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Vintage Zombie

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I'll have a look! I'm an archaeology and anthropology student, and I've got about a month left before term starts, a couple of weeks of which I'll be spending at university, so I've got quite a bit of time for research. Unfortunately, a lot of the languages in question are well and truly dead and almost unattested except for a few words, so names will be very difficult for some of them. Speculative reconstructions based on closely related languages might work, but many of them are linguistic isolates or unclassified due to their remoteness from any other plausibly related languages, so even that isn't a way out, a lot of the time. Descriptive English names, like the ones based on English readings of Mayan glyphs before they were deciphered ("Spear Jaguar", etc.) could perhaps be used as a last resort.

Tawantinsuyu is an exception in that we have really detailed information about it - though most of it is pertinent to a period several hundred years after the start date. For instance:

Inca emperor: Sapa Inka (High Inca)
Principal wife of Inca emperor: Qoya (Queen)
Inca vassal kingdom: Suyu (a quarter)
Inca vassal king: Apu (the governer of a quarter) OR Inkap Rantin (the viceroy of Qusqu)
Inca duchy: Wamani (a province)
Inca duke: Toqrikoq (the governeror of a province)
Inca count: Hunu Kuraka (an official in charge of 10,000 taxpayers, i.e. adult male household heads)
Inca baron: Pichkawaranqa Kuraka (5000 taxpayers) OR Waranqa Kuraka (1000 taxpayers)
Inca religious head: Willaq Umu (High Priest of the Sun)
Inca city ruler, any tier: Kamayuq (there were ranks, but these were non-hereditary officials in charge of fewer than 100 taxpayers, while a Kuraka's position was hereditary, like a castle holder's)
Inca martial: Apu (the term was also used for generals, Apukuna [plural])
Inca steward: Khipu Kamayuq (court record keeper)
Inca spymaster: Tokoyrikoq (inspector reporting to the Sapa Inka)
Inca ambassador: Chaski (a messenger)
Dead Inca emperor (if possible): Mallki (royal mummy)
Someone who holds a dead Inca emperor's personal estates: Panaqa (strictly speaking, the term for a royal lineage in charge of managing a Mallki's estates)

That's really only a small sample of the detailed information that exists about Inca administration. The four quarters (which would use short names, i.e. Collasuyu as opposed to Suyu of Colla) could perhaps be titular kingdoms which can be formed by a decision that also creates a titular Tawantinsuyu if Qusqu holds a sufficient number of kingdom-rank titles.
 
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Vintage Zombie

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I've had a look! Could you link me/explain to me that custom map tool you mentioned?

Also, I was wondering what you thought of the new mechanics added in Charlemagne, specifically the tribal holdings - it seems like that would be the best way to represent quite a lot of holdings that currently use feudal mechanics, and it would be a good way of filling in the space between the historical states (Chan Chan, Qusqu, the Aymara kingdoms, etc.). The tribal construction mechanism, using prestige rather than money to build, would also be useful even in 'feudal' holdings - corvée labour was much more common than paid labour for major construction projects in most of the Americas.
 

zhivago6

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I've had a look! Could you link me/explain to me that custom map tool you mentioned?

Also, I was wondering what you thought of the new mechanics added in Charlemagne, specifically the tribal holdings - it seems like that would be the best way to represent quite a lot of holdings that currently use feudal mechanics, and it would be a good way of filling in the space between the historical states (Chan Chan, Qusqu, the Aymara kingdoms, etc.). The tribal construction mechanism, using prestige rather than money to build, would also be useful even in 'feudal' holdings - corvée labour was much more common than paid labour for major construction projects in most of the Americas.

The map tool I am using is this. I will send you a PM with more instructions.

I have not really looked at any of the Charlemagne stuff. I have not actually played the game for any length of time since Old Gods game out, mainly because they update it so much that I can never finish a game. Also, having to stop modding and just fix all the problems that the latest patch/update has caused with the mod takes an enormous amount of time, so I am not really looking forward to any new DLC.
 

A Landy

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The mod (I've just redownloaded the mod to see how it was) is unfortunately broken for me when selecting a nation (the nations are scattered remains of what was in the Western Hemisphere mod). Unfortunately steam links doesn't appear to work on here, so I'll provide a link to my screenshot gallery (the caption has the name of the mod on it) http://steamcommunity.com/sharedfiles/filedetails/?id=310057042
 

zhivago6

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The mod (I've just redownloaded the mod to see how it was) is unfortunately broken for me when selecting a nation (the nations are scattered remains of what was in the Western Hemisphere mod). Unfortunately steam links doesn't appear to work on here, so I'll provide a link to my screenshot gallery (the caption has the name of the mod on it) http://steamcommunity.com/sharedfiles/filedetails/?id=310057042

Is that what the map looks like after you start? Or just at selection? Because there are only a handful of characters you can play as right now. It is not broken so much as unfinished, hence the 'Alpha' not 'Beta' or just plain final.

I will be adding characters as I go, but I will never be able to add all the possible characters, there are just too many. Every selectable character has to be created and placed in the history file, and they all have to have dynasties, which takes forever. I made 15-20 characters for every culture that I have in the mod, and eventually all those characters will be assigned to titles, but I have not even finished creating all the duchies yet let alone ready to assign them to people. If you want a larger group to choose from just select one of the characters, start the game and then pause and save. Load the savegame and pick any character you like.
 

zhivago6

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New download on the first page.

I have added the Cherokee, Choctaw, Yamassee, Alabama and some of the Creek tribes as duchies. Some localisations are done and many counties and duchies are playable.

Still no events/decisions. If anyone wants to try adding vanilla event and decision files to the mod and trying them out I would love to hear feedback. Otherwise it will probably be a while until I get to troubleshooting that. My game plan is to just add one file at a time, load the mod and try it. This will be slow but maybe let me incrementally add more content to the mod.
 

loup99

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Interesting concept, is the information on the first page updated?
 

zhivago6

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Interesting concept, is the information on the first page updated?

Yes and no. Everyone has retired from the mod except for me. Also, I went backward on somethings because I found a better way to do it. I have to re-make the Aztec kingdoms and duchies, and redefine the western North American kingdoms. I had all the caribbean islands and baronies well filled out, and now I have lost those as well. And of course, many additional descriptions have been added to things like religion since I started making the mod so that now lots of localisations that did not exist before show up as unfinished text. I have compiled a large number of reference files on native cultures and religions as I have been creating duchies and I will be ready for fleshing out the different cultures if I ever get the map done.
 

perry7484

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Question -- will Vinland be included in this mod?
 

perry7484

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Yes, there are three or four Norse duchies at the far Northeast of the map.

Awesome. :cool:

EDIT: Will it be like the vanilla Nordic countries, or will there be custom flavor events involved?
 
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Thobewill

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Is this still being developed? It looks really really cool. You could put the new tribal holdings mechanics to great use here, making basically everyone tribal to model the area better. If you're not still developing it, I'd love to play with the files a bit.
 

zhivago6

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Awesome. :cool:

EDIT: Will it be like the vanilla Nordic countries, or will there be custom flavor events involved?

The plan is for custom flavor events.

Is this still being developed? It looks really really cool. You could put the new tribal holdings mechanics to great use here, making basically everyone tribal to model the area better. If you're not still developing it, I'd love to play with the files a bit.

It is, but my real life is extremely complicated right now, so I have not worked on it much lately. If you want to play around with the files go ahead and have fun. If you want to help with the mod, that works too.
 

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Okay cool. I'm gonna try to update it to at least be playable as-is in the current version. I'm starting by adding climate data for every province to work with the new winter system.

EDIT: finished assigning winter data but it's still not playable. Working on it still.
 
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Marshall18

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Wow. This is amazing. Had been thinking about making an America mod, I guess you beat me to it. Is it playable?
 

Thobewill

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YES! I've done it. Apocalypto is finally playable in CKII 2.2 and CM!

I'm going to get started making new characters and editing title and province histories. I'm also going to make most realms tribal as of 1066, save some of the more complex agricultural societies in the andes and the mississippi. I also added a 1492 start date, though it is currently blank.

Any help is appreciated.

With that, here's the download for Apocalypto v1.4 Alpha UNOFFICIAL for Crusader Kings 2.2 Charlemagne

And the full changelog:
Code:
[B][U]MAJOR:[/U][/B]
[LIST]
[*]Made compatable with CKII 2.2 and Charlemagne
[*]Added rough climate data for North America, making it work with CKII's new climate system
[*]Added 1492 bookmark, currently unplayable
[*]Tied in the 1066, 1337, and 1492 bookmarks to the era selection screen (preliminary: do not use)
[/LIST]

[B][U]MINOR[/U][/B]
[LIST]
[*]Changed typo where Timucua was spelled "Timacua" throughout the 00_dynasties.txt file
[/LIST]
 
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Thobewill

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Here's a look at the progress on the andes made over last night and this morning.

FINISHED LANDS WITH CHARACTERS
BPFO4Sw.png
The game loads into the main scene and is broadly playable, but gets spammed with "aztec reformation" events and a ton of blank windows (i think due to CM's changes to triggered_modifiers.) I won't address these until I finish up the territories in the de jure Incan Empire, when I'm going in and adding flavor and such.

I split up a bunch of the de-jure duchies and am in the process of splitting de-jure kingdoms to better reflect the eventual organization of Tawantinsuyu. I'm going to make Wari, Beni, and Tiwanaku feudal, with everyone else in the andes tribal. The religion will start reformed.

DUCHIES:
EIvxjAK.jpg

KINGDOMS:
5o8YqhH.jpg


Qusqo will probably be split or redistributed, as it is right now by far the largest of the kingdoms

I added the Aymara culture in the south of the area. It represents the modern Aymara and extinct Puquina language and their dialects. Wari and Tiwanaku are both believed to have spoken Puquina or Aymara, and Beni lies in the modern area of Aymara-speakers. I'm probably going to add a Canari or Quito culture to to the north, along the coast and in equador. I'd love input from someone knowledgeable on the subject.

CULTURES
Z423Q6n.jpg

I should finish up the very basic title distribution in the andes by tomorrow or friday, at which time i'll put it up for download, however incomplete and buggy it may be.
 
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