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Nivve

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Between a healthy dose of stewardship, gavelkind and a little bit of over extension it was quite easy to hit 6 counties, considering I even saw an AI controlled Firenze with 5 counties I assume it is possible to get a 5 demesne limit.

On my second run through I see now what you mean with the religions, I think in my first run the religions were messed up a bit due to a few counties having been inherited by someone on the opposite sides of the world; in my second run I didn't have the 8-10 religion chaos in Italy, pretty sure it was only 3 with a fourth on Sardinia.

The culture spread is very cool btw, playing as Navarra just now I was the first to get the Iberian culture, so roughly a third of modern day France ended up Iberian, whilst West African managed to get nearly up to Iberia (along with a random Hispanic culture country when Pisa somehow inherited La Coruna).

I think I misunderstood you the first time; I thought you meant that as a count you can't create a duchy when you have more than 5 counties. However now I think you meant the demesne size limit and not the actual duchy creation.
I haven't touched demesne sizes for dukes, so they should be the ck2+/vanilla values.
Do you use the 0.24 version btw? As the others mentioned problems I couldn't reproduce, I was wondering whether it was working with you.

On the religions, that may also have to do with the version. Now the random lists are gone, which makes sure all basic religions sprout an equal amount of time. Also neighbours now also convert along. It was actually a bug (I wanted it for poly's and mono's), however I liked how clean it looked, so I kept it in.
If you have any further comments about the religions, feel free to continue mentioning them.

On the cultures, thanks for the compliment. I am very proud of the bubbles and what Girafee did with the mingling :)
 

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If I understand correctly, egyptian pagan and celtic pagan doesn't have the localisation (I've just wanted to find how Kemetic would named, and...searching in AND_religions.csv for nothing)

As for number of holding, I'll suggest using any text replacer tool, it's life savior when it comes to replacing same-type pieces of code in over 9000 (in CK2 case just 935) files
 
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Nivve

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If I understand correctly, egyptian pagan and celtic pagan doesn't have the localisation (I've just wanted to find how Kemetic would named, and...searching in AND_religions.csv for nothing)

As for number of holding, I'll suggest using any text replacer tool, it's life savior when it comes to replacing same-type pieces of code in over 9000 (in CK2 case just 935) files

Something went wrong when I added celtic/egyption to the vanilla files, re-added in the next version.
 

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Something went wrong when I added celtic/egyption to the vanilla files, re-added in the next version.

And what about max_settlements number? Really it's not funny playing Cairo when almost half of neibourghs have 4/5 set-ts (and IIRC Constanople still have all 7)

Hm, replacing all 4/5/6/7 haven't an effect :huh:

Also, what about starting republics/theocracies, are there intended to be?
 
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Nivve

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And what about max_settlements number? Really it's not funny playing Cairo when almost half of neibourghs have 4/5 set-ts (and IIRC Constanople still have all 7)

Hm, replacing all 4/5/6/7 haven't an effect :huh:

Also, what about starting republics/theocracies, are there intended to be?

I changed all the max-settlements to 4 for now, however the pre-existing holdings are not removed this way. I have to remove them manually from each province file (and for others add them based on the landed_titles file). I am however planning to do this when the india expansion hits, otherwise it will be double work, at least partly.
During this process I will also change all provinces to feudal. Through an AI event that I am still working on, the republics and theocracies will pop-up (the player already has a republic event, based on the Founder of the Republic mini-mod).
 

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I changed all the max-settlements to 4 for now, however the pre-existing holdings are not removed this way. I have to remove them manually from each province file (and for others add them based on the landed_titles file). I am however planning to do this when the india expansion hits, otherwise it will be double work, at least partly.
During this process I will also change all provinces to feudal. Through an AI event that I am still working on, the republics and theocracies will pop-up (the player already has a republic event, based on the Founder of the Republic mini-mod).

Ah, thanks for the explanation
Keep up the good work! :)
 

Nivve

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Ah, thanks for the explanation
Keep up the good work! :)

Will do!

As proof: Version 0.25 is up!
This all due to my enormous procrastination today... so will also be the last release for the next few days as I will hopefully manage to procrastinate less.

I keep the 0.24 version up, just in case 0.25 is faulty.
 

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Will do!

As proof: Version 0.25 is up!
This all due to my enormous procrastination today... so will also be the last release for the next few days as I will hopefully manage to procrastinate less.

I keep the 0.24 version up, just in case 0.25 is faulty.

Changelog is promising, downloading 0.25 now
One more question - can I take care of cultural buildings and retinues? (since I damn like to do it)
 

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Yay, this version works.

I've been thinking though: does this new religious system mean that if you reject your first prophet, you won't get a new one? I've been playing as daylam and I don't seem to be getting any offers after banishing founder worship.
 

Nivve

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Yay, this version works.

I've been thinking though: does this new religious system mean that if you reject your first prophet, you won't get a new one? I've been playing as daylam and I don't seem to be getting any offers after banishing founder worship.

The new system changes the decision' tree* of the AI during the event chain. The first event is still the same with only a character flag it triggers on. The banishing also sets this character flag on you and hence you should get another prophet as the event will trigger for you again.
However, since the first part of the event chain is all hidden, it may of course break up later (when in some event all IF-statements are false, for example). So I can take a look at it again to see where this happens.

*'events with IF-statement tree' sounded a bit weird, although it would be more accurate :laugh:
couldn't find this on the issues list but my copy of the game outright rejects the mod entirely in spite of it being properly installed and I have the old gods
Can you give me some more information. Which version are you using; vanilla or ck2+?
Are you using solely old gods? (this I ask so I can test it with the exact setup you are having)
Does it reject the mod by ctd-ing or just that it starts up a normal game?
Did you make a fresh install? No mods enabled alongside...
What checksum do you get when you start the game?

Not that I want to specify that you installed it wrong, I just want to make the debugging easier :)

dunno what's wrong, but if I'm using Ruler Designer, I have bunch of bugs
Can you be more specific in the nature of these bugs?
Do you get bugs in the ruler designer itself (localisation missing and such) or when playing the game (mechanisms do not work correctly)?

About your previous post. Girafee is the de jure liege of the 'Culture duchy' and has an autonomic status in my kingdom. So I would say you can start immediately, but you would have to contact Girafee and ask him. You can send him a pm, he is pretty busy but will respond when he sees it.
I don't know whether he already started retinues or whether he works on other parts of the culture for now and would really like your help.
 
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Can you be more specific in the nature of these bugs?
Do you get bugs in the ruler designer itself (localisation missing and such) or when playing the game (mechanisms do not work correctly)?

About your previous post. Girafee is the de jure liege of the 'Culture duchy' and has an autonomic status in my kingdom. So I would say you can start immediately, but you would have to contact Girafee and ask him. You can send him a pm, he is pretty busy but will respond when he sees it.
I don't know whether he already started retinues or whether he works on other parts of the culture for now and would really like your help.

It's only applying to 0.25 ofc
1.) When I'm done with ruler designing and clack "Play"...in-game I have not mine designed character, random nowho instead
2.) Despite the start year is 867, after RDing...15st September 1066? O_O

Thanks, will do it
 

Nivve

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It's only applying to 0.25 ofc
1.) When I'm done with ruler designing and clack "Play"...in-game I have not mine designed character, random nowho instead
2.) Despite the start year is 867, after RDing...15st September 1066? O_O

Thanks, will do it

Do you have the old gods expansion?
If you don't, that explains it all. Without the old gods you cannot start in 867, so you get bumped to 1066 (the normal start date). Since your ruler was created as born in 800 something, you will get a new character as there is no holder set at 1066.
If you have... then it's something else...
 

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Do you have the old gods expansion?
If you don't, that explains it all. Without the old gods you cannot start in 867, so you get bumped to 1066 (the normal start date). Since your ruler was created as born in 800 something, you will get a new character as there is no holder set at 1066.
If you have... then it's something else...

Well the most weirdest thing I have The Old Gods DLC
0.24 works well for me, so I'm now using this one
 

Nivve

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Well the most weirdest thing I have The Old Gods DLC
0.24 works well for me, so I'm now using this one

Btw, with version I meant whether you use the vanilla or ck2+ version, not the exact number (although it's always good to check that also).
I will be more clear next time when I ask for the version.
 

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Using vanilla version for now

I just tested the 0.25 vanilla version, but I could not reproduce the issue, it seems to start and run along fine, without skipping to 1066 or anything similar.
My checksum was OFBC btw.

Yay, this version works.

I've been thinking though: does this new religious system mean that if you reject your first prophet, you won't get a new one? I've been playing as daylam and I don't seem to be getting any offers after banishing founder worship.

Just tested this, but I get new prophets when I choose to banish one... had not one time that it didn't.
Since there are no mor erandom lists I will change the event system a bit (I can now fire the event directly instead of setting a flag). If you keep encountering this issue of not getting a new prophet, I will check to see whether there are some situations where the event chain breaks miday (and provide a savegame also if this is the case).
 
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