Alright I cave xD
this is my pre alpha
I'm experimenting with using other balance mods at the moment and trying to come up with original ways how I am going to continue this mod.
This module is 1.07b compatible,
it includes everything i previously mentioned except for the wip's.
Other things added are some things from SoH (all thanks go to him for his suggestions on berber culture and his ethiopian survival tips)
- berber culture in western africa, balances out spain in favour of christians better.
- miaphisites can't be warred by muslims conventionaly.
- varangians and mamelukes are not vassals. (weaker fatimids and byzantines)
- miscellaneous changes to localisation and minor things
- Special building for immortal gods capital
- Special Retinue for immortals (due to combat mechanics it is impossible to literaly make them immortal, they are just INCREDIBLY TOUGH)
- Heavily toned down the overpowered command modifiers of immortals, yes u are immortal, but ur army is NOT, atleast I hope to god ur not handing out immortality like its some barony title...(if you want an easy victory, hire a horse_archer mercenary band and lead with your immortal, garantueed victory:laugh

- Don't worry, immortals dont get caught in battle so much...on the other hand, they love capturing ur enemies xD 10x more likely to capture enemy commanders.
p.s
there is a custom made character in eastern europe (mansia), he is a bit overpowered and has a sweet ass wife too bang with. If you want to dabble in divine dynasties you can do so with him without having to mod anything else. Oh yeah and you can have 11 wifes now, for those who want a full soccer team
delete the provinces mansia and surgut from the history/titles if you don't want these extra characters in the game.
And last of all,
use the decision Immortal Soul in the decisions tab, to turn your zero into a hero.
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