Chief suggester at the suggestion factory
- Aug 12, 2013
Workshop Version - 2.2.6
Now fully compatible with Plantoids!
This is a stable update to the After Earth mod for Stellaris. I am currently in the process of removing Aliens from the localization so there may still be some strange mentions of them during events. If there is an event chain with particularly confusing or erroneous text please send me a screenshot so i can take care of it.
Make sure all your custom nations are not set to appear on galactic generation in the vanila game.
Do you hate aliens? Do you think we're all alone out there? Do you just want to play Stellaris without aliens? Whatever your reason, this is be the mod for you.
Just to be clear this mod is not and will not be based on any exiting fictional universe. This is an original setting created by myself to justify a human only play style in the existing stellaris world.
1: Remove all alien empires - ✓
2: Populate the universe with humans of all different beliefs - ✓
3: Change the start date to 4400AD - ✓
4: Add portrait options for non mixed race portraits - ✓
5: Remove secondary type aliens (space cows/voidmonsters/etc) - ~
6: Remove all mentions of true aliens from events - ~
7: Add portrait options for many/all portrait race mixes
8: Create new events to explain the setting
9: Allow for one dying empire around Sol
10: Add patriarchy and matriarchy options
11: See if i can throw in some extra lore, traits, ethos, governments, etc to make up for any flavour lost from removing aliens
12: Make an alternate version of the mod with a much less even start
13: Add playable space pirate and space slavers authorities
14: Break the mod into individual parts to allow further game customization
In the year 4400 or so the humans of earth discovered FTL and began exploring the stars with sparkle in their eyes and hope in their heart that soon they would meet their interstellar neighbours, make friends, and share in the marvels of the universe... but it never happened. Within the millennium the entire galaxy had been mapped and not a single extraterrestrial life form was found. Without the means to reach other galaxies the search for alien life forms ended and a new quest began. The humans of earth spread their seed across their mother galaxy, creating countless colonies among the stars. For a time a powerful Sol based government ruled these colonies and the entire galaxy but a mysterious event tore the human empire apart. In most quadrants the great technologies of their ancestors were lost as their colonies barely managed to survive without the help of Sol. Thousands of years have now passed and most of these colonies have rearranged themselves in order to thrive on their new home planets. The stage is now set for a new galactic order to arise and cast aside the the fallen empires of old and bring the galaxy under your control. Through peace or through war!
Also some areas turned to space piracy and I'm hoping I'll be able to add that in.
I need the following to complete this mod as fully and quickly as possible:
1: Anyone to help adjust localisation
2: An artist to remake game art to remove aliens
3: An event modder to help write new events to replace the old ones tied to aliens
4: A localizer to help make this mod compatible in as many languages as possible and help with one of the most tedious parts of modding
5: Anyone with modding experience who can lend a hand
6: Anyone without experience willing to learn, especially if you like doing grunt work