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Haliphas

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A suggestion for down the road then: Now that it's possible to have customizable special units maybe, instead of horses, Native American cultures could have a unique light infantry class that specializes in pursuit. It probably shouldn't be quite as good at it as actual cavalry, of course, but it would give them something for pursuit while still allowing you to simulate the lack of horses among natives during the time AND allowing the Europeans to have them.
 
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Thobewill

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A suggestion for down the road then: Now that it's possible to have customizable special units maybe, instead of horses, Native American cultures could have a unique light infantry class that specializes in pursuit. It probably shouldn't be quite as good at it as actual cavalry, of course, but it would give them something for pursuit while still allowing you to simulate the lack of horses among natives during the time AND allowing the Europeans to have them.

Reminds me of Eagle Warriors from Age of Empires II :D
 

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Okay. I finished up my map changes in the Andes. I'll give some statistics and then some pictures.

Before, the area within the de-jure Tawantinsuyu had 62 provinces. Now it has 121.
Before, there were no impassable mountain ranges, and now there are, to better simulate the andes.
There are a total of 21 duchies and 4 kingdoms.
The Kingdom of Quitos has 26 provinces and 4 duchies.
The Kingdom of Wari has 32 provinces and 6 duchies.
The Kingdom of Qusqo has 25 provinces and 4 duchies
The Kingdom of Tiwanaku has 38 provinces and 7 duchies

These correspond to the four Suyu of Tawantinsuyu and will localize as Chinchansuyu, Quntinsuyu, Antisuyu and Qollasuyu, respectively, if under the control of the Inka.

Here's a look at the whole de-jure empire, in-game
DJZgHNd.png


Here's the De-Jure set-up, with an in-game screenshot of the de-jure kingdoms (still working on making Tiwanaku's name work)
GhPK6HG.png

NA2FSh8.png


And finally, here's a shot of the province map, showing off all of the new provinces.
TKjOzvb.png


Now that that's all done, the Andes mountains should be a much more dynamic, intricate, better-simulated area then before. I can now begin reworking the independent realms in each of the start dates and should have a playable update by tomorrow or friday.
 

Thobewill

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I'm gonna be playing art of war a lot over the next few days so I'll go ahead and upload the latest version as-is. This includes the new map, but the independent realms setup is a bit unrefined and incomplete. As always, suggestions are welcome

APOCALYPTO 1.6
CHANGELOG
  • Doubled the number of provinces in the andes
  • Added 20-some characters
  • Added a few flags
 
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Thobewill

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Hey sorry I haven't been working on this. I've been playing far too much EU4 with the new patch. After I finish my current game as portugal, I'll get right back to work on this.
 

Thobewill

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New version with a few minor compatability changes up. It should work with the new CKII patch. The next few updates are going to be focused on the 1066 setup and Wari and Tiwanaku (with flavor events and mechanics and stuff)

APOCALYPTO 1.6.1
CHANGELOG
  • Made work with new CK2 patch
  • Minor improvements to 1066 set-up.
  • Added a few flags
 

Necal

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Loads but most characters present in game are not selectable (I get a couple in the north east, a couple in central America, and a couple in western south America), Vinalnd and Thorfinn have no culture, Chancellor actions give no percentage tooltip, Diviner only has percentage tooltip for Research Cultural Tech, Spymaster has no percentage tooltip for study technology.
 

Thobewill

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Loads but most characters present in game are not selectable (I get a couple in the north east, a couple in central America, and a couple in western south America), Vinalnd and Thorfinn have no culture, Chancellor actions give no percentage tooltip, Diviner only has percentage tooltip for Research Cultural Tech, Spymaster has no percentage tooltip for study technology.

1) That's because large swaths of the game do not have characters defined yet.
2) Vanilla cultures are not imported yet due to a few bugs
3) I believe lack of vanilla events is responsible.

This is very much still a WIP.
 

Necal

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1) That's because large swaths of the game do not have characters defined yet.
2) Vanilla cultures are not imported yet due to a few bugs
3) I believe lack of vanilla events is responsible.

This is very much still a WIP.

My mistake on the first one - I've noticed some bugs which result in historically defined characters not appearing on the select map, and when I reloaded to check the Axocopan duke had the same name as the first time, so I figured it was one of those. Just bad luck and not being used to existing polities without associated characters.