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The_Blind_One

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Is it compatible to other mods?

Depends, it's not compatible with stuff like the major overhaul mods, but anything small such as a small graphics or gameplay mod shouldn't break it.

It's not fully compatible with Balansegang and will seriously break any big mod if loaded first.

The biggest compatibility issue comes from the fact that it has to change vanilla events to achieve immortality. As long as the mod doesn't touch on anything vanilla, it shouldn't effect this mod either (too much).
 

Fipse

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Depends, it's not compatible with stuff like the major overhaul mods, but anything small such as a small graphics or gameplay mod shouldn't break it.

It's not fully compatible with Balansegang and will seriously break any big mod if loaded first.

The biggest compatibility issue comes from the fact that it has to change vanilla events to achieve immortality. As long as the mod doesn't touch on anything vanilla, it shouldn't effect this mod either (too much).

So CK2Plus is out of the picture *G*

Good to know
 

zach6844

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New version of Istari mod, including a revamped culture (If someone could provide lists of greek dieties that I could easily paste into the cultures.txt file that would be great), new "modules", and other minor changes.

http://www.mediafire.com/?lyrunk6c54ekkyk

is this your own little mod? or what? not sure that is needed on this post sir.
 

The_Blind_One

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i am unable to have my oracle grant invasions, the option is not visible when I go to dilpomacy

I believe invasions are only available to other people of the same faith as you and your head of religion grants you the right to invade if they are excommed and ur smaller...

the odds of that actualy happening is tiny, since you're the god-king!

What you probably do want to have enabled is the crusades, which can be easily modded if you know where to look. I did a rather sloppy copy paste and ripping job from my personal project to create this vanilla version. I forgot I had to add the casus bellis for the crusades. It is in the official version, but like I said, sloppy rip job.

If you want to enable them... add the original casus belli file to the mod directory and edit it like this:

Code:
muslim_invasion = {
	name = CB_NAME_INVASION
	war_name = WAR_NAME_INVASION
	sprite = 8
	truce_days = 3650
	hostile_against_others = yes
	is_permanent = yes
	can_ask_to_join_war = no
	check_de_jure_tier = KING # this scans all de jure kingdoms for the counties which are held by or vassals(or below) of selected character. Only valid if is_permanent = yes

	can_use = {
		ROOT = {
			OR = {
				religion_group = muslim
				religion = war_pagan
			}
			piety = 500
		}
		
		NOT = {
			# These use 'tribal_invasion' instead:
			ROOT = {
				OR = {
					AND = {
						primary_title = { is_tribal_type_title = yes }
						has_horde_culture = yes
					}
					AND = {
						mercenary = yes
						NOT = {
							num_of_titles = 2
						}
					}
				}
			}
		}
		
		FROM = { NOT = { religion = ROOT } }
		
		ROOT = {
			NOT = { is_liege_or_above = FROM }
		}
	}
	
	can_use_title = {
		# Muslims require the target to have at least 6 counties within the target kingdom
		FROM = {
			num_of_realm_counties = {
				value = 6
				title = PREV
			}
		}
	}
	
	is_valid_title = {
		FROM = {
			any_realm_title = {
				de_jure_liege_or_above = PREVPREV
			}
		}
	}
	
	on_add = {
		ROOT = { piety = -500 }
	}

	on_success = {
		ROOT = {
			prestige = 200
		}
		
		any_attacker = {
			limit = { character = ROOT }
			participation_scaled_prestige = 200
			
			if = {
				limit = {
					religion_group = muslim
					FROM = { NOT = { religion_group = muslim } }
				}
				participation_scaled_decadence = -20
			}
		}
		any_attacker = {
			limit = { NOT = { character = ROOT } }
			hidden_tooltip = { 
				participation_scaled_prestige = 200 
				if = {
					limit = {
						religion_group = muslim
						FROM = { NOT = { religion_group = muslim } }
					}
					participation_scaled_decadence = -20
				}
			}
		}
		FROM = {
			prestige = -200
		}
	}
	
	on_success_title = {
		custom_tooltip = tribal_invasion_succ_tip
		hidden_tooltip = {
			ROOT = {
				vassalize_or_take_under_title = {
					title = PREV
					enemy = FROM
					is_crusade = yes # Even if the title holder is not participating in the war, gain holdings occupied by all Crusade participants
				}
			}
		}
	}

	on_fail = {
		FROM = {
			prestige = 100
		}
		FROM = {
			if = {
				limit = {
					has_dlc = "Legacy of Rome"
					OR = { 
						has_landed_title = e_byzantium
						has_landed_title = e_roman_empire
					}
					religion_group = christian
				}
				hidden_tooltip = { character_event = { id = LoR.30 days = 12 } }
			}
		}
		any_defender = {
			limit = { character = FROM }
			participation_scaled_prestige = 100
		}
		any_defender = {
			limit = { NOT = { character = FROM } }
			hidden_tooltip = { participation_scaled_prestige = 100 }
		}
		ROOT = {
			prestige = -200
		}
	}

	on_reverse_demand = {
		ROOT = {
			prestige = -200
			transfer_scaled_wealth = {
				to = FROM
				value = 4.0
			}
			decadence = 10
		}
		FROM = {
			prestige = 200
		}
		FROM = {
			if = {
				limit = { 
					has_dlc = "Legacy of Rome"
					OR = { 
						has_landed_title = e_byzantium
						has_landed_title = e_roman_empire
					}
					religion_group = christian
				}
				hidden_tooltip = { character_event = { id = LoR.30 days = 12 } }
			}
		}
		any_defender = {
			limit = { character = FROM }
			participation_scaled_prestige = 200
		}
		any_defender = {
			limit = { NOT = { character = FROM } }
			hidden_tooltip = { participation_scaled_prestige = 200 }
		}
	}

	attacker_ai_victory_worth = {
		factor = 100
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 150
	}
}

As you can see, you only need to change one condition, by adding the possibility for either muslims OR war pagans.

Code:
OR = {
	religion_group = muslim
	religion = war_pagan}

You can invade the entire world with that casus belli...
 

The_Blind_One

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I've been using this with CK2+ without any problems.

it shouldn't actualy break too much aside from some specific ck2 succession based features, combat features, battle_events features, job actions and events, health_events, siege events, and it can break the headgear of any female characters you have and or screw up any other character graphics mods.

All in all, it should take only 2 hours at max for even a noobie to integrate this into ck2+ or anything else.

While the list may sound long, they are mostly cosmetic or specific nuances that you'll be missing if ur running it along anything else.

I'd love to play ck2+, but my poor pc can't haul such a monstrosity. Perhaps when I buy a new pc I will adopt it or if it turns really popular. You're always free to convert it yourself ofcourse.
 

zach6844

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i slightly miss that when you had the CB to go to war with anyone. when you went into Observe mode, the AI destroyed everything... so much fun.
 

The_Blind_One

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gonna be a 1.08 update?

I'm not sure but I think its compatible with 1.08? If not, let me know!

I've been dabbling with combining a few mods. Like the carolingian mod, project balance and my own. Trying not to steer away from the original game experience and at the same time expanding it.

As for progress, I've made some events for getting jailed as a god. In my test run my guy kept getting jailed by his duke...like every time, 5 times in a row! I was so annoyed I couldn't test moving up the tier chain because of it that I decided to finaly script some proper imprisoned events for immortal gods. Sadly, after 4 hours of scripting and finaly testing it out, the damn duke never put me in jail again!!!
 

Saranis

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I'm not sure but I think its compatible with 1.08? If not, let me know!

I've been dabbling with combining a few mods. Like the carolingian mod, project balance and my own. Trying not to steer away from the original game experience and at the same time expanding it.

As for progress, I've made some events for getting jailed as a god. In my test run my guy kept getting jailed by his duke...like every time, 5 times in a row! I was so annoyed I couldn't test moving up the tier chain because of it that I decided to finaly script some proper imprisoned events for immortal gods. Sadly, after 4 hours of scripting and finaly testing it out, the damn duke never put me in jail again!!!

You could test the event through multiplayer, have someone else play as the duke and yourself the immortal. There may also be a console command to imprison a character, I don't know if you could imprison yourself with it though.
 

The_Blind_One

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There is a console command to change characters so it should be possible to switch to the duke imprison the immortal character and then switch back.

True,

however the current system is that a triggered event is fired if a character is imprisoned in the on_actions.txt

however to my knowledge, this does not include event driven imprisonment.

So to compensate that, I have added an event which loops it back to the original event.

At the moment I'm just playtesting and annoying the fuck out of my liege and crossing my fingers he'll imprison me :D I'm also rewriting some other events that are related to female commanders.