specific for Muslims, as now their CoAs mimick the western style too closely. Just a suggestion.
 

Arko

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Very, very cool.

At a later stage, one could think also at a random CoAs pattern which is specific for Muslims, as now their CoAs mimick the western style too closely. Just a suggestion.
I find them specific enough.... 'til we can really play muslim !

I need to test also if we can make culture based sets rather than religion based sets.
 

Ciccillo Rre

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I find them specific enough.... 'til we can really play muslim !

I need to test also if we can make culture based sets rather than religion based sets.
Agree. I'm also thinking, as basically in Russia almost everybody from the established dynasties (no-random generated families) is Rurikovich it's really appropriate for now just to focus on Western Europe, and France/Germany/Italy is the most obvious place to start. Byzantines, Poles and Hungarians all would come at a later stage!!!
 

Arko

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482 = {
name="Hvide"
culture = danish
}
http://finnholbek.dk/genealogy/showmedia.php?mediaID=571&medialinkID=1302

118 = {
name="Porse"
culture = danish
}

http://finnholbek.dk/genealogy/getperson.php?personID=I26066&tree=2

Thats the 2 Scandinavian COA Im missing the most(being Danish;))

Im a bit puzzeld, how does dynastie COA creation work in CK2? I have understood that it dosn't work the same way as makeing a flag for a county or the like. I would like to help, make some if Im able.
those will be in next version that comes soOn !


major update :

-comptability with 1.05e
-preparation for next big update... but I can't tell you more for now. one word as teaser : Rome.

minor update :

-a handle of new Coa for dynasties
 

Aasmul

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those will be in next version that comes soOn !


major update :

-comptability with 1.05e
-preparation for next big update... but I can't tell you more for now. one word as teaser : Rome.

minor update :

-a handle of new Coa for dynasties
Weeeeeee feels like christmas:p, looking forward to opening that box;)
 

Arko

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Weeeeeee feels like christmas:p, looking forward to opening that box;)
where and when can I find ingame those two dynasties to test ?
 

Aasmul

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where and when can I find ingame those two dynasties to test ?
The founding father of the Hvide kin is the count of fyn in 1066(not sure why he has so rubbish skills since he was very thrifty in reallife), don't know about Porse they should pop up around 1200, I will browse though the game and see if I can find them

edit- they don't show up in game, they should have several barronies(one in Halland at the very minimum, but Paradox have not assigend them anything it seems)
 
Last edited:

Arko

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The founding father of the Hvide kin is the count of fyn in 1066(not sure why he has so rubbish skills since he was very thrifty in reallife), don't know about Porse they should pop up around 1200, I will browse though the game and see if I can find them

edit- they don't show up in game, they should have several barronies(one in Halland at the very minimum, but Paradox have not assigend them anything it seems)
Find them. Porse are in Halland and duchy of Estonia late game.
New Coa shows correct.
 

Aasmul

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Find them. Porse are in Halland and duchy of Estonia late game.
New Coa shows correct.

:rolleyes: For once Im actually glad to be wrong
 

Arko

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Aasmul

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Arko

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blah blah blah
major update :

-comptability with 1.05e
-preparation for next big update... but I can't tell you more for now. one word as teaser : Rome.

blah blah blah
A bit more on this. As said, Rome. So, here comes some pope stuff !

 

Keanon

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I was wondering if you had any success in cultural specific sets? I've tried culture_group = "north_germanic" and cultue = "danish" but it just ignores that and instead gives them to everyone not christian or muslim, plus all dynasties, even the christian ones.
 

Arko

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I was wondering if you had any success in cultural specific sets? I've tried culture_group = "north_germanic" and cultue = "danish" but it just ignores that and instead gives them to everyone not christian or muslim, plus all dynasties, even the christian ones.
I can't figure how it really works.
in religion.txt you have that
christian = {
has_coa_on_barony_only = yes
graphical_culture = westerngfx
...
catholic = {
graphical_culture = westerngfx
Changing westerngfx to muslimgfx changes only the shield frame on map.
The "has_coa_on_barony_only" thing activate/unactivate random coa for titles above baron (set as "no" for muslims)

There should be something along the links between religions and graphicalcultures.
It seems to be easier to use religions from religion_groups than culture, maybe splitting eastern and western christianity or alike.
 

Arko

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new version !

LINK in first post

changelog :
-compatibility 1.05e
-new Coa

new landed titles Coa
-Papacy
-France
-Rouergue
-Byzantium Empire
-Byzantium Kingdom
-Leon Kingdom Duchy County
-Burgos

new dynastic coa
-Carolingiens
-Valois
-Neuchâtel
-Urgell-Barcelona
-Hvide
-Porse
 
Last edited:

Aasmul

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new version !

LINK

changelog :
-compatibility 1.05e
-new Coa

new landed titles Coa
-Papacy
-France
-Rouergue
-Byzantium Empire
-Byzantium Kingdom
-Leon Kingdom Duchy County
-Burgos

new dynastic coa
-Carolingiens
-Valois
-Neuchâtel
-Urgell-Barcelona
-Hvide
-Porse
Christmas at last:p
 

Aasmul

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Having gone on adventures with Hvide and Porse(they both had a hand in murdering a king..., just like reallife!!:cool:) I wanted to beg for a few more COA. All the COA is of Important families, so you can just see if you can find some that you like the look of(check out the Friss one, so cheerfull!)

Thott(the most powerfull family in Skåne): the same COA could be used for Tott, which is the much less important but longer lived Swedish branch
http://da.wikipedia.org/wiki/Thott
1035 = {
name="Thott"
culture = danish
}
1036 = {
name="Tott"
culture = swedish

Bille:Should be Danish(but thats the same for two thirds of the Norwegian dynstasties in CK2)
http://da.wikipedia.org/wiki/Fil:Coatofarms-Bille.jpg

100268 = {
name="Bille"
culture = norwegian
}

Munk: and they should be Danish, the Swedish branch was unimportant. Its the blue with thee red roses.
http://www.roskildehistorie.dk/stamtavler/adel/Lange/Oluf_Munk.htm
2023 = {
name="Munk"
culture = swedish
}

Trolle: they should be Swedish, hard to understand how PI made this slip(considering that the devlopment team are Swedish), because it was among the 4-5 most important ones in Swedish history
http://www.denstoredanske.dk/Rejser,_geografi_og_historie/Diverse_historie/Nordiske_sl%C3%A6gter/Trolle
1040 = {
name="Trolle"
culture = danish
}


Friis: actually the name for multiple noble families that wasn't all related, but their COA is very similar and very cheerfull!!(three black squirrels eating a red apple)
http://da.wikipedia.org/wiki/Fil:Coatofarms-Friis_af_Hesselager.jpg
100265 = {
name="Friis"
culture = danish
}
Brahe: again the Danish(and orginal) branch was more important
http://da.wikipedia.org/wiki/Brahe

140 = {
name="Brahe"
culture = swedish
}
Ryning: the same family as Porse with same COA, the colours is actually Rynings but PI have messed up with the characters so no point in changing them(Halland(the Porse stronghold) should be Ryning instead of Porse, but it dosn't really matter, all the branches of the familiy was refferd to as Porse)
100267 = {
name="Ryning"
culture = danish
}

Grøn(means green, a bit funny considering their COA): a bit less important then the other ones
http://da.wikipedia.org/wiki/Gr%C3%B8n_(sl%C3%A6gter)
100264 = {
name="Grøn"
culture = danish
}



A couple of dynasties that PI should have implemented

Grubbe:
http://www.roskildehistorie.dk/stamtavler/adel/Grubbe/stamfaedre.htm

Krummedige:
http://www.kjaerboel.dk/slaegt.htm
 
Last edited:

Arko

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Friis' one is nice indeed with lovely squirrels^^

I'll try to make them of course.
 

unmerged(425939)

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No insult intended but im a little miffed that you are against other modpacks using your product. This just makes it so people have to check both for downloads and updates, is there a reason behind this that we are not aware of? Are certain mods not giving proper credit?

Again it is your product to do with as you see fit but im curious...
 

Aasmul

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No insult intended but im a little miffed that you are against other modpacks using your product. This just makes it so people have to check both for downloads and updates, is there a reason behind this that we are not aware of? Are certain mods not giving proper credit?

Again it is your product to do with as you see fit but im curious...
I think its very reasonble that Arko prefers to have control of how the mod is published himself. He has made it so that its compatible with most mods(and he did not rule out alowing people to incorperate it if its not compatible). Again its also nice to actually use the cool new mod dirctory that Paradox has made, that allow people to easily use exactly the different kind of mods that they want(if its only total overhauls, we could just aswell overwrite vanilla like in other Paradox games)