I've seen this as well. The thing I've noticed is that the installs I've tried have kept the vanilla rulers in place, with the same religions and cultures as they would in vanilla. That's why it's keeping the religions and cultures from vanilla. I'm assuming there's something wrong with the install, but I'm not sure what the problem is.
I have tried multiple approaches, but I cannot reproduce it. I tried a completely fresh install, turning off all dlc's except The Old Gods... but it seems fine (even two years in, in all attempts).
The only thing I can think of is that your installs are wrong in some way.
What I suggest, aside from a fresh install, is to:
- replace the .mod files with the .mod files of 0.23 (or any other version that worked).
- check whether any other mods are activated that are not supposed to. (using the vanilla version while you meant to play it with ck2+ could lead to this error, as the ck2+ title histories could be loaded after my mods files)
My checksum is ILVJ for the vanilla version, so you can check whether your installs are indeed different from mine.
Might I suggest having a religion capable of spawning only once and then spreading rather than seemingly literally appearing all over the map at random? As I was the only Animist in the South of Italy (Er, and in Europe outside of the far eastern part of the map actually) not only did I lack any useful alliances, the AI did as well (as there were around 4 different religions in the South of Italy alone)
EDIT: Also, apparently you can't have 6 counties in a duchy, shouldn't 6 be the limit, not 5?
About the religions, that's already in. The basic religions are very vague in nature, and such it would actually be weird if they are only limited to a single spawn, while a wide range of regions in the world adhered to them independently.
The more specific religions, polytheistic and monotheistic, in contrast do spawn only once and are meant to spread from a single location (the same will be the case for reformed basic religions and such, but those are not created yet).
For the 6 duchy limit (edit: county limit of course...), that is a requirement that stems from the 'not every province is independent' period of Dynamic Duchies. Although I don't see how you would get 6 provinces and hence would reach this limitation (except when you're
very lucky with inheriting counties),
I can fix this in 0.25.
Edit: I will probably fix it when India expansion is out, as I will have to generate new titles/histories at that time anyway, so it would be double work if I do it now and have to do it again after that expansion is out.
You can manually remove the requirement in \\AND-CK2plus\KAforMultipleMods\common\landed_titles\07_KATitles.txt; simply look for your title and replace the following:
Code:
AND = {
primary_title = { title = c_artois }
primary_title = { location = { has_province_modifier = no_liege } }
OR = {
AND = {
num_of_count_titles = 3
NOT = { num_of_count_titles = 6 }
}
primary_title = { location = { has_province_modifier = isolated } }
}
}
With:
Code:
AND = {
primary_title = { title = c_artois }
primary_title = { location = { has_province_modifier = no_liege } }
OR = {
num_of_count_titles = 3
primary_title = { location = { has_province_modifier = isolated } }
}
}