im loving the remake, not having any crashes yet, in love currently with it![]()
thanks, there's a few missing localisations and a few inconsistencies, but they are mostly worked out in the new version. I'm gonne try and polish that one up to be good enough for a real v1.0 launch.
Might take a little longer, exam week is coming up and I didn't have nearly as much time as I would have liked this past week.
I'm also experimenting with some character graphics for the immortals. The name of the mod should give you a clue![]()
I don't seem to be able to found the Cult of the God of War with your version. Does it have a special set of conditions now? Or does it require the original mod to be activated?
Edit: I've worked out the problem. You can't found the cult of war because it already exists, founded by the custom character you created in Mansia. As it stands he's pretty much the only character you can play as with this mod.
I'm pretty sure that dude doesn't form the cult of war because hes not allowed to as an AI player.
If you took the decision to become immortal, you can appoint a goddess and she should form the cult of war as head of the religion with you as her liege. At that point, just have her convert you (lol) and she'll function as your proxy pope slave...
p.s
it's not a mod at the moment, it's an alpha pre-release of my errating coding moments, cuz some people asked for it I released it.
I think you should create different godly powers, such as Sun God or Rain God.
Just where do you download this to? The mod folder?Alright I cave xD
this is my pre alpha
I'm experimenting with using other balance mods at the moment and trying to come up with original ways how I am going to continue this mod.
This module is 1.07b compatible,
it includes everything i previously mentioned except for the wip's.
Other things added are some things from SoH (all thanks go to him for his suggestions on berber culture and his ethiopian survival tips)
- berber culture in western africa, balances out spain in favour of christians better.
- miaphisites can't be warred by muslims conventionaly.
- varangians and mamelukes are not vassals. (weaker fatimids and byzantines)
- miscellaneous changes to localisation and minor things
- Special building for immortal gods capital
- Special Retinue for immortals (due to combat mechanics it is impossible to literaly make them immortal, they are just INCREDIBLY TOUGH)
- Heavily toned down the overpowered command modifiers of immortals, yes u are immortal, but ur army is NOT, atleast I hope to god ur not handing out immortality like its some barony title...(if you want an easy victory, hire a horse_archer mercenary band and lead with your immortal, garantueed victory:laugh
- Don't worry, immortals dont get caught in battle so much...on the other hand, they love capturing ur enemies xD 10x more likely to capture enemy commanders.
p.s
there is a custom made character in eastern europe (mansia), he is a bit overpowered and has a sweet ass wife too bang with. If you want to dabble in divine dynasties you can do so with him without having to mod anything else. Oh yeah and you can have 11 wifes now, for those who want a full soccer team
delete the provinces mansia and surgut from the history/titles if you don't want these extra characters in the game.
And last of all,
use the decision Immortal Soul in the decisions tab, to turn your zero into a hero.
View attachment 66350
Another thing I've noticed- the ai can and will build the Valkyrie retinue. Dunno if all ai states can do it, but Cumania can at the very least.
Will do,
I made quite alot of progress this weekend, got a tonne of bugs fixed I wasn't aware of before. It should run 10x smoother soon and 10x more fun.
I'm planning on making a new thread when I am done with my launch build, post a quick reminder for people here still looking for something similar and start anew.
My deepest apologies for my horrid pre alpha release.
One thing I've noticed, don't think has been mentioned before, is that the AI also builds the valkyrie retinue you put in. This causes a lot of battles that can not physically progress because neither side can damage the others units at all. Causes a lot of retreat, try to go around that unit scenarios, at least in my play of the mod.