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Thobewill

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Try going into into the Crusader kings folder in My documents. Then go into 'Apocalypto' and deleting the gfx folder. I'm far from sure if that's the problem but it might help.

Yep, I've done that every time I've made changes to try and fix the problem. Flags are still jumbled around and it's super strange. I'm just gonna keep working on the mod and someone else can deal with the flags. I've got no idea what could be causing this.
 

Thobewill

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Flags working! I just checked and found one minor county didn't have a flag.

Here's the latest download.

APOCALYPTO 1.5 ALPHA

Changelog since 1.4
MAJOR
  • Added 11 more provinces to northern Chile
  • Split the South American culture group into Arawak, Quechua, and (placeholder) South American
  • Split quechua into 5 cultures (Quechua, Chimu, Cara-Quito, Piro, and Aymara)
  • 2 new cultures in new provinces: Mapuche and Diaguita
  • Added new independent realms to the Andes at 1066 start (probably about 50% complete with titles and characters) in this area
  • Massively rearranged de-jure lands in the andes, doubling amount of duchies and taking number of kingdoms from 3 to 5
  • Added cultural data over time to province histories
  • Made custom era selection bookmarks, still not recommended because pretty buggy
MINOR
  • Added Topa Inca Yupanqui to 1492 start date as ruler of Tawantinsuyu. Mostly for testing purposes.
  • Fixed flags
  • Added a few new dynasties for the new cultures and created characters
  • Bug Fixes?
  • Removed Herobrine
It's playable but pretty boring due to lack of events and flavor. Still, I got rid of the eventspam that was happening when you try to play so at least that's something!

mJN50vv.jpg
 
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Thobewill

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Decided that South america as a whole had far too few provinces to accurately simulate the period, so I'm going through and redrawing the andean region with a bunch of smaller provinces.
 

mudcrabmerchant

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Expanded the map to south-central Chile so we could have a more historical Tawantinsuyu. I also split up the 2 (previously 1) culture in the Andes into 7 distinct cultures. I split up the "southamerican" culture group into (so far) 3 groups--Andean, Arawak and the rest, still under the placeholder "south american" name until I can split them up too.

Here are some pics. I think it's looking pretty good. I've made progress on the 1066 start date, but nothing major since I spent the day mostly learning how to change the map.

What is your justification for the spread of Aymara and Quechua across the various dates? Nothing pops out at me for 1066, but Aymara seems too restricted in later dates, and it's weird how it's located in the foothills and lowlands. Even today, Aymara covers a sizeable area of the Altiplano and surrounds, and that's with losing land to Quechua after the Spanish conquest. If you have a specific source I won't argue with it, but from what I know, the distribution of Aymara in the later dates seems odd.
 

Thobewill

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What is your justification for the spread of Aymara and Quechua across the various dates? Nothing pops out at me for 1066, but Aymara seems too restricted in later dates, and it's weird how it's located in the foothills and lowlands. Even today, Aymara covers a sizeable area of the Altiplano and surrounds, and that's with losing land to Quechua after the Spanish conquest. If you have a specific source I won't argue with it, but from what I know, the distribution of Aymara in the later dates seems odd.

Honestly they were rough estimates. I don't have a source and I'd love all the input I can get to make this as good and historical as possible.

That said, there was no pic for after the spanish conquest. At 1492, tawantinsuyu still had 40 years of life. But, a day before you posted, I had been reading up on tawantinsuyu and found they were less effective at assimilation than I had thought, so I did make changes to the culture map. Here's what it looked like in 1492 before the new map changes:

uiVsLz8.jpg


With the more than tripling of province count I'm working on, I'll probably add still one or two more regional cultures. I would appreciate all the feedback I can get to perfect the culture distribution.

Also, I've been wanting to break up the monolithic "ANDEAN" religious blob for some time now. Any ideas for 2 or 3 smaller religions I could use? I sorta want a system where sufficiently powerful rulers could found their own religion, like the inka or chimu, but have no idea how to do that.
 

Thobewill

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Here's another look at the tripled province density in Peru, Chile, and Argentina. Gonna add maybe 30-40 more provinces tonight or tomorrow and that'll be all for the andes. At a later date, I'll fill out more of South America, but the andes needed attention badly as the provinces were all quite large

OLD:
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NEW:
kOE7FR5.jpg

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NEW:
Q2A4o9C.jpg

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NEW:
YRyqFNg.jpg
 

Thobewill

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To better simulate the great difficulty of what the Inka did, I doubled attrition and halved travel time due to the lack of horses. The Inka could get a 25% boost to travel time in all of their home provinces that do not have the "recently conquered" modifier, to represent the building period of roads in conquered territories. Now, it takes about 14 months to travel from northern peru to central chile on foot.
 

Haliphas

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I'm not sure I agree with lower speed, at least dependent on which group you mean.
The armies in europe were large groups, with heavy weapons and armor, slaves and campfollowers and construction materials/tools among other things. They often "foraged" or otherwise looted the surrounding lands, slowing them down.

The armies in America will have worn far lighter weapons and armor, due to the low availiability of iron.


According to a quick googling, the Aztec army is estimated to have moved 18-32 km a day, in part helped by the extensive roads in Mexico.
A medieval army could be expected to reach those speeds, only when supplied by boats (at an estimated 20 miles per day = 32 km).
When foraging they were restriced to 5-10 miles a day. (8-16 km).

As such I see no reason to change the speed, beyond what is required by the new scale of the world.

Source: http://www.au.af.mil/au/awc/awcgate/army/medieval_logistics.htm
For the Aztecs, I used wikipedia :eek:o

This seems relevant.

Of course, I'm not an expert on the Inca, maybe they had it rougher than the Aztecs due to the mountainous terrain of the Andes, but increasing travel time for the whole map seems a little extreme.

edit: Maybe you could just increase the movement and attrition penalties for mountains and hills. Terrain specific movement and attrition penalties ARE a thing in CK2, right? I haven't played enough CK2 lately to remember off the top of my head.
 
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Thobewill

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This seems relevant.

Of course, I'm not an expert on the Inca, maybe they had it rougher than the Aztecs due to the mountainous terrain of the Andes, but increasing travel time for the whole map seems a little extreme.

That's very interesting. I think travel time would be fine as is in the rest of the map, but south america is quite undersized compared to North America. It's also quite hard to simulate the difficulty of crossing the andes with current travel times. I don't know if there's a way to tie it to terrain.

That also mentions the effect that roads had. The roads in the new world were of a lot better quality than those in the old world. Perhaps travel time could be tied to a "roads" law or to centralization laws themselves.

On the whole, I'll be fiddling with things like that quite a bit until they feel right and simulate the period at least partially accurately. When I get the new province map done and the independent realms set up, I'll put up another download and people can tell me how it feels.

Thanks for bringing that post to my attention!
 
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That's very interesting. I think travel time would be fine as is in the rest of the map, but south america is quite undersized compared to North America. It's also quite hard to simulate the difficulty of crossing the andes with current travel times. I don't know if there's a way to tie it to terrain.

That also mentions the effect that roads had. The roads in the new world were of a lot better quality than those in the old world. Perhaps travel time could be tied to a "roads" law or to centralization laws themselves.

On the whole, I'll be fiddling with things like that quite a bit until they feel right and simulate the period at least partially accurately. When I get the new province map done and the independent realms set up, I'll put up another download and people can tell me how it feels.

Thanks for bringing that post to my attention!

Why not have more of South American playable? Or were the Amazonian tribes in Brazil and the tribes in Argentina not having any sort of government that resembles the rest of South America?
 

Thobewill

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Why not have more of South American playable? Or were the Amazonian tribes in Brazil and the tribes in Argentina not having any sort of government that resembles the rest of South America?
I plan to make at least the amazon river polities playable, and probably a good amount of brazil and argentina. I just have to focus on one area at a time