Steam Workshop link
V 1.0 For Stellaris 1.3.1
Advanced Ship Behaviour Modules is a mod that aims to improve the current state of ship combat maneuvers.
If you are unhappy about corvettes always charging forwards and battleships always sitting in the back, or you would like to have an artillery and a brawler cruiser variant, this mod may be for you!
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Features
This mod adds the following tactical behaviours:
This is my first mod for Stellaris, so some parts might still be suboptimal. Please let me know if some features do not work properly, or are broken.
No AI support for now, because I doubt the AI would be able to choose the proper behaviours on their own - any help or pointers on that side would be appreciated.
V 1.0 For Stellaris 1.3.1
Advanced Ship Behaviour Modules is a mod that aims to improve the current state of ship combat maneuvers.
If you are unhappy about corvettes always charging forwards and battleships always sitting in the back, or you would like to have an artillery and a brawler cruiser variant, this mod may be for you!
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Features
- Decouples the Ship Combat Computer stat bonuses from the ship behaviour, so you can now choose the computer based on the bonuses given.
- Adds universal ship combat behaviours that can be used with any ship class - no longer do battleships have to sit in the back.
- Adds a variant of the Fighter Hangar that keeps the strike craft near the carrier for added protection against missiles and bombers.
- Should not affect AI ships, so no unexpected or erratic behaviour from other empires.
This mod adds the following tactical behaviours:
- Follow - Ships follow the rest of the fleet, similar to vanilla 1.3 destroyers.
- Charge - Ships close distance to the enemy and engage at point-blank range.
- Artillery - Ships move up to a predetermined distance (120, 100, 80 or 60 range units) and stays there while firing at the enemy.
- Flanking - Ships circle the enemy fleet at a certain radius (100, 80 or 60 range units), while firing.
- Hit and Run - Ships follow a pattern of fire and retreat, moving up to a certain distance (100, 80 or 60 range units) before breaking contact.
- Default - If you wish to use the vanilla behaviours, use the vanilla computers and this behaviour. Basically a blank entry in the behaviour list.
This is my first mod for Stellaris, so some parts might still be suboptimal. Please let me know if some features do not work properly, or are broken.
No AI support for now, because I doubt the AI would be able to choose the proper behaviours on their own - any help or pointers on that side would be appreciated.
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