I like the Adherents/Champions system you've proposed. Given the way you suggest the traits come about, it sounds like it'd be a somewhat complex series of events. It may take a bit for something like that to be implemented.Since there has been some feedback that, as it stands now, Norse is kind of bland – it is just Norse from the base game, more or less - I thought maybe I would give some input into making it a fresh and fun experience.
Scanning through the Germanic Neopaganism wiki entry the following ideas came up.
http://en.wikipedia.org/wiki/Germanic_neopaganism
The "Wild Hunt" thing could possibly work in two variations: one for the Norse religion, and one for cultures in the West. Something about the description of "a group of spectral huntsmen in a wild pursuit of something across the sky, land, or just above it" just sounds like something I could imagine being dreamed up by ranchers and cowboys too, although they'd probably use simpler terms, something about "ghost riders" trying to catch "the Devil's herd" in the sky. Something like that, I dunno, it probably sounds really silly and I doubt any Westerner would actually sing songs about Riders in the Sky.
As for the Folkish stuff... you're right when you say I want to keep some of that ugly stuff out-- or at the very least, I'd want to make it very clear that if anybody did go for that, they're terrible people, they should regret what they just chose to do, and I'll damn well moralize on that matter. Also, I'm just not sure if heresies are really a needed thing right now.
That doesn't seem like vanilla Republic clothing. Are you running extra additional mods?So... with the mexico additions, I have seen something I never wish to see again, the Cuban gfx started using the European eyes. I've attached a screenshot.
View attachment 117136