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Arakhor

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Sod. I hadn't actually considered that. I set them as opposites to benefit from the opposite_opinion and to ensure that you can't load up on genetic traits in the Ruler Designer to reduce the massive age modifiers the immortal traits give you. Maybe we should have an event that maims a god to test if it removes their divinity. :)

One other thing - the potential section of the Walkure decision should also include has_global_flag = gods_exist, so that way you can't form Walkure without being Divine and you can't call the Valkyries without having formed Walkure.

Code:
		potential = {
			ai = no
			trait = immortal_god
			has_global_flag = gods_exist
			NOT = { religion = war_pagan }
		}
 

richvh

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observer_god_spouse is missing localization.
 

The_Blind_One

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Thanks Arakhor! I'll try out your better balanced traits shortly, I'll respond back to the potential glitchyness of getting maimed while being a god. My fear is that it will either glitch away the immortality trait OR it will prevent any of the opposite traits from sticking...essentialy making those traits useless for the character and boring...

observer_god_spouse is missing localization.

What does that do? Or what does it mean? Guess I'll go digging for comparative materials in the localisation *sighs*

I am confused :(
 

richvh

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Tooltip says <spouse> gains the trait Peaceful Immortal.
 

Arakhor

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Try these, TBO: Modding Religions and Modding Titles.

Edit: Double sod. Opposite traits disappear automatically, so the laundry list of bad traits can't be opposed by being immortal. :(
 
Last edited:

Arakhor

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My apologies. I could have sworn those were more useful than they appear to be now.

In other news, the immortality descriptor doesn't get added to your character in the save file unless an event is triggered in-game. We can use the Ruler Designer to give away an immortality trait, but your portrait will continue to age and one of my test characters even caught a (brief) disease. None of them died of old age though, despite being in their 80s.

I think the RD should have an Immortal Scion quality to buy, which then allows an event to fire in-game, giving you the choice of an Immortal or Divine character. That wouldn't take me too long at all.
 

The_Blind_One

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My apologies. I could have sworn those were more useful than they appear to be now.

In other news, the immortality descriptor doesn't get added to your character in the save file unless an event is triggered in-game. We can use the Ruler Designer to give away an immortality trait, but your portrait will continue to age and one of my test characters even caught a (brief) disease. None of them died of old age though, despite being in their 80s.

I think the RD should have an Immortal Scion quality to buy, which then allows an event to fire in-game, giving you the choice of an Immortal or Divine character. That wouldn't take me too long at all.

I'm leaning towards having all traits selectable from the RD, I'll add some hidden immortality checks in the background which will reset their immortality by event only once, so they will have proper character portraits.

I have also done away with the plethora of decisions and made it selectable as a menu, you enable the god menu and you can close it again for easier oversight and a less clogged intrique screen.

Edit: btw, the wiki site is actualy quite useful, I didn't realise they had so much information on scopes, triggers, casus bellis and titles.
 

Arakhor

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Oh, it's very useful. I was able to define two immortal dynasties for future use in game, just using the wiki and your Vanir dynasty as references.

Immortal and Divine are -2 and +2 respectively without the cost modifiers, so it would make sense to have just one trait and call in the other traits by event, especially if you've implemented a god menu.

Code:
6668 = {
	name="Emrys"	
	culture = welsh
	divine_blood = yes
    coat_of_arms = {
        template = 0
        layer = {
            texture = 2
            texture_internal = 19
            emblem = 13 # yellow castle
            color = 6 
            color = 6
            color = 6
        }
    }
}
 

Arakhor

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Well, Emrys means 'immortal' and it's said to be the name from which Ambrose descends, but yes, it's all a part of the general Merlin mythos (from both legend and popular culture). :)
 

The_Blind_One

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I think the DLC broke it, loaded a previous save and all of my vassals were gods of war while I was simply born immortal.

I'm pretty sure that since the aztec dlc has added an extra trait ''has_aztec_disease'', it has messed up the trait numbers.

Meaning, in your savefile, the immortal trait has a number attached to it and with the new patch was released this numbering got messed up resulting in an out of whack order.
The only answer I have is that it is not savegame compatible, any newly started game should not be affected by this glitch.
 

Arakhor

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As a quick first draft, here's my ideas for (non-divine) immortal bloodlines, for use with your menu system.

Code:
# Immortal_scion would be the 24-pt trait selectable in the Ruler Designer (identical to immortal_birth)
# Starting the game with Scion selected would fire the god menu for you to choose your ancestry
# Those who choose to be Immortal, get one of the new derivations
# Those who choose to be Divine (immortal_god), get to play with all the Walkure stuff
# I'm not sure that Divine Warlord needs to be in, as Valkyrie Commander already gives large bonuses
# Customiser = no is commented out to allow you to compare them in the RD

# Immortal Derivations

immortal_ares = {
# Descended from Ares, the Greek god of war and slaughter
# 12 pts - probably should be awarded from the menu with Wroth (1)

	immortal = yes
#	customiser = no	

	opposites =  {
		immortal_god
		immortal_loki
		immortal_merlin
		immortal_odin
		immortal_venus
		immortal_wise
	}

	health = 2.5
	intrigue = 0
	diplomacy = 0
	stewardship = 1
	learning = 0
	martial = 6
	fertility = -0.25

	command_modifier = {
		morale_offence = 0.1
	}

	church_opinion = -5
	vassal_opinion = -5
	liege_opinion = -5
	dynasty_opinion = -10
	opposite_opinion = -10
}

immortal_loki = {
# Descended from Loki, the Norse god of trickery and deception
# 7 pts - probably should be awarded from the menu with Deceitful (-4)

	immortal = yes
#	customiser = no	

	opposites =  {
		immortal_birth
		immortal_god
		immortal_ares
		immortal_merlin
		immortal_odin
		immortal_venus
		immortal_wise
	}

	health = 2
	intrigue = 6
	diplomacy = 3
	stewardship = 1
	learning = 1
	martial = 1
	fertility = -0.5

	church_opinion = -5
	vassal_opinion = -5
	liege_opinion = -5
	dynasty_opinion = -10
	opposite_opinion = -10
}

immortal_odin = {
# Descended from Odin, wandering chieftain of the Norse pantheon
# 6 pts - probably should be awarded from the menu with Proud (+5)

	immortal = yes
#	customiser = no	

	opposites =  {
		immortal_birth
		immortal_god
		immortal_ares
		immortal_loki
		immortal_merlin
		immortal_venus
		immortal_wise
	}

	health = 2
	intrigue = 1
	diplomacy = 2
	stewardship = 2
	learning = 3
	martial = 3
	fertility = -0.5

	church_opinion = -5
	vassal_opinion = -5
	liege_opinion = -5
	dynasty_opinion = -10
	opposite_opinion = -10
}

immortal_merlin = {
# Descended from Merlin, the immortal Celtic wizard
# 6 pts - probably should be awarded from the menu with Cynical (-4)

	immortal = yes
#	customiser = no	

	opposites =  {
		immortal_birth
		immortal_god
		immortal_ares
		immortal_loki
		immortal_odin
		immortal_venus
		immortal_wise
	}

	health = 2
	intrigue = 1
	diplomacy = 1
	stewardship = 3
	learning = 6
	martial = 0
	fertility = -0.5

	church_opinion = -5
	vassal_opinion = -5
	liege_opinion = -5
	dynasty_opinion = -10
	opposite_opinion = -10
}

immortal_venus = {
# Descended from Aphrodite, the Greek goddess of love and beauty
# 15 pts - probably should be awarded from the menu with Lustful (-6)

	immortal = yes
#	customiser = no	

	opposites =  {
		immortal_birth
		immortal_god
		immortal_ares
		immortal_loki
		immortal_merlin
		immortal_odin
		immortal_wise
	}

	health = 2
	diplomacy = 6
	intrigue = 1
	stewardship = 1
	learning = 0
	martial = 0
	sex_appeal_opinion = 15
	fertility = -0.25

	church_opinion = -5
	vassal_opinion = -5
	liege_opinion = -5
	dynasty_opinion = -10
	opposite_opinion = -10
}

immortal_wise = {
# Descended from King Solomon, the legendary Jewish king
# 6 pts - probably should be awarded from the menu with Envious (+8)

	immortal = yes
#	customiser = no	

	opposites =  {
		immortal_birth
		immortal_god
		immortal_ares
		immortal_loki
		immortal_merlin
		immortal_odin
		immortal_venus
	}

	health = 2
	diplomacy = 3
	intrigue = 1
	stewardship = 5
	learning = 0
	martial = 2
	fertility = -0.5

	church_opinion = -5
	vassal_opinion = -5
	liege_opinion = -5
	dynasty_opinion = -10
	opposite_opinion = -10
}

# Some good old-fashioned Queen lyrics for localisation
# I am immortal. I have inside me blood of kings.
# I have no rival. No man can be my equal.

Fargoniac's mod-mod requires Sword of Islam, because it uses the Agnatic trait descriptor.
 

The_Blind_One

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Interesting.

However if you're going to add that many different immortality traits. Did you consider also having to add and edit ALL events that relate to immortality and death and add these new trait conditions? All the health events will need these traits as extra conditions, not to mention battle events, and other events which can kill u...

It'd be more simple to build up on the current immortality traits. You are an immortal AND you have a special immortality trait. Otherwise I'll have to add a tonne of extra conditions to everything which in general is bad for performance and code writing.

Adding 6 immortal traits affecting idk...like what...12 other traits with gain and lose events, 6 x 24 = (144) alot of extra checks for doing the same thing. Then I havent even done the battle events and other related immortality events...

I'll publish my mod this weekend just for kicks :) if you want you can help build on it by expanding the immortality traits and whatnot.
 

Arakhor

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I agree, TBO. It would be easier to have the Scion event grant the bloodline and related traits by event (which if they have the immortality descriptor gets around the RD immortality glitch) and have them augment (rather than replace) the main Immortality trait for which you've set up the coding. That way, new bloodlines can be added relatively easily without disrupting everything else and each mature immortal would then have two immortal traits and perhaps a related trait as well.

I do think that there should be a clear line between being Immortal (don't age or fall ill) and being Divine (the previous, plus regeneration & Walkure). Maybe Immortals could have some sort of Twilight mechanic (a la Ars Magica) that knocks them off if they get too badly done in too often. That way, being Immortal is another interesting way to infuriate your vassals and being Divine is well, just that. :)
 

The_Blind_One

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Yes Arakhor, thats basicly what the system will allow. I'm not sure how much extra bloodlines and the like I will add, I'll see how much attention the mod gets and how many people are willing to co-operate. I'll release a basic version first.

Is my latest version merged in?

I've pretty much rewritten most of the code. Your modmod is still basicly the old version with your personal mod attached to it.

As of now it has not been integrated yet. I'll consider it after having looked more deeply into your modmod and see what I can steal mwuahaha...(credit will be given if applicable)
 

Arakhor

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Here's what I have for a series of immortal ancestry traits, using a menu system, like you suggested.

Second draft of ancestry traits
Code:
immortal_ares = {
# Descended from Ares, the Greek god of war and slaughter
# 12 pts - probably should be awarded from the menu with Wroth (1)

	divine_blood = yes
#	immortal = yes
#	customiser = no

	opposites =  {
		immortal_god
		immortal_loki
		immortal_merlin
		immortal_odin
		immortal_venus
		immortal_wise
	}

	health = 0.5
	intrigue = -1
	diplomacy = -1
	stewardship = 2
	learning = 0
	martial = 6
	cost = 3

	command_modifier = {
		morale_offence = 0.1
	}

	opposite_opinion = -10
	same_opinion = +10

}

immortal_loki = {
# Descended from Loki, the Norse god of trickery and deception
# 7 pts - probably should be awarded from the menu with Deceitful (-4)

	divine_blood = yes
#	immortal = yes
#	customiser = no

	opposites =  {
		immortal_god
		immortal_ares
		immortal_merlin
		immortal_odin
		immortal_venus
		immortal_wise
	}

	intrigue = 6
	diplomacy = 3
	stewardship = 1
	learning = 1
	martial = 1

	opposite_opinion = -10
	same_opinion = +10

}

immortal_merlin = {
# Descended from Merlin, the immortal Celtic wizard
# 12 pts - probably should be awarded from the menu with Cynical (-4)

	divine_blood = yes
#	immortal = yes
#	customiser = no

	opposites =  {
		immortal_god
		immortal_ares
		immortal_loki
		immortal_odin
		immortal_venus
		immortal_wise
	}

	intrigue = 3
	diplomacy = 1
	stewardship = 3
	learning = 6
	martial = -1

	opposite_opinion = -10
	same_opinion = +10

}

immortal_odin = {
# Descended from Odin, wandering chieftain of the Norse pantheon
# 6 pts - probably should be awarded from the menu with Proud (+5)

	divine_blood = yes
#	immortal = yes
#	customiser = no

	opposites =  {
		immortal_god
		immortal_ares
		immortal_loki
		immortal_merlin
		immortal_venus
		immortal_wise
	}

	intrigue = 2
	diplomacy = 2
	stewardship = 2
	learning = 3
	martial = 3

	opposite_opinion = -10
	same_opinion = +10

}

immortal_venus = {
# Descended from Aphrodite, the Greek goddess of love and beauty
# 15 pts - probably should be awarded from the menu with Lustful (-6)

	divine_blood = yes
#	immortal = yes
#	customiser = no

	opposites =  {
		immortal_god
		immortal_ares
		immortal_loki
		immortal_merlin
		immortal_odin
		immortal_wise
	}

	diplomacy = 6
	intrigue = 1
	stewardship = 1
	learning = 0
	martial = -1
	fertility = 0.15

	sex_appeal_opinion = 10
	opposite_opinion = -10
	same_opinion = +10

}

immortal_wise = {
# Descended from King Solomon, the legendary Jewish king
# 6 pts - probably should be awarded from the menu with Envious (+8)

	divine_blood = yes
#	immortal = yes
#	customiser = no

	opposites =  {
		immortal_god
		immortal_ares
		immortal_loki
		immortal_merlin
		immortal_odin
		immortal_venus
	}

	diplomacy = 3
	intrigue = 0
	stewardship = 6
	learning = 1
	martial = 2

	opposite_opinion = -10
	same_opinion = +10

}
Divine ancestry menu
Code:
#Setting divine ancestry
character_event = {
	id = 19667001
	desc = "EVTDESC19667001"
	hide_from = yes
	
	is_triggered_only = yes 
	
	option = {
		name = "EVTOPTA19667001"
		remove_trait = immortal_birth
		character_event = { id = 19667002 }
	}
	option = {
		name = "EVTOPTB19667001"
		remove_trait = immortal_birth
		character_event = { id = 19667003 }
	}
	option = {
		name = "EVTOPTC19667001"
		remove_trait = immortal_birth
		character_event = { id = 19667004 }
	}
}

#Setting Classical ancestry
character_event = {
	id = 19667002
	desc = "EVTDESC19667002"
	hide_from = yes
	
	is_triggered_only = yes 
	
	option = {
		name = "EVTOPTA19667002"
		add_trait = immortal_birth
		add_trait = immortal_ares
		add_trait = wroth
		hidden_tooltip = {		
			remove_trait = ill
			remove_trait = possessed
			remove_trait = lunatic
			remove_trait = pneumonic
			remove_trait = syphilitic
			remove_trait = leper
			remove_trait = eunuch
			remove_trait = incapable
			remove_trait = clubfooted
			remove_trait = harelip
			remove_trait = hunchback
			remove_trait = lisp
			remove_trait = stutter
			remove_trait = slow
			remove_trait = imbecile
			remove_trait = inbred
		}		
	}
	option = {
		name = "EVTOPTB19667002"
		add_trait = immortal_birth
		add_trait = immortal_venus
		add_trait = lustful
		hidden_tooltip = {		
			remove_trait = ill
			remove_trait = possessed
			remove_trait = lunatic
			remove_trait = pneumonic
			remove_trait = syphilitic
			remove_trait = leper
			remove_trait = eunuch
			remove_trait = incapable
			remove_trait = clubfooted
			remove_trait = harelip
			remove_trait = hunchback
			remove_trait = lisp
			remove_trait = stutter
			remove_trait = slow
			remove_trait = imbecile
			remove_trait = inbred
		}		
	}
}

#Setting Norse ancestry
character_event = {
	id = 19667003
	desc = "EVTDESC19667003"
	hide_from = yes
	
	is_triggered_only = yes 
	
	option = {
		name = "EVTOPTA19667003"
		add_trait = immortal_birth
		add_trait = immortal_loki
		add_trait = deceitful
		hidden_tooltip = {		
			remove_trait = ill
			remove_trait = possessed
			remove_trait = lunatic
			remove_trait = pneumonic
			remove_trait = syphilitic
			remove_trait = leper
			remove_trait = eunuch
			remove_trait = incapable
			remove_trait = clubfooted
			remove_trait = harelip
			remove_trait = hunchback
			remove_trait = lisp
			remove_trait = stutter
			remove_trait = slow
			remove_trait = imbecile
			remove_trait = inbred
		}		
	}
	option = {
		name = "EVTOPTB19667003"
		add_trait = immortal_birth
		add_trait = immortal_odin
		add_trait = proud
		hidden_tooltip = {		
			remove_trait = ill
			remove_trait = possessed
			remove_trait = lunatic
			remove_trait = pneumonic
			remove_trait = syphilitic
			remove_trait = leper
			remove_trait = eunuch
			remove_trait = incapable
			remove_trait = clubfooted
			remove_trait = harelip
			remove_trait = hunchback
			remove_trait = lisp
			remove_trait = stutter
			remove_trait = slow
			remove_trait = imbecile
			remove_trait = inbred
		}		
	}
}

#Setting heroic ancestry
character_event = {
	id = 19667004
	desc = "EVTDESC19667004"
	hide_from = yes
	
	is_triggered_only = yes 
	
	option = {
		name = "EVTOPTA19667004"
		add_trait = immortal_birth
		add_trait = immortal_merlin
		add_trait = cynical
		hidden_tooltip = {		
			remove_trait = ill
			remove_trait = possessed
			remove_trait = lunatic
			remove_trait = pneumonic
			remove_trait = syphilitic
			remove_trait = leper
			remove_trait = eunuch
			remove_trait = incapable
			remove_trait = clubfooted
			remove_trait = harelip
			remove_trait = hunchback
			remove_trait = lisp
			remove_trait = stutter
			remove_trait = slow
			remove_trait = imbecile
			remove_trait = inbred
		}		
	}
	option = {
		name = "EVTOPTB19667004"
		add_trait = immortal_birth
		add_trait = immortal_wise
		add_trait = envious
		hidden_tooltip = {		
			remove_trait = ill
			remove_trait = possessed
			remove_trait = lunatic
			remove_trait = pneumonic
			remove_trait = syphilitic
			remove_trait = leper
			remove_trait = eunuch
			remove_trait = incapable
			remove_trait = clubfooted
			remove_trait = harelip
			remove_trait = hunchback
			remove_trait = lisp
			remove_trait = stutter
			remove_trait = slow
			remove_trait = imbecile
			remove_trait = inbred
		}		
	}
}
Localisation
Code:
immortal_ares;Blood of Ares;;;;;;;;;;;;;x
immortal_loki;Blood of Loki;;;;;;;;;;;;;x
immortal_merlin;Blood of Merlin;;;;;;;;;;;;;x
immortal_odin;Blood of Odin;;;;;;;;;;;;;x
immortal_venus;Blood of Aphrodite;;;;;;;;;;;;;x
immortal_wise;Blood of Solomon;;;;;;;;;;;;;x
immortal_ares_desc;This character is descended from Ares, the Classical pagan god of war and slaughter.;;;;;;;;;;;;;x
immortal_loki_desc;This character is descended from Loki, the pagan Norse god of trickery and deception.;;;;;;;;;;;;;x
immortal_merlin_desc;This character is descended from Merlin, the immortal wizard of Arthurian legend.;;;;;;;;;;;;;x
immortal_odin_desc;This character is descended from Odin, the wandering chieftain of the pagan Norse gods.;;;;;;;;;;;;;x
immortal_venus_desc;This character is descended from Aphrodite, the Classical pagan goddess of love and beauty.;;;;;;;;;;;;;x
immortal_wise_desc;This character is descended from King Solomon, the legendary Jewish king.;;;;;;;;;;;;;x
EVTNAME19667001;QQQ;;;;;;;;;;;;;x
EVTDESC19667001;From whom do you claim your immortality?;;;;;;;;;;;;;x
EVTOPTA19667001;I descend from a member of the Graeco-Roman pantheon!;;;;;;;;;;;;;x
EVTOPTB19667001;My ancestor was one of the wild Norse gods!;;;;;;;;;;;;;x
EVTOPTC19667001;My lineage is that of an legendary hero!;;;;;;;;;;;;;x
EVTNAME19667002;Classical Ancestors;;;;;;;;;;;;;x
EVTDESC19667002;Who was your divine ancestor?;;;;;;;;;;;;;x
EVTOPTA19667002;Ares, the Classical pagan god of war and slaughter.;;;;;;;;;;;;;x
EVTOPTB19667002;Aphrodite, the Classical pagan goddess of love and beauty.;;;;;;;;;;;;;x
EVTNAME19667003;Norse Ancestors;;;;;;;;;;;;;x
EVTDESC19667003;Who was your divine ancestor?;;;;;;;;;;;;;x
EVTOPTA19667003;Loki, the pagan Norse god of trickery and deception.;;;;;;;;;;;;;x
EVTOPTB19667003;Odin, the wandering chieftain of the pagan Norse gods.;;;;;;;;;;;;;x
EVTNAME19667004;Legendary Ancestors;;;;;;;;;;;;;x
EVTDESC19667004;Who was your legendary ancestor?;;;;;;;;;;;;;x
EVTOPTA19667004;Merlin, the immortal wizard of Arthurian legend.;;;;;;;;;;;;;x
EVTOPTB19667004;King Solomon, the legendary Jewish king;;;;;;;;;;;;;x