[Mod] After Earth - A humans only mod

  • Victoria 3 - Sign up now!

    The journey begins, sign up now and get a special in-game item when the game is released.


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


klopkr

Chief suggester at the suggestion factory
100 Badges
Aug 12, 2013
7.069
8.241
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Call to arms event
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Legacy of Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Humble Paradox Bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis III Complete
  • Crusader Kings III
  • Prison Architect
  • Crusader Kings II: The Republic
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • The Showdown Effect
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Stellaris: Apocalypse
0YFbzMu.jpg
After Earth Mod release version 1.0.0:
Workshop Version - 2.2.6
Now fully compatible with Plantoids!



This is a stable update to the After Earth mod for Stellaris. I am currently in the process of removing Aliens from the localization so there may still be some strange mentions of them during events. If there is an event chain with particularly confusing or erroneous text please send me a screenshot so i can take care of it.

Make sure all your custom nations are not set to appear on galactic generation in the vanila game.

Mod info:
Do you hate aliens? Do you think we're all alone out there? Do you just want to play Stellaris without aliens? Whatever your reason, this is be the mod for you.

Just to be clear this mod is not and will not be based on any exiting fictional universe. This is an original setting created by myself to justify a human only play style in the existing stellaris world.

Plan:
1: Remove all alien empires - ✓
2: Populate the universe with humans of all different beliefs - ✓
3: Change the start date to 4400AD - ✓
4: Add portrait options for non mixed race portraits - ✓
5: Remove secondary type aliens (space cows/voidmonsters/etc) - ~
6: Remove all mentions of true aliens from events - ~
7: Add portrait options for many/all portrait race mixes
8: Create new events to explain the setting
9: Allow for one dying empire around Sol
10: Add patriarchy and matriarchy options
11: See if i can throw in some extra lore, traits, ethos, governments, etc to make up for any flavour lost from removing aliens
12: Make an alternate version of the mod with a much less even start
13: Add playable space pirate and space slavers authorities
14: Break the mod into individual parts to allow further game customization

The lore:
In the year 4400 or so the humans of earth discovered FTL and began exploring the stars with sparkle in their eyes and hope in their heart that soon they would meet their interstellar neighbours, make friends, and share in the marvels of the universe... but it never happened. Within the millennium the entire galaxy had been mapped and not a single extraterrestrial life form was found. Without the means to reach other galaxies the search for alien life forms ended and a new quest began. The humans of earth spread their seed across their mother galaxy, creating countless colonies among the stars. For a time a powerful Sol based government ruled these colonies and the entire galaxy but a mysterious event tore the human empire apart. In most quadrants the great technologies of their ancestors were lost as their colonies barely managed to survive without the help of Sol. Thousands of years have now passed and most of these colonies have rearranged themselves in order to thrive on their new home planets. The stage is now set for a new galactic order to arise and cast aside the the fallen empires of old and bring the galaxy under your control. Through peace or through war!

Also some areas turned to space piracy and I'm hoping I'll be able to add that in.

setItwr.png

Recruitment:
I need the following to complete this mod as fully and quickly as possible:
1: Anyone to help adjust localisation
2: An artist to remake game art to remove aliens
3: An event modder to help write new events to replace the old ones tied to aliens
4: A localizer to help make this mod compatible in as many languages as possible and help with one of the most tedious parts of modding
5: Anyone with modding experience who can lend a hand
6: Anyone without experience willing to learn, especially if you like doing grunt work

EvnJouI.png

Screenshots:
qNfJaE6.jpg

vntlquw.jpg
 
Last edited:
  • 36
  • 2Like
Reactions:

Deaghaidh

High King
68 Badges
May 1, 2001
5.038
911
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • 500k Club
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Europa Universalis IV
  • A Game of Dwarves
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Rome: Vae Victis
I haven't used it, but ck2 has a scifi mod called Crisis in the Confederation, which I believe is Dune/Fading Suns influenced and thus human centric. Might you want to look into adapting it to Stellaris?

Also, with no other species, the Xenophile and Xenophobia becomes meaningless, unless you break up humanity. Maybe using transhumanism, idk.
 
  • 14
  • 2
Reactions:

vistuvis

Private
72 Badges
Jan 31, 2011
23
82
  • Stellaris Sign-up
  • Stellaris: Apocalypse
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Cities: Skylines - Parklife
  • Cities: Skylines - Campus
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Battle for Bosporus
  • Stellaris: Federations
  • Victoria 2
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
Also, with no other species, the Xenophile and Xenophobia becomes meaningless, unless you break up humanity. Maybe using transhumanism, idk.

Humans can be xenophobic against other humans, so its not a problem.
 
  • 23
Reactions:

klopkr

Chief suggester at the suggestion factory
100 Badges
Aug 12, 2013
7.069
8.241
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Call to arms event
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Legacy of Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Humble Paradox Bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis III Complete
  • Crusader Kings III
  • Prison Architect
  • Crusader Kings II: The Republic
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • The Showdown Effect
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Stellaris: Apocalypse
I haven't used it, but ck2 has a scifi mod called Crisis in the Confederation, which I believe is Dune/Fading Suns influenced and thus human centric. Might you want to look into adapting it to Stellaris?

Also, with no other species, the Xenophile and Xenophobia becomes meaningless, unless you break up humanity. Maybe using transhumanism, idk.

I'm not a member of that mod team and therefore can't/don't want to adapt their mod (although it's excellent). I also intend to make this mod fairly generic so that it can create its own stories like base game Stellaris.

Also as @vistuvis said humans can be xenophobic/philic to each other, especially after centuries apart.

I'm not sure how I'll handle it just yet but I intend to create human 'races' that'll be different enough from each other and essentially replace the idea of species in base stellaris. I may separate them by their founder nation/area so you'll be able to choose between chinese based humans and american based humans for example.
 
  • 1
Reactions:

Numahr

Lux Invicta Lord Spiritual
77 Badges
Oct 18, 2004
2.009
457
  • Europa Universalis IV: Common Sense
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Victoria: Revolutions
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis 4: Emperor
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
Interesting project I think.

- maybe you could use/get inspiration from Alpha Centauri's factions. They are not based on specific contemporary nations but rather (space) ideologies.

- in the middle term, you could integrate one of the mods slowing down / upscaling gameplay ("realism" / "epic scale" mod projects), that would kind of fit the less "baroque" approach of removing aliens.
 
  • 3
  • 2
Reactions:

ZyZla

Sergeant
40 Badges
Jan 5, 2016
99
181
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Knights of Honor
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Victoria 2: A House Divided
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Victoria 2
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
Sounds like Battleship Galactica Mod...
 

Heatth

General
67 Badges
Apr 1, 2012
1.768
2.012
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis 4: Emperor
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
I'm not sure how I'll handle it just yet but I intend to create human 'races' that'll be different enough from each other and essentially replace the idea of species in base stellaris. I may separate them by their founder nation/area so you'll be able to choose between chinese based humans and american based humans for example.

You could make so "traits" are not really genetic traits but cultural ones (some of the vanilla traits already feel like that anyway). "Species" could be nationalities and such.

As for making species based on current nations. That can be cool, but please don't make it so it is the only thing available. If everything in the game is "Space USA" or "Space Iran" it feels generic and unimaginative. Not to mention simply implausible considering the time passed.
 

dragoon9105

General
76 Badges
Mar 14, 2012
2.116
2.067
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Crusader Kings II
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Splitting Humans by Nationality wouldn't make much sense, at least old world nationalities.

Splitting them by new Colonial and Transhuman Identities makes more sense.
 
  • 1
Reactions:

klopkr

Chief suggester at the suggestion factory
100 Badges
Aug 12, 2013
7.069
8.241
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Call to arms event
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Legacy of Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Humble Paradox Bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis III Complete
  • Crusader Kings III
  • Prison Architect
  • Crusader Kings II: The Republic
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • The Showdown Effect
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Stellaris: Apocalypse
As for making species based on current nations. That can be cool, but please don't make it so it is the only thing available. If everything in the game is "Space USA" or "Space Iran" it feels generic and unimaginative. Not to mention simply implausible considering the time passed.

I definitely don't intend to do something as lazy as that. I mostly intend to split them up into various mixes of 'races', uniracial, and unigendered 'species' then forming name lists roughly based on various nationalities. There wont be anything as lazy as space Britain but there might be a 'species' with using the light skin tones and English based names. For full on national names I may include a few earth based concepts like New Jerusalem for a European name list theocracy but if it's an unpopular idea i can easily make it a submod (as long as modding this game works like other pdox games).

Splitting Humans by Nationality wouldn't make much sense, at least old world nationalities.

Splitting them by new Colonial and Transhuman Identities makes more sense.
I'll look into it but for now i assume most humans are fairly 'trans human' to start with anyways. When you pick your species you'll mostly be picking a name list and a look.

Also since this mod takes place so far in the future from our own timeline even if i do use a lot of real world names as a basis I'll try to make everything sound a little off. 1000 years is more than enough time for languages to completely change and maybe John O'Rilley is now more like Joon Ourirreh. If anyone is in linguistics and has any thought on how names may evolve i'd love to hear it.
 
Last edited:
  • 1
Reactions:

Garson007

Sergeant
98 Badges
Apr 7, 2011
55
17
  • Age of Wonders: Planetfall
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Majesty 2 Collection
  • Heir to the Throne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Crusader Kings Complete
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Crusader Kings II: Way of Life
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • The Showdown Effect
  • Crusader Kings II: Sons of Abraham
What about having the game start out the same, but your empire naturally fractures.
 
  • 3
Reactions:

suplanter

Supreme Bashar
80 Badges
Aug 12, 2010
230
103
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Way of Life
  • Age of Wonders: Shadow Magic
  • Europa Universalis IV: Rule Britannia
  • Victoria 2
  • Stellaris: Humanoids Species Pack
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Necroids
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis III Complete
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Mare Nostrum
  • Age of Wonders II
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Rome: Vae Victis
What about having the game start out the same, but your empire naturally fractures.

I was thinking that I want to play a Game like this. Start off as the only empire or one of a small group. Colonize the whole galaxy and watch as it fractures and falls apart. Then rp as a fallen empire. Every so often I would rage across the universe, wreck all the stuff rinse and repeat.

I know it is still early but I hope that they create an advanced empires dlc.
 
  • 2
Reactions:

klopkr

Chief suggester at the suggestion factory
100 Badges
Aug 12, 2013
7.069
8.241
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Call to arms event
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Legacy of Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Humble Paradox Bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis III Complete
  • Crusader Kings III
  • Prison Architect
  • Crusader Kings II: The Republic
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • The Showdown Effect
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Stellaris: Apocalypse
What about having the game start out the same, but your empire naturally fractures.
Seems a little complicated but I'll have a look into it when the game is released and if it's feasible strive to make it an option. Breaking up blobs isn't something Pdox games are well known for, much less doing it in a fun and engaging way.
 

klopkr

Chief suggester at the suggestion factory
100 Badges
Aug 12, 2013
7.069
8.241
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Call to arms event
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Legacy of Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Humble Paradox Bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis III Complete
  • Crusader Kings III
  • Prison Architect
  • Crusader Kings II: The Republic
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • The Showdown Effect
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Stellaris: Apocalypse
Alright after playing a bit I now know that this project will take a bit more work than I anticipated. Aliens seem to be widely spread as not just factions but also events, resources, space animals, and end game disasters.

I plan to replace any of these elements i take out with an alienless variant but what would be the human equivalent of a space cow?

[shitty edit] I just realized it's your mother.
 
Last edited:

artesox

Second Lieutenant
90 Badges
May 29, 2011
110
60
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Knights of Pen and Paper 2
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: El Dorado
Yeah... I was expecting such mod to show up sooner or later.
In fact, I wouldn't be impressed if this is a theme of Paradox DLC, like, boosting up human clothing variation (Or on an ideal world, making a SPACE version of a CK2 or EU4 nation)
 

klopkr

Chief suggester at the suggestion factory
100 Badges
Aug 12, 2013
7.069
8.241
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Call to arms event
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Legacy of Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Humble Paradox Bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis III Complete
  • Crusader Kings III
  • Prison Architect
  • Crusader Kings II: The Republic
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • The Showdown Effect
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Stellaris: Apocalypse
I think space animals could stay, it's not like the spirit of the mod would be altered so long as there are no other sentient or intelligent species.
I suppose so but I kind of want all life in the galaxy to be caused by humans and space cows don't exactly fit that.

Space cows are actually a fairly simple fix. I've decided to alter them into space going human/robot colonies that use gas giants for fuel and resources. Space amoebas will be an attempt of older humans at making life in space.

Crystallines and those dust things are still up in the air though. (literally)
 

Arcvalons

Field Marshal
83 Badges
Feb 21, 2010
3.004
2.134
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Crusader Kings II: Rajas of India
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Ship Simulator Extremes
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • For The Glory
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Cities: Skylines - Mass Transit
  • Stellaris: Necroids
  • Crusader Kings Complete
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
So how's everything coming along? Have you thought about what the human factions could be inspired in? I think a faction based on the Foundation from Asimov's Foundation series would be pretty cool, a civilization who believes its their manifest destiny to topple the ancient Fallen Empire of Sol and create a new, better Second Empire.
 
  • 1
  • 1Like
Reactions:

klopkr

Chief suggester at the suggestion factory
100 Badges
Aug 12, 2013
7.069
8.241
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Call to arms event
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Legacy of Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Humble Paradox Bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis III Complete
  • Crusader Kings III
  • Prison Architect
  • Crusader Kings II: The Republic
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • The Showdown Effect
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Stellaris: Apocalypse
So I've released the first version of the mod. It's actually just a temporary quickfix and simply removes all the alien portraits as options. When you generate a new universe only human portraits will be used although they may still be referred to as aliens.

My next plan is to split up humans into three main options:
Egalitarian
Matriarchy
Patriarchy

All this changes is which gender leaders can show up in your empire.

After selecting one of these options you can then select your 'ethnicity' or specific mix of races from the available portraits. The base game has 5 human ethnicities, I'm not an artist so I wont be adding any more unless I get some help. These are entirely separate from name lists which will be tied to the first three options.

Unfortunately all the animation files are really confusing me and I must have made a mistake following the guide on the wiki. So we'll have to wait and see how long it takes to actually make them.

Now that I've released something I am accepting any help I can get!

Also since name lists aren't necessarily tied to anything I'm willing to add pretty much any name list to this mod as long as it's not too goofy. Lists of names in current languages would be the best kind since every empire is suppose to originate from earth colonists and they'll have brought their language and naming styles with them.

Keep in mind that in some ways this isn't a complete total overhaul. Most of the game is still going to be randomly generated like vanilla stellaris.

EDIT: I realized too late that I included a lot more files than necessary because i forgot to remove them while tinkering. They wont effect the mod but will make it a slightly larger download, not that it's very big.
 

klopkr

Chief suggester at the suggestion factory
100 Badges
Aug 12, 2013
7.069
8.241
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Call to arms event
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Legacy of Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Humble Paradox Bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis III Complete
  • Crusader Kings III
  • Prison Architect
  • Crusader Kings II: The Republic
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • The Showdown Effect
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Stellaris: Apocalypse
Alright I've released version 0.0.2 of the After Earth mod.

This is a pretty big reworking of the earlier version of the mod. I have now changed the starting date and have created various mixes of humans with both male only and female only government options. When you start a new game all the other empires you generate will always be human.

This is the first major step of the mod. Next I will start removing aliens from events, mechanics, etc. This phase of the project will be a lot slower and longer but i hope to make great strides soon.
 

NilDesperandum

Recruit
39 Badges
Dec 22, 2013
6
2
  • Crusader Kings II: Charlemagne
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Tyranny - Tales from the Tiers
  • Victoria: Revolutions
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Shadowrun: Dragonfall
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
Hey do you still need people who can write events? I can help out a bit, though I'm not super experienced.