@gerishnakov : They both are advantageous traits. So they would cost you trait points.
@DreamSmith : I'll watch later today. Thank for the link.
@DreamSmith : I'll watch later today. Thank for the link.
@gerishnakov : They both are advantageous traits. So they would cost you trait points.
@DreamSmith : I'll watch later today. Thank for the link.![]()
Thank you, I'm getting a bit lost in my notes. I should take the time to tidy up.I have a Word file with all my ideas collated together, which you can find on my Google Drive here.
With regard to Irresistible and Aggressive, you can choose their effects and costs if you implement them; I couldn't decide!
PS I guess Irresistible should also exclude Sociable; I wrote that document up before I saw Sociable.
Thank you, I'm getting a bit lost in my notes. I should take the time to tidy up.
Sociable at first only gave an Embassy. I upped the trait as a mirror of Hateful. So it's rather me who copied Irrestible.
I have a question about Hunter Gatherer. Is food really that useful ? I'm thinking about modifying the vanilla Agrarian to +20% food and Hunter Gatherer to -20%. I feel it would justify better the -2/+2 cost of these traits.
I may have an bad opinion of food bonuses because my personal game have robots (despite been spiritualist. I've been lucky ^^), so my population grow twice as faster.
trait_focused:0 "Focused"
trait_focused_desc:0 "§LThis species concentrates its specialists on one research at one time.\n\nThis trait also removed one research alternative.!\n"
trait_agressive:0 "Agressive"
trait_agressive_desc:0 "§LCooperation isn't exactly a strong point of this species.\n\nThis trait adds a (1) Rivalry.§!\n"
trait_extremely_agressive:0 "Extremely Agressive"
trait_extremely_agressive_desc:0 "§LThis species feels threatened by other species.\n\nThis trait adds two (2) Rivalry.§!\n"
Agrarian is now +20% food production. I'll update steam and the OP accordingly.trait_hunter_gatherer = {
cost = -2
modifier = {
tile_resource_food_mult = -0.20
}
}
trait_violent = {
cost = -2
modifier = {
pop_growth_req_mult = 0.15
}
}
trait_free_spirit = {
cost = -1
modifier = { pop_ethic_shift = 0.1 }
}
trait_iconoclastic = {
cost = -2
modifier = { pop_ethic_shift = 0.2 }
}
trait_hunter_gatherer:0 "Hunter-Gatherer"
trait_hunter_gatherer_desc:0 "This species has a deep tradition of living off the land and is inexperimented when it comes to modern agriculture"
trait_violent:0 "Violent"
trait_violent_desc:0 "There is a prevalent biological predisposition toward infighting among this species."
trait_free_spirit:0 "Free Spirit"
trait_free_spirit_desc:0 "Freedom of thought and challenging official speech is part of this species since centuries."
trait_iconoclastic:0 "Iconoclastic"
trait_iconoclastic_desc:0 "While this species doesn't seek to overthrow traditional institutions and ideas, it's probably just a question of time."
So the one thing who needs a answer (the rest, either it concerns translation or I already commented it earlier), the strange point at right of the generic handicap trait icons.@Kaochi*words*
trait_delicate:0 "Delicate"
trait_delicate_desc:0 "§LMembers of this species are quick to become hurt. They are not able to withstand a lot phyiscally.§!\n"
trait_weak_willed:0 "Weak Willed"
trait_weak_willed_desc:0 "§LThis species buckles rapidly under pressure.§!\n"
trait_zealous_defenders:0 "Zealous Defender"
trait_zealous_defenders_desc:0 "§LThis species fights with an ungodly zeal when threatened.§!\n"
trait_lateral_thinker:0 "Lateral Thinker"
trait_lateral_thinker_desc:0 "This species is used to battles using all the three dimensions, space isn't a novelty for them."
- Delicate : Garrison Health : -50% : Pop fortification Defense = -25% : Cost : -1
- Weak Willed : Garrison Health : -75% : Army Morale = -25% : Cost : -2
- Zealous Defenders : Garrison Health : +150% : Pop fortification Defense : +100% : Cost : 3
- Lateral Thinker : Navy Damage : +10% : Cost : 1
Then there are the mirrors of Thrifty and Industrious, which I won't try to add if nobody express the need for.
Lateral thinking is solving problems through an indirect and creative approach, using reasoning that is not immediately obvious and involving ideas that may not be obtainable by using only traditional step-by-step logic.
That I understand, but would you play with this trait ? Would someone play with it ? It's not necessary to add it if only the AI will get it.I think my Profilage trait was the mirror of Thrifty - I'd quite like to see that in the mod.
trait_delicate:0 "Delicado"
trait_delicate_desc:0 "§LMembros dessa espécie são facilmente feridos, não sendo capazes de aguentar muito estress físico.§!\n"
trait_weak_willed:0 "Sem Força de Vontade" (this one is pretty awkward whatever translation used)
trait_weak_willed_desc:0 "§LEssa espécie se dobra rapidamente quando sob pressão.§!\n"
trait_zealous_defenders:0 "Defensores Fanáticos"
trait_zealous_defenders_desc:0 "§LEssa espécie luta com um zelo brutal quando encurralada.§!\n"
trait_lateral_thinker:0 "Pensadores laterais"
trait_lateral_thinker_desc:0 "Essa espécie está acostumada a combate tridimensional, então combate espacial não é grande novidade para eles."
trait_hunter_gatherer:0 "Caçadores-Coletores"
trait_hunter_gatherer_desc:0 "Esta espécie tem uma longa tradição na exploração de terra virgem, tornando-os pouco habilitados para agricultura de longo prazo."
trait_violent:0 "Violento"
trait_violent_desc:0 "Há uma predisposição biológica inata à violência entre membros dessa espécie."
trait_free_spirit:0 "Espíritos Livres"
trait_free_spirit_desc:0 "Liberdade de pensamento e o desafio a autoridades é parte da cultura dessa raça a séculos."
trait_iconoclastic:0 "Iconoclastas"
trait_iconoclastic_desc:0 "Embora essa espécie não esteja tentando derrubar instituições tradicionais, é provavelmente só uma questão de tempo."
I don't get these two. Most everything in the game revolves around reducing ethics divergence in your empire. Having ethical divergence makes your pops unhappy. Why on gods green earth would you spend valuable trait points on a purely negative modifier??- Free Spirit : Population Ethics Divergence : +10% : Cost : -1
- Iconoclastic : Population Ethics Divergence : +20% : Cost : -2
About Born warriors, it's the text at the end of the description which is new.trait_hateful:0 "Hateful"
trait_hateful_desc:0 "§LThe revolting manners and customs of this species make that everybody avoids them.\n\nThis trait also remove an Embassy.§!\n"
trait_born_warriors:0 "Guerreiros Natos"
trait_born_warriors_desc:0 "§LTodos os melhores filósofos dessa raça chegaram à mesma conclusão: Guerra é a resposta.\n\nThis trait also add +5% damage to your fleet.§!\n"
trait_sociable:0 "Sociable"
trait_sociable_desc:0 "§LThis species, by instinct or tradition, is used to discuss with all parties.\n\This trait also add an Embassy.$§!\n"
trait_competitive:0 "Competitive"
trait_competitive_desc:0 "§LRituals or incessant fights, this species live for confrontation.\n\nThis trait add +50% to Rivalty Influence Gain.$§!\n"
trait_agressive:0 "Aggressive"
trait_agressive_desc:0 "§LCooperation isn't exactly a strong point of this species.\n\nThis trait allows a (1) max Rivalry.§!\n"
trait_extremely_agressive:0 "Extremely Aggressive"
trait_extremely_agressive_desc:0 "§LThis species feels threatened by other species.\n\nThis trait allows two (2) max Rivalry.§!\n"