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flintsparc

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A greater Iroquoia empire could be called ”Covenant Chain”. Could also be called ”Gustwenata” (”Two Row Wampum”), and you can use the Two Row Wampum as empire flag. I suggest low crown authority: autonomous vassal, elective monarchy with electors limited to 5 nations. Or even Tanis with candidates limited to Onondaga dynasty with title being called ”Tadadho”

Ideally, a republic with clan families with matrilineal only marriages.

De Jure is the Five Nations of Iroquoia (”Haudenosaunee”) and Lenni Lenape (Delaware). Maybe also Mahicans, etc...

http://en.m.wikipedia.org/wiki/Covenant_Chain
 

flintsparc

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Map of Haudenosaunee ( Iroquois Confederacy ), Huron Alliance and other Northern Iroquois Speaking nations during the mid-1500s before the Iroquois Wars (”Beaver Wars”/”Mourning War”). War ends with Haudenosaunne claiming all territory and either adopting (majority) or displacing (minority). (subjugation CB?)
Jwd38bn.png


No copyright on image. My wife made it with a bit of help from google and a satellite.
 
Last edited:

flintsparc

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Mohawk village/castles with population estimates circa 1634 CE:
Mohawk castles and villages in 1634

Village: Onekagoncka Houses: 32 Hearths: 216 Population 1625-35: 2,160 Population 1635-50: 0

Village: Canawarode Houses: 6 Hearths: 36 Population 1625-35: 360 Population 1635-50: 0

Village: Schatsyerosry Houses: 12 Hearths: 72 Population 1625-35: 0 Population 1635-50: 720

Village: Canagere Houses: 16 Hearths: 73 Population 1625-35: 0 Population 1635-50: 730

Village: Schanidisse Houses: 32 Hearths: 192 Population 1625-35: 1, 920 Population 1635-50: 0

Village: Osquage Houses: 9 Hearths: 54 Population 1625-35: 0 Population 1635-50: 540

Village: Cawaoge Houses: 14 Hearths: 84 Population 1625-35: 0 Population 1635-50: 840

Village: Tenotoge Houses: 55 Hearths: 330 Population 1625-35: 3,300 Population 1635-50: 0

TOTAL Houses: 180 Hearths: 1,057 Population 1625-35: 7,740 Population 1635-50: 2,830
 

flintsparc

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Haudenosaunee (Iroquois) place names:

Places

Ahkwesáhsne : "Where the partridge drums", St. Regis
Hochelaga (Montreal): also called Tiohtiá:ke /Tsotiahke in Kanien'kehá:ka "where the people split apart."
Kahnawà:ke / Kahnawake / Caughnawaga : "On the rapids", a Kanien'kehá:ka community near Montreal.
Kanehsatà:ke : "On the crusty sands", a Kanienkeha community near Oka and Montreal.
Kaniatarí:io : "Beautiful lake", Lake Ontario
Kaniatarowanénhne / Kaniatarowanenneh : "Big waterway" in Kanien'kehá:ka. Also called the St. Lawrence River.
Kenhtè:ke (Tyendinaga) : "Place of the bay", a Kanien'kehá:ka Community at the Bay of Quinte, birthplace of Tekanawí:ta.
Ohswé:ken / Ohsweken : the Six Nations reserve along the Grand River, the Haldimand Tract
Onnontaé / Ononta:ke (Onondaga) : "On the Hill", Ononta'kehá:ka town, near Syracuse, where the central council fire of the Rotinonshón:ni is kept.
Stadacona : also called Tetiatenontarì:kon in Kanien'kehá:ka, near Quebec City
Tonawanda : West of Alabama, New York Tuscorara : Near Niagara Falls
 
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Tecumseh23

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Beautiful just beautiful.

An idea for a culture: the Anishinaabeg.

http://en.wikipedia.org/wiki/Anishinaabe

Starting as a subculture of the Algonquins on the east coast, they migrated to the Great Lakes after receiving a prophecy of new, evil peoples that would come from across the sea. During the time frame they would just be starting on their migration; this could make a nice series of events: prophecy, deciding whether or not to move, conflicts with other tribes along the way, breaking up into different factions, and of course some migration mechanics (which, lets face it, is a basic part of any native american mod).
 

zhivago6

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flintsparc, all great stuff, this is just what I was needing.

olvirki, Tecumseh23, I can add both cultures to my culture list, but I am going to work on getting the mod running better before I add any more cultures.

I used JonStryker's extremely helpful How to fill a custom map tool and I once more have a working map. I deleted out all the events and decisions because they were causing the mod to lock up and troubleshooting it was taking too long. Also, religions have changed since I started working on this last and now the religions are messed up as well, so I need to look over the vanilla files and figure that out.
 

olvirki

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ovirki, Tecumseh23, I can add both cultures to my culture list, but I am going to work on getting the mod running better before I add any more cultures.

Ok, good :). In case you don't know, the Tarascans are the pre-columbian society in America that I know of that used metal weapons (and probably tools as well) and their state was pretty much the only one that stood a chance against the Aztecs. I don't think the Aztecs ever defeated them in battle...
 

bitmapmedivh

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Subscribed. This looks really cool and I hope it sees release.
 

LumberKing

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perry7484

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This may help with the West Coast (Credit: California Indian Library Collections)

Calif%20Pre-Contact%20Tribes.gif
 

zhivago6

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That is a nice map, perry7484, I will use some of them for duchies.

I will also post this in the first page of the thread, but you can download an alpha version of the mod here.

There are no events or decisions at the moment, I have not had time to troubleshoot which vanilla ones work nor have I created any unique native ones. I have several outlines but everything takes a lot of time.

I reworked the map and landed titles and so I have gone backwards a bit with kingdoms/duchies, and I still need more work to get them back to where they were. Also, only 3 or 4 characters are playable at the moment due to changing history/titles. I have a dozen or so characters created for every culture and I will be adding them in as I get time. The colors of duchies/kingdoms/empires will change as well.

Flintsparc has done a massive amount of great research on the Iroquois but unfortunately I do not have any of that translated into the mod just yet.
 

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I would try it out but I can't download the mod for whatever reason. It says "permission denied." It's a shame but hopefully there will be another mirror soon.. or at least when it hits beta?


EDIT: The link in the post right above mine gave me a good DL link! THANK YOU. :laugh: :laugh: :laugh: :laugh: :laugh:
 

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I would try it out but I can't download the mod for whatever reason. It says "permission denied." It's a shame but hopefully there will be another mirror soon.. or at least when it hits beta?


EDIT: The link in the post right above mine gave me a good DL link! THANK YOU. :laugh: :laugh: :laugh: :laugh: :laugh:
Yeah, the link in the first post needs to be edited.
 

zhivago6

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The main DL link should work now, let me know if it does not.

Does this mod work with the most recent beta patch?

Not sure, give it a try.


Guys when i play the game i cant choose any ruler. There isnt any king duke or count in the americas what i did wrong?

I only have 2 or 3 characters added at start. I have them created and I am adding more to history/titles when I create the kingdoms and duchies. Once I get it filled out better there will not be very many kings or emperors. I was thinking maybe the emperor of the Mississippi Empire and a few kings with small holdings in the Mayan and Pueblo areas. Most everyone else would be duchies and independent counts.
 

aap5454

First Lieutenant
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This is one of the best ideas for a mod that I've ever seen, and I tried it out immediately, but there's only a few characters on the map i can choose from (although the rest show up once i start playing), and when i click the religion tab the game crashes.